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View Full Version : What Are You Working On? 2010 Edition!


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beartraps
01-18-2010, 10:07 PM
seven, that is sick!

GCMP
01-18-2010, 10:14 PM
Pulling an all nighter again, gonna get this finished...

UPDATE!

http://i647.photobucket.com/albums/uu196/GCMax/Mattepaintingnew.jpg

ZacD
01-18-2010, 10:39 PM
Can I draw yet?
20 minute study on top of an older skull drawing I did.

http://i47.tinypic.com/2n204cx.jpg

RagArts
01-18-2010, 10:45 PM
http://i762.photobucket.com/albums/xx262/ragarts/th_Robot_finalcopy.jpg[/URL][/IMG]

RagArts
01-18-2010, 10:50 PM
http://s762.photobucket.com/albums/xx262/ragarts/?action=view&current=Robot_finalcopy.jpg][IMG]

arrangemonk
01-18-2010, 11:41 PM
http://i762.photobucket.com/albums/xx262/ragarts/th_Robot_finalcopy.jpg[/URL][/IMG]

dude you deleted soewhat wrong here

Keen
01-19-2010, 12:09 AM
Game concepts for a game!

http://farm3.static.flickr.com/2775/4286783295_12b19c8513_o.jpg

Nate Broach
01-19-2010, 01:15 AM
Awesome sculpt Seven

Almost done with the hi poly on this thing. I wanna take it into Zbrush next for some wear n tear. Which is a whole new adventure for me.

http://i38.photobucket.com/albums/e117/SkepticalNate/WIP05-1.jpg

adam
01-19-2010, 02:06 AM
http://dl.dropbox.com/u/17188/forestbase_concept_comps01.jpg

disanski
01-19-2010, 02:28 AM
Wow GCMP- I love that :)

GCMP
01-19-2010, 02:29 AM
adam, nice, that's really easy on the eyes :)

Done!

Church of the Damned - matte painting
http://i647.photobucket.com/albums/uu196/GCMax/ChurchoftheDamnedMatte.jpg
Original photograph
http://i647.photobucket.com/albums/uu196/GCMax/Temporary/3852762.jpg

edit: disanski, I was wondering whether people would like it or not as there were no comments! Cheers m8 :)

rollin
01-19-2010, 03:27 AM
ged: the problem with the bus is (apart from the fact that the textures aren't there yet) these normals bumps and scratches are waayyy to soft to look like metal. .. more like soft rubber or thin plastic (-> balloon)
But first - lets see how it looks with specular and something that makes the windows look like windows (cubemap?!)


GCMP: the shadows needs to soften out with the distance from the shadow casting object.

seven: nice one :)



thx all.. you're the best ass-kickers for the laster meters ;)

about the fur: I'm enhancing the textures and testing an alpha solution on top of that.

ruz: the face has something strange but atm I think it makes it more interesting.. but he should also not look anatomically wrong.. (I hope here are no bugs)
but I'm working on the face texture too a little bit.

hawken: yes.. the grip is too long or the blade too short if you compare it with real Japanese swords.. but I don't care too much about that as long as the viewer can see it's looking Japanese.. but good find!

johny: I'll give him ... something like :icon_arrow: :poly108: maybe together with a red clown nose ;) .. and yes .. fur!!

Ged: noooo .. nononono no .. no... no.. He looks like him (http://farm3.static.flickr.com/2058/3726326644_44af0f2e3a_o.jpg) if I do ;)

Farfarer
01-19-2010, 03:41 AM
Keen: Reminds me a lot of inside the power core in The Dig. Nice stuff :D

Ferg
01-19-2010, 04:12 AM
monday night acrylic doodle

http://www.olypen.com/advent/Smiley/temp/sketches/greendude.jpg

Frump
01-19-2010, 05:48 AM
Some more work on this, I might just go and create another Pawn thread. Still a lot of work to do on the face and clothes, because I haven't touched those yet.

The concept (http://img42.imageshack.us/img42/9970/045large.jpg), so you can compare.Tell me what you think so far.
http://img46.imageshack.us/img46/843/poseclothes11810.jpg

g0th
01-19-2010, 08:27 AM
Some low res work.
http://www.g0th.se/pics/wind_tower_01.jpg
(http://www.g0th.se/pics/wind_tower_01.jpg)

S_ource
01-19-2010, 08:27 AM
Some highpoly trainig, think its turning out pretty good. http://i449.photobucket.com/albums/qq219/Sourcemapper/hpmp5magrender01.jpg?t=1263914826

Ged
01-19-2010, 08:55 AM
but they look like dents and bulges like a collapsing balloon, and not like metal at all.

Ah I see what you mean now and I know what I did wrong, I was sculpting it at a low level of subdivisions in zbrush and it looked rather faceted like metal so I was happy with the result but when I baked it the mesh had smoothing groups and must have turned all the sharp edges smooth. Thanks for the crit Ill learn not to fall into that trap again.

MattBradley
01-19-2010, 09:03 AM
Nice Frump!

katana
01-19-2010, 10:43 AM
cute girl...even with the Zombie demeaner...

Tyler
01-19-2010, 11:54 AM
Frump: Looks like a drunken British night-clubber. But i suppose they do come across zombie-like. So ace work!

Jackwhat
01-19-2010, 01:18 PM
Quick minion concept - totally ripping off the mass production eva units at the moment - gunna springboard off that and make it more fucked up.


http://i62.photobucket.com/albums/h91/Jackwhat/0119Minion.jpg

Firebert
01-19-2010, 01:20 PM
lookin good Frump! but right now she looks like she has four knees :P

adam
01-19-2010, 01:23 PM
http://dl.dropbox.com/u/17188/forestbase_concept_comps01.jpg

Ferg
01-19-2010, 01:43 PM
I may be the only one that saw this... jussayin...

http://img522.imageshack.us/img522/1534/whatjack.jpg
http://yfrog.com/eiwhatjackj

MikeF
01-19-2010, 02:25 PM
nice work adamn, love that owl turret.

What engine are you planning on doing this in?

zOffTy
01-19-2010, 02:45 PM
haha owl turret is great!

my latest clay wip
http://zofftygalerie3d.free.fr/polycount/RaisedFist.jpg

achillesian
01-19-2010, 03:11 PM
I may be the only one that saw this... jussayin...

http://img522.imageshack.us/img522/1534/whatjack.jpg
http://yfrog.com/eiwhatjackj

lawl

ralusek
01-19-2010, 03:25 PM
nice render, seven

Jackwhat
01-19-2010, 03:49 PM
Oh shit, now it cant be unseen! hahaha - back to the drawing board.

MoP
01-19-2010, 03:52 PM
rollin: Awesome character! I missed this on the last page but I'm glad I went back to check what everyone was talking about :)

Pretty original and very well executed. It will be perfect if you fix up that fur!

DKK
01-19-2010, 03:57 PM
Owl turret, DESTROY!

