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tehrobster2
02-07-2010, 10:22 PM
I am a current student at the Art institute of Atlanta, and I have had a Texturing class, But I am not able to create anything as amazing as what I have seen on here. And I was wondering if anybody could recommend and tutorials on texturing, for someone who is looking to become a Enviroment Artist/Prop Artist Besides the ones on Eat 3d?

roosterMAP
02-07-2010, 11:00 PM
racer445.com
very talented guy.

also, use ambient occlusion maps!

ZacD
02-08-2010, 12:30 AM
Show us your work so we know where your at skill wise, Do you know how to UV properly? Are you talking about hand painted textures, or using sculpting and baking down some maps before texturing?

gannonroader
02-08-2010, 12:51 AM
Don't forget other types of textures really add to what you're seeing on here. Ambient occlusion, specular, and normal maps all play a big role in the final products of most amazing work, and can be achieved relatively easily using your original texture and some photoshop plugins, but you will learn a little later that the best results often use photoshop plugins in addition to baking your own maps.

Also, texturing is one of those things that takes a long time to get really good at! Start with something easy.

Ben Mathis has some real good tutorials here
http://poopinmymouth.com/tutorial/tutorial.htm



Here is a little guide he did that has always stuck with me, and might be one of the most important things you can learn.


Again for the record, this pic was done by Ben Mathis, not me. He just did a great way of showing something so useful in a bite size morsel.

http://poopinmymouth.com/process/tips/dirt.jpg

tehrobster2
02-08-2010, 12:53 AM
Yeah I know how to UV properly, I mean I believe I do, I do not get any stretching on my models. Yes I want to learn how to hand paint textures and Sculpting. Because, Until Now I have just been getting images off cg textures and putting them on my models.

tehrobster2
02-08-2010, 01:12 AM
Here are some examples of two buildings I textured for class last term,
http://img.photobucket.com/albums/v247/robthestampede/test2.jpg
http://img.photobucket.com/albums/v247/robthestampede/test.jpg
file:///C:/Users/TEHROB%7E1/AppData/Local/Temp/moz-screenshot.pngfile:///C:/Users/TEHROB%7E1/AppData/Local/Temp/moz-screenshot-1.png

ZacD
02-08-2010, 02:11 AM
Here's a decent tutorial, this is what a typical UV layout a building should look like.

http://www.amc.ro/index.php its under share

http://www.9jcg.com/tutorials/daniel_vijoi/next_gen_environment_setting/next_gen_environment_setting_01.jpg

http://www.9jcg.com/tutorials/daniel_vijoi/next_gen_environment_setting/large/next_gen_environment_setting_14.jpg

Gotta repeat most of the textures and have a consistent pixel density.

tehrobster2
02-08-2010, 02:39 AM
Awesome, you rock Zacd, I am going to start on these right away, thank you soo much!

Mistry10
02-08-2010, 05:06 AM
www.vimeo.com/mistry (http://www.vimeo.com/mistry)

There are 2 videos showing my texture workflow and one that shows the making of "Normandy 1944" i'll be uploading the "Hiten_loves_textures" folder soon. (This will all make sense once you start watching the first video.

Anuxinamoon
02-08-2010, 05:22 AM
If you are hand painting your textures (dont want to use photos) just grab a reference pic of what you want it to look like, then just paint away.

Hand painting is alot of fun and I would recommend trying it. Just try making a table or a rock or a tree. Even pick a style you like be it more subtle or stylised like warcraft. :)

AreDub3D
02-08-2010, 05:43 AM
There are some great links to texturing tips and tuts on this thread:

http://boards.polycount.net/showthread.php?t=69416&highlight=keepers+links

Might as well add the links here, too:

http://www.michaeldashow.com/tips_texturepainting.html
http://itchstudios.com/psg/art_tut.htm
http://conceptart.org/forums/showthread.php?t=107217
http://www.petesqbsite.com/sections/.../tuts/tsugumo/ (http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/)

http://www.gfxartist.com/features/tutorials General drawing and painting tutorials
http://www.leighvanderbyl.com/tutorials.html Some great PDF tutorials, amazing info.
http://forums.cgsociety.org/showthre...?f=46&t=373024 (http://forums.cgsociety.org/showthread.php?f=46&t=373024) Hard surface detailing.
http://racer445.com/pages/tutorials/...h-painting.php (http://racer445.com/pages/tutorials/scratch-painting.php) Goes with the above tutorial.
http://www.horribledeath.com/tut-hardlight.htm Hard lighting tutorial, dissecting a slimy sphincter...
http://www.furiae.com/index.php?view=gallery Face, eye, hair, lip techniques.
http://www.carloscabrera.com.ar/tutorial.html Video tutorials, watch and learn...
http://boards.polycount.net/showthread.php?t=65614 Lots of links and youtube vids, also some good ol PC drama... ahh PC...

http://www.colorschemedesigner.com/ a pretty kick ass color scheme designer.

serialkiler
02-08-2010, 01:56 PM
file:///C:/Users/TEHROB%7E1/AppData/Local/Temp/moz-screenshot.pngfile:///C:/Users/TEHROB%7E1/AppData/Local/Temp/moz-screenshot-1.png

cmon ^^

one tip look at your model, does it look cool ??
now think whats ganna make it better. also look for reference photos.

Mark Dygert
02-08-2010, 02:09 PM
Don't forget other types of textures really add to what you're seeing on here. Ambient occlusion, specular, and normal maps all play a big role in the final products of most amazing work, and can be achieved relatively easily using your original texture and some photoshop plugins, but you will learn a little later that the best results often use photoshop plugins in addition to baking your own maps.

Also, texturing is one of those things that takes a long time to get really good at! Start with something easy.

Ben Mathis has some real good tutorials here
http://poopinmymouth.com/tutorial/tutorial.htm



Here is a little guide he did that has always stuck with me, and might be one of the most important things you can learn.


Again for the record, this pic was done by Ben Mathis, not me. He just did a great way of showing something so useful in a bite size morsel.

http://poopinmymouth.com/process/tips/dirt.jpgCareful with this... another hallmark of noobism, is overdoing the dirt, grit and graffiti. There are some objects that people just flat out ignore. Not every barrel/trash is the scene of a violent tag war, or filled full of highly corrosive toxic waste. Also take into account the surface of the material when adding tags, smooth tags on a rough surface... noob.

tehrobster2
02-08-2010, 10:57 PM
Yeah I see what you mean.. Well I would like to thank everyone who posted their links, I am going to start studying and Hoping to update what i have learned soon on some of the models that I am currently working on.

renderhjs
02-09-2010, 01:13 AM
slap
http://boards.polycount.net/showthread.php?t=69850
watch that and observe

but it is usually the same

master all the xtra tools (plugins, standalone, apps,...) its never just PS and Max or Maya
just learn all Photoshop shortcuts a very essential part and learn how to extend, script or automate it for you
master unwrapping (try to be efficient, improve workflow, try out various tools)
learn with xNormal
get your texture sources (cgtextures.com, 2textured.com,..)
put effort into your textures, add small details and lots of separate layers (dirt, dust, rust, scratches, ...)