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View Full Version : Allowing Terrain to accept complex shaders in UDK


crazyfingers
02-24-2010, 10:46 PM
Is this possible? Got tired of fog destroying my skybox so I just created a shader to fake fog using world position and camera distance but it's having no effect on my terrain. Spec and normals also don't do anything, is there any way of getting these shaders to work short of exporting my terrain and reimporting it as a mesh object?

OR

Does anyone know how to remove the fog effect on the skybox? I've already disabeled fog on the skybox material but it's still having a huge affect on it.

crazyfingers
02-24-2010, 10:55 PM
Ugh, just thought of something, i can just Paint in the fog, a flat color on top of my other layers *smacks forehead*. Obviously wont work in game if you're moving distances but it'll work for still shots :P