Ged
01-19-2010, 06:38 PM
done with this, I wanna get involved in some sculpting and stuff now :)
http://www.gd3dart.com/images/bus_presentation1.jpg

Pedro Amorim
01-19-2010, 06:40 PM
yo ged..
i would prefer for you to have more geo on the bus than to use a 2048.
seriously.. more geo son

Ged
01-19-2010, 06:43 PM
yo ged..
i would prefer for you to have more geo on the bus than to use a 2048.
seriously.. more geo son

yeah agree I was given a low geo budget by the dudes running the mod :/ they will probably cut it down to a 1024 anyway. this is just a background asset for a destroyed street scene thx

papagersi
01-19-2010, 06:51 PM
http://img709.imageshack.us/img709/1724/dragonballzbudokaitenkak.jpg (http://img709.imageshack.us/my.php?image=dragonballzbudokaitenkak.jpg)

This is original image

http://img9.imageshack.us/img9/4175/evilboo01.jpg (http://img9.imageshack.us/my.php?image=evilboo01.jpg)

http://img156.imageshack.us/img156/2918/evilboo02.jpg (http://img156.imageshack.us/my.php?image=evilboo02.jpg)

It's Evil_majinboo another version majin_boo.

Im working enjoy

retleks
01-19-2010, 09:52 PM
mmm 2010, tastes so good in my mouth.
http://dreamcolumn.com/retleks/GAmutant_01.jpg
http://dreamcolumn.com/retleks/GAmutantB_01.jpg

JasonLavoie
01-19-2010, 10:06 PM
Good to see more work from you Ben :)

RAGE RAGE RAGE!

arrangemonk
01-19-2010, 11:25 PM
i like creatures with long necks

Frump
01-20-2010, 02:09 AM
MattBradley: Thanks, glad you like it!

Katana: Well, she's not quite a zombie yet. Maybe tomorrow. :)

Skulburn: haha, the pose does look like a drunken stagger. Same thing. :p

Firebert: lol Definitely. I noticed but, couldn't be arsed to fix the sloppy transposing before sleeping. It's fixed now, hopefully.

Did a bunch of work on it today, I'll probably just save it for opening a WIP thread tomorrow. Thanks for the comments guys.:)

Entity
01-20-2010, 03:03 AM
http://img96.imageshack.us/img96/1836/hulkspeed.jpg

Quick hulk bust, was fired up after watching the ang lee version.

obeyurnapster
01-20-2010, 03:51 AM
ahah Zoffty " cest la lutteuu finaaaleeuu "

Lord Fryingpan
01-20-2010, 04:08 AM
ahah Zoffty " cest la lutteuu finaaaleeuu "

As would say Karl Marx on his cloud to Marjane Satrapi "la lutte continue !"

Japhir
01-20-2010, 04:13 AM
i like creatures with long necks

Do you also like fishdicks? ;)

hawken
01-20-2010, 04:22 AM
i like creatures with long necks

I like Uma Thurman too

Slaught
01-20-2010, 05:16 AM
I fukken love fishsticks.

http://img192.imageshack.us/img192/1843/itsame.jpg
This was supposed to go in the lowpoly thread but for some reason this model has twice as much triangles than it should have.

hawken
01-20-2010, 07:05 AM
looks like these chaps: http://www.thespeedgamers.com/wp-content/uploads/2010/01/Super-Mario-Galaxy-2.jpg

arrangemonk
01-20-2010, 07:54 AM
was related to the creature ferg made breast hair for
and i like fishsticks(but the joke doesnt work in textform because of fishdicks )

adamlewis
01-20-2010, 08:31 AM
Love the first mutant, retleks. Great use of surface detail.

Ferg
01-20-2010, 11:37 AM
was related to the creature ferg made breast hair for


Actually those were testicles, because the head looked like a cock to me. Clearly my illustration was sub-par.

Ghostscape
01-20-2010, 12:38 PM
done with this, I wanna get involved in some sculpting and stuff now :)
http://www.gd3dart.com/images/bus_presentation1.jpg

Really sloppy with the glass on the windows - it doesn't fill the frame, and it looks like the front/rear windows don't even line up - it looks like the UVs have a split down the middle?

The blue paint on the side also misses the paneling, but that could maybe pass as 'sloppy bus painter' rather than you.

It looks like you were in a rush to texture. Don't be :)

selentic
01-20-2010, 12:44 PM
http://dl.dropbox.com/u/3332789/redcartwip5.png

A wacky intel carrying cart for a friend's TF2 map. 6000~ Tris

http://i93.photobucket.com/albums/l42/selentic/Models/vashgun2.png

Just some stuff I have on hand, figured it would be good to start a first post with some work!

Swizzle
01-20-2010, 01:00 PM
Actually those were testicles, because the head looked like a cock to me. Clearly my illustration was sub-par.

Chesticles.

FlyByKnight
01-20-2010, 01:46 PM
My first attempts with ZBrush. Just playing around with the form and flow, still a lot more detailing and tidying up to do.

http://i871.photobucket.com/albums/ab280/FlyByKnight/head_1.jpg
http://i871.photobucket.com/albums/ab280/FlyByKnight/head_2.jpg
http://i871.photobucket.com/albums/ab280/FlyByKnight/head_3.jpg

All crits welcome and any advice is greatly appreciated. :)

ralusek
01-20-2010, 01:57 PM
he seems pretty resistant to my mind trick attempts. i think you're almost there

Racer445
01-20-2010, 02:28 PM
I did most of this last night and finished up the details this afternoon. A couple more of these "essential" props and I guess I'll try a larger item.

edit: accurate version below

zOffTy
01-20-2010, 02:34 PM
Ged: No reflect map on the windows?
FlyByKnight: is that a "glouglou" head? http://vanhoutenn.free.fr/projet/image/etrangers/glouglou.jpg
Racer: Nice props!

Some texture test on my survivor :)
MaxScreen + Xolioul shader
http://zofftygalerie3d.free.fr/polycount/L4D3_7.jpg

Yamo
01-20-2010, 02:35 PM
Started as a random doodle and I ended up running with it

http://i759.photobucket.com/albums/xx240/heyfrosty/frankwip.jpg

Is there any way to attach a body to this, or did I screw myself by sculpting just the head?

ralusek
01-20-2010, 02:59 PM
Started as a random doodle and I ended up running with it
Is there any way to attach a body to this, or did I screw myself by sculpting just the head?
If you just want to keep working in zbrush, go to the subtool menu, append a zsphere. make your body out of zspheres as a subtool. then just merge visible, or remesh all or make a unified skin. whichever you'll do, you'll get the body attached. and if your unified skin lost all the detail in the face, just store a morph target, project all, and go in with the morph brush to clean up the artifacts that will appear around the neck.

or you can just zproject the face details.

if you want to make the body in another program, just retopo the face however you want. if you did it in zbrush, export the obj, make the body off of the face. import the full body obj with face, append your old ztool and project the face. (either with morph target or zproject, again)

9skulls
01-20-2010, 03:06 PM
@Yamo H-hey, that's the guy from the first Ghost in The Shell movie! :O



Anyhow, some doodling for a low-poly character of mine:
http://img685.imageshack.us/img685/8520/graffitime.jpg

Ged
01-20-2010, 03:39 PM
thanks for the crits zoffty and ghostscape, yeah Im just tired of that mod going nowhere so it was a bit of a rush because Ive got other things Id rather be doing, thats not an excuse tho so Ill get back on it and neaten it up. Zoffty there is a reflection map and transparency map for the windows. but I cant seem to find a way to use it in marmoset.

nrek
01-20-2010, 04:45 PM
A wip of my mutant nerd for the GA sculpting comp. Working on getting him some teeth and a shirt before I move on with the sculpt.

http://img62.imageshack.us/img62/997/nerdxv.jpg

ander
01-20-2010, 04:47 PM
Characterdoodle. Taking part of the cgtalk.com b-movie comp, trying to figure out an art direction. This model is just a sketch, so to speak.

