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kakimari
04-29-2010, 04:10 PM
This is for a project in a class of mine. I'm currently reworking on the lowpoly, but the small details on the high poly still need to be worked out, I think.

I changed a couple details, like the direction of the deer heads. I thought the heads facing inwards felt a little awkward compositionally, so I faced them outward.

Here is the reference.

http://i559.photobucket.com/albums/ss34/mariarakaki/cabinet__with__painted_deer-01.jpg

Here are the current hi poly renders.

http://i559.photobucket.com/albums/ss34/mariarakaki/CABINEThirend1.jpghttp://i559.photobucket.com/albums/ss34/mariarakaki/CABINEThirend2.jpghttp://i559.photobucket.com/albums/ss34/mariarakaki/CABINEThirend3.jpg

Dean
04-30-2010, 02:11 AM
I like this a lot, for some reason it has a very eerie yet comfortable/cosy or soothing feeling to it that I can't describe (wow that sounded weird). Keep it going!:)

Rhinokey
04-30-2010, 10:37 AM
looks nice,, those are some pissed off lookin deer heads tho

kakimari
05-08-2010, 07:22 AM
Alright!

Here's a new update--

Lopoly-

http://i559.photobucket.com/albums/ss34/mariarakaki/LOPOLYRENDER1.jpg

Hipoly renders-

http://i559.photobucket.com/albums/ss34/mariarakaki/HIPOLYRENDER2-1.jpg

http://i559.photobucket.com/albums/ss34/mariarakaki/HIPOLYRENDER1-1.jpg

UVs -

http://i559.photobucket.com/albums/ss34/mariarakaki/UV1.jpg
Normals -

http://i559.photobucket.com/albums/ss34/mariarakaki/NORMALMAP1.jpg

Texture-

http://i559.photobucket.com/albums/ss34/mariarakaki/TEXTUREINPROGRESScopy.jpg

odium
05-08-2010, 07:24 AM
Some insane density issues there, why would a deer face an inch wide take up the same UV space as the entire front length? Other than that the HP is nice and the bake came out clean, remember to do a nice spec and not just a diffuse copy/paste :p

MaD
05-08-2010, 02:21 PM
I Think your going to have some weird lighting on your front door with that gradient in your normals. It ll look better if you give it another smoothing group.