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JonathanF
05-10-2010, 02:59 PM
OK, so here is my high poly and low poly of a WWII H-4 Helmet. I have more to learn about low poly work as well baking and texturing(mostly the spec map). I will get there soon though.... This is due tonight so I am not sure when I will get to come back to this and clean it up. I hope to though in the future when I get a lot better.

http://i18.photobucket.com/albums/b116/JonathanFawcett/Polycount/H_4WWIIhelmit.jpg
http://i18.photobucket.com/albums/b116/JonathanFawcett/Polycount/H4helmethighpoly_1.jpg
http://i18.photobucket.com/albums/b116/JonathanFawcett/Polycount/H4helmetlowpoly_1.jpg
and a bonus of the inside cap under the helmet(I was pretty happy with how the cloth came out on this... the cloth dividers didn't stick out as much as I had hoped from the normal map.. the one that outlines the edges came out nice though).
http://i18.photobucket.com/albums/b116/JonathanFawcett/Polycount/H4helmetlowpoly_2.jpg

JonathanF
05-10-2010, 03:18 PM
NOTE TO MY HIGH POLY RENDER:
- I am going to redo a couple of those renders on the high poly sheet. I kinda got in a rush and didn't think about how they kinda look out of wack from each other. Will be replacing later on tonight....

raul
05-10-2010, 03:21 PM
slacker!!!

Low poly looking pimp!

Snader
05-10-2010, 04:20 PM
http://dl.dropbox.com/u/448525/keep/Polycount/silhouette_silhouette_silhouette.jpg

This is all I'm going to say.

JonathanF
05-10-2010, 08:07 PM
Snader - yup, you are right, I went to class tonight and the first thing the teacher pointed out. I was like woah! I got so caught up doing everything else that I don't know how I missed something that big. Thanks

SHEPEIRO
05-11-2010, 04:59 AM
yeah was say the main shape is far too optimised considering all the detail going into the masks