KWolmarans
01-22-2010, 07:43 PM
Ok I started with block modeling to get the basic shape, then chamfer'ed the outer edge so that it would bevel nicely when smoothed. I then added 2 iterations of mesh smooth to the hard base to give it enough polys so that i could Boolean out the recesses without getting horrible smoothing results. Symmetry will be applied after all is modeled.
I then drew some splines around the trigger and thumb holes to get their shape. then lofted the splines to create a positive that i could use for the Boolean operation. Whether this works im about to find out.
http://www.kwolmarans.com/Wips/Sniper_Rifle/Organic_Curve_Splining.jpg
I used the capsule and oil tank shapes to create further positive molds for other recesses using a high side count to give a nice smooth transition.
http://www.kwolmarans.com/Wips/Sniper_Rifle/Boolian-Positives-Top.jpg
http://www.kwolmarans.com/Wips/Sniper_Rifle/Boolian-Positives.jpg
Well here's the high poly base it still has a few sharp edges to it but i have a plan to solving those.
http://www.kwolmarans.com/Wips/Sniper_Rifle/Hipoly_Base.jpg
I then drew some splines around the trigger and thumb holes to get their shape. then lofted the splines to create a positive that i could use for the Boolean operation. Whether this works im about to find out.
http://www.kwolmarans.com/Wips/Sniper_Rifle/Organic_Curve_Splining.jpg
I used the capsule and oil tank shapes to create further positive molds for other recesses using a high side count to give a nice smooth transition.
http://www.kwolmarans.com/Wips/Sniper_Rifle/Boolian-Positives-Top.jpg
http://www.kwolmarans.com/Wips/Sniper_Rifle/Boolian-Positives.jpg
Well here's the high poly base it still has a few sharp edges to it but i have a plan to solving those.
http://www.kwolmarans.com/Wips/Sniper_Rifle/Hipoly_Base.jpg