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View Full Version : How to do Billboarding for Grass in Unreal?


Hayden Zammit
02-25-2010, 04:33 AM
I'm making a game in the UDK. I'm trying to learn how to make billboarding textures for grass. I think its called Billboarding. It makes it so the texture is always following the camera.

Does anyone know how to set it up in the UDK?

Neox
02-25-2010, 04:42 AM
create a particle system :)

Hayden Zammit
02-25-2010, 04:46 AM
Is that what it is? Particles? I've got it working through speed tree, but can't figure out how to make em from scratch.

Neox
02-25-2010, 04:51 AM
particles behave the same way as billboards in speedtree, i think there is no other way to generate that effect in unreal without code support