View Full Version : Simple Detail Around A Corner
02-18-2010, 04:52 PM
Quick question. I've been trying to create some simple trim around the curve of a building, but outside of manually copying, pasting and rotating each shape*, I'm not sure how to best approach this. I know there has to be a smarter/easier way of doing it, but I haven't had a whole lot of luck up to this point. Also, if this has been mentioned before just point me in the right direction.
* Go ahead, you'd be right to laugh. :)
duplicate along curve, deform by curve, extrude it from a cylinder and delete the extra geometry, there's sooo many options.
02-18-2010, 04:59 PM
Bend Modifier? Array tool? Like it has been said above, alot of options! It might help to specify which program you are using though!
Hope this helped! :)
02-18-2010, 05:05 PM
Oops! Maya, my bad.
My course focuses a lot on digital animation, but not really the ins and outs of environment modeling tricks, so I keep getting stuck on some of the small, 'you should know this by now' details.
I'll look into some of those a little further. Thanks!
02-18-2010, 05:33 PM
Ahh, the tricks I mentioned are for Max. I don't know if they apply in maya, but you can try!
extrude it from a cylinder once and copy+rotate it around the pivot.
02-18-2010, 06:39 PM
slipgatecentral did a short tutorial on something like this, should be on his youtube or vimeo account
02-18-2010, 06:52 PM
The cylinder extrusion worked perfectly, thanks! I can't even believe I didn't consider that the first time around.
Also, thanks Marine. I'll hunt around on both sites later tonight and check it out. Then my shame will be complete.
02-19-2010, 04:22 AM
Although your problem was quite easy to solve this time, you might want to grab the excellent script here :
It's great for duplicating objects around complex curves. See also built-in Maya stuff like motion paths and flow paths for more of this kind of thing (just check the manual).
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