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View Full Version : What Are You Working On? 2010 Edition!


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Firebert
11-10-2010, 09:47 PM
rich: WOW! awesome!

just to throw it around in here... for that warrior challenge thinggggggggg.....

PC wip thread: http://www.polycount.com/forum/showthread.php?t=78151

http://dl.dropbox.com/u/1446578/wargrrl_finalconceptsculpt1.jpg

killingpeople
11-11-2010, 12:53 AM
Aww, Firebert, double-posting? That's borderline spamming. ;)
I thought polycount would have raised you better. No reason to bother with it now. Of course, it could just be me. ;)

Saman
11-11-2010, 03:44 AM
Here is an update of two of the characters I'm working on;
http://www.goraaz.se/supershredder101111.jpg
The face is very loosely based on Francois Chau's face who played the shredder in the secret of the ooze. I'm going for a more stylized version...
Here is another one I'm working on;
http://www.goraaz.se/goblin101111.jpg
Feel free to give me critique!

karera
11-11-2010, 05:03 AM
richithekiller:

Love the coat. Wonderful folds. Any tips?

achillesian
11-11-2010, 07:12 AM
trying to improve
http://i.imgur.com/7nyt8.jpg

Firebert
11-11-2010, 07:21 AM
Aww, Firebert, double-posting? That's borderline spamming. ;)
I thought polycount would have raised you better. No reason to bother with it now. Of course, it could just be me. ;)

'tis shameful... i know... i'll go get my dunce hat.

ALPHAwolf
11-11-2010, 07:56 AM
Yesterdays Demon,kinda used an old concept for this one, and rushed it because i had to do it twice ,as the first one went astray.

http://2.bp.blogspot.com/_qlwOW5PlbKg/TNuCDARe85I/AAAAAAAAACI/5U07rwzUpzQ/s1600/klmf.png

Nick Carver
11-11-2010, 08:01 AM
richithekiller: Looks fantastic Rich! It's great to see you posting some artwork again!

richithekiller
11-11-2010, 09:39 AM
Hi Nick! Thanks. Yes - its nice to do something for myself again. I'm sure it won't last though!

BeatKitano
11-11-2010, 11:29 AM
Quick and dirty tex projection to see if the face is on right path.

Quite happy so far, but still a long way to go and so little time...

http://www.beatkitano.com/up/SS-2010-11-11_19.22.19.jpg

Swizzle
11-11-2010, 12:16 PM
Crossposting from the DomWar pre-challenge thread:

http://imgur.com/2p69t.jpg

brandoom
11-11-2010, 02:23 PM
Great concept Swizzle, it'll be interesting to see what sort of art style you plan to go with for this character :)

Ferg
11-11-2010, 03:43 PM
richi: looks great! Excellent, tight sculpt

enodmi: comin along well... cant wait to see her with hair

Just moved to utah, waiting for comcast to install intertrons at my house, finally found a starbucks. Good to see the WAYWO has kept on rollin hard in my absence. Just been keepin busy doodlin in zbrush, business as usual...

http://img824.imageshack.us/img824/8471/fatso2.jpg

Colossal
11-11-2010, 06:48 PM
All this awesome work makes me not want to post mine...

My Portal Mod (http://www.moddb.com/mods/blue-portals)


<dives behind a cactus>

aesir
11-11-2010, 10:29 PM
swizzle: to be honest, I don't like his tits. Or that he is flesh colored. It creeps me out. (unless that's what you want?)

Swizzle
11-11-2010, 10:37 PM
I'm probably going to go with a different color scheme once I get to actually texturing (I'm actually thinking yellows and purples), but the mantitties are here to stay. I just find them so disgustingly charming that I can't not use them. :D

Sukotto
11-12-2010, 12:04 AM
Keep those mantitties! They totally make his character!

DerDude
11-12-2010, 01:44 AM
looks awesome Swizzle :)

pixelherder
11-12-2010, 02:55 AM
James9475: What everyone else said. Really refreshing to see work like that. Some very nice work on here from everyone actually!

Bishop: Sexy!
Ruz, crazyfool: Thanks! Yes I've just plonked some first person hands in for now that I made for another character. Will sort.
sltr0lsson: I did some work tonight. Here's how the design sculpt currently stands...


Hi Rich,

awesome work as usual, your cloth skills have leveled up considerably!
My own 2 cents is that the hair style is a little plain - doesnt do her, and her lovely legs, justice!

Medestruit
11-12-2010, 03:11 AM
http://img.photobucket.com/albums/v155/Impetual/design%20stuff/EJMS3.jpg

More on this. Kinda been doing a bunch of projects at once lately.

DanConroy
11-12-2010, 03:39 AM
I haven't posted on here in ages! anyway just a new weapon high poly its a First world war Lewis Gun:

http://i573.photobucket.com/albums/ss174/DannyCon/HP_renders_set.jpg

The front barrel bit is messed up for some reason, it should be showing some detail.

vreza
11-12-2010, 03:55 AM
http://img186.imageshack.us/img186/4987/leatherbound.jpg

leather bound book

still figuring out what to engrave on the cover..

rooster
11-12-2010, 03:58 AM
love it Medestruit!

Harry
11-12-2010, 06:24 AM
I haven't posted on here in ages! anyway just a new weapon high poly its a First world war Lewis Gun:

http://i573.photobucket.com/albums/ss174/DannyCon/HP_renders_set.jpg

The front barrel bit is messed up for some reason, it should be showing some detail.

im not hugely familiar with lewis but the first thing that jumps out at me is the drum looks too short in the vertical axis. then again, I'm used to the aerial versions, maybe they had a drum of higher capacity

DanConroy
11-12-2010, 07:29 AM
Thanks for the post Harry I'll check that out again, I've had pics showing the drum looking thiner on some pics and bigger on others lol.

Makkon
11-12-2010, 10:55 AM
Ferg: That's a pimp sculpt! You're in Utah now? What part? We should hang out sometime, bro! :)

RAWTalent
11-12-2010, 10:56 AM
Earthworm Jim, for the win, must be true because it rhymes, got a bigger version? I want it as wallpaper :P

ANDEWEGET
11-12-2010, 02:11 PM
Just something I was doing over my free time(actually wallpaper size), started out as a quick concept-sketch:
http://i230.photobucket.com/albums/ee12/ANDEWEGET/girl_wallpaper.jpg

Sean VanGorder
11-12-2010, 02:17 PM
Ferg - I always love your work.

Medestruit - That is sick. So awesome.

vreza - Really nicely done. Its a simple object, but I've seen people mess it up easily.

Cortes
11-12-2010, 02:22 PM
I'm new to Max 2009 and am working on texturing my first model.

Here he is without any textures painted: http://i594.photobucket.com/albums/tt22/CortesDiddy/robotv3testrender11.jpg

And here he is with textures so far:

http://i594.photobucket.com/albums/tt22/CortesDiddy/robotv3testrender16.jpg

http://i594.photobucket.com/albums/tt22/CortesDiddy/robotv3testrender17.jpg

http://i594.photobucket.com/albums/tt22/CortesDiddy/robotv3testrender15.jpg


Right now it's lacking a lot... Suggestions and critique would be appreciated!

brandoom
11-12-2010, 03:23 PM
some progress - http://img130.imageshack.us/img130/4762/bridge4.jpg

Ferg
11-12-2010, 03:45 PM
@med: thanks for the nostalgiagasm

@makkon: yep, sittin in a cafe in downtown salt lake now, still waiting for intertrons at the house. Shoot me a pm with some im details or something and perhaps we can meet up for some non-caffeinated, non-alcoholic beverages :)

Here's yesterday's sketchin... workin on my female forms. Snakehook hair fail... scruffy surfer hair kinda makin her look dudish. Definitely lookin for some crits on this one... she's lookin pretty boyish and I'm tryin to figure out natural female forms.

---> NSFW version w/o nipple tape <--- (http://cghub.com/images/view/95039/)

http://img838.imageshack.us/img838/8219/chicar.jpg

Colossal
11-12-2010, 03:54 PM
http://media.moddb.com/images/mods/1/15/14750/bp_020002.jpg


Edited because pic was oooold.

blitz
11-12-2010, 04:02 PM
awesome work ferg. WHat i would change to give her a girl look is shrink the nose a bit.