http://www.anderavila.planet.ee/meedia/charsketch2.jpg

divi
01-20-2010, 07:33 PM
http://img340.imageshack.us/img340/2050/wiprender2.jpg

far from sure about this one.

ez_jamin
01-20-2010, 11:07 PM
Some RTS units for www.imperialwinter.com (http://www.imperialwinter.com)

http://i89.photobucket.com/albums/k210/concep7/Finished%20works/IW-attacktank-render.jpg
http://i89.photobucket.com/albums/k210/concep7/Finished%20works/IW-attacktank-wireframe.jpg
http://i89.photobucket.com/albums/k210/concep7/Finished%20works/IW-antiair-render.jpg
http://i89.photobucket.com/albums/k210/concep7/Finished%20works/IW-antiair-wireframe.jpg

Then one in progress. Model by Pawz.
http://i89.photobucket.com/albums/k210/concep7/render-11.jpg

greenj2
01-20-2010, 11:21 PM
http://users.tpg.com.au/greenj75/%21wip/justin_greenaway_fbasemeshWIP_A.jpg

Next step is Mudbox for tweaks to the physique and anatomical detailing. The hair is just a placeholder for now.

WIP thread: http://boards.polycount.net/showthread.php?t=69290

Crits welcome, thanks for viewing!

Racer445
01-20-2010, 11:32 PM
Jamin, cool to see you're still around and making stuff.

Edited "accurate" version of my hydrant. Chains are more naturally hanging, bolts are accurate to real, and the caps have pentagonal heads instead.

http://dl.dropbox.com/u/1725586/hydone.jpg

BradMyers82
01-20-2010, 11:32 PM
ez_Jamin: Awesome work man!

Nice one Racer!

ZacD
01-21-2010, 12:27 AM
Great job Racer, where's coolsville USA though?

adam
01-21-2010, 02:27 AM
http://dl.dropbox.com/u/17188/forestbase_concept_comps01.jpg

e-freak
01-21-2010, 03:24 AM
adam: it's nice but i don't know what to make of it. TF2 singleplayer campaign?

FlyByKnight
01-21-2010, 05:17 AM
he seems pretty resistant to my mind trick attempts. i think you're almost there


Thanks for the comment ralusek. Can't help thinking he looks more like a turkey though! lol :)

Disco Stu
01-21-2010, 06:01 AM
ander - full of win :D

xvampire
01-21-2010, 07:23 AM
haha owl turret is great!

my latest clay wip
http://zofftygalerie3d.free.fr/polycount/RaisedFist.jpg

oohh im loving this.,
this is definitely from clay rite?

woogity
01-21-2010, 07:43 AM
zOffty: Love to see that wish i had the resources to work in clay, havnt touched it since highschool.

Racer445:...you know your good haha stunning prop man.

Divi: sweet door!

9skulls: Love that lil guy any 3d gonna be happenin on him?

Nrek: like it some more destruction in the mouth area and hell bee looking delightfully nasty!

Update: another pawn from the GA challenges. mine are woodland critters, mouseguard/ redwall style.

highpoly:
http://www.mattdavis3d.com/photos/Zsculpts/mouse-sculpt-final.jpg

and Bake:
http://www.mattdavis3d.com/photos/Zsculpts/render%20test%20copy.jpg

-Woog

mLink
01-21-2010, 08:19 AM
Woogity, I love that leaf armor. Really great design, he looks like quite the tough little mouse.

crazyfool
01-21-2010, 08:29 AM
looks awesome woog

been playing with skin shaders today, just gotta sort out the metals and the hair now, hopefully have all the final shots done tomorrow

http://tomparkersartdump.files.wordpress.com/2009/11/sm_038.jpg

FlyByKnight
01-21-2010, 08:33 AM
Woogity, your pawn is awesome!
crazyfool. cant wait for tomorrows finished piece :)

vcool
01-21-2010, 09:03 AM
Looks like a weird mix of Hugh Laurie in the Mass Effect universe with a Dragon Age beard.

warby
01-21-2010, 09:18 AM
Started as a random doodle and I ended up running with it

http://i759.photobucket.com/albums/xx240/heyfrosty/frankwip.jpg

Is there any way to attach a body to this, or did I screw myself by sculpting just the head?

looks more like:

http://suptg.thisisnotatrueending.com/archive/6939256/images/1259616315432.jpg

brandoom
01-21-2010, 09:36 AM
Crazyfool, don't be offended but at first glance I thought it was Hugh Laurie aka Dr. House.
http://www.bradpittwatch.com/wp-content/uploads/2007/10/hugh-laurie.jpg lol.

Looks good though :)

Firebert
01-21-2010, 09:39 AM
lookin good crazyfool, but i dunno about that color palette. doesn't mesh well, and the rust on the chest plate feels like a bit much

ae.
01-21-2010, 09:41 AM
looks awesome woog

been playing with skin shaders today, just gotta sort out the metals and the hair now, hopefully have all the final shots done tomorrow

http://tomparkersartdump.files.wordpress.com/2009/11/sm_038.jpg

looks like Gordon freeman! give him glasses!

rollin
01-21-2010, 10:02 AM
crazyfool: push the textures moooaaarrreeee

the 3d model looks already really cool!

brandoom
01-21-2010, 10:44 AM
http://img340.imageshack.us/img340/3593/spacestatiosn.jpg

its a spacestation. I need some advice on how to add some details to inside the black... maybe someone has some good brushes for such a task?

e-freak
01-21-2010, 10:58 AM
it looks a bit broad for a space station. i'd have thought of it as a technodrome/steampunkish floating island (think airborn/avatar)

SideEffect
01-21-2010, 11:03 AM
http://sideeffect.cgclay.com/forum/villanizer.jpg
close (http://sideeffect.cgclay.com/forum/villanizer2.jpg)
back (http://sideeffect.cgclay.com/forum/villanizer3.jpg)

Steampunk guitar modded from a Jackson Rhoads V designed by these guys:
http://www.thundereagleguitars.com/villanizer.htm

onionhead_o
01-21-2010, 11:19 AM
thats a kickass guitar you got there. good job

e-freak
01-21-2010, 12:13 PM
that link is contaminated (avira alarm). model looks great though.

Josh_Singh
01-21-2010, 01:13 PM
My little pawn Im making for the comp at Game Artisans:

http://dl.dropbox.com/u/2583729/pawnwip_4.jpg

Blaizer
01-21-2010, 01:16 PM
Love that pawn Josh!

katana
01-21-2010, 01:57 PM
That guitar sounds nice too...

http://www.youtube.com/watch?v=XlXitrNHj0g

Ferg
01-21-2010, 02:07 PM
woog that is the most badass cute thing I ever saw

woogity
01-21-2010, 02:29 PM
Ferg: Thanks sir not backing down out on this one, but i think Master Singh has me outclassed in the cute factor haha well see how the finals go!

Mlink: Glad you like it! he iz da bawdass!

Flybyknight: Thanks!

Crazyfool: Thanks for the kind words, your skin texture on the face is killer, you do great aging guys, your superman is tight too!

gavku
01-21-2010, 03:17 PM
Josh that's awesome

DarthNater
01-21-2010, 03:21 PM
Josh, I love the peaches ass, great sculpting!

rollin
01-21-2010, 03:51 PM
woogity: missed this one.. soo cool man!

