View Full Version : Beretta
Priske415
02-05-2010, 03:28 PM
Just thought I would show off progress of my Beretta for some C and C
the concept:
http://forum.froyd.org/beretta.jpg
model wip
http://i422.photobucket.com/albums/pp308/Angel_Art_prod/mossberg_u-1_v1.png
wire
http://i422.photobucket.com/albums/pp308/Angel_Art_prod/mossberg-1.png
progress coming soon..
crazyfingers
02-05-2010, 03:32 PM
Finish it! Also expect some posts about wasted polygons. An easy way to tell if you have too many edge loops is to go into face select mode and enable select by angle, set this to a low number like 3 and click on your object, if it selects more than one face, you've got extra geo that you don't need, select the offending edges, select an edgeloop and blow 'em away (cntrl + backspace).
Always good to see a new handgun thread though ;) and welcome to PC!
Sigfig
02-05-2010, 09:36 PM
Great model so far, but I have to say the reference is a bit off. The actual gun's (assuming the apparent, a 92 series handgun) barrel and body are just a little bit longer. Also, the guard on the trigger in your model is a little too smooth compared to the reference.
Priske415
02-07-2010, 02:39 PM
New update on the beretta, haven't done any sculpting with it yet, But you can expect to see some more images soon.
http://i422.photobucket.com/albums/pp308/Angel_Art_prod/mossberg-2.png
LlamaJuice
02-07-2010, 04:24 PM
You're not ready to do any sculpting yet, you're still missing tons of pieces from the gun, and there's some very wrong shapes going on there. (The bit right behind the barrel of the gun on the top for example)
Don't get ahead of yourself here, get the shape right, then get your sculpt on.
Racer445
02-07-2010, 08:35 PM
What is there to sculpt on this anyway?
Xoliul
02-08-2010, 02:17 AM
There is no way you'd ever need to sculpt a gun like this...
it already looks sculpted to me :P looks like clay :(
I'd suggest you stop modelling for now, read a little bit about sub-d modelling theory and then look at the model again, and rework it, because It's really wonky and bad.
Here's something to get you started:
http://www.subdivisionmodeling.com/forums/showthread.php?t=8000
http://blog.whiteblaizer.com/2009/03/subdivision-tips-hard-surface-modelling-iv/
http://www.subdivisionmodeling.com/page1.htm
http://digitalapprentice.net/Community/index.php?option=com_content&task=view&id=67&Itemid=154 (This used to be a really nice link, but it's offline atm, 3 video tuts teaching you where to place and how to place nice edge loops for hardsurface sub-d modelling)
kjell
02-08-2010, 10:33 AM
why would you ant to sculpt a hard-surfaced gun like that?:s
Priske415
02-09-2010, 06:00 AM
Thank you everyone for your help, I haven't had a whole lot of time to work on it but here is a little progress...
http://i422.photobucket.com/albums/pp308/Angel_Art_prod/mossberg-3.png
http://i422.photobucket.com/albums/pp308/Angel_Art_prod/mossberg_u-1_v1-2.pnghttp://i422.photobucket.com/albums/pp308/Angel_Art_prod/mossberg_u-1_v1-3.png
AsaNYC
02-15-2010, 02:12 AM
DeicideNBF's gun gallery might help for some Beretta refs. The arch you see in your photo and have modeled as the bottom of the handle isn't actually a curved opening, but the handle's lengthwise curve being carved inward to the magazine port. Smoother loading I guess. Here's a pic (http://www.pixagogo.com/Photos/Albums/Photo.aspx?id=S4m-PM%21yglY7XVSqDxGreFeasWUoybrybKiFARyXSrBF4sjPDS%2 1BR0b0mYjI3RR3yy) that shows what I mean. This is probably a slightly different version than yours, but even if you zoom in on your ref, you'll see that the curve isn't casting a curved shadow.
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