Jeff Parrott
11-12-2010, 05:09 PM
Few more changes and tweaks to do on this then I'm calling it done.

http://environmentartist.com/boards_images/temple_038.jpg

StefanH
11-12-2010, 05:09 PM
@StevenEgan

very nice. Whats the matcap you used? any chance of sharing?

vreza
11-12-2010, 07:19 PM
@Cortes: new to max 2009 or new to max at all? nice robot..
though i would be careful on the placement of rust, make it more believable. and if the blue parts are that rusty, chances are they wouldnt be so shinny would they? neither would the chrome spheres. imho

Cortes
11-12-2010, 07:36 PM
@Cortes: new to max 2009 or new to max at all? nice robot..
though i would be careful on the placement of rust, make it more believable. and if the blue parts are that rusty, chances are they wouldnt be so shinny would they? neither would the chrome spheres. imho

New to max, 3d, everything as of a few months ago :)

I knew that something wasn't working right but couldn't figure out what, and you nailed it: shiny and rusty generally don't go together! I think I was trying to do everything at once with my first texture.

I still want to keep it weathered looking as my character is going to have a jetpack and be flying around, so he'll get lots of nicks and scratches on his armor. Still figuring out how bump/normal and spec maps work off one another, don't think I have it yet, but then again it's probably because my knowledge of lighting is noob. I think Vray is too good for me, too :poly124:.

Though I was trying not to get rust so much as worn paint. But anyway, I think what he needs next is more variety.

I wasn't going to bake normal maps originally as this character will be used for animation and not for a game. But now, since he is a simple model, I'm considering baking normals to get more detail on the mesh and not have to re unwrap a high poly (Max, unwraps, and subdivision generally don't get along).

But what does everyone else think?

Firebert
11-12-2010, 07:40 PM
Ferg: That's gonna hurt when those come off :poly122:

divi
11-12-2010, 07:42 PM
hooray for boobies!

100Chihuahuas
11-12-2010, 09:20 PM
@med: thanks for the nostalgiagasm

@makkon: yep, sittin in a cafe in downtown salt lake now, still waiting for intertrons at the house. Shoot me a pm with some im details or something and perhaps we can meet up for some non-caffeinated, non-alcoholic beverages :)

Here's yesterday's sketchin... workin on my female forms. Snakehook hair fail... scruffy surfer hair kinda makin her look dudish. Definitely lookin for some crits on this one... she's lookin pretty boyish and I'm tryin to figure out natural female forms.

---> NSFW version w/o nipple tape <--- (http://cghub.com/images/view/95039/)

http://img838.imageshack.us/img838/8219/chicar.jpg

I don't think she looks dudish at all! Nothing on her screams "man!". I see a young woman w/ a modern styled haircut, maybe 130lbs. The neck is graceful, small shoulders, pretty lips, very young average female. Sure she doesn't look like the typical sultry supermodel watermelon-boobs and 12-inch waist exaggeration that is everywhere, she looks feminine and young.

If I were to only look at her head, I could see a bit of boyishness, but women and young boys have very similar facial structures. With a body sculpted she would obviously be a very beautiful young woman. I think your female form is quite nice and subtle so far.
If you wanted to push away from realism, you could make her cheekbones more prominent, her nose smaller/pointier, or her eyes bigger or something, but I think your form is quite lovely.

100Chihuahuas
11-12-2010, 09:23 PM
Modular cliff in engine. Color will change to a grayer rock

High rez

http://taylorpelto.com/wp-content/uploads/2010/11/wip-cliff-sculpt.jpg


In engine
http://taylorpelto.com/wp-content/uploads/2010/11/wip-cliff-in-game.jpg

Makkon
11-12-2010, 10:04 PM
Ferg: Sure thing man! And you know me too well already, haha! We could hang out with Miss Wiggle too, she's up in SLC going to Utah Valley University.

taylorpelto: That worked surprisingly well. Keep pushing it, bro

moof
11-12-2010, 11:25 PM
Last time I visited Utah, it smelled funny, and I saw, swear to god, orange UFOs doing impossible things; zipping in and out of clouds. My friends in the other car can confirm this.

We now simply accept strange things happen in Utah.

That's what I know about Utah.


Colossal: what are we looking at exactly?

Makkon
11-12-2010, 11:47 PM
moof: You saw flying stunt-oranges? Wow!

Endzeit
11-13-2010, 02:49 AM
I made this
http://www.abload.de/img/balloonsmg7h.png (http://www.abload.de/image.php?img=balloonsmg7h.png)

Medestruit
11-13-2010, 04:01 AM
http://img.photobucket.com/albums/v155/Impetual/design%20stuff/EarthwormJimcolored.jpg

Almost done.

And to whomever asked for a larger one...whenever I finish I'll upload it at a larger size. The image itself is actually retardedly large...16.5"x16.5" at 600DPI resolution, so it's almost a 10K x 10K pixel image heh.

sampson
11-13-2010, 04:43 AM
Working on this for part of a larger level, just a walkway that continues (those white dividey bits i haven't started texturing yet)

http://i56.tinypic.com/aaw5fn.jpg

Raider
11-13-2010, 04:52 AM
ferg i think might be what's doing it is the nose, it's pretty damn big for a chicks nose, shrinking it might give it a more feminine look

d2king10
11-13-2010, 05:33 AM
Started texturing her, still lots to do:

http://grungemedia.com/dkseries/My_Work/FemaleScifi/femaletexture01.png

Endzeit
11-13-2010, 05:55 AM
and drew this
http://www.abload.de/img/incoming9ike.png (http://www.abload.de/image.php?img=incoming9ike.png)

SaferDan
11-13-2010, 06:06 AM
sampson - that scene is awesome :)

taylor pelto - love your rocks man i really need to improve on mine!

jeffro - that walkway is very interesting, i cant wait to see more :)

Acumen
11-13-2010, 07:36 AM
Working on this for part of a larger level, just a walkway that continues (those white dividey bits i haven't started texturing yet)

http://i56.tinypic.com/aaw5fn.jpg

From the texture standpoint I find it extremely nice to and easy to look at. The walkway itself looks really repetitive and tiled in some areas while in others it doesn't. I also don't like that pattern you created, where some stone pieces look up in the air, others sink more into the ground. I critted this on someone elses work where it was much more obvious, but it just seems to be a common way of adding detail to the ground. Rotate and move some bricks and it'll be cool - Peris tutorial for the win ;)
I mean, from what I get when looking at such similar ancient bricks walkways reference pictures on google is, that sure some of these have uneven stones and stuff but the overall effect is very natural, organic and flowing, e.g. bent or curved as a whole entity by a heavy vehicle driving over it.

But with your distribution I would think something like this:
"Now these smart people had the ability of crafting these super even stones/bricks and aligned them perfectly on the horizontal axis, yet it looks like some idiot took a hammer and punched on the stones here, then turned around 180 degrees and punched there"

You can argue, boy what a load of text for nothing but some walkway, and I'm sure you'd win in court :D
But I remember when someone smart wrote something about the environment telling a story and I always seem to get stuck on this part when looking at people's environments. I think there would be a much more delicate way of arranging the stonework to make it look believably used.

In reality you can just ignore my happystory and move on :D

vreza
11-13-2010, 08:15 AM
still blanking on the book title, so there you go

http://img695.imageshack.us/img695/6149/leatherbound2.jpg

cheesy, i know.

Ravenslayer
11-13-2010, 12:50 PM
Schoolproject i'm working on

http://leslievdb.com/temp/AMMOBOX_WIP.png

http://leslievdb.com/temp/ammobox_WIP.gif

100Chihuahuas
11-13-2010, 01:38 PM
ferg i think might be what's doing it is the nose, it's pretty damn big for a chicks nose, shrinking it might give it a more feminine look


Really? It looks like an average nose to me, on the realistic side.
To push game-style feminine, it could be smaller/pointier. but I think that, textured and with a realistic-proportioned body, she would not looked boyish at all! :D

Flewda
11-13-2010, 01:55 PM
Long time no post. Decided to get back into doing some stuff in my free time. Gonna create a low poly and texture of this USP high poly I did a year or so ago.

