Prophecies
03-16-2010, 07:38 PM
Hey,
So I brought a basemesh into mudbox tonight, and I started having ridiculous slowdown issues. At first I thought it was an export error. But it's not. I started importing the basemesh part by part, (Head, body, etc). I imported the head, no problems. But as soon as I imported the body, the scene slows down ALOT. No idea why. I have no N-gons, no tri's, nothing.
Anyone know what would cause this? No, my system is not the problem. The basemesh is the only issue here.
Here are the wireframes. Nothing seems wrong at all. However, mudbox seems to have a hard time showing the wireframe in-program. In max, everything is fine, I can pop several turbosmooths without any issues.
*Edit* I brought it into Zbrush and I have no issues whatsoever. The problem truly lies within the body of the model, the head is fine. I've used a plugin that shows all tri's and ngons, and there are none. My basemesh is purely, and 100% only quads. What could be causing this issue? It's never happened to me before.
*Edit 2* After increasing the subdivision level to 4, everything seems to work out fine. Which is very, very strange. This sucks because I can't work on my lower rez mesh. Guess I'll have to do it in Zbrush. If anyone knows a solution for this, please, I'd greatly appreciate it!
http://img683.imageshack.us/img683/3048/86459691.jpg
By (http://img683.imageshack.us/i/86459691.jpg/)prophecies (http://profile.imageshack.us/user/prophecies) at 2010-03-16
http://img694.imageshack.us/img694/6650/53659903.jpg
By prophecies (http://profile.imageshack.us/user/prophecies) at 2010-03-16
So I brought a basemesh into mudbox tonight, and I started having ridiculous slowdown issues. At first I thought it was an export error. But it's not. I started importing the basemesh part by part, (Head, body, etc). I imported the head, no problems. But as soon as I imported the body, the scene slows down ALOT. No idea why. I have no N-gons, no tri's, nothing.
Anyone know what would cause this? No, my system is not the problem. The basemesh is the only issue here.
Here are the wireframes. Nothing seems wrong at all. However, mudbox seems to have a hard time showing the wireframe in-program. In max, everything is fine, I can pop several turbosmooths without any issues.
*Edit* I brought it into Zbrush and I have no issues whatsoever. The problem truly lies within the body of the model, the head is fine. I've used a plugin that shows all tri's and ngons, and there are none. My basemesh is purely, and 100% only quads. What could be causing this issue? It's never happened to me before.
*Edit 2* After increasing the subdivision level to 4, everything seems to work out fine. Which is very, very strange. This sucks because I can't work on my lower rez mesh. Guess I'll have to do it in Zbrush. If anyone knows a solution for this, please, I'd greatly appreciate it!
http://img683.imageshack.us/img683/3048/86459691.jpg
By (http://img683.imageshack.us/i/86459691.jpg/)prophecies (http://profile.imageshack.us/user/prophecies) at 2010-03-16
http://img694.imageshack.us/img694/6650/53659903.jpg
By prophecies (http://profile.imageshack.us/user/prophecies) at 2010-03-16