View Full Version : Export Static Mesh from UDK
ralusek
03-03-2010, 05:34 PM
So I'm looking into asset modeling, and i find the best way to get a feel for stuff is messing around with models that are "doing it right."
i can't seem to find a way to export a static mesh to play with from UDK, and i don't know if they intended it to be this way or what, i don't really think anybody's going to end up stealing their assets and taking them to another engine...their engine is free and i'd hope there's a little more respect in the community to do that anyway. but i doubt they'd want to prohibit this, because they want people making games.
obj max maya all acceptable, much appreciated
Axios
03-03-2010, 06:44 PM
You can select a mesh in the viewport and then go to File > Export > Selected Only and choose obj. I think it comes out triangulated this way, but it's something.
Lamont
03-03-2010, 10:33 PM
I don`t think you can export any cooked data. You can download the marcus model from the UDN methinks, and I think someone linked to a tool that grabs data from the videocard.
ralusek
03-04-2010, 01:25 AM
lamont that sounds pretty useful o.o. where might one procure said tool?
axios that would be perfect. i tried it though and my obj's are coming out blanks, so i'm not sure if i'm not selecting them in geometry mode or what is necessary for it to export correctly
Mark Dygert
03-05-2010, 09:18 AM
I think its called 3D Ripper DX?
http://www.deep-shadows.com/hax/3DRipperDX.htm
But there are probably others out there.
DarthNater
03-05-2010, 09:30 AM
I know for a fact Dom is on the UDN. It's fully rigged too (it was mainly an example on how to rig for UDK, but that's beside the point). It took me awhile to find it last time, let me do some searching...
EDIT: I can't find the darn thing, maybe they removed it...
Wobbler
03-05-2010, 03:48 PM
Here are links to marcus and UT3 models (bottom of page) and umodel which can extract models, textures and animations from most unreal 3 made games.
http://udn.epicgames.com/Three/GearsMods.html
http://udn.epicgames.com/Three/UT3Mods.html
http://www.gildor.org/en/projects/umodel
Nexinumbra
03-05-2010, 06:23 PM
So I'm looking into asset modeling, and i find the best way to get a feel for stuff is messing around with models that are "doing it right."
i can't seem to find a way to export a static mesh to play with from UDK, and i don't know if they intended it to be this way or what, i don't really think anybody's going to end up stealing their assets and taking them to another engine...their engine is free and i'd hope there's a little more respect in the community to do that anyway. but i doubt they'd want to prohibit this, because they want people making games.
obj max maya all acceptable, much appreciated
The models inside of UDK are "cooked", a process which strips all of the necessary data for exporting meshes like that. Normally you would be able to right click on one of the static meshes in the Content Browser and export them to an OBJ file from there but not so with cooked packages.
Static meshes in UE3 are nothing fancy most of the time. They're low poly enough to get the job done, they have multiple material channels set up (if needed), and sometimes will have their own custom collision mesh instead of using a UE3 generated one.
If you have any questions about them let me know. I contributed to UDK so I'll do my best to help you where I can. :)
ralusek
03-05-2010, 08:52 PM
cool, thanks guys. one love
DarthNater
03-06-2010, 09:32 AM
Wobbler aren't those just skeletons? I saw those too, but I don't think the mesh is intact...
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