Kitteh
11-13-2010, 04:43 PM
Long time no post. Decided to get back into doing some stuff in my free time. Gonna create a low poly and texture of this USP high poly I did a year or so ago.

Your slide needs to be wider. Also, the edges of the back should be much softer and there should be a curve across the width of it. Actually, the whole width of the gun feels a little off.

http://www.justpistols.co.uk/kscusp_001.jpg

http://pics.gunbroker.com/GB/200286000/200286036/pix858547611.jpg

http://pics.gunbroker.com/GB/200286000/200286036/pix925538422.jpg

Check out gunbroker.com for more awesome refs.

ralusek
11-13-2010, 07:43 PM
sup guys. compiled some of my older stuff. got some nicer renders out of them, hope you enjoyhttp://img710.imageshack.us/img710/9844/resumecopy.jpg

ralusek
11-13-2010, 07:44 PM
and today i decided to take that cyclops in a different direction, so this one's a WIP:
http://img220.imageshack.us/img220/3623/cyclops1.jpg

Sean VanGorder
11-13-2010, 07:54 PM
Redid the medieval brick wall I have been working on since the first one sucked ass. I'm much happier with this attempt so far. Still trying to decide if I should add more to the diffuse or not.

http://dl.dropbox.com/u/832936/Polycount/bricks_wip_01.png

CactusFantastico
11-13-2010, 08:15 PM
http://i377.photobucket.com/albums/oo220/CactusFantastico/Junk/AI_Untextured-1.png

Ship AI for school project on iPhone

You can properly guess where the design is based off haha

might make my own thread actually

Ferg
11-13-2010, 08:39 PM
Thanks for the crits guys, I shrank the nose a bit and toned down the smile lines a little... I think I scaled the head down slightly as well. Callin it done.

http://www.olypen.com/advent/Smiley/temp/sketches/chica_SFW.jpg

Snowfly
11-13-2010, 08:53 PM
Nice Ferg, she turned out great!

Been putting Blender 2.5 through its paces- sculpt, retopo, unwrap, AO/normal bake, spline modeling, viewport render...

http://dl.dropbox.com/u/1751508/BlenderTest_01.jpg http://dl.dropbox.com/u/1751508/BlenderTest_02.jpg

http://dl.dropbox.com/u/1751508/BlenderTest_03.jpg

limesimme
11-13-2010, 09:05 PM
still blanking on the book title, so there you go

-snip-

cheesy, i know.
Cheesy indeed! Good lookin' book I have to say, what resolution are your diffuse at?

trancerobot
11-13-2010, 09:14 PM
@Snowfly
I'm not sure why, but that guy reminds me of Dr. Mephesto from South Park.

Here's my little crappy thing. I have to clean up the edges though.

http://trancerobot.com/share/spacepillar3.jpg
(edited post for slight update)

vreza
11-13-2010, 09:45 PM
Cheesy indeed! Good lookin' book I have to say, what resolution are your diffuse at?

thanks! i paint at 1024.

willy-wilson
11-14-2010, 12:43 AM
random subd stuff ive been doing, knife tutorial from cgtuts ect... trying to get the hand of doing subd a little more.

http://i159.photobucket.com/albums/t127/willy-wilson/subd.png

JasonLavoie
11-14-2010, 12:59 AM
Ferg - Digging your recent 3d work buddy, awesome awesome awesome. Can never go wrong with taped up nipples as well :P

Swizzle
11-14-2010, 01:10 AM
Can never go wrong with taped up nipples as well :P

Yes. Taped nips are almost better than naked nips because they leave something to the imagination and they give some options for fun design.

Also, I just totally realized that my DomWar pre-challenge guy needs tape X's on his flappy mantitty nips. Awesome.

ScoobyDoofus
11-14-2010, 02:27 AM
...and another unfinished head.

http://dl.dropbox.com/u/44379/newguy_wip_001.jpg

Lemme know what you think!

Ruz
11-14-2010, 02:34 AM
doing some really nice heads of late ScoobyDoofus

an aggressive napkin
11-14-2010, 04:22 AM
http://img690.imageshack.us/img690/8310/1911k.jpg

SanderDL
11-14-2010, 06:23 AM
Trying to get more into drawing. Made this concept over the weekend:

http://img440.imageshack.us/img440/6739/diverconceptsmall.jpg

d2king10
11-14-2010, 06:41 AM
Still trying to get the hair down :(

http://grungemedia.com/dkseries/My_Work/FemaleScifi/femaletexture02.png

crasong
11-14-2010, 09:13 AM
WIP Cinematic for my final year project(group work).

http://www.youtube.com/watch?v=O4-_0VnTg7s&feature=share

vreza
11-14-2010, 09:44 AM
saw Troy on HBO today..

http://img337.imageshack.us/img337/7959/render2v.jpg

BeatKitano
11-14-2010, 09:53 AM
Are yah reddy to rack'n rrrrrrralll ?

http://www.beatkitano.com/up/SS-2010-11-14_17.50.53.jpg

ae.
11-14-2010, 10:00 AM
Are yah reddy to rack'n rrrrrrralll ?

http://www.beatkitano.com/up/SS-2010-11-14_17.50.53.jpg

is that a cock?

BeatKitano
11-14-2010, 10:03 AM
Yey for cock hungry goblin !


No, that was a poorly designed place holder mic... XD
(I hoped no one would make the joke, but I forgot it was polycount, the home of cocktanks (http://www.polycount.com/forum/showthread.php?t=52554&page=2).)

an aggressive napkin
11-14-2010, 11:02 AM
http://img89.imageshack.us/img89/36/1911beauty.jpg
http://img541.imageshack.us/img541/2973/1911beauty2.jpg

Highelf
11-14-2010, 12:54 PM
I'm not particularly working on him anymore, but anyway:

http://i1021.photobucket.com/albums/af334/LakierosJordy/WIP6-1.jpg?t=1289764278
do you know who it is?

also did a 20 minute quick variation for fun (this should tell you who it is if you didnt know :p)
http://i1021.photobucket.com/albums/af334/LakierosJordy/gandalfversionsculpt.jpg?t=1289764278

BeatKitano
11-14-2010, 01:04 PM
Ian McKellen (didn't watch the clue yet) ?

[WATCHED] I say the lips are toostretched inward the face, they should protude a bit more, but the upper part of the face is spot on (this is what made me say it was him)

trancerobot
11-14-2010, 03:08 PM
Wow, good job on the Ian sculpture Highelf!

Here's another update on my crappy thing.
http://trancerobot.com/share/spacepillar4.jpg

ralusek
11-14-2010, 03:39 PM
YOU......SHALL NOT....SCULPT.....

...

...my face...

..without my explicit permission.

PatrickL
11-14-2010, 05:47 PM
http://img268.imageshack.us/img268/5055/gatem.jpg

This continues to look weird, despite 3 reskins.

DKK
11-14-2010, 05:56 PM
...and another unfinished head.

http://dl.dropbox.com/u/44379/newguy_wip_001.jpg

Lemme know what you think!

This needs to be here, because It is amazing!

