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View Full Version : What Are You Working On? 2010 Edition!


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achillesian
05-25-2010, 11:50 PM
ships concepts for shmup project

http://i45.tinypic.com/335a7fc.jpg


WIP of the fast purple ship, planning on either taking it into zbrush and using hard surface tools for the high poly, or try and learn how to do super clean hard surface like so many of you guys do, in maya... On the fence atm.

http://i49.tinypic.com/xbhkc1.jpg

Ariel
05-25-2010, 11:59 PM
-

hoggboy
05-26-2010, 12:57 AM
I'm new to this forum, so this is probably a dumb question, but how do you post your work so it will display without an attachment?

ZacD
05-26-2010, 01:00 AM
use tinypic or some other image hosting site to host your image.

duck
05-26-2010, 01:14 AM
thanks alot for the love guys

Evil Flower
05-26-2010, 01:17 AM
Mg-34 modelled for Ghetto Freaks (http://www.polycount.com/forum/showthread.php?t=72598)

http://www.ducker.se/images/gameart/mg34/mg1.jpg
http://www.ducker.se/images/gameart/mg34/mg5w.jpg

Naso
05-26-2010, 01:43 AM
Awesome stuff guys, thanks for forfulling my night awesomenss and head with inseration, just went from page 1 to 171, and it's all epic stuff. I want to try some but I'm discouraged, don't want to end up like rawtalent did there. Anyway, thanks again hope to see some more amazing things and maybe some of my own?

gauss
05-26-2010, 03:14 AM
Slaught: i love the concept tag cat knight. happy to see a 3d piece come out of that thread.

crazyfool: digging the drapery studies

duck: for serious great character work, glad to see it continue.

big to do over the weekend but i'm back at it now. WIP Chiappa Rhino: fires from the bottom cylinder, designed by the same guy that worked on the Mateba apparently. love its chunky profile. more details left related to the action but it's a lot further along than i realized.

http://dl.dropbox.com/u/4726438/AM/rhinowip1.jpg
http://i45.tinypic.com/1zo9us6.jpg

larolaro
05-26-2010, 03:24 AM
I don't think i ever posted these, i did these about a year ago for a TF2 map that never was.

I might get this going again perhaps.

http://farm5.static.flickr.com/4010/4641696774_c94f06bc6f_o.png

GoSsS
05-26-2010, 03:24 AM
I'm new to this forum, so this is probably a dumb question, but how do you post your work so it will display without an attachment?

Use your ftp or some image hosting site :
http://imageshack.us/ This one for example

And in your post you just have to put the url that way : [ img]URL_OF_YOUR_IMAGE[ /img] (delete the spaces before img and /img)

elementrix
05-26-2010, 04:10 AM
I don't think i ever posted these, i did these about a year ago for a TF2 map that never was.

I might get this going again perhaps.


Very cool! I love the simplicity:) I always find it hard to get a nice looking object with just a few hard strokes. You have more to show? (your talking about a map)

airage
05-26-2010, 05:03 AM
gauss - Nice gun! I really like the bulkiness.

http://img704.imageshack.us/img704/3491/motorpoolwip.jpg

hoggboy
05-26-2010, 07:08 AM
Use your ftp or some image hosting site :
http://imageshack.us/ This one for example

And in your post you just have to put the url that way : [ img]URL_OF_YOUR_IMAGE[ /img] (delete the spaces before img and /img)


Sweet! Thanks alot

dur23
05-26-2010, 07:12 AM
Gauss: Looks awesome, your deats are getting tighter by the model. :)

hoggboy
05-26-2010, 07:29 AM
your hammer is way too thin; it looks silly

also, that block at the top back of the grip would totally ruin ergonomics and it looks bad, especially from 1p view

Cool gun! Did you model it with multiple meshes and did you use bump map for the handle section?

CrooZin
05-26-2010, 08:05 AM
Hey Guys, I'm new here and would just like to say you have some awesome artists in here.
Heres a highpoly 1964 Holden EH I have been working on for ages now.
http://www.gtfogaming.co.uk/community/download/file.php?id=3557&mode=view
http://www.gtfogaming.co.uk/community/download/file.php?id=3090&mode=view
http://www.gtfogaming.co.uk/community/download/file.php?id=3007&mode=view

Ariel
05-26-2010, 08:49 AM
Image link failed.. let's try that one more time :)

I'm trying to use sculptris as sketch/character design tool. Here's a quick maintenance guy concept:

http://lh5.ggpht.com/_9k-NJqRjWqk/S_1CU1u4w3I/AAAAAAAAGMs/UBoAAY4pzJg/s912/maintenance_guy_wip.jpg

Cap Hotkill
05-26-2010, 09:52 AM
Thats Awesome Ariel!

dur23
05-26-2010, 10:21 AM
Ariel: Started from a sphere? How dya do the hoses? Looks great BTW.