Josh, its .. so .. sooooooooo .. cute..
great design!

revender
01-21-2010, 05:13 PM
Josh Singh: dang, I'll be looking forward to the rest of your set.

This is part of a project I'm working on.

http://img.photobucket.com/albums/v603/revender/tfrogman.jpg

man_o_mule
01-21-2010, 07:25 PM
http://sideeffect.cgclay.com/forum/villanizer.jpg
close (http://sideeffect.cgclay.com/forum/villanizer2.jpg)
back (http://sideeffect.cgclay.com/forum/villanizer3.jpg)

Steampunk guitar modded from a Jackson Rhoads V designed by these guys:
http://www.thundereagleguitars.com/villanizer.htm

my god that guitar is amazing. i've never really liked jackson flying v guiters, but this mod is amazing. I'm almost considering doing something similar to my gibson flying v.....or maybe not, dont want to screw up my baby

okno
01-21-2010, 08:50 PM
http://img339.imageshack.us/img339/8082/sprayu.jpg

Autocon
01-21-2010, 09:13 PM
My little pawn Im making for the comp at Game Artisans:

http://dl.dropbox.com/u/2583729/pawnwip_4.jpg

omg josh that is amazing, very cute ha. I wish I had a 3d print of it! good luck in the comp.

adam
01-22-2010, 12:29 AM
http://dl.dropbox.com/u/17188/forestbase_concept_comps01.jpg

killingpeople
01-22-2010, 12:47 AM
dig the owl turret

build.
01-22-2010, 02:12 AM
Working on the texture for this. A bit too high for low poly (1000tris).
Probably wont get much further, lots of other work to do.

Image Still (http://img35.imageshack.us/img35/8587/90076896.jpg)

http://img197.imageshack.us/img197/3095/sequence012.gif

Japhir
01-22-2010, 04:04 AM
great stuff build.! i'd polish it up just a little bit more, maybe add in some highlights in the back and work on the folds on the side of the pants a bit more. Great work!

diffa
01-22-2010, 04:08 AM
a new iPhone game I'm working on.
http://www.youtube.com/watch?v=jR3P86mksgY

Gallows
01-22-2010, 04:20 AM
http://i5.photobucket.com/albums/y200/Hybridslinky/weapon1.png?t=1264159183

Kinda rushed the texture, just to see if it was fitting. But I kinda dig it. For all you 40k fans.

Ravenslayer
01-22-2010, 05:28 AM
done some blocking with Marc Brunets spawn (http://www.gameartisans.org/contests/competitions/5/preview_finals_2_3330.html)concept as reference
http://i48.tinypic.com/344yr14.jpg

ander
01-22-2010, 05:41 AM
Okno, loving the shapes!

Hah, Josh - when I saw it, first thing that popped in to my mind was "turnipboy!"

Anyway, taking babysteps to highpoly modelling, lots of fun.

http://anderavila.planet.ee/meedia/supernintendo.jpg

GCMP
01-22-2010, 09:07 AM
light study

http://i647.photobucket.com/albums/uu196/GCMax/Lightstudysphere.jpg

Hatred
01-22-2010, 10:31 AM
Maby it isnt a place for this that much, but i work on this all the time and finally we got a litle website

http://www.peoplecanfly.com so ill pimp it here hehe

Wahlgren
01-22-2010, 01:47 PM
http://dl.dropbox.com/u/469564/B-Movie/sword.png

Sword for my robot ninja. B-movie challenge.

adam
01-22-2010, 02:36 PM
Scroll up, I finished the Birch and laid out the plan for the path.

Jeremy-S
01-22-2010, 02:44 PM
Entry for the GA apocalyptic muties mini.

http://i49.tinypic.com/2uptiev.jpg

S_ource
01-22-2010, 02:48 PM
Robot body i think it looks decent. Im also learning riging. so if someone know any good tutorial on riging in 3dsmax i woul really appreciate if you could post it. Preferably with enveloping.http://i449.photobucket.com/albums/qq219/Sourcemapper/robotwievport.jpg?t=1264196824

Art-Machine
01-22-2010, 03:50 PM
seven that is so fucking rad.

Spent longer on mah masterstudy thingeh.


http://i62.photobucket.com/albums/h91/Jackwhat/0119AfterMoran.jpg
Why the hell can i never do this, and where can i learn :(

Followup question : What prog/brushes gave such nice textures in the some of those strokes? O_O

Jeremy Lindstrom
01-22-2010, 03:54 PM
Wasn't this a class assignment at AI or somewhere like that recently? There's a ton of them posted here in 2009.. :) looks ace though.

http://sideeffect.cgclay.com/forum/villanizer.jpg
close (http://sideeffect.cgclay.com/forum/villanizer2.jpg)
back (http://sideeffect.cgclay.com/forum/villanizer3.jpg)

Steampunk guitar modded from a Jackson Rhoads V designed by these guys:
http://www.thundereagleguitars.com/villanizer.htm

Jackwhat
01-22-2010, 07:51 PM
Heheh art-machine! People like Mullins and Jaime inspire the fuck out of me so i guess i emulate that where i can!

aannnnnd brushes... are now in mah signature (gotta spread the love, as theyre fucking amazing to use)

also, a pack of other peoples I like; https://dl.dropbox.com/u/814247/Jackwhat_2010.rar

Fuse
01-22-2010, 07:58 PM
http://www.thatpolygon.com/images/door_test_2.jpg
http://www.thatpolygon.com/images/door_test.jpg

marq4porsche
01-22-2010, 08:04 PM
Working on some presentation in marmoset. Getting ready to really update my portfolio.http://i6.photobucket.com/albums/y216/marq4porsche/Tree.jpg?t=1264215929

sampson
01-22-2010, 09:39 PM
although i made this about one and a half years ago i wanted to see what it would look like in udk
http://i50.tinypic.com/kdphdu.jpg

Vrav
01-22-2010, 11:30 PM
It looks kind of washed out; your avatar is 100x preferable. Which is.. marmoset?

sampson
01-23-2010, 12:30 AM
i assume your talking to me vrav - the one in my avatar is xoliul's and the one above is udk but i only had one light and stuff

DnS
01-23-2010, 12:50 AM
Jackwhat, thanks for sharing those brushes. pimp.

okno
01-23-2010, 02:01 AM
More spray mech

http://img253.imageshack.us/img253/3011/spraywip1.jpg

RossC
01-23-2010, 02:08 AM
http://i49.tinypic.com/2938ydk.jpg (http://i49.tinypic.com/2938ydk.jpg)

My Team Fortress 2 Submission for the Contribution, the Command Shell!

crazyfool
01-23-2010, 09:42 AM
heres my final beauty shot, more shots on my site (http://tomparkersartdump.wordpress.com/gallery/space-marshal/)


http://tomparkersartdump.files.wordpress.com/2010/01/sm_final_beauty.jpg

SyedS
01-23-2010, 10:03 AM
Looks amazing! Really digging the hair

rollin
01-23-2010, 10:20 AM
crazyfool: the model turned out really good!

But I'm not a fan of the lighting in your beauty shot

esp. I don't like the background.

I like the face-light in your face-expression sheet a lot more.