ErichWK
11-14-2010, 06:02 PM
For some reason..the middle part of his beard looks weird.. Reminds me of Predator's face. Or a Georgia O'Keefe painting

Mechadus
11-14-2010, 06:12 PM
Random Vray nonsense...

http://nicholaikropat.com/NIXPIX/KROPAT_TRUCK_SCENE1.jpg

pior
11-14-2010, 06:35 PM
Monster head at Eriks Rodriguez workshop. Eventually there will be a few thin spikes sticking out everywhere, its just not ready yet :D Scale is a bit under 1:1.

http://img.photobucket.com/albums/v242/pior_ubb/pior_erikworkshopmonster_003.jpg

CrazyMatt
11-14-2010, 08:35 PM
Haven't added much in a while. But a little something from nmrih I did in the recent update >
-
http://i186.photobucket.com/albums/x117/311CrazyMatt/WIP_Work%20In%20General/zombie_nmrih_media-1.gif

ENODMI
11-14-2010, 09:23 PM
Pior - Thats so cool, traditional media always impresses me:) Is this your first clay sculpt? It's really nice

ScoobyDoofus - Nice, reminds me of Christian Bale in the Machinist

Face opens up to interface with a weapon Im currently designing. The gun will plug into a port in the left eye, transmitting data from it's own set of sensors. Stuff. Still have tons to do, like giving the poor thing some hair:)
http://enodmi.com/posting/wip_redribbon2.jpg
http://enodmi.com/posting/wip_redribbon.jpg

Neo_God
11-15-2010, 01:46 AM
Crazy Matt, I'm amazed NMRIH is still going as it is, I suppose Maxx refuses to let it fade, haha.


I'm glad there is other sculpture in this thread, so this doesn't seem so out of place.

I spent the last month or so working on and off on this bust for the Sculptor Carole Feuerman, whom I'm looking to get a full time job as a fabrication assistant with. The sculpt is one of Carole's life casts from her studio that I chased and then molded it so I could cast it in silicone. I also punched the hair, including the rough shave.

http://img.photobucket.com/albums/v305/Neo_God/finished.jpg

blitz
11-15-2010, 03:40 AM
kick-ass work, love the painting!! Good luck with getting a job.

xXm0RpH3usXx
11-15-2010, 04:27 AM
I need to make a hologram effect for a client at work, over the weekend i did some tests with after effects and a test footage, as i am pretty new to t he program.

http://www.youtube.com/watch?v=RGHC-XcvaSI

Anyone got some advice?
I dont feel like its sufficient for an own thread, so i hope to get some strong crits here...

The effect i tried to achieve was the fading in, the end result needs the footage to be more or less opaque at some time, so its kinda boring from sec 3 on, but thats on purpose.

ScoobyDoofus
11-15-2010, 06:05 AM
Ruz & Dkk: Thanks guys!
Endomi: I wasn't thinking of Bale when I did this, but I can see what you mean. Bale was much more gaunt and pale I think. I really like your gun-faced-girl. Great style and execution. Lets see the hair!

Pior: Looks fun! Cant wait to see him all spiney.
I've got a big box of super sculpy just sitting here...

Ralusek: Sorry but he looks like a lumpy pink turd monster, and not in a good way. Maybe step back a few subdivisions and get your forms and design reading better at a lower rez before progressing to the higher freq details.
Work big to small.

Neo_God: Neato! Looks pretty realistic, although those lips look too dark/pink and are reading as lipstick/effeminate.

Highelf: Nice likeness! Instantly recognizable, tho I think you could present it better. Just a front ortho view doesnt do your sculpt justice. Please, give us some more angles.


http://dl.dropbox.com/u/44379/newguy_wip_002.jpg

I put in a little more time on this guy today.
(Translation: I started cheating and using photos for texture overlays again)
I still don't know what I'm doing with him, if anything, so the neck/clavicle area will remain fairly undefined I think.

JasonLavoie
11-15-2010, 06:32 AM
Crazy Matt, I'm amazed NMRIH is still going as it is, I suppose Maxx refuses to let it fade, haha.





I think it's releasing this year :)

tda
11-15-2010, 06:36 AM
great stuff in here lately!

pior - you always pull the most awesome shapes. really nice

scooby - this is sweet. reminds me a bit of Kevin J O'Connor's character from There will be blood.

endomi - i really like that face idea. it might be cool if the gun's sights fit into that hole left behind by the moving face plate, as opposed to just plugging into the eye. kinda like ultra binoculars that shoot lasers, although recoil would be a pain in the neck if you're planning a ballistic wep :P

PolyHertz
11-15-2010, 07:25 AM
Mechadus: Nice, looking pretty believable. Not really keen on the dithering dof effect though.

Scoob: Great work on this one, definitely one of the best piece you've done :)
Keep going I say!

Davision3D
11-15-2010, 09:13 AM
Lunar Lander for MoonForge (http://www.indiedb.com/games/moonforge):
http://www.vitamin3d.com/bilder/lunarlander.jpg
Designed to be able to land on uneven blocks terrain. :)

TheMadArtist
11-15-2010, 09:50 AM
I need to make a hologram effect for a client at work, over the weekend i did some tests with after effects and a test footage, as i am pretty new to t he program.

http://www.youtube.com/watch?v=RGHC-XcvaSI

Anyone got some advice?
I dont feel like its sufficient for an own thread, so i hope to get some strong crits here...

The effect i tried to achieve was the fading in, the end result needs the footage to be more or less opaque at some time, so its kinda boring from sec 3 on, but thats on purpose.

I had to do a similar technique at work, and came across this tutorial. Might be useful.
http://www.computerarts.co.uk/tutorials/premium_content/3d__and__animation/create_a_star_wars-esque_hologram_scene

xXm0RpH3usXx
11-15-2010, 09:55 AM
Thanks, thats neat!
I stumbled upon one on creativecow.net which was pretty helpfull, too...

I think there are one or two things i'll add to my composition!

Firebert
11-15-2010, 09:56 AM
Monster head at Eriks Rodriguez workshop. Eventually there will be a few thin spikes sticking out everywhere, its just not ready yet :D Scale is a bit under 1:1.

http://img.photobucket.com/albums/v242/pior_ubb/pior_erikworkshopmonster_003.jpg

this makes me want to fly out to california and have your babies.

ultra
11-15-2010, 11:53 AM
finish this!

http://sultrad.no.sapo.pt/voodoo_man.jpg

Pedro Amorim
11-15-2010, 12:23 PM
Very cool Ultra! Some voodoo magic going on in that pic :D eheh

XRevan23
11-15-2010, 01:32 PM
http://i416.photobucket.com/albums/pp244/XRevan23/LinksRoom_Scene.jpg

New scene I've been working on, based off of Zelda Twilight Princess Concept, Rendered in UDK, about 70 percent done, textures and lighting still need work.:poly136:

P.S. ultra that head looks amazing :thumbup:

oobersli
11-15-2010, 01:42 PM
back from the honeymoon. finally finished up a small prop.

http://i461.photobucket.com/albums/qq332/oobersli/shield01.jpg

kremrhi
11-15-2010, 02:11 PM
I'm making my version of doctor octopus in his early year (wasn't able to do that for the comicon challenge)

http://fc09.deviantart.net/fs71/o/2010/319/6/4/64aa6c085e5d01c63e6ce672f7eeb607.jpg

Juju
11-15-2010, 04:11 PM
Awesome work Rich!
Pior, great traditional sculpt.
Recently finished this guy. Done entirely in Zbrush.

http://img404.imageshack.us/img404/931/sumofinal.jpg

http://img716.imageshack.us/img716/954/sculptsheet.jpg

Ged
11-15-2010, 05:15 PM
http://img268.imageshack.us/img268/5055/gatem.jpg

This continues to look weird, despite 3 reskins.

perhaps it looks a little odd because there is very little shadow or AO or grunge between the brick arch and the door itself and it also looks like the door could never open outwards as it would hit the large bricks? also...no handles?

Swizzle
11-15-2010, 05:26 PM
Crossposting from the DomWar thread. Still got about 500 tris to play with, so I think I'm good. I'll probably finish the model tomorrow and start texturing soonish after that.

http://imgur.com/lGhGR.jpg

Ruz
11-15-2010, 06:19 PM
pair o boots

http://www.mikerusby.com/images/boots.jpg

Orb
11-15-2010, 06:26 PM
some crazy stuff around! (pior *q*)


I still need to make the emissive map in the grey areas



http://saroulman.free.fr/spawner.jpg

and yes, it looks like this emot °0° with little hands and feet :D

felipefrango
11-15-2010, 06:28 PM
Orb, your textures = insanity.

fearian
11-15-2010, 06:29 PM
Argh I can't unsee that now! You shouldn't mention it!