Update: 500'000 strands of hair now. Little bit better sampling (1,0 triangle2x2).
http://www.20threed.com/images/pimpin/bear_wip3.jpg

Fuse
05-26-2010, 11:18 AM
http://thatpolygon.com/images/beatrice_4.jpg

commander_keen
05-26-2010, 11:41 AM
nice Ariel. Last time I used Sculptris it started to get slow after about 50,000 tris, I assume this has been fixed now?

Walnut17
05-26-2010, 11:46 AM
http://acomeau.nb.hostopia.com/PhotoAlbums/album_1247177964/finalhanddryer.jpg

catstyle
05-26-2010, 12:23 PM
cool stuff ariel

i was just thinking today that sculptris would be ideal for concept sculpts !

pixelchaot
05-26-2010, 02:12 PM
the illusionist
zbrush screens


http://th06.deviantart.net/fs70/PRE/f/2010/146/7/e/the_illusionist_zbrush_screens_by_pixelchaot.jpg

gauss
05-26-2010, 02:17 PM
Evil Flower: oh man I don't know how I missed your MG-34, you must have just posted it before I posted.

Looking pretty good but I think you've got some width issues--nothing a little scaling won't fix I think? The one that really sticks out is the stock in particular, it's just too thick. I can't find a picture of the butt straight on but even the side pics tend to suggest a much slimmer profile:

http://gallery.gunsofthereich.com/mg34-9152a/46t.jpg.php
http://gallery.gunsofthereich.com/mg34-9152a/49t.jpg.php

I don't know the gun well enough to comment on anything else, but that's what stuck out. The gallery I linked to above has a lot of close-up pics and shots from a couple of angles which should prove useful--sorry if it's more than a little late in your process :)

HandSandwich
05-26-2010, 02:35 PM
Made some stocks

http://i24.photobucket.com/albums/c44/deadxiii/LowMid Poly/medievalStocks01.png

Chornohus
05-26-2010, 03:43 PM
http://i48.tinypic.com/mhc3z5.jpg (http://www.polycount.com/forum/%3Ca%20href=)">http://i48.tinypic.com/mhc3z5.jpg (http://tinypic.com/)

3D-209
05-26-2010, 04:01 PM
EDIT: Is there a way to force-resize an image even if it isn't wide enough to auto-resize? The one I posted is a bit tall, sorry :(


image of girl
Fuse, this is looking sweet but it really feels like her face is pinched too much towards the center. I know it's style, and I think it almost works, but it feels awkward to me. Especially with the lips so pursed, the sharp chin, and the nasal labial folds pulling in so much.

I should have mentioned it when you first posted her though, sorry for the late crit. Still cool looking though, it's just been a recurring feeling each time you've posted her. :)

Image link failed.. let's try that one more time :)

I'm trying to use sculptris as sketch/character design tool. Here's a quick maintenance guy concept:

Awesome use of sculptris man. Looks great, and seems like the program will really shine as a sketch/idea generation program. I have only spent about 30 minutes with it and felt like the tessellation and some of the tool functionality in general made it feel a little unnatural for working with surface detail. That probably just has to do with getting used to it though and it no way meant to be negative, it seems to be a great program and it's really awesome he did it by himself and put it out for free.

Here's the head I started on in the first 30 minutes I spent with the program. Pretty bad start, but I'll try the program out again when I get more time and try something more interesting.

http://chrisemond3d.com/images/misc/sculptrishead1.jpg

adamlewis
05-26-2010, 04:07 PM
Learning Vray skin shading. No textures on the sculpt yet except for the displacement and a little gloss.

http://adamvfx.com/oldmanvray.jpg

zakhar2
05-26-2010, 04:29 PM
http://img22.imageshack.us/img22/7222/noobelf.jpg


40 Min Sculpt; Sculptris


Alrighty guys, I went and tried Sculptris, just like everybody else. Im a total noob at sculpting, and I thought that the program is absolutely great; I absolutely love the fact that you dont have to pay attention to topology, or making sure that you have enough polys in areas where you need them.

If you guys can see how i can improve it, critique it up!

3D-209
05-26-2010, 04:30 PM
Learning Vray skin shading. No textures on the sculpt yet except for the displacement and a little gloss.



That is straight bad ass. Nice job man.

Walnut17
05-26-2010, 04:42 PM
http://acomeau.nb.hostopia.com/PhotoAlbums/album_1247177964/3d05.jpg

Fuse
05-26-2010, 06:34 PM
Cheers guys, a few tweaks

http://thatpolygon.com/images/beatrice_4.jpg

Disco Stu
05-26-2010, 06:37 PM
Sideview please looks like the depth of the face is somewhat messed up.
Helmet is looking swell.

TeriyakiStyle
05-26-2010, 08:04 PM
http://farm4.static.flickr.com/3369/4643882430_a9ab7836c4_o.jpg

regretful fonzy pose but this is my old bot I'm revising hopefully for the last time.

Obliviousharmony
05-26-2010, 08:19 PM
I wanted to create some things to work on my texturing ability so I just decided on some random objects to model and texture.

