View Full Version : Scimitar - high poly first go around
Legolizard
03-11-2010, 10:54 PM
Here is a scimitar I have been working on. Here is the high poly so far. Thank you in advance for any comments :)
http://img189.imageshack.us/img189/1732/scimitar.jpg (http://img189.imageshack.us/i/scimitar.jpg/)
http://img121.imageshack.us/img121/7035/scimitar2.jpg (http://img121.imageshack.us/i/scimitar2.jpg/)
Here is a close up of the handle
http://img706.imageshack.us/img706/4599/scimitarhandle.jpg (http://img706.imageshack.us/i/scimitarhandle.jpg/)
Shiraz
03-11-2010, 11:06 PM
Looks more like a Sabre to me. You have a lot of errors in your smoothing, show some pictures of your wire frames (especially the one with the guide edges) so we can better help you out.
Willburforce
03-12-2010, 06:13 AM
even though i like the shape and "flow" of the weapon...is deffo not a scimitar... and the handle sometimes looks a bit "squid rings and hotdog"
But it is a WIP... keep at it... there are smoothing errors on the blade tip and blade attachment thing for example.
Is this part of the high poly sword course?
EDIT: But let me re-iterate... i do like how the shape of this sword is coming on... fine tune the back of the blade if you see what i mean? ... looks like an elegant sword in the making.
woogity
03-12-2010, 06:33 AM
also would be interested in seeing concept for the weapon, hard to crit if you have no idea what the person is going for in the first place. If there isnt a concept sketch one out or do a paintover of your model.
-woog
Legolizard
03-13-2010, 09:57 AM
So I worked on the blade and the handle a put more. Did you want a wireframe of before or after the turbosmooth? I have posted one of after.
http://img291.imageshack.us/img291/3680/swordrendor1.jpg (http://img291.imageshack.us/i/swordrendor1.jpg/)
http://img62.imageshack.us/img62/7550/swordrendor2.jpg (http://img62.imageshack.us/i/swordrendor2.jpg/)
http://img341.imageshack.us/img341/8978/wireframe.jpg (http://img341.imageshack.us/i/wireframe.jpg/)
gsokol
03-13-2010, 11:13 AM
show the wireframe before. That will show us where you have problems in your mesh that are causing the previously mentioned smoothing errors.
I was also gonna say that u needed to show us your wireframes. Also. It would be a good idea to include a small version of ur reference with each post. To kinda refer back to it and see how close it is to the refence..
Legolizard
03-26-2010, 01:20 AM
Im back with some high poly improvements. Also some reference source. While it is not a photo I cant deny it is what I ended up basing the weapon on.
http://img210.imageshack.us/img210/9762/hilt2.jpg (http://img210.imageshack.us/i/hilt2.jpg/)
http://img405.imageshack.us/img405/8056/sword2c.jpg (http://img405.imageshack.us/i/sword2c.jpg/)
http://img706.imageshack.us/img706/8151/wireframehandle2.jpg (http://img706.imageshack.us/i/wireframehandle2.jpg/)
http://img440.imageshack.us/img440/9162/whireframeblade2.jpg (http://img440.imageshack.us/i/whireframeblade2.jpg/)
http://img176.imageshack.us/img176/5551/reference.jpg (http://img176.imageshack.us/i/reference.jpg/)
Prophecies
03-26-2010, 09:31 AM
That is some mighty weird topology around the tip of the blade. Looks good apart from that. Although, in the concept, the grip is much larger than it is on your model Maybe try scaling that section?
Legolizard
04-01-2010, 10:27 PM
Thanks everyone that has posted so far. The blade was bothering me so much that I decided to change it up. Also separated the guard into three pieces.
http://img130.imageshack.us/img130/5093/swordhighpoly.jpg (http://img130.imageshack.us/i/swordhighpoly.jpg/)
jaalto
04-02-2010, 04:06 AM
I like the curved blade more than this latest one. :/
Good start tho :)
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