And:
The stars should have some kind of a dof blur
also the background itself

But the Textures look great now :)

ander
01-23-2010, 10:43 AM
Yeahz, crazyfool the face is amazing! We should have more bearded characters in computer games. Early concepts of Half-Life come to mind. :D

Anyway controllarrrhhh!

http://www.anderavila.planet.ee/meedia/nintendocontroller.jpg

brandoom
01-23-2010, 10:49 AM
Crazyfool, great work on that character. Turned out awesome.

Frogfish
01-23-2010, 11:24 AM
Still Work in progress. . I have a few things I need to adress on the mesh. http://f.imagehost.org/0419/gurl1.jpg

S_ource
01-23-2010, 12:00 PM
crazyfool stunning work on that character. you should now also update your avatar with this one. :D

Asteric
01-23-2010, 12:04 PM
I love that character crazyfool, but i agree the background could be spiced up a bit.

Brice Vandemoortele
01-23-2010, 12:08 PM
looks cool crazyfool :) I'm a bit less convinced by the texture work, especially that gray fabric on his belly, too much spec imho. Color palette might be improved too, you have green blue red, grays...maybe you should stick with only one type of color contrast

Slaught
01-23-2010, 12:18 PM
@Ander
Looks nice but the buttons are too flat.
Also, the top two are dented inwards while the bottom two are dented outwards.
Keep it up. :)

http://www.blogcdn.com/de.engadget.com/media/2008/10/10-30-08-psp-snes-mod.jpg

Nebz
01-23-2010, 12:36 PM
Hi, I'm new.
Here is A high poly plantation style house I've been working on.
http://hphotos-snc3.fbcdn.net/hs238.snc3/22544_643177440698_60717363_36225694_1396276_n.jpg


and here is the low

http://photos-h.ak.fbcdn.net/hphotos-ak-snc3/hs238.snc3/22544_643177445688_60717363_36225695_2938270_n.jpg

Tell me what you think.

selentic
01-23-2010, 01:09 PM
Learning some sub-d

http://dl.dropbox.com/u/3332789/conduitwip.png

Ravenslayer
01-23-2010, 01:23 PM
jackwhat: tnx for the brushes m8

just gave them a try

http://i45.tinypic.com/2j5amao.jpg

maestro
01-23-2010, 01:24 PM
THAT ^^ is badass! Nice job!

I am currently working on some gnarly fracturing for a 30 second commercial that will be realized in UE. No pix yet sorry!

ima
01-23-2010, 02:49 PM
Hatred, I was on your site like as late as 2 or 3 days ago :O (still just said "under development").
Awesome to see it back online!

Hmm see you have adopted the UE3, being part of EG now.
What happened to the PAIN engine? Sold?

marq4porsche
01-23-2010, 04:02 PM
I started this model for my final. It's a Russian armored troop carrier, BTR-90. It's just under 9000 polys and has a 2048x2048 texture. I want to really make this model a big part of my portfolio so crits are welcome. Thanks!http://i6.photobucket.com/albums/y216/marq4porsche/BTR_low.jpg?t=1264287447

tbaugher
01-23-2010, 04:15 PM
VERY weathered headstones. I'm wondering if the contrast in these might be too much?http://treybaugher.com/content/Headstones.jpg

Celes
01-23-2010, 05:29 PM
tbaugher,
I think the headstones look very nice. And as I understand these are the environment for a zombie game yeah? The lighting probably won't be too bright and thus the contrast should be good.

okno
01-23-2010, 06:31 PM
ander, in addition to what's been said, I'd like to see the holes which the buttons go into, otherwise they look glued on. Nice work though.

[demonplay]
01-23-2010, 06:31 PM
tbaugher: I think the text would be more worn and eroded if these are VERY weathered. The embossed nature of it seems to jump out a tiny bit too much too me.
Otherwise it's looking really good, I like the dirt at the bottom and highlighted edges.

woogity
01-23-2010, 06:32 PM
awesome crazyfool great piece!

sebas
01-23-2010, 06:52 PM
Setting up a scene in UDK with some of my recent work...

http://www.sebasmartin.es/Artfolio/Abduction_SD.jpg

ScudzAlmighty
01-23-2010, 11:15 PM
still goin...

http://i20.photobucket.com/albums/b236/mrsunfish/KED_SDwip_04.jpg

batchix
01-24-2010, 01:23 AM
I'm trying to teach myself to make high poly models and learn me some zbrush. I'm a traditional sculptor as well, so I'm hoping it'll feel more intuitive for me.

Also working on my environment portfolio and making the Phantom's lair from Phantom of the Opera based somewhat off the designs from the musical.

El Junk
01-24-2010, 02:46 AM
crazyfool: I want to play :). Love the style and character, good stuff.

dummeh
01-24-2010, 03:16 AM
Really cool sketch, Ravenslayer. I like it.

I am in the middle of moving countries again right now, so no 3D/programming PC setup. I've been twiddling about with the laptop with a website project I've wanted to do for a while. I forgot how annoying it is getting everything working cross-browser/resolution.

Playing with the idea of dynamic wallpapers/backgrounds for it.

http://catpee.net/data/126432756013.jpg

The live thing is up and running on http://catpee.net and I'm slowly adding content.

S_ource
01-24-2010, 03:57 AM
VERY weathered headstones. I'm wondering if the contrast in these might be too much?http://treybaugher.com/content/Headstones.jpg
Looks really nice.
I did a quick paint over, tryd to make it look more weathered. But it dont know if it did turnd out so good.
http://i449.photobucket.com/albums/qq219/Sourcemapper/paintover.jpg

LEViATHAN
01-24-2010, 05:36 AM
http://i449.photobucket.com/albums/qq219/Sourcemapper/paintover.jpg

You made the gravestones look emo. :[

Jackwhat
01-24-2010, 08:20 AM
DWV Mini comp thumbs!


http://i62.photobucket.com/albums/h91/Jackwhat/0123DragonThumbsv3.jpg

maestro
01-24-2010, 10:00 AM
some testies

http://www.treadster.com/Com1Render.jpg

http://www.treadster.com/Com2Render.jpg

http://www.treadster.com/Com3Render.jpg

tbaugher
01-24-2010, 12:36 PM
Thanks for the paint over Source. I'm liking the bright green and white specs you added I'll be making some changes.

dgozmo
01-24-2010, 01:02 PM
http://i48.photobucket.com/albums/f215/Zeromusta/Bertiepreview.jpg?t=1264363232
First attempt at hard surface modeling.

Kwakkie that's an awesome sun guy. Reminds me of the sun and moon from Soul Eater.

kipiripi
01-24-2010, 01:15 PM
Quicky base start for Neohuman race....
http://i11.photobucket.com/albums/a161/fernament/kipiripineohumanwip1.jpg

Colemerson
01-24-2010, 01:51 PM
Haven't posted anything in forever.... Normal map test renders while I Keep working on the high poly. Input welcome.

http://i97.photobucket.com/albums/l239/Raptor005/ShieldTest.jpg

Farfarer
01-24-2010, 01:56 PM
dgozmo; Bertie Bot! Awesome, dude. Looking forward to seeing this coming along.