The first object I decided on was a medieval door. I wanted to focus on just texturing it so there is no normal map but with a little effort I could easily turn the high poly into a higher poly and bake a normal map.

http://img217.imageshack.us/img217/622/medievaldoor.jpg

Martin Henriksson
05-26-2010, 08:31 PM
That looks soooo awesome adamlewis! Looking forward to the finished product!

aesir
05-26-2010, 08:37 PM
hey fuse, the area around the mouth looks pinched and unnatural. The cheekbones are also oddly placed/shaped. It's been bothering me throughout all your updates. I think if you clear that up, the piece will become a lot stronger.

StefanH
05-26-2010, 09:12 PM
very cool adam. I like the look a lot!

Moosey_G
05-26-2010, 10:51 PM
http://i87.photobucket.com/albums/k125/tgbayea/Imaeddis.png
Sculpted in sculptris as a personal project. I wasn't smart about how I did this project, but it could have been worse :P

Racer445
05-27-2010, 12:36 AM
really well painted, HandSandwich!

Obliviousharmony, the biggest issue is that the black metal is blending in too much with the door. try adding some scratches or something around the edges of the metal parts to help distinguish a border between the material and the shadow.

Evil Flower
05-27-2010, 01:01 AM
Yeah, I forgot all about the taper at the end. Nothing a lattice deformer can't fix :)

achillesian
05-27-2010, 02:18 AM
time for color..... eww.....

http://i45.tinypic.com/2nlhdvm.jpg

GCMP
05-27-2010, 04:24 AM
Still plugging away on this...

http://i647.photobucket.com/albums/uu196/GCMax/weaponsh.jpg

Neox
05-27-2010, 04:30 AM
Ariel: Started from a sphere? How dya do the hoses? Looks great BTW.

Sculptris is the answer ;)

SpeCter
05-27-2010, 04:33 AM
GCMP: Looks nice,but to be honest, to me it looks like the funniest Nutcracker ever(no offence)
Can´t think of a way this thing can shot, could be that it´s only because i´m not really into this star trek phaser thingie at all.But even if it was meant to be like a phaser, even i(who has reasonably small fingers) couldn´t pull this awfully small trigger.

Dracula
05-27-2010, 07:27 AM
achillesian, i'm begining to see a pattern in your sculpts:those vertical clay brush strokes
You can see them in these images:

http://i50.tinypic.com/o7sil3.jpg

z3phon
05-27-2010, 07:40 AM
http://img522.imageshack.us/img522/5263/chreechcomp.jpg

BeatKitano
05-27-2010, 08:03 AM
Fuse i hope you don't mind but i made this quick paintover for your pilot:

http://www.beatkitano.com/up/paintover-fuse.gif

I feel potential, so I made it, but take it with caution, I'm just barely starting to understand faces and there may be better options out there...

Walnut17
05-27-2010, 08:18 AM
Always wanted to improve on this molde I made a few yeas ago.
http://acomeau.nb.hostopia.com/PhotoAlbums/album_1247177964/n502289308_1283236_2431978.jpg

The Flying Monk
05-27-2010, 09:25 AM
Did some more work on this.
Next step will be the low poly and some test bakes. Then back to the high poly details and a mudbox pass on the larger forms.

And looking at it now, those squiggly details need a going over at some point.

http://dl.dropbox.com/u/2528431/WIP/FacardGeorgeSt_WIP02.jpg

Kewop Decam
05-27-2010, 09:53 AM
http://img337.imageshack.us/img337/7523/skullzbrushrenders.jpg

It's a skull! Highly original, I know.

Ariel
05-27-2010, 10:21 AM
Ariel: Started from a sphere? How dya do the hoses? Looks great BTW.



Update: 500'000 strands of hair now. Little bit better sampling (1,0 triangle2x2).


Thanks. It's all from one sphere except for the hands, so 3 spheres total. The hoses are simply just pulled out of the bottom of the leg and inserted back at the top. It's not a perfect technique, but for a rough concept it works alright.

commander_keen - I believe this is fixed now. The program seems much faster and stable with this latest release.

Niwon
05-27-2010, 11:41 AM
Learning Vray skin shading. No textures on the sculpt yet except for the displacement and a little gloss.

http://adamvfx.com/oldmanvray.jpg

Very nice adamlewis!

Vitor
05-27-2010, 12:33 PM
Some more work on this:

http://img22.imageshack.us/img22/4391/wip10p.jpg

hoggboy
05-27-2010, 01:15 PM
This is a project that I've been working on for class. It's around 3600 tris and I wondering how I can improve it.

http://img717.imageshack.us/img717/9311/minotaur.jpg

http://img22.imageshack.us/img22/8859/minotaur2.jpg

woogity
05-27-2010, 01:32 PM
playing with hard surface in Z bit sloppy at the moment, but ill keep practicing till i suck less... advice is much appreciated slightly longer than lunch
http://www.mattdavis3d.com/photos/Speed-Sculpts/CharacterStrip-1.jpg
-Woog

seth.
05-27-2010, 02:11 PM
doing the same as woogity today.(my only advice of any worth...hpolish...smooth....hpolish...pinch repeat as necessary.)

