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View Full Version : Need Help in UDK: Dynamic Physics Volumes + Kismet


Stitch
01-27-2010, 12:05 PM
Hi all,
I'm trying to make a kismet system that will basically allow me to create a gun that fires a dynamic physics volume that interacts with the first thing it hits. Ultimately I want the physics volume to reverse gravity and its intensity be controlled by the player (pressure or time sensitivity on the controls).

I'm still learning the ropes with Kismet and I have never used a functioning dynamic physics volume. Any help is much appreciated.

Thanks!

Stitch
01-27-2010, 01:03 PM
I just realized this is going a lot deeper that I originally anticipated. I am definitely going to need some help with uscript to pull this off.

What I really need is help scripiting a custom weapon first i think.

Lamont
01-27-2010, 03:58 PM
Here is one way of thinking of a solution:

Your gun doesn't really need to fire anything, it's all an effect. It can be linked to a physmat. On impact it can bring up custom attributes to make things float/ragdoll and a custom material that makes it look all "glowy". Then after a set time, things fall down. This way, linking a physmat for the effects will require no setup for your other objects, just link it in the item properties.

I think this is the right track...