Enlighter
02-17-2010, 07:46 AM
So I have a very curious question for all of you here at PC.
We have a game world we are working on that includes many different styles of environments, everything from snow covered mountains, to city blocks, with a large number of environmental objects and interactive objects that will be within each.
My question to you all is how would you advise we create a solid modular building system to build out different levels that look unique but recycle objects etc.
Like for a city block, could we use building pieces and just stick different textures on them? The idea being we have the same building parts, but have 5 different textures for each? Or is that not really how it's done.
And for the terrain, I assume that it's silly to try and build terrain modularly and we just have to do each terrain map by hand?
Thanks in advance.
We have a game world we are working on that includes many different styles of environments, everything from snow covered mountains, to city blocks, with a large number of environmental objects and interactive objects that will be within each.
My question to you all is how would you advise we create a solid modular building system to build out different levels that look unique but recycle objects etc.
Like for a city block, could we use building pieces and just stick different textures on them? The idea being we have the same building parts, but have 5 different textures for each? Or is that not really how it's done.
And for the terrain, I assume that it's silly to try and build terrain modularly and we just have to do each terrain map by hand?
Thanks in advance.