Almost as common as the dumpster, ladies and gentlemen its the hard surface Zbrush cyborg sculpt !!

http://www.3d-for-games.com/forum/download/file.php?id=1484&mode=view

*edit* added a quick paintover for giggles :)http://www.3d-for-games.com/forum/download/file.php?id=1488&mode=view

lupi
05-27-2010, 03:08 PM
http://img337.imageshack.us/img337/7523/skullzbrushrenders.jpg

It's a skull! Highly original, I know.


incredibly correct study m8:)

achillesian
05-27-2010, 03:56 PM
achillesian, i'm begining to see a pattern in your sculpts:those vertical clay brush strokes
You can see them in these images:

http://i50.tinypic.com/o7sil3.jpg

yeah, i'm not sure if you could call it my "style" or just a weakness that makes all my stuff look similar.

Martin Henriksson
05-27-2010, 06:39 PM
http://martinh.se/woyzeckWIP3.jpg

Would love some crits on this, been staring at it for far too long. Missing the hat, shirt is placeholder and im going to start with the ears next. Polypaint is just temporary.

here is the ref http://billsmovieemporium.files.wordpress.com/2009/03/woyzeck2pm.jpg

D R E A M N T
05-28-2010, 12:55 AM
Caution TALL ass hat coming your way.Still very WIP.

http://img204.imageshack.us/img204/2568/19412345.png (http://img204.imageshack.us/i/19412345.png/)

http://img69.imageshack.us/img69/1294/80955930.png (http://img69.imageshack.us/i/80955930.png/)

lakshay
05-28-2010, 01:11 AM
http://i856.photobucket.com/albums/ab128/lakshay_parashar/final_2.jpg

Neox
05-28-2010, 01:55 AM
i kinda like how large the mouth is, but imho the eyes are (depending on the style direction you head in) a bit too large

Marine
05-28-2010, 02:53 AM
Seth, the paintover makes him look like Doctor Doom

ZacD
05-28-2010, 05:50 AM
First few attempts at animation.

http://dl.dropbox.com/u/2184180/cliffjumper.mp4

http://dl.dropbox.com/u/2184180/Backflip.mp4

catstyle
05-28-2010, 06:08 AM
martin - he doesn't seem to have any eyelids !

cool render iakshay

Lonewolf
05-28-2010, 06:52 AM
u guys are so good its scary

http://img688.imageshack.us/img688/2144/huhh.jpg



:shifty:

audi100
05-28-2010, 07:07 AM
Working on the lamborghini reventon.
http://www.audi-c.net/carchase/reventon-wip.jpg
Will be racing around in a short clip.

@hogboy: Geometry looks good. Put more work into the teture, lacks color variation right now, especially on the skin. Maybe add some rim elements for the armor too, maybe incorporate another color there too.

HAL
05-28-2010, 07:21 AM
Lonewolf what is this...

Your surfaces look superclean so its kk to dont know what it is :poly142:

Lonewolf
05-28-2010, 07:28 AM
thanx :D

im not telling but ur welcome to guess O.o

Slum
05-28-2010, 07:46 AM
Kaneda's bike from Akira?

Lonewolf
05-28-2010, 07:48 AM
nahhh

Neox
05-28-2010, 07:56 AM
http://media.moddb.com/images/mods/1/11/10979/Logo.jpg

well who sees the tiny change? :D

Wahlgren
05-28-2010, 07:57 AM
Registered? Or fancy propeller? :o

Cap Hotkill
05-28-2010, 07:57 AM
looks like another Gun XD, maybe this time is a Big ass BFG?

Neox
05-28-2010, 08:01 AM
http://media.moddb.com/images/mods/1/11/10979/Logo.jpg

well who sees the tiny change? :D


Registered? Or fancy propeller? :o

Ok one hint, the propeller was there right from the start :P

SpeCter
05-28-2010, 08:25 AM
The Trademark got switched with the R thingie?
And the backgroudn shadow is slightly smaller?(this could just be my imaginaton)

Neox
05-28-2010, 08:29 AM
haha lol ok... of course its the registered trademark, not that someone say "before you had clouds in the background!" :P

SpeCter
05-28-2010, 08:37 AM
As i said the second thing could be my imagination

Edit: In older pics the shadow has another angle, now the shadow drops to the right side, before it was to the left, just checked it out :P

slave_one
05-28-2010, 09:11 AM
I thought it was the registered thingy too when i first saw the post :P

Curious if there is any greater news behind that .. as in going more serious with the project or maybe being picked up by an interested party?

Neox, was there not supposed to be a UDK release in april? Whats the latest news on this?

Keep it up, I love the visuals of Airborn!

gauss
05-28-2010, 09:21 AM
Neox: well all I got to say is that it's a really beautiful logotype for the game. Shows exactly what the game is about, the character, the style of it. So many games, even big ones, just have some badly kerned garbage type. Thank you to you and your whole team for your artistry.