Orb
11-15-2010, 06:31 PM
HAHAHAH °0°

larolaro
11-15-2010, 06:45 PM
http://img821.imageshack.us/img821/5594/animationtest.gif

Veko
11-15-2010, 06:48 PM
as usual pure awsomeness laro

Mike Yevin
11-15-2010, 07:08 PM
ive been staring at that gif for about ten minutes now. excellent animation laro

GCMP
11-15-2010, 07:08 PM
Pre-zbrush and working on image presentation;

http://i647.photobucket.com/albums/uu196/GCMax/PresentationExample.jpg

Textured another high to low object posted previously, needs finishing off, will post soon.

Orb - Nice textures matey :)

itismario
11-15-2010, 07:56 PM
http://img833.imageshack.us/img833/3333/trexlol.png

ZacD
11-15-2010, 08:08 PM
http://imgur.com/XUINh.png



DAMN YOU ITISMARIO!
YOU STOLE MY COMPLETELY ORIGINAL IDEA!

jimmypopali
11-15-2010, 08:19 PM
Ok. Let me get this straight.

A gentleman T-Rex as well as a flying whale with top hat and propellers who doesn't really look like he wants to be there?

MOAR

dang87
11-15-2010, 08:21 PM
Presentation sheet for a 1909 Harley Davidson. Not too sure how to post larger pictures. I'll look into that.

http://i4.photobucket.com/albums/y134/DG_87/hipolysheetsetup03.jpg

ae.
11-15-2010, 08:45 PM
Looking really nice! one thing though could you make bigger renders as i cant really see all the details in the image above :)

Zoid
11-15-2010, 09:07 PM
http://img821.imageshack.us/img821/5594/animationtest.gif

I think the ankle pops in the back too much. Maybe some more follow through/overlap on the foot will help with minor ease in/out adjustments.

also the legs extend quite symmetrically, i think you should make sure the elbow/hands extend to the same distances

here is a draw over

http://img193.imageshack.us/img193/8170/runguy.gif

Harry
11-15-2010, 10:01 PM
http://imgur.com/XUINh.png



DAMN YOU ITISMARIO!
YOU STOLE MY COMPLETELY ORIGINAL IDEA!


dude combine gunship

or dropship or whichever the whale one is

fuckin' sea creatures are sick. I ought to make one

Muzz
11-15-2010, 10:05 PM
fuckin' sea creatures are sick.You scare me *o* !

JordanW
11-15-2010, 10:05 PM
still slowly working on this.... starting to get macro terrain shapes in with shaders...

http://dl.dropbox.com/u/2332694/Medieval_UE3_Ter.jpg

Harry
11-15-2010, 10:10 PM
with a bit of gloss itd look like super legit miniature wargaming terrain

FoolishFox
11-15-2010, 10:30 PM
1st low poly character :) pointers?
http://dl.dropbox.com/u/2869749/working.jpeg
http://dl.dropbox.com/u/2869749/dive%20suit%20polycount.jpg
http://dl.dropbox.com/u/2869749/dive%20suit%20polycount.jpghttp://dl.dropbox.com/u/2869749/working.jpeg

nordahl154
11-15-2010, 10:32 PM
Wow, simply amazing, JordanW! :poly101:
I've never seen something like this before.

MattQ86
11-15-2010, 11:05 PM
http://img833.imageshack.us/img833/3333/trexlol.png

Gentleman Dinosaur (http://www.destructoid.com/blogs/Beyamor/gentleman-dinosaur-172033.phtml) HD?

...please?

spitty
11-15-2010, 11:32 PM
trying to finish up my killer croc that i started for comic con. does anyone know why he often has cloth wrapped around his arms? i'm debating if i want to bother doing them. his pants still need lots of work

http://www.ericspitler.com/images/3d/killercroc_wip02.jpg

trancerobot
11-15-2010, 11:33 PM
Ok. Let me get this straight.

A gentleman T-Rex as well as a flying whale with top hat and propellers who doesn't really look like he wants to be there?

MOAR

Top hat with horns..

Here's an update of that space pillar thing
http://trancerobot.com/blog/wp-content/uploads/2010/11/spacepillar5.jpg

http://trancerobot.com/blog/wp-content/uploads/2010/11/spacepillar5-tex.jpg

I'd like crits on my texturing, since I have never textured anything quite like this before.

edit: Hi spitty, I didn't see your post there at first. You know, I'm not one to have these sorts of feelings, but I'm actually starting to feel hopeless and demoralized by all the awesome work here on Polycount. I know you guys are employed or very well near it, so that makes you the highly visible marker of where I need to be as a 3d modeler. Unfortunately, I always seem to remain several (thousand) steps behind everyone else.

Sigh... great work dude.

killingpeople
11-16-2010, 12:27 AM
that's really rad spitty

ScoobyDoofus
11-16-2010, 12:51 AM
Spitty: That is super cool! Love it. I like your design much moreso than the one in Arkham Asylum.

I'm pretty sure the wraps on his arms are because Killer Croc was a professional wrestler, and arm wraps say "hand-to-hand fighter".

PhilipK
11-16-2010, 03:22 AM
Looking really cool JordanW, I like the feel of that env. Would be nice to see how it'd look if the materials were a tad bit more separated though, perhaps the grass could be slightly more saturated? Otherwise I think you've made some great looking rocks :)

mystichobo
11-16-2010, 04:59 AM
http://img833.imageshack.us/img833/3333/trexlol.png

Makes me want to read Dinosaur Comics!

What I've been working on: (first pic is a max render, second is with a viewport shader)
http://dl.dropbox.com/u/11964902/Work/ultrafinalrender1.jpg

http://dl.dropbox.com/u/11964902/Work/lookwhatIfinishedtexturing.png

Firebert
11-16-2010, 06:34 AM
still slowly working on this.... starting to get macro terrain shapes in with shaders...

http://dl.dropbox.com/u/2332694/Medieval_UE3_Ter.jpg

that front left corner (closest to viewer) really looks like it's gonna slide right off the edge. maybe delete that pillar/wall section and and replace with a broken modular piece?

don't know if you were going for the miniaturized look, but the shit looks cool :)

JordanW
11-16-2010, 07:08 AM
Good point, there's some messy meshing in there I need to clean up, especially where the structure meets the ground.

The end result won't be miniature, but I thought the tilt-shift look was interesting in the 2nd pic :)

blitz
11-16-2010, 07:26 AM
trying to finish up my killer croc that i started for comic con. does anyone know why he often has cloth wrapped around his arms? i'm debating if i want to bother doing them. his pants still need lots of work

http://www.ericspitler.com/images/3d/killercroc_wip02.jpg

awesome work.. love it so far!

xXm0RpH3usXx
11-16-2010, 07:42 AM
its not only camera perspective, but the dof thats making it look so miniature...
love that style though! nice one!

oobersli
11-16-2010, 07:50 AM
playing with some shapes on a tentacle monster I'm doing for a scene.
http://i461.photobucket.com/albums/qq332/oobersli/tenta01.jpg

teaandcigarettes
11-16-2010, 08:00 AM
still slowly working on this.... starting to get macro terrain shapes in with shaders...

[snip]

That's pretty awesome Jordan :) The atmosphere really reminds me of SotC; that's always a good thing.

I agree with other guys about the DOF and slightly messy object placement tho.

Btw, are you going to vertex blend some moss/dirt on top of those bricks? As they are now, they look a tad bare.

Neo_God
11-16-2010, 08:34 AM
kick-ass work, love the painting!! Good luck with getting a job.

Thanks! And I got the job! So all is well!


Neo_God: Neato! Looks pretty realistic, although those lips look too dark/pink and are reading as lipstick/effeminate.


You were absolutely right, in fact the first thing she told me was the the lips needed to be more pale, like a man's, haha. I would post updated photos of it, but as of last night I'm now under an NDA, so it'll have to wait until the day she exhibits it.

I think it's releasing this year :)

I'm excited to see it released, I have some work in it that I did like 4 years ago.

Spitty, that really is an awesome rendition of The Killer Croc, totally puts the arkham asylum one to shame so far.

JordanW, I agree that it totally looks miniature (It's the DOF you have on it right now, it looks like a Macro shot from a camera) But it gives it a really nice charm, sorta like a stop-motion set piece or something.