Rens
01-24-2010, 02:37 PM
sketchy

http://dl.dropbox.com/u/1559778/squirrel.jpg

Mezz
01-24-2010, 03:27 PM
Jackwhat: I'm liking top-left the best :D Middle one has a nice layout too :)

Rens: Squirrel <3

Joseph Silverman
01-24-2010, 04:23 PM
jackwhat, rens, \m/ for keeping waywo full of awesome 2d work

marq4porsche
01-24-2010, 05:18 PM
Still working on presentation. :)
http://i6.photobucket.com/albums/y216/marq4porsche/Tank_Comp6.jpg?t=1264378682

luke
01-24-2010, 05:45 PM
looking good marq4porsche (http://boards.polycount.net/member.php?u=21223)! ithink maybe somthing like this would be good for presenting your work :) [link] (http://www.lonewolf3d.com/images/OSHKOSH1.jpg)

Fuse
01-24-2010, 09:27 PM
http://thatpolygon.com/images/hydrant_test.jpg
http://thatpolygon.com/images/hydrant_test_2.jpg

makoa
01-24-2010, 09:59 PM
rens, jackwhat - sick 2D work guys!


WIP for the gameartisans pawn comp:
http://www.kensofresh.com/images/18.jpg

Reverenddevil
01-24-2010, 10:42 PM
Here are some renders of a sacrificial, ritual stone slab thingy im doing. Still a wip. I will be importing it into Unreal when I get some more free time. Don't mind the ground its just to try and break it up from the background at this point.

http://i111.photobucket.com/albums/n147/Reverenddevil/Angled2.jpg

http://i111.photobucket.com/albums/n147/Reverenddevil/Side.jpg

http://i111.photobucket.com/albums/n147/Reverenddevil/Sculpt1.jpg

http://i111.photobucket.com/albums/n147/Reverenddevil/Sculpt4.jpg

DnS
01-24-2010, 11:20 PM
The ground texture is making it harder to critique your work Reverenddevil. The zbrush work looks like it would come out well, but the end product looks noisy because of maybe photo texture overlays? If you struck a better balance between large and small detail work it would probably look awesome.

HonkyPunch
01-25-2010, 12:07 AM
Nice makoa!
Digging that character posture.

LoTekK
01-25-2010, 12:27 AM
makoa: AWESOME. Loving that color scheme.

Nate Broach
01-25-2010, 12:28 AM
Super cool Makoa, i love that. MOAR

BradMyers82
01-25-2010, 01:16 AM
Here's the finished wrench I posted a while back:
http://www.bradm3d.com/images/Wrench/ScreenGrabs_Wrench_Huge.jpg
http://www.bradm3d.com/images/Wrench/ScreenGrabs_WrenchHighPoly_Huge.jpg

Reference:
http://www.bradm3d.com/images/Wrench/Wrench_Reference.jpg
I'm sorta wanting to change a couple of things, but I don't know might call this one done.

HonkyPunch
01-25-2010, 01:38 AM
http://img6.imageshack.us/img6/2770/spronty.png
I'd like to say this is for a game i'm working on;
but that would be a lie

willy-wilson
01-25-2010, 01:54 AM
i think the cord needs to be bigger around but im to tired for now. ill continue tm

http://i159.photobucket.com/albums/t127/willy-wilson/ns2.png

kwakkie
01-25-2010, 01:58 AM
Thanks for the compliments holi, slum and dgozmo!

The Good...
http://www.decentdesign.nl/good.png
The Bad...
http://www.decentdesign.nl/bad.png
and the Ugly...
http://www.decentdesign.nl/slime.png
and also the Electric ;)
http://www.decentdesign.nl/electric.png

The ugly looks kind of crappy, but the graphics are about 5 times as small ingame so it unnoticable ingame :)
Its for an iPhone game I am working on in my spare time :poly124:

monkeyboy_garth
01-25-2010, 03:35 AM
@ kwakkie: SAWEEEET!

gavku
01-25-2010, 04:01 AM
kwakkie they're ace!

http://img34.imageshack.us/img34/8864/alienconcepts02.jpg (http://img34.imageshack.us/i/alienconcepts02.jpg/)

Slave_zero
01-25-2010, 04:18 AM
Kwakkie, your my hero. Nice Avatars. I just wonder why is the good guy looking so sad? Anyway. Great work.

<--- wants the bad guy as psn avatar.

hawken
01-25-2010, 04:32 AM
Yeahz, crazyfool the face is amazing! We should have more bearded characters in computer games. Early concepts of Half-Life come to mind. :D

Anyway controllarrrhhh!

http://www.anderavila.planet.ee/meedia/nintendocontroller.jpg

This brings back some memories, probably one of the first things I ever tried to model in 3d.

Your buttons are too shallow by half.

Clockwork
01-25-2010, 05:54 AM
BradMyers: Wrench came out great. That's spot on, really good. The only thing I could think of to improve is the spec map, seems like it should be a tad bit brighter, and have a few highlights? Might be just me. Might be just the lighting in your render, that's making me think this. Might already be perfect.

ander
01-25-2010, 06:23 AM
Thanks Hawken for the critz, will work on them buttons.
Kwakkie, superawsome! You should make the polycount greenbastard in same style!
Makoa, insane colors. Only thing that bothers is that the leg melts in to the shoe, should have a clearer separating line. Other than that, very stylish!
Marq4porsche, the back tree plane really kills it.

Here is something for my sculpture class, abstract bonsai tree. Manual modelling, lol! Got a B. Took me about six hours.

Off to continue on my Super Nintendo and after that, maybe I should model three emo magicians and Anubis. Had a great read yesterday. :D

http://anderavila.planet.ee/meedia/redbonsai.jpg

Jeremy Lindstrom
01-25-2010, 08:24 AM
Looking good don't forget to offset the wheels. Too aligned right now.

Still working on presentation. :)
http://i6.photobucket.com/albums/y216/marq4porsche/Tank_Comp6.jpg?t=1264378682

obeyurnapster
01-25-2010, 08:58 AM
http://nsa10.casimages.com/img/2010/01/25/100125045605453721.jpg


http://nsa11.casimages.com/img/2010/01/25/100125045652820469.jpg

nrek
01-25-2010, 09:55 AM
Dude Brad, great work on the wrench! Probably the best one I have seen. But Clockwork brings up a good point about the spec map. Even in the ref the spec on the painted area seems a tad higher than on the model.

S_ource
01-25-2010, 11:14 AM
Made this just for fun when waiting for new unwrap for a model, This will be the rims on a robot.http://i449.photobucket.com/albums/qq219/Sourcemapper/bakerender01smallsize.jpg?t=1264443164

Massbot
01-25-2010, 11:26 AM
Right my new years resolution is to actually finish some half decent personal work, did sod all last year.
Working on a generic male head in Xsi and mudbox to start off. Ive made the base mesh and started a bit of sculpting. Going to add some asymatry to it tonight before i carry on with any more details.

sculpt wip
http://www.curtad.com/poly/head_render_001.jpg

base
http://www.curtad.com/poly/head_render_002.jpg

ae.
01-25-2010, 11:35 AM
Hey Massbot!

Im super excited for this piece cant wait to see what you can do with it! I will be bugging you on msn to finish this so watch out :P

BradMyers82
01-25-2010, 12:11 PM
obeyurnapster: That looks great man!

Damn Massbot that's looks sweet! The mouth sticks out to me as being an area that could use some more love, but I really love the eyes.

Clockwork: Thanks for the crit man! Yeah, I wasn't really happy with the way it was, when I posted, but I was being too lazy to fix it, ha ha. I totally agree with what you said and thanks for pushing me to finish this properly.


