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Thewiruz
03-20-2010, 02:21 PM
Hello

i have a problem with a mesh in 3ds max,I have unwrapped it in UVlayout and exported it back to 3ds max,I then imported a highres mesh and made a render to texture test.

When i did a fast texture test i see that the uv cuts is visible and im not sure what´s wrong here.No flipped faces

http://img692.imageshack.us/img692/4073/problemmy.jpg (http://img692.imageshack.us/i/problemmy.jpg/)

Progg
03-20-2010, 03:08 PM
Are you sure it's not a texture seam? It looks like the side of the concrete is slightly darker in your texture map. Try disabling the concrete overlay in photoshop and rendering again with just the AO texture.

Ghostscape
03-20-2010, 03:23 PM
yeah my first inclination is texture seam as well. I'm not sure where those bits are on your UVs but your diffuse is much brighter on the top than any of the little chunks that could be the bits on the top, so you're going to have issues there. Does this stay when you replace the diffuse with a pure white map?

Thewiruz
03-20-2010, 03:38 PM
Ahh my misstake i guess :)
http://img717.imageshack.us/img717/4102/problem1d.jpg (http://img717.imageshack.us/i/problem1d.jpg/)

Thanks for the help!!!

oXYnary
03-20-2010, 03:41 PM
NM answered.

Progg
03-20-2010, 04:16 PM
When in doubt... its probably a texture seam :) Glad it worked for you.

EarthQuake
03-20-2010, 05:00 PM
why are those little bits on top mapped separately on the uv in the first place? Seems pretty counter productive. Even having that in the geometry at all is probably a bit excessive.