View Full Version : UDK speedtree into max.
Prophecies
02-17-2010, 01:29 AM
Hey, I am wondering if you can bring trees modelled in the Speedtree modeler that comes with USK, and bring them into 3ds Max. Is this possible? If so I'd be so happy.
Thanks in advance!
arrangemonk
02-17-2010, 06:32 AM
its possible by licensing speedtree and export the tree, otherwise you need a way to convert the tree to sms in ued and then to something exportable
i dont know if pferabs are still exportable
SpeCter
02-17-2010, 06:46 AM
You could try to get it with the DX Ripper, but i wouldn´t recommend it because i´m not sure if this is illegal or not :-/
Prophecies
02-17-2010, 11:09 AM
I noticed there was an ASE and OBJ exporter in the Speedtree Modeler. Couldn't you simply export the trees as an OBJ and bring it into max?
arrangemonk
02-17-2010, 11:11 AM
export is disabled in speedtree
and dx ripper wont work, its ogl hehe
Prophecies
02-17-2010, 11:25 AM
Damn. That sucks.
SpeCter
02-17-2010, 12:50 PM
Almost every game with Unreal Engine i know uses DirectX 9 or 10 or does the UDK only have ogl support?!
Using DX Ripper is definately possible from my point of view and has been done with normal ut3 models before^^
http://forums.epicgames.com/showthread.php?t=609411
this should work with the UDK too ^^
arrangemonk
02-17-2010, 01:39 PM
with unrealed or unreal game it could work, but speedtree itself is ogl
i think its the easiest to use this (http://glintercept.nutty.org/) or something
but i think its easyer to make trees the common way
SpeCter
02-17-2010, 01:58 PM
You can show the trees in UDK right?i mean in the unreal engine itself, so where is the problem?
Ben Apuna
02-17-2010, 08:09 PM
Why bother with such a hard method to get trees into Max? Maybe something like tree[d] (http://www.frecle.net/index.php?show=treed.about) would be better suited to your needs.
Or check out more solutions from the 3D Trees----Tutorials? (http://boards.polycount.net/showthread.php?t=67082) thread.
DaBeast
02-18-2010, 10:03 AM
There are 2 OGL ripper that i know of:
http://glintercept.nutty.org/
and
http://ogle.eyebeamresearch.org/architecture
Good luck!
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