KevinDuong
05-13-2010, 03:35 PM
Hey I just finished my Sophmore year as a Game Art Major at LCAD. This was a class assignment for Autodesk.
The theme was a post-apocalyptic world where mankind lived underground due to a nuclear fallout. Scientists created a science-research vehicle (The Arch II) to send back up to collect vapor and ground samples.
I chose an abandoned New York for my scene.
The project is already over, so I'll post up the final scene and w/e I have for the vehicle and street scene.
Everything was modeled, textured, and placed by me using 3dsmax, Photoshop, and the Unreal Development Kit (UDK).
Here is the reference that I used for my scene. It was done by Mikolaj Dobrucki for a public photoshop tutorial :
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Reference.jpg
Here is my final scene Rendered in UDK:
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Kevin_Scene_UDKRender1.jpg
I kinda want to crop my render so that it is similar to the reference, but since it was just a screenshot, I don't really know how to do so. If anyone knows, I'd appreciate it if you let me know.
Here is my vehicle rendered in 3dsmax - some with and without its windows.
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Render.jpg
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Render1.jpg
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Render2.jpg
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Render4.jpg
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Render5.jpg
Here is the lowpoly model of the Arch II
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Autodesk4.jpg
and the lowpoly model with normal information projected
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Autodesk1.jpg
Here are the maps for the Arch II (used multi-sub object):
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Maps_Compilation.jpg
These are the buildings that I made for the scene:
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Buildings_Compilation.jpg
I'm going to take some screen shots of my individual buildings, props, and terrain textures and will update soon.
It's finally been a year since I was introduced to 3D, so I still have a lot to learn. Any feedback would be awesome.
Kevin Duong
The theme was a post-apocalyptic world where mankind lived underground due to a nuclear fallout. Scientists created a science-research vehicle (The Arch II) to send back up to collect vapor and ground samples.
I chose an abandoned New York for my scene.
The project is already over, so I'll post up the final scene and w/e I have for the vehicle and street scene.
Everything was modeled, textured, and placed by me using 3dsmax, Photoshop, and the Unreal Development Kit (UDK).
Here is the reference that I used for my scene. It was done by Mikolaj Dobrucki for a public photoshop tutorial :
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Reference.jpg
Here is my final scene Rendered in UDK:
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Kevin_Scene_UDKRender1.jpg
I kinda want to crop my render so that it is similar to the reference, but since it was just a screenshot, I don't really know how to do so. If anyone knows, I'd appreciate it if you let me know.
Here is my vehicle rendered in 3dsmax - some with and without its windows.
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Render.jpg
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Render1.jpg
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Render2.jpg
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Render4.jpg
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Render5.jpg
Here is the lowpoly model of the Arch II
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Autodesk4.jpg
and the lowpoly model with normal information projected
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Autodesk1.jpg
Here are the maps for the Arch II (used multi-sub object):
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Vehicle_Maps_Compilation.jpg
These are the buildings that I made for the scene:
http://i929.photobucket.com/albums/ad132/kd0111/Duong_Buildings_Compilation.jpg
I'm going to take some screen shots of my individual buildings, props, and terrain textures and will update soon.
It's finally been a year since I was introduced to 3D, so I still have a lot to learn. Any feedback would be awesome.
Kevin Duong