Ruz
11-16-2010, 10:08 AM
nice work spitty, jordanw. hate to single out people as there are so many other good works these days
http://www.mikerusby.com/images/soldier1.jpg
still plugging away at this. actually started it in 2006
currently resculpting the arms

Davision3D
11-16-2010, 11:07 AM
Just for fun :)
http://www.vitamin3d.com/bilder/lunarlandersheet.jpg

oobersli
11-16-2010, 12:23 PM
worked on this during lunch a lot more. gave it some grit n teeth. :)

http://i461.photobucket.com/albums/qq332/oobersli/tenta04.jpg

Orb
11-16-2010, 12:40 PM
trying to finish up my killer croc that i started for comic con. does anyone know why he often has cloth wrapped around his arms? i'm debating if i want to bother doing them. his pants still need lots of work

http://www.ericspitler.com/images/3d/killercroc_wip02.jpg


awsome sculpt

zenarion
11-16-2010, 12:44 PM
Gnome-portable brewery. With gnome.
http://img.photobucket.com/albums/v216/zenarion/duril_wip3.jpg

nullfed
11-16-2010, 02:35 PM
Really want to see that textured, zenarion. Top stuff there.

Blaizer
11-16-2010, 03:08 PM
Something i did from Zspheres this afternoon...

http://blog.whiteblaizer.com/wp-content/uploads/2010/11/Alien_N47_002.jpg

http://blog.whiteblaizer.com/wp-content/uploads/2010/11/Alien_N47_003.jpg

http://blog.whiteblaizer.com/wp-content/uploads/2010/11/Alien_N47_004.jpg

More pics here (http://blog.whiteblaizer.com/2010/11/un-nuevo-esbozo-de-alien/)

ez_jamin
11-16-2010, 03:52 PM
Technically not working on it fully any more. Some small tweaks will be needed.
Creds to gav for setting up the glows and flares to work in engine.
http://i89.photobucket.com/albums/k210/concep7/Finished%20works/OD-cmc-fieldops-34.jpg

GCMP
11-16-2010, 07:46 PM
ruz Is that a new face? Nice model:)
ez_jamin Nice character so far but the forearm and hand look a bit too like plastic.

Final max model, needs some zbrush...
http://i647.photobucket.com/albums/uu196/GCMax/Pre-ZbrushRender-Comped.jpg
Off to finish painting the textures for a swivel chair now. *BOING

Laheen
11-16-2010, 08:27 PM
http://img249.imageshack.us/img249/7408/lulwat.png

woahh... I'm modelling something for once.

10 second wip.

100Chihuahuas
11-16-2010, 08:28 PM
I've never done game foliage before, so here are some northern-themed plants that will go into my plane crash scene. There is a cranberry bush, devils club, fern, fireweed, and a few random seedlings that will be tiny. I'm bound to make more foliage, but thats it for now.
Oh, I also made a few trees but forgot to take a pic

http://taylorpelto.com/wp-content/uploads/2010/11/Foliage-wip.jpg

jimmypopali
11-16-2010, 08:35 PM
What's a good MAX view port shader you guys recommend?

BoBo_the_seal
11-16-2010, 08:56 PM
Kick ass Spitty! One of my favorite villains

- BoBo

gibson543
11-16-2010, 09:17 PM
I think some appreciation needs to be givin to blazier because THATS FUCKING SICK

BoilingOil
11-16-2010, 09:30 PM
@jimmypopali, I use Xoliul's viewport shader.

Check this out everybody, finished my first new vegas mod. First 3d asset I've put in a game. I'm hooked now. Many more to come.

Ruz
11-17-2010, 01:11 AM
GCMP - cheers man, yeah face is kind of reworked, but not totally new
looks good Blaizer

prolow
11-17-2010, 01:29 AM
witchblade armor wip, trying to have a plan before jumping on to the modeling
http://img.photobucket.com/albums/v510/palohman/WitchbladeArmorWIP.jpg

Fomori
11-17-2010, 02:43 AM
Like the character ez_jamin, but don't quite get his floating kneecap padding.
Great stuff Skippy!

Was on this for a little over an hour staying up past my bedtime. Trying to slowly get to grips with sculpting. This is probably my 3rd attempt with a head, normally in Mudbox but tried Scultris and loving the simplicity - prefer it to Mudbox. I know the nose needs work, and I wasn't using any anatomy reference so the neck and shoulders are just sketched in.

http://i133.photobucket.com/albums/q50/gaiasgrace/bust01.jpg

Harry
11-17-2010, 03:53 AM
sort of a material test
http://gyazo.com/ef7da7a0decb62c998e1b224e9b229d1.png

bbob
11-17-2010, 04:48 AM
http://i51.tinypic.com/1i1mxz.jpg

Dicking around with a wee unity school project..

StefanH
11-17-2010, 04:58 AM
looks nice ruz. I really like the folds around the knees. very good flow.

achillesian
11-17-2010, 07:04 AM
love it bbob! evil gumby?

Sean VanGorder
11-17-2010, 08:12 AM
Harry - That looks pretty slick. What program is it in?

S_ource
11-17-2010, 12:50 PM
bbob love the style of that. :P

blitz
11-17-2010, 12:55 PM
Something i did from Zspheres this afternoon...


More pics here (http://blog.whiteblaizer.com/2010/11/un-nuevo-esbozo-de-alien/)

nice, like your stuff.. special this one.

zenarion
11-17-2010, 03:58 PM
Some pre-vis for item-use animations for our student game.
The gnome here will go round in a 2.5d environment, throwing a steampunk-magitech hammer around, to activate switches and solve puzzles. The easiest way to describe this would be as a mix of Zelda's boomerang, and Portal2d action.
http://www.youtube.com/watch?v=2863gd0I7QI

100Chihuahuas
11-17-2010, 04:31 PM
Hey pretty cool Zenarion! I like the rotate-y-ness

richwderby
11-17-2010, 05:05 PM
http://ubb-app.derby.ac.uk/webapps/lobj-journal-bb_bb60/blog/2010-5CC080/_350629_1/Home?cmd=GetImage&systemId=C72D237148015619__2.png

Fomori
11-17-2010, 05:09 PM
OK tweaks done. Nose and mouth looking much better now. Not sure what else to do, might leave it now, was just a sketch after all. Anything need any major attention?

http://i133.photobucket.com/albums/q50/gaiasgrace/bust.jpg

Harry
11-17-2010, 05:15 PM
Harry - That looks pretty slick. What program is it in?

source engine
i cant use ENV reflections and spec highlights at the same time cause the mod it's for is not orange box. :(

brandoom
11-17-2010, 05:43 PM
moar bridge!

http://img413.imageshack.us/img413/2378/bridge6.jpg
http://img593.imageshack.us/img593/2808/bridge5t.jpg

Razorb
11-17-2010, 06:04 PM
A quick study!

http://i3.photobucket.com/albums/y69/Razorb/yaya_aaronfoster.jpg

Sukotto
11-17-2010, 06:28 PM
This is for a school project. Its basically a floating castle that belongs to the Japanese thunder god, there is going to be a mix of steampunk in it as well
http://i32.photobucket.com/albums/d37/whitey5944/Screenshot2010-11-17at65730PM.png
http://i32.photobucket.com/albums/d37/whitey5944/Screenshot2010-11-17at65745PM.png

Cortes
11-17-2010, 07:34 PM
Some more progress on my robot:

http://i594.photobucket.com/albums/tt22/CortesDiddy/robotv3testrender19.jpg

100Chihuahuas
11-17-2010, 08:50 PM
Environment progress! I'm pretty much almost done modeling assets, now I have to polish. A few items need spec maps, I'm going to make a few rotting logs and more kinds of foliage, and (of course) I will light my scene.

http://taylorpelto.com/wp-content/uploads/2010/11/WIP-polishing.jpg

http://taylorpelto.com/wp-content/uploads/2010/11/WIP-polishing-2.jpg

Ferg
11-17-2010, 09:28 PM
sketchin around, gettin ready to do up sumpin for the eat3d contest...

http://www.olypen.com/advent/Smiley/temp/sketches/whichdocotrsmall.jpg

http://www.olypen.com/advent/Smiley/temp/sketches/doodlehead1.jpg

Firebert
11-17-2010, 09:31 PM
ferg, not only do i hope you win that contest, but i totally want to make out with you in a very public place.