MoP
05-28-2010, 10:23 AM
Cool stuff, Neox :)

I've been messing around with rendering some more...

http://www.greveson.co.uk/dump/ibanez_wip_11.jpg

Lonewolf
05-28-2010, 10:28 AM
didnt u forget the screws that holds the bridge? :P

Lonewolf
05-28-2010, 10:30 AM
Registered? Or fancy propeller? :o

looks like another Gun XD, maybe this time is a Big ass BFG?


negative :P



:D

MoP
05-28-2010, 10:32 AM
didnt u forget the screws that holds the bridge? :P

Heh, well spotted. Yeah, I'm not done modelling everything yet. Still need to do some internals (Floyd Rose springs) and some hardware up on the headstock. Just wanted to make a start on texturing :)

Lonewolf
05-28-2010, 10:36 AM
ah alright,

btw, i always read your name as master of puppets (since im a metallica fan lol)

and was wondering if that what it really is

O.o

MoP
05-28-2010, 11:10 AM
Nope, it's not. I am a big Metallica fan too, though :)
Pure coincidence!

Cap Hotkill
05-28-2010, 11:15 AM
Master of Polycount more likely :P

Neox
05-28-2010, 11:26 AM
I thought it was the registered thingy too when i first saw the post :P

Curious if there is any greater news behind that .. as in going more serious with the project or maybe being picked up by an interested party?

Neox, was there not supposed to be a UDK release in april? Whats the latest news on this?

Keep it up, I love the visuals of Airborn!

the big news is, the trademark cost me a shitload of money, but the price at msuc almost refinanced it, phew

there are interesed parties, but nothing far enough to talk about

there was supposed to be a demo in spring this year, thanks to e3 and crunchtimes in general at some game studios, we can't make it, it's a pity but thats how it goes when you try to make a game with professionals besides the work, its not like we have plenty of freetime

as for the visuals, yeah thats pretty much was airborn is so far - nice - we need to change that and are working on it as much as our freetime lets us do it :)

@gauss: haha my gf always tells me how bad i am when it comes to typo :D

Piflik
05-28-2010, 11:42 AM
MoP...Means of Production...commie!!! :D

And Lonewolf's mesh is surely Batou's big gun with which he took out that giant SpiderTank at the end of Ghost in the Shell.

premium
05-28-2010, 11:59 AM
Trying to jump into sculpting.. :( need better pc
http://img72.imageshack.us/img72/7962/facellame.png

XRevan23
05-28-2010, 12:14 PM
Been working on this environment for my portfolio about 2 weeks, its based off of a rachet and clank concept, mostly working on the lighting right now trying to get it to look better:poly127:

http://i416.photobucket.com/albums/pp244/XRevan23/monksword01prestation.jpg

slave_one
05-28-2010, 02:19 PM
Neox: I bet that did cost you! Good that msu covered a significant part. You guys have my respect doing this in your free time. I hope it gets to wherever you guys want it to go. Good to know there is interest in the project. Thanks for the update :)

okno
05-28-2010, 02:24 PM
MoP, do you ever include any kind of mesh in your render scenes which mimics a person holding a camera? I think it would holistically affect the lighting (let alone reflections) and make it look more realistic, but people don't often do it.

crazyfool
05-28-2010, 05:00 PM
just some random sketches I did tonight while listening to some very heavy schizzzzz :) trying to work up a new idea to work into, big demons are making me happy at the moment :D

http://tomparkersartdump.files.wordpress.com/2010/05/quick_sketches_001.jpg

http://tomparkersartdump.files.wordpress.com/2010/05/quick_sketches_002.jpg

http://tomparkersartdump.files.wordpress.com/2010/05/quick_sketches_003.jpg

MoP
05-28-2010, 05:17 PM
okno: I never considered that, but it's a good idea! I might try some sort of simple occluder behind the camera next time, see how it goes in the reflections. Some subtle extra realism, I guess!

Incidentally, I've also been working on this cover of Foo Fighters - My Hero. No vocals yet:
http://www.greveson.co.uk/dump/my_hero_01.mp3

JasonLavoie
05-28-2010, 05:39 PM
Paul! - Dude... that is on of my fav foo fighters song, and it sounds like you NAILED the tone of the lead guitar... damn.

Snader
05-28-2010, 05:44 PM
Guitar image

Nice photo, that.

z3phon
05-28-2010, 05:57 PM
Just started this a while back..

http://img121.imageshack.us/img121/4562/35324634.jpg

gauss
05-28-2010, 09:27 PM
Neox: if she's a graphic designer--or worse, someone who's taken a graphic design course, you never hear the end of type :) that said type treatment is generally terrible with games, like decades behind bad.

and so I think I'm pretty close to done on the high poly on this. I think I'll go back to the Dardick to do my first bake, since it's the most simple form to cut my teeth on. Thanks to EQ for a fairly detailed critique about how I was handling control edges--I ended up rebuilding most of the frame as a result.

http://dl.dropbox.com/u/4726438/AM/rhino_hp.jpg

dgozmo
05-28-2010, 10:14 PM
http://i48.photobucket.com/albums/f215/Zeromusta/Untitled-3.png?t=1275109997
My boat =3

sampson
05-28-2010, 11:32 PM
my floor! READY FOR BAKE TIEM
http://samroberts3d.com/images/floor_wip6.jpg

StefanH
05-28-2010, 11:43 PM
@gauss

I think you got the chamfers too tight. for the edges to appear nice on a bake they should be a bit smoother

@neox

maybe a really dumb question, but what is MSU? :) and congrats on getting it registered AIRBORN ROCKS!