Here is the fixed wrench:
http://www.bradm3d.com/images/Wrench/ScreenGrabs03_Wrench_Huge02.jpg

sogun
01-25-2010, 12:26 PM
After I sent in the jeans, they gave me this test-work:
http://hardwired.hu/upload/gfx/concrete_mixer_testwork.jpg

http://hardwired.hu/upload/gfx/kep_concrete_mixer.jpg

S_ource
01-25-2010, 01:25 PM
Looks really nice but that part that is dirt looks more like concreat or maybe ruff metal imo.

Orb
01-25-2010, 01:41 PM
BradMyers82: great wrench! Looks very close to your reference.

Rory_M
01-25-2010, 02:14 PM
Hey Brad, great wrench mang, I can really feel the weight of it.

Master_v12
01-25-2010, 03:08 PM
obeyurnapster: That looks great man!

Here is the fixed wrench

I don't think I would call it low poly... Or maybe i'm old :(

Its still a pretty sweet wrench

tacit math
01-25-2010, 03:39 PM
ga mutant mini. blocks :

http://www.orderindebris.com/mutante/mutante_block01.gif

http://www.orderindebris.com/mutante/mutante_block02.gif

Jesse Moody
01-25-2010, 03:48 PM
tacit. I LOVE IT!!! MORE MORE MORE!!!

MikeF
01-25-2010, 03:52 PM
Getting some more done on this thing

http://img.photobucket.com/albums/v338/Lexen/1.jpg

Hey, lotekk/Neox still got those wip's kicking around?

More here: http://boards.polycount.net/showthread.php?t=69429

Orb
01-25-2010, 04:38 PM
still working on my destroyed subway, making some sits this time, color is to define. Hope it works well.

http://saroulman.free.fr/siege.jpg

willy-wilson
01-25-2010, 04:55 PM
i think im gunna move on to the low poly, any crits before i move on?

http://i159.photobucket.com/albums/t127/willy-wilson/thingy-2.png

Ravenslayer
01-25-2010, 05:22 PM
kwakkie: great expressions and good colors
obeyurnapster:great how you stylized the face, i do think the neck area is a bit overdone with all the small veins in comparison with the face
massbot: good so far, perhaps you could make the ears a bit bigger zo the top of the ear is about as high as the eyebrowline and smooth the bottom lip out a bit at the edges
BradMyers82: awesome texturing :o
tacit: looking great so far

worked some more on my spawn char (attributes are placeholders and hands are coming :p)

http://i47.tinypic.com/jutxm1.png

Quack!
01-25-2010, 05:41 PM
willy-wilson: nice stuff man, looks super clean

orb: for something so simple, that looks great. Nice spec.

massbot: that face is extremely convincing, the features on that are beautiful

Put a little bit more work on this to tidy it up. Done with it. 300 tri modular "realistic" sci-fi floor.

http://dl.dropbox.com/u/2344272/sci_fi/floor_5.jpg

http://dl.dropbox.com/u/2344272/sci_fi/floor_4.jpg

http://dl.dropbox.com/u/2344272/sci_fi/floor_6.jpg

Maps (http://dl.dropbox.com/u/2344272/sci_fi/nickquackenbush_scifi_floor_allmaps_FULL.jpg) 1024

High Polytrigonal (http://dl.dropbox.com/u/2344272/sci_fi/floor_high.jpg)

brandoom
01-25-2010, 06:11 PM
Nice looking floor Quack.

http://img30.imageshack.us/img30/708/palmtree03.jpg

heres a little scene i've been working on. those are palm trees.. and have not yet been bent and what not.

Asmuel
01-25-2010, 06:15 PM
tacit that mutant if fuckin priceless. finish him!

monkeyboy_garth
01-25-2010, 08:37 PM
http://i97.photobucket.com/albums/l230/monkeyboygarth/aceofwandz.jpg

WIP (I'll come back to it in a couple of days) for conceptart.org's monthly chow.

Kimono
01-25-2010, 10:01 PM
A little shotgun model I've been working on in my spare time :)

http://www.b-cog.com/img/m870_wip02.jpg

Unleashed
01-25-2010, 11:08 PM
very nice and clean shotgun! maybe a little too clean(a little wear/scratches as the icing on the cake)?

decimated model ready for rtoppo!
http://wip.thelebaron.com/xmarine/xenexp8.JPG

Kimono
01-25-2010, 11:18 PM
very nice and clean shotgun! maybe a little too clean(a little wear/scratches as the icing on the cake)?

That render is of the high resolution mesh. Nothing has been textured yet :poly121:

sampson
01-25-2010, 11:25 PM
wip modular pipe set:

highpolys (three versions)
http://i49.tinypic.com/ao53cl.jpg

got the lowpoly's to fit together :D (with added lulz)
http://i50.tinypic.com/24xo207.jpg

turpedo
01-26-2010, 01:07 AM
Pillar prop for a scene I am working on.

http://www.urpa3d.com/images/ascension/pillar_low_presentation.jpg

nrek
01-26-2010, 01:13 AM
Awesome looking pillar turpedo, I think you could really lower that polycount though.

Here is a small update on my mutant, I think I got too carried away with the cottage cheese suff. Lots of stuff is still pretty w.i.p on this guy.

http://img197.imageshack.us/img197/419/blarg2.jpg

Massbot
01-26-2010, 01:15 AM
haha nrek, love the rat and the pens.

Thanks for the comments and crits, Ae. - i'd appreciated the bugging 'till its done :)

turpedo
01-26-2010, 01:23 AM
Thanks nrek :) I ended up updating my original post with the lower polycount. I took about 2,500 - 3,000 triangles out of it.

Mladen Jovicic
01-26-2010, 03:48 AM
tacit:badass man!
here is an afternoon sculpt. need to get my ass back into gear.
http://www.mladenjovicic.com/villian_005.jpg

woogity
01-26-2010, 09:21 AM
not really what im working on as its done, but meh.

BradMeyers: Nice work man great texture work.

Tactmath: yes! haha such and aquard piece, have fun rigging that guy :poly122:

Nrek: very nasty sir! the dripping ear goo with the rat tryna eat it is delightfully gross.

srry to everyone for the ga plug here haha. anyways finished pawn for the ga mini comp.

http://www.mattdavis3d.com//photos/game-artisans-chess-c/final-shot-1.jpg

crits are most welcome, so far what ive got in that category is whiter belly to break up the brown, i completely agree with this.

-Woog

Xenobond
01-26-2010, 09:39 AM
messin around with some old work stuff into marmoset-
http://dl.dropbox.com/u/1352739/war/tcharzanek_sword_02.jpg

conte
01-26-2010, 09:44 AM
cool sword, Kurtis.

OrganizedChaos
01-26-2010, 11:22 AM
Sculpting my friends during lunch for fun and practice
http://img20.imageshack.us/img20/6373/17382762.jpg

soulstice
01-26-2010, 11:51 AM
Great work guys, lotsa inspirational stuff!

turpedo/Kelvin: What kinda rendering is that? Any special shaders? Looks great, I like the blend of high poly and painterly textures!

Ravenslayer
01-26-2010, 12:00 PM
organizedchaos : seems like your perspective is turned off, next to that nice sculpt
the rest of you guys awesome work

Paul Pepera
01-26-2010, 12:26 PM
Damn, that's a sexy shotgun Kimono, particularly like the stock. Nice render and materials too!

kjell
01-26-2010, 12:57 PM
damn nice character woogity, I'm thoroughly impressed:D

sprunghunt
01-26-2010, 01:05 PM
that's a cool mutant nrek. I like the humorous touches like the mouse

d2king10
01-26-2010, 01:10 PM
not really what im working on as its done, but meh.

