G3L
02-05-2010, 12:22 AM
Hey guys,
I'm redoing this one scene I'm working on and unfortunately I ran into some snags with some of these meshes. I might start a new thread for this in pimping and previews but I need to plan it out a bit more...
Anyhow here's the issue:
I've exported all the meshes out of Maya as OBJ's and imported them into Max for further tweaks and I'm just more efficient with Max at this point (so sue me) and eventually the meshes will be exported out as ASEs for use in UDK.
So when I tweak some vert and polys on these meshes, they get this weird dark shaded thing. I tried messing around with smoothing groups, turning on/off vertex channel display (turning it on removes it but I don't think that's going to resolve the issue since it still renders out as shown below), I've tried collapsing the stack, turning to editable mesh/poly and other solutions and the only way I've removed this shaded-seam issue is to remove the polys that are getting these issues and then re-mapping them but that's extra work I'm sure I shouldn't be doing.
Any info/help on this issue? I hope you can notice the problem in the pic below....they look like seams but they are seams that aren't ont he texture, something's causing that O___O
http://i6.photobucket.com/albums/y214/chaosdivinity/random/error_polys.jpg
I'm redoing this one scene I'm working on and unfortunately I ran into some snags with some of these meshes. I might start a new thread for this in pimping and previews but I need to plan it out a bit more...
Anyhow here's the issue:
I've exported all the meshes out of Maya as OBJ's and imported them into Max for further tweaks and I'm just more efficient with Max at this point (so sue me) and eventually the meshes will be exported out as ASEs for use in UDK.
So when I tweak some vert and polys on these meshes, they get this weird dark shaded thing. I tried messing around with smoothing groups, turning on/off vertex channel display (turning it on removes it but I don't think that's going to resolve the issue since it still renders out as shown below), I've tried collapsing the stack, turning to editable mesh/poly and other solutions and the only way I've removed this shaded-seam issue is to remove the polys that are getting these issues and then re-mapping them but that's extra work I'm sure I shouldn't be doing.
Any info/help on this issue? I hope you can notice the problem in the pic below....they look like seams but they are seams that aren't ont he texture, something's causing that O___O
http://i6.photobucket.com/albums/y214/chaosdivinity/random/error_polys.jpg