ScoobyDoofus
11-17-2010, 09:36 PM
Ferg: Nevah! Them prizes will be MINE!!!

Those are sweet heads btw.

Sandro
11-17-2010, 10:03 PM
That's a fine bridge brandoom!

ENODMI
11-17-2010, 10:50 PM
Damn ,Ferg, youve been getting crazy good at sculpting:)

Razorb - Gorgeous! Love the silhouette:)

ohnomelon
11-17-2010, 10:52 PM
taylor: that scene is coming together pretty well, but it's looking very clean for a crash site. maybe more debris, more environmental damage (broken trees, scorched earth). perhaps you could even have some small fires? that's all i can really think of for suggestions.

Thegodzero
11-18-2010, 12:33 AM
http://www.olypen.com/advent/Smiley/temp/sketches/doodlehead1.jpg

^More of that please!!

seforin
11-18-2010, 01:25 AM
http://seforin.com/misc/teplin_screenshot_01.jpeg

a test im doing to achieve large surface details and then to push the details further via masks...


5 bucks to the person who can semi figure out whats its from :D

schebbe
11-18-2010, 01:41 AM
A head I have been working on. Having a hard time trying to get him som nice eyebrows :P

http://img10.imageshack.us/img10/8904/snelgubbe.png (http://img10.imageshack.us/i/snelgubbe.png/)

almighty_gir
11-18-2010, 01:55 AM
dunno why but that reminds me of dolph lundgren.

Harry
11-18-2010, 01:59 AM
http://seforin.com/misc/teplin_screenshot_01.jpeg
5 bucks to the person who can semi figure out whats its from :D

looks like its meant to be the inside of a fusion reactor... but with holes in it

Ruz
11-18-2010, 02:12 AM
taylorpelto - reminds me of that tombraider 2 level ie jungle crashed plane.
skybox doesn't seem to gel with rest of scene somehow
cool stuff ferg

Cap Hotkill
11-18-2010, 03:33 AM
I started this as a speed model but I ended adding more detail to it ^^

http://img24.imageshack.us/img24/4724/owl3.png

{scumworks}
11-18-2010, 07:15 AM
@schebbe - Nice head. Is it me, or does hes noes seem a tad small?


Finished my lowpoly char, now on to DW5...

http://www.scumworks.com/images/3d/templeguard.jpg

schebbe
11-18-2010, 07:27 AM
@{scumworks} - Thanks. I havent thought about it before but now that you mention it, the nose seems a little small :P Cool temple guard btw :)

onelung
11-18-2010, 07:44 AM
trying to finish up my killer croc that i started for comic con. does anyone know why he often has cloth wrapped around his arms? i'm debating if i want to bother doing them. his pants still need lots of work

http://www.ericspitler.com/images/3d/killercroc_wip02.jpg

-Spitty

Guys looking bad ass!

I'd say go with the wraps, or some variant of them. Maybe a tattered reminiscent of a old torn up trench coat like he is always wearing in the cartoon before he'd rip it off and attack the bats. Think it might break up some of the scale work. I always like the way draping stuff looks though.

Maybe play with croc nostrils like you did with the ears, might make the face a tad more menacing.

Keep us posted.

Ruz
11-18-2010, 10:20 AM
schebbe - his ear lobe is tiny/too far down. looks nice overall though

100Chihuahuas
11-18-2010, 12:01 PM
taylor: that scene is coming together pretty well, but it's looking very clean for a crash site. maybe more debris, more environmental damage (broken trees, scorched earth). perhaps you could even have some small fires? that's all i can really think of for suggestions.

Thanks for the critique! I do have a bit of polishing to do for sure - I'm going to have mounded-up dirt in the terrain from where the plane hits the ground, some broken trees behind it, and some more little plane debris around the area. I will definitely try to make the scene look less clean, thanks.

taylorpelto - reminds me of that tombraider 2 level ie jungle crashed plane.
skybox doesn't seem to gel with rest of scene somehow

How does it not mesh? Is it the color, or the feel of it? I'm lighting my scene now, and it is a much deeper blue (like an early-morning or late evening, sunless blue). I'll keep an eye on that to see if it meshes with my scene, thanks!

I have not played TR2, maybe I'll have to now to see that level :D

BeatKitano
11-18-2010, 01:12 PM
Continued from my punk rock goblin from speed modeling/sculpting.

http://www.3d-coat.com/files/screen/129010981121.jpg

Plz, I know about the mic ^^

Fomori
11-18-2010, 01:28 PM
cock

ceebee
11-18-2010, 02:05 PM
cock

AHAHAHAH

Sam Hatami
11-18-2010, 02:59 PM
I believe I can touch the sky?
http://img339.imageshack.us/img339/2812/mumbojumboplane.jpg (http://img339.imageshack.us/i/mumbojumboplane.jpg/)

KyleJensen
11-18-2010, 03:11 PM
I've been working on this for a school project. Texturing is still in the early stages. I've got 4 weeks or so to polish everything up.
http://i514.photobucket.com/albums/t342/Shad0wForce/emissivefix.jpg

I'll probably make a thread after I make just a little more progress on the textures.

Mr Bear
11-18-2010, 05:18 PM
http://i55.tinypic.com/akk5z5.jpg (http://i55.tinypic.com/akk5z5.jpg)


3 and a half weeks until hand in. Need to do a damage pass, speed-tree pass and finish off some of the street buildings. Trees currently placeholder.

commander_keen
11-18-2010, 10:57 PM
http://keenleveldesign.com/pimp/spriteengine/thief03.jpg
pixely pixels

Ferg
11-19-2010, 02:02 AM
love the colors in that scene MrBear... and awesome croc spitty.

firebert: whoa whoa... slow down broseph. Let's just have dinner and see what happens.

spent way too long on this... maybe polypaint tomorrow...

http://www.olypen.com/advent/Smiley/temp/sketches/smiler3.jpg

blitz
11-19-2010, 02:32 AM
Ferg: sweet heads you're doing. Love the second one.



here a little thing i doing right now, just for fun..

http://www.bischoffart.com/art/goblin/03.jpg

Fomori
11-19-2010, 03:03 AM
Amazing Ferg! Looks like the sort of creature you would see on an acid trip. You should have done creature designs for the Alice in Wonderland film. :poly142:

Gungriffon Geona
11-19-2010, 04:55 AM
I see Mr. Staypuft in that render, Mr Bear. he's hiding in the top right!

Mr Bear
11-19-2010, 06:30 AM
I see Mr. Staypuft in that render, Mr Bear. he's hiding in the top right!


>_> YOU SAW NOTHING, KEEP YOUR GREEDY EYES SHUT! Lol, damn you have good eyes if you saw that, I applaud you sir.

Good stuff from everyone else.

ivars
11-19-2010, 06:53 AM
Ferg: Pure inspiration :D

RAWTalent
11-19-2010, 08:06 AM
What;s wrong with this, I've been fiddling with it for ages mostly around the nose I just can't quite figure it out :/
http://img718.imageshack.us/img718/1148/whatwrong.png

Joao Sapiro
11-19-2010, 08:16 AM
you arent using references or studying them properly .

hobodactyl
11-19-2010, 11:47 AM
Nice MetalMind, I really like the proportions :)

Cap Hotkill
11-19-2010, 12:34 PM
Nice plane moh ^^

@Ferg: You are a real artist! keep them coming, I love your works!

Marshal Banana
11-19-2010, 01:06 PM
http://seforin.com/misc/teplin_screenshot_01.jpeg

a test im doing to achieve large surface details and then to push the details further via masks...