BradMeyers: Nice work man great texture work.

Tactmath: yes! haha such and aquard piece, have fun rigging that guy :poly122:

Nrek: very nasty sir! the dripping ear goo with the rat tryna eat it is delightfully gross.

srry to everyone for the ga plug here haha. anyways finished pawn for the ga mini comp.

http://www.mattdavis3d.com//photos/game-artisans-chess-c/final-shot-1.jpg

crits are most welcome, so far what ive got in that category is whiter belly to break up the brown, i completely agree with this.

-Woog

I love the model and the character, but those colors are all over the place. I don't think those colors are doing your model any justice!

Ged
01-26-2010, 01:44 PM
really nice character woogity although I do agree with d2king maybe a more limited palette with not such strong saturation and contrast

just to explain the kind of soft flat colours Im thinking of http://behance.vo.llnwd.net/profiles/56948/projects/168737/569481231884921.jpg

arrangemonk
01-26-2010, 01:52 PM
wip modular pipe set:

highpolys (three versions)
http://i49.tinypic.com/ao53cl.jpg

got the lowpoly's to fit together :D (with added lulz)
http://i50.tinypic.com/24xo207.jpg
i would recomend adding a longer straight piece too, (since a long pipe with so much segments looks dumb)

woogity
01-26-2010, 01:54 PM
ged and d2king10 thanks guys ill take your advice with the rest of the set as best i can. i do struggle a bit with color theory and need to work on that area. o and d2king10, nice name :) o also ill check my settings on my monitor at home its contrast may be a bit off<- excuses are bad i take full responsability and will fix this.

duncan
01-26-2010, 02:30 PM
WOW this thread is full of cool.

turpedo: Ace work.

woogity: awesome work I dig your entry. Great style and just a cool little character all around. Good luck.

Here is my entry for the same mini over at GA.

http://img694.imageshack.us/img694/6058/muchofinal.jpg

sebas
01-26-2010, 02:49 PM
Using a scanned blank paper as background in Photoshop...

http://www.sebasmartin.es/Artfolio/Alien-Concept_1.jpg

crazyfool
01-26-2010, 03:38 PM
lots of great stuff happening, really like that shotgun Kimono, and that sword kicks butt Xenobond, Duncan Fraser I love your lil wrestler dude, the spec on the bellys really nice :) Woogity you did a great job dude, looks like a beatrix potter warrior!!!!

Thanks for all the kind words towards my space marshal, Gonna try and revisit him when I get some time to try and correct a few things :D

Thought I would share my entry to the comp over at GA, been working on him in the background so was glad to get him done in time :) must of been the fastest full rigging I have ever done haha

http://i50.tinypic.com/2lc2qlk.jpg

duncan
01-26-2010, 03:55 PM
crazyfool: hahaha I love those little guys! I am really glad you got to finish. Awesome work and good luck.

Firebert
01-26-2010, 04:01 PM
both of you guys are very inspiring!

turpedo
01-26-2010, 04:30 PM
Great work guys, lotsa inspirational stuff!

turpedo/Kelvin: What kinda rendering is that? Any special shaders? Looks great, I like the blend of high poly and painterly textures!

Thanks a bunch. I rendered this in UDK, it doesn't have any special shader on it, just a diffuse, normal, and spec map.

woogity
01-26-2010, 07:07 PM
crazyfool: the facial expressions are out of control man i cant believe you did them so fast!

duncan: awesome stuff sir, perfect render too!

Quokimbo
01-26-2010, 07:14 PM
I have been working on this off and on for about a week. Maya user Trying to learn Max. First project :)


http://zacharyrussellphotography.com/__oneclick_uploads/2010/01/crossbow-1-26-10.jpg

reference.

http://zacharyrussellphotography.com/__oneclick_uploads/2010/01/crossbow.jpg

onionhead_o
01-26-2010, 11:00 PM
kimono: thats a sexy looking shotgun. i like

conte
01-27-2010, 06:25 AM
crazyfool, crazycute!

Lonewolf
01-27-2010, 06:41 AM
crazyfool, crazycute!

!

love them too

Sayanora
01-27-2010, 07:15 AM
I already posted this in my sb, but just wanted to share it here.

http://dl.dropbox.com/u/453193/paintings/quick-landscape.JPG

Racer445
01-27-2010, 11:18 AM
did this last night in mudbox... quickie paver sculpt

http://dl.dropbox.com/u/1725586/paverz.jpg

Orb
01-27-2010, 12:22 PM
nice paver

JasonLavoie
01-27-2010, 01:35 PM
Something I worked on couple months ago, never finished it... now I'm going to make a small scene to help beef up the new portfolio.

http://img22.imageshack.us/img22/3445/fountainm.jpg

Fixing normal issues, adding more detail to base mesh... haven't even started on the texture (its just a rock texture thing thrown on...)

I think I'm going to use Marm for the final shots when this is done.

man_o_mule
01-27-2010, 01:36 PM
just working on anatomy and general sketching by copying some comic books.

http://farm3.static.flickr.com/2801/4308250161_21c9f55d6f_o.jpg

Kevin Johnstone
01-27-2010, 02:23 PM
Jason: I'd add a further level of faceting on the outer ring of that fountain. It always feels wrong to double the polycount on these things to keep the smoothness but its one of those things that are worth it as circular designs or arches are the no.1 thing that betrays what the asset is and with next gen specs, its something thats key in making things look more advanced.

Gav
01-27-2010, 02:28 PM
http://www.gavimage.com/sketch/planetpeeler_01.jpg

Started this little guy...migh tmake my own thread for his progress

<3 Jouste

Firebert
01-27-2010, 02:42 PM
STOP TEASING AND MAKE YOUR OWN THREAD GAV! DO NOT SUCCUMB TO THE INEVITABLE INCOMPLETE PILE OF JOUSTE PROJECTS LIKE THE REST OF US!

oh, whoops... caps lock was on.... i wasn't yelling... i swear.

brandoom
01-27-2010, 03:13 PM
some progresssssssss

http://img718.imageshack.us/img718/5118/palmtree05.jpg

Razorb
01-27-2010, 04:22 PM
Jason that is lovely! :D!!

AimBiZ
01-27-2010, 04:26 PM
Duncan, great stuff, liking the style! :D

crazyfool, haha that's just craaazy! :P

Looking solid man_o_mule, keep it up. :)

Great stuff Gav. Will be exciting to see how it turns out. :)

So yeah, must've been an age since I posted something. Wellm just got done with my diffuse-only character. Yer like?

http://www.unlitart.com/Irnu_FullBody.jpg

Moar pics: http://www.unlitart.com/Irnu.html

Also made can has gif thing. :)

http://www.unlitart.com/Irnu_Turntable.gif

Rang3r1
01-27-2010, 04:55 PM
Duncan, great stuff, liking the style! :D

crazyfool, haha that's just craaazy! :P

Looking solid man_o_mule, keep it up. :)

Great stuff Gav. Will be exciting to see how it turns out. :)

So yeah, must've been an age since I posted something. Wellm just got done with my diffuse-only character. Yer like?



Moar pics: http://www.unlitart.com/Irnu.html

Also made can has gif thing. :)



Can I has quake 3?