View Full Version : UDK is screwing up my mesh axis!
Mazvix
03-17-2010, 04:18 PM
Hi everyone,
I am working on an environment piece at the moment and I am practicing modular pieces. I attached the gizmos in max to certain areas so it is easier to snap when rotating and such.
The worst part is when I bring everything into udk and trying placing the meshes in the room, the gizmo is so far away it is making my life hell, and that applies to every mesh...Any suggestions would really help!
(When I export from max, I leave it as it as and check the map coordinates and such)
Thanks
Lamont
03-17-2010, 04:30 PM
Is the mesh at 0, 0, 0? I always center my mesh and kill all transforms.
DarthNater
03-17-2010, 04:57 PM
I'm thinking what lamont is too. 9 times out of 10 your mesh is either not at 0,0,0 or you have an export setting wrong.
Mazvix
03-17-2010, 05:22 PM
Hey dudes, thanks! It probably is what you mentioned, I cannot beleive I forgot the most important thing when exporting a mesh, thanks for the reminder.
Doing 15 hours of excercise a week makes you forget things x.x
Kovac
03-17-2010, 05:59 PM
Definitely check up on Keen's Batch Exporter. It saves tons of time by centering each selected object, reseting the positions to 000 (based on objects pivot point) and exporting each asset based on whatever their names are in max.
http://www.keenleveldesign.com/html/misc/exporter.htm
commander_keen
03-18-2010, 11:38 AM
Kobac, looks like the downolad link on the site is dead :) you can still find it on Script Spot though.
Mark Dygert
03-18-2010, 02:53 PM
I wrote this a while ago and just revised it today for Remi (seforin). Really handy for for this kind of thing.
It resets scale and transform.
Applies reset Xform and collapses the stack to edit poly.
Moves the pivot point to the lowest center point of the mesh.
Then it moves the object to world 0, 0, 0.
http://dl.dropbox.com/u/1306131/Remi-Reset.ms
To install:
Run the script from anywhere, it will show up under:
Customize > Customize UI > Category: RemiTools "RemiReset"
From there you can assign it a shortcut, a toolbar button, quad menu or menu item.
Here is a version that just sets the pivot point to the lowest center point and moves the model to world 0, 0, 0. In case you want to move the object and pivot point but don't want to reset all the back end stuff or mess with the stack.
http://dl.dropbox.com/u/1306131/VigTools-ToWorldZero.ms
This shows up under Customize UI > Category: VigTools
Mazvix
03-18-2010, 02:58 PM
Thanks dudes :)
I appreciate your effort Vig, I will give it a go!
Mark Dygert
03-18-2010, 03:00 PM
One other thing to be looking for is one lonely vert way off in the distance, it can cause these kinds of issues too.
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