easterislandnick
04-23-2010, 07:08 AM
http://www.nickfarley.co.uk/seam_issue.jpg
Hi, I'm making a large rainforest type tree but am having issues with dark seams in the normal map when I import it to UDK. My creation process is -
- Low poly in max where I uv map it.
- Import to Z brush where I sculpt and polypaint it. Export the polypaint to a texture using low poly model UV coords.
- Use x normal to create normal map etc.
- Import into UDK.
I get these seams in UDK and in the Xnormal previewer but not in a max viewport. I have tried exporting normals from Z brush but get the same result. These seams are in the same position as the UV seams. Am I doing some thing wrong or is there always going to be seams in the normals?
Any help in this would be much appreciated.
Thanks, Nick
Hi, I'm making a large rainforest type tree but am having issues with dark seams in the normal map when I import it to UDK. My creation process is -
- Low poly in max where I uv map it.
- Import to Z brush where I sculpt and polypaint it. Export the polypaint to a texture using low poly model UV coords.
- Use x normal to create normal map etc.
- Import into UDK.
I get these seams in UDK and in the Xnormal previewer but not in a max viewport. I have tried exporting normals from Z brush but get the same result. These seams are in the same position as the UV seams. Am I doing some thing wrong or is there always going to be seams in the normals?
Any help in this would be much appreciated.
Thanks, Nick