5 bucks to the person who can semi figure out whats its from :D

You kinda gave it away with the file name:
http://images1.wikia.nocookie.net/__cb20091220142829/gurennlagann/images/thumb/6/65/Dekabutsu.gif/300px-Dekabutsu.gif

seforin
11-19-2010, 02:26 PM
Well if your gonna cheat and look at the file name :p

sampson
11-19-2010, 04:48 PM
for me those extrusions just looks lazy or automatically generated... not sure what your concept looks like but makes it kinda boring.

areve
11-20-2010, 04:36 AM
http://img.photobucket.com/albums/v418/Areve/bikergirl1.jpg?t=1290252521

Heres the final version of the biker girl :)
rendered with koddeshader (http://privat.bahnhof.se/wb216916/shader/)

I want to render it in marmoset aswell, heard good things about it

[SF]Three9
11-20-2010, 07:43 AM
that is one sexy, sexy woman areve! I've never seen boobs modeled in that fashion before, but it seems like it worked for you. Those bicepts irk me with that long space of no edge flow....1 more edge loop would make me feel a lot better, but I don't suppose that's a huge issue. I have no critique :P, she looks great!

*edit*
oh, I also kinda feel like you should have 2 edge loops on the forearm and get rid of that one in the middle...just once again feels like too little geometry for deforming

nullfed
11-20-2010, 09:03 AM
areve - that's cool but my eye is constantly drawn to the too-dark area under her nose

Marshal Banana
11-20-2010, 09:28 AM
It's probably due to the shape of the eyebrows, and said shadow under the nose, but the first thing I saw was:
http://blog.tmcnet.com/blog/tom-keating/images/mr-bean.jpg

areve
11-20-2010, 09:29 AM
[SF]Three9 - Thanks! yeah I was planing doing the 'usual' way when I retoped, but it ended up like this and as it worked I didn't bother to change it.
Nice I will keep that in mind!

nullfed - thanks, hehe I know, it's been bothering me as well. the septum looks good close-up but not farway, will probably take it away or change it's colour

marshai banana - hahaa ;D

[SF]Three9
11-20-2010, 10:53 AM
It's probably due to the shape of the eyebrows, and said shadow under the nose, but the first thing I saw was:
http://blog.tmcnet.com/blog/tom-keating/images/mr-bean.jpg

you just made her not sexy..... :\ haha

itismario
11-20-2010, 11:31 AM
UDK

http://img441.imageshack.us/img441/5976/trexposed.png

http://img231.imageshack.us/img231/9679/trexposed2.png

REKLAS
11-20-2010, 03:07 PM
I haven't done 3D/texture stuff for awhile so I made this for fun/practice.
Kind of makes me want to create a little environment scene out of it...

http://img337.imageshack.us/img337/186/overgrownwall.jpg

Fireflights
11-20-2010, 04:10 PM
Areve - aside from the dark spot under the nose, the other things that I noticed were that her eyes looked a little too rounded at the corners, and that her jaw shape looked a little masculine, and awkwardly shaped. I did a little paintover to try and explain myself better. :P

http://www.fireflights.com/Random/FacePaintover.jpg

I also smoothed out some of the facial lines you gave her, because it aged her a little bit.

Ravenslayer
11-20-2010, 04:18 PM
looking good reklas, maybe you could use a different color for the darker shadows to make everything pop out some more

started working on a Springfield SOCOM II 7.62×51mm last night

never really modeled a gun/rifle before so it's good practice

http://leslievdb.com/temp/springfield2.jpg

AlecMoody
11-20-2010, 04:24 PM
Experimenting the the 3 point shader and 1 smoothing group bakes. I figure all the rounded 90 degree edges would make this a nightmare otherwise.


http://www.alecmoody.com/stuff/carni_baked.jpg

Free_Fall
11-20-2010, 06:00 PM
wabadoo, working on a little piece atm. Also my first time doing folds and what not so I'm sure it's not 100% right.

http://b.imagehost.org/0467/satan.jpg

sampson
11-20-2010, 06:19 PM
reklas how did you do the vines/leaves - hand paint or some other technique? they look nice.

REKLAS
11-20-2010, 06:53 PM
Thanks. I used some leaf brushes to get the base leafy look down first then painted over them adding lighting and other details til they looked more believable.

@Fireflights - Nice paintover, I like the little smirk you gave her too. Not sure if your name is related to the band Fireflight or not, but they're awesome.

GCMP
11-20-2010, 06:58 PM
AlecMoody looking hot, now texture that thing!

Free_Fall banding across the prayer stand looks bad because this texture is hiding structure, not complimenting it. Suggest starting with a simpler base texture and building around the shapes of the model. eg: dirt in recesses, highlights on the proud parts, corners etc.
ps: left curtain looks good, right is too uniform.


Weekend hi poly thing, scanline render with some material tests...

http://i647.photobucket.com/albums/uu196/GCMax/Chandelier.jpg

Low poly should be fun :\

A-N-P
11-20-2010, 08:49 PM
Currently working on this RX7 drift car. Still in high poly stages (as you can see.) Eventually it will go on my portfolio.
This is my first car model.

http://i109.photobucket.com/albums/n67/Apottage/rx7_wip21.jpg

AlecMoody
11-20-2010, 10:29 PM
ANP can you show your unsmoothed wires? You have some polyflow issues causing bumps and pinches.

Fireflights
11-20-2010, 11:50 PM
@Fireflights - Nice paintover, I like the little smirk you gave her too. Not sure if your name is related to the band Fireflight or not, but they're awesome.

Thankya!

And no, it's not related, heh (it's just in reference to a phoenix)... but I'll check 'em out! :)

areve
11-21-2010, 04:26 AM
Areve - aside from the dark spot under the nose, the other things that I noticed were that her eyes looked a little too rounded at the corners, and that her jaw shape looked a little masculine, and awkwardly shaped. I did a little paintover to try and explain myself better. :P

[picture]

I also smoothed out some of the facial lines you gave her, because it aged her a little bit.

thanks fireflight! There was something about the face I didn't really like but I couldn't put my finger on it, this helped :)
Still I wanted her to have that square jaw to make her not that pretty. I will have a look at it again :)

polygunz
11-21-2010, 06:22 AM
cock


http://www.polygunz.com/files/gimgs/11_caterpillar.jpg

:poly136:

Cap Hotkill
11-21-2010, 06:56 AM
OMG

seforin
11-21-2010, 07:07 AM
so...much...win

Cap Hotkill
11-21-2010, 07:14 AM
There should be a competition about this :P

BeatKitano
11-21-2010, 07:24 AM
Let's call her, cock matriarch !

[SF]Three9
11-21-2010, 08:03 AM
looking at that image makes me want to sever my own from my body :\

sneakymcfox
11-21-2010, 08:14 AM
that is one of the most disturbing thing i've ever seen, great work!

pior
11-21-2010, 09:44 AM
Making a mini bust version of a similar dude ...
http://img.photobucket.com/albums/v242/pior_ubb/pior_erikworkshopmonster_005-small.png

The wrinkles repartition is way too uneven ... but it really is just a test, to see if the type of clay/plasticine I used behaves well for mold making.

RAWTalent
11-21-2010, 09:49 AM
Started a new head I think this one looks human, still something wrong I can't quite figure out what though :/

http://i56.tinypic.com/33v2975.png
Currently stands at 914 Polys

A-N-P
11-21-2010, 10:36 AM
ANP can you show your unsmoothed wires? You have some polyflow issues causing bumps and pinches.

Of course... Here you go :) I could use some help on my edge flow.
http://i109.photobucket.com/albums/n67/Apottage/RX7_wire.jpg

http://i109.photobucket.com/albums/n67/Apottage/RX7_wire2.jpg

Martin Henriksson
11-21-2010, 11:54 AM
Need some help, cant decide on what kind of horns i want for my demon. Im going for a pretty classical demon look but i am having some trouble deciding where i want to go. Obviously both these are just basic shapes and lacking any sort of detail:

http://martinh.se/demonhorn1.jpg

http://www.martinh.se/demonhorn2.jpg

RAWTalent
11-21-2010, 12:31 PM
I think this type of thing would really suit him
http://shltrip.com/sitebuilder/images/Male_Big_horn_sheep_at_Logan_Pass_in_US_Glacier_NP-IMG_6129_3_-760x573.jpg