View Full Version : How to do Billboarding for Grass in Unreal?
02-25-2010, 04:33 AM
I'm making a game in the UDK. I'm trying to learn how to make billboarding textures for grass. I think its called Billboarding. It makes it so the texture is always following the camera.
Does anyone know how to set it up in the UDK?
create a particle system :)
02-25-2010, 04:46 AM
Is that what it is? Particles? I've got it working through speed tree, but can't figure out how to make em from scratch.
particles behave the same way as billboards in speedtree, i think there is no other way to generate that effect in unreal without code support
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