Vrav
05-28-2010, 11:57 PM
edit: removed this, maybe will make a more polished version and post that another day

dansher
05-28-2010, 11:59 PM
hey this is a sword im working on, feed back would be great :)

http://i78.photobucket.com/albums/j116/dansher1211/sword.jpg

le capitan
05-29-2010, 12:10 AM
Sampson, that panel looks slick!

Environment Concept work in progress:

http://img.photobucket.com/albums/v393/supertapion/Untitled-1.jpg

Moosey_G
05-29-2010, 12:57 AM
http://i87.photobucket.com/albums/k125/tgbayea/sas.png

Practicing facial sculpting from references. (It's Nicholas Cage)

Lonewolf
05-29-2010, 03:23 AM
http://img198.imageshack.us/img198/7103/46786787.jpg



hint =o

Lonewolf
05-29-2010, 03:26 AM
looking good sampson

DKK
05-29-2010, 03:32 AM
Is it Optimus Prime?

Lonewolf
05-29-2010, 03:34 AM
haha nope but it another leader :D

OzMa
05-29-2010, 03:44 AM
sampson very good job with your floor :) and Lonewolf that color remember me to Iron man :P

Avanthera
05-29-2010, 03:56 AM
A new project's beginning:
http://dl.dropbox.com/u/3587178/forweb/Shipping_container_high.jpg

Lonewolf
05-29-2010, 04:22 AM
for some reason i have craving for chocolate.. O.o

Snader
05-29-2010, 04:41 AM
hey this is a sword im working on, feed back would be great :)

[picture of sword]

http://dl.dropbox.com/u/448525/osnap.png

Shrew, isn't that way too long for a container?

zOffTy
05-29-2010, 06:21 AM
dgozmo: fun boat!

Some lolwip:poly136:
http://zofftygalerie3d.free.fr/polycount/minotor.jpg

woogity
05-29-2010, 06:58 AM
lonewolf: Rodimus Prime?

{scumworks}
05-29-2010, 07:16 AM
@dansher

Think the handle and/or thatThingThatsBetweenHandleAndTheBlade™ could use some lub'.

--


Me Peashootha's ready for bake...


http://www.scumworks.com/images/3d/beretta.jpg

dansher
05-29-2010, 09:07 AM
http://dl.dropbox.com/u/448525/osnap.png

Shrew, isn't that way too long for a container?

haha yeah its a bit thin i know, the sketch its based on has another part to it there that i didnt put in

@ scumworks

yeah i know cant decide what to do with it though:poly127:

Veko
05-29-2010, 09:31 AM
something I'm working on for my internship

http://users.telenet.be/decoy/Misc//render04b_edited.jpg

dansher
05-29-2010, 09:32 AM
something I'm working on for my internship

http://users.telenet.be/decoy/Misc//render04b_edited.jpg

wow thats awesome:thumbup:

dfacto
05-29-2010, 09:34 AM
Really like the rhino gauss. Nice modelling, and sexy ref.

Racer445
05-29-2010, 09:41 AM
Clean modeling sampson, lonewolf, and veko!

Scumworks, looks real nice though I can't help but think it's a little thin:

http://pix.pixagogo.com/S5vS2zNi0tJOmwlYoMUYVOJIgaW0K7dHTHdzPpmzA51LVDsl2q xHmjt1Cfil5hyFaLLClcexVeMVZCo!S9SSNch-veqthR-UI9s2W4b4OBjSEIdkcWyXvIaw__/m9-sightsaligned_rear.jpg

Veko
05-29-2010, 09:52 AM
btw anyone know a good site to get some decent reference on the bottom side of a car (how the axles are placed, muffler, pipes,... )
I'm not really into cars so I really don't know what to find on the bottom of car :D

Lamont
05-29-2010, 10:01 AM
What car do you want Veko? Search CarName+Enthusiast+forums, many people post work they are doing and one of the first mods some people do is exhaust.

I just googled underbody and found tons.

http://image.motortrend.com/f/auto-shows/2010-detroit-the-50l-ford-mustang-gt-returns/31971996+w750/2011-ford-mustang-gt-underbody.jpg

Veko
05-29-2010, 10:03 AM
haha looks like it's all in the term searching for, never tried the word underbody... :D
I always was like "bottom car" "under car" things like that :p

thnx, now I'm set for the underbody !

butt_sahib
05-29-2010, 10:16 AM
gauss and sampson great work you guyz....

Heres a extremely underweight luchador. WOrking on the texture, scrapped the first try, this seems to be heading in the right direction i guess.... (damn i suck ass)
http://i45.tinypic.com/2up2qaa.jpg

sarayel
05-29-2010, 10:31 AM
almost finished vz 61. Silencer and Red Dot Sight are in progres
http://img412.imageshack.us/img412/3844/skorpion.th.jpg (http://img412.imageshack.us/i/skorpion.jpg/)

{scumworks}
05-29-2010, 12:08 PM
Clean modeling sampson, lonewolf, and veko!

Scumworks, looks real nice though I can't help but think it's a little thin:

http://pix.pixagogo.com/S5vS2zNi0tJOmwlYoMUYVOJIgaW0K7dHTHdzPpmzA51LVDsl2q xHmjt1Cfil5hyFaLLClcexVeMVZCo!S9SSNch-veqthR-UI9s2W4b4OBjSEIdkcWyXvIaw__/m9-sightsaligned_rear.jpg

Probably right. Had alot of trouble finding good/any ref. from the front/back, so I ended up winging it. Will do a cleanup tomorrow, cheers.

Marshal Banana
05-29-2010, 12:18 PM
http://i93.photobucket.com/albums/l43/Marshal_banana/KoE_hero_group1.jpg

kodde
05-29-2010, 12:52 PM
Sweet Marshall. Looks nice. Not that convinced by the backdrop though, doesn't fit their profile imo.

Where's the ninja dudes right arm?

JohnnySix
05-29-2010, 01:11 PM
Nice work Marshall. What Kodde said about the BG though, kinda clashes with the style of the characters. Maybe still keep the colours/design, but loose the noisy paper texture.


Another sword concept -


http://fc01.deviantart.net/fs71/f/2010/149/4/0/Sword_Concept_2_by_JohnnySix.jpg

Lonewolf
05-29-2010, 05:00 PM
lonewolf: Rodimus Prime?


newp :P

commander_keen
05-29-2010, 05:25 PM
Im working on a wild west scene to demo my Unity tools.
http://www.keenleveldesign.com/pimp/protools/westernscene/westernscene_06.jpg

Its still very WIP but here are some tech fun facts:
Its all dynamic lights except for some lightmapped ambient skylight. The terrain is actually a mesh and the materials are blended with masks which I can directly paint in the editor. The terrain also has a color overlay which I can paint in the editor.

All the trees and grass are painted directly on the terrain mesh in editor and they can be tinted using the color overlay texture. There thousands of grass objects in the scene but they get grouped up and batched into optimized meshes at runtime. They also have multiple levels of LOD and the the drawcalls in the scene are no more than 500 at any location currently.

skylebones
05-29-2010, 05:36 PM
WoW! That is looking amazing. Great work.

divi
05-29-2010, 05:42 PM
black magic.

D R E A M N T
05-29-2010, 06:16 PM
@ shrew81 - Thought I would jump on the band wagon.Lol.

http://img203.imageshack.us/img203/9257/dumpst10.png (http://img203.imageshack.us/i/dumpst10.png/)

Valandar
05-29-2010, 07:55 PM
newp :P

G1 Sentinel Prime?

Prima?

Nova Prime?


Or moving down to lower ranked team leaders:


Elita-1 (femme bot leader) ?

Silverbolt ?

Optimal Optimus ?

Razorclaw (Predacon commander) ?

Raider
05-29-2010, 08:17 PM
is it hello kitty? :D

Avanthera
05-29-2010, 08:20 PM
Shrew, isn't that way too long for a container?

its based off of a 53' high cube design.
http://www.runkleconsulting.com/ShippingContainerHouses/P7090115.JPG

willy-wilson
05-29-2010, 10:05 PM
http://i159.photobucket.com/albums/t127/willy-wilson/plant.png

dansher
05-29-2010, 10:52 PM
heres a bullet i made a little while ago, been playing round with rendering and stuff, still trying to get the hang of it.
(edit: lol just noticed that none of them have primers)

http://i78.photobucket.com/albums/j116/dansher1211/bullet.jpg

ZacD
05-29-2010, 11:10 PM
Those are some dark shadows, dansher (http://www.polycount.com/forum/member.php?u=34249), are you trying to learn how to use vray/mental ray or are you going to try some more real time stuff in the future?

jmiles
05-29-2010, 11:14 PM
more quick concepts.. will take to something in 3D sooner or later.. or perhaps a refined concept before hand

http://img33.imageshack.us/img33/8616/sketch010.png (http://img33.imageshack.us/i/sketch010.png/)

dansher
05-29-2010, 11:22 PM
Those are some dark shadows, dansher (http://www.polycount.com/forum/member.php?u=34249), are you trying to learn how to use vray/mental ray or are you going to try some more real time stuff in the future?

yeah i know, im using mental ray at the moment, i tried to do something with the shadows but all i was able to do is make them a bit lighter, i think what they need is to be blurred a bit but im not sure how to do that

i do have a real time shader but i dont know how to use it lol so im sticking with mental ray at the moment, i dont have vray

ZacD
05-29-2010, 11:27 PM
Try using final gathering (+ with grids/planes with white ambient) and getting some lighting bouncing going on, also, use more than 1 light, but you don't need each light casting shadows)

dansher
05-29-2010, 11:36 PM
Try using final gathering (+ with grids/planes with white ambient) and getting some lighting bouncing going on, also, use more than 1 light, but you don't need each light casting shadows)

thanks, ill give it ago in a little while, trying to model a knife at the moment having trouble with the blade so at the moment its just a handle lol


ok heres my knife handle anyone have any ideas on how to make the blade? im stumped

reference pic

http://i78.photobucket.com/albums/j116/dansher1211/Naruto-Kunai-anime-knife.jpg

model

http://i78.photobucket.com/albums/j116/dansher1211/knife2.jpg


http://i78.photobucket.com/albums/j116/dansher1211/knife.jpg

xvampire
05-30-2010, 12:57 AM
i just trying sculptris today
http://i3.photobucket.com/albums/y90/arriev/sculp1.jpg
http://www.sculptris.com/

i have to say its a very good free program.
i dont have to worry about subdivision, because it automatically extrude everytime i sculp. :D
multi object support, also import + export obj yay

it has model texture painting too, can be useful for painting textures for your model.

Moosey_G
05-30-2010, 01:11 AM
http://i87.photobucket.com/albums/k125/tgbayea/axe.png

Lonewolf
05-30-2010, 05:20 AM
G1 Sentinel Prime?

Prima?

Nova Prime?


Or moving down to lower ranked team leaders:


Elita-1 (femme bot leader) ?

Silverbolt ?

Optimal Optimus ?

Razorclaw (Predacon commander) ?

is it hello kitty? :D


nope lawl

Kewop Decam
05-30-2010, 05:48 AM
its based off of a 53' high cube design.
http://www.runkleconsulting.com/ShippingContainerHouses/P7090115.JPG
yea, some of those containers can be long as hell. Drug suppliers use to use the really long ones to make weed in. They'd bury them underground to hide them and have like an underground weed production factory in those huge containers. They would bury them out in the middle of nowhere or like a forest where there was tons of snow so it was harder to detect heat levels. Took people forever to realize what was going on.

OzMa
05-30-2010, 08:44 AM
http://i93.photobucket.com/albums/l43/Marshal_banana/KoE_hero_group1.jpg

Very cool style :)! Maybe a bit of shadow in the texture will help a bit :P
--

Photoshop + Zbrush = :)

http://173.45.73.121/%7Ecarlosde/blog/zbrush/tm.jpg

Vitor
05-30-2010, 01:15 PM
Trying to learn something about renders...

http://img580.imageshack.us/img580/6599/wip14.jpg

adamlewis
05-30-2010, 01:27 PM
Looking good Vitor. Maybe reduce the chromatic aberration a bit (I have a tendency overdo it myself).

Render update. Spent all yesterday tracking down an issue that was giving me terrible render times with a noisy result. All fixed now, so time for more creative stuff. I have a lot of work left, but I'm starting to make some progress. Eyes comes next.

http://www.adamvfx.com/oldmanvray2.jpg

catstyle
05-30-2010, 01:52 PM
lookin very nice adamlewis

maybe tone down the spec on the chubby flesh around the cheeks or up the glossiness, something doesn't quite feel right there

teaandcigarettes
05-30-2010, 01:55 PM
Trying to learn something about renders...




Seems like you're doing well. For a second there I thought it was a photo of a 3d-printed figurine :poly142:

Wahlgren
05-30-2010, 02:31 PM
Its pretty much done but I might do some last min tweaks / a quick zbrush pass on some parts but since it's a clean show-off / museum piece Im a bit hesitant. The refs are crazy clean and neat.

http://dl.dropbox.com/u/469564/Roboto/OldTrain_HighPoly_01.jpg

Rapante
05-30-2010, 03:09 PM
doodle time while on phone with my mum :D

http://multivitamin-graphics.de/i/robotdoodle.png

D R E A M N T
05-30-2010, 05:28 PM
Thinking Cap

http://img37.imageshack.us/img37/986/51115906.png

adamlewis
05-30-2010, 05:35 PM
Thanks for the tip catstyle, the cheeks were bugging me too. I lowered the spec value, increased the gloss and it looks much better now.

Niwon
05-30-2010, 06:02 PM
Looking very nice adamlewis, and I am curious about what made the rendertime monster sized with a lot of noise? Due to the fact that I am a vray user myself. The vray skin shader of yours might also need a bit higher scatter radius in the thinner parts like the ears, perhaps an area specific scatter map is what your're missing? :)

Been playing a bit with Vray today as well:
FumeFX 2.0 with Vray (http://vimeo.com/12160453)

adamlewis
05-30-2010, 07:21 PM
I'm not sure about other apps, but if you're using Max and have it configured for a linear workflow, you need to setup the color mapping settings in Vray so it correctly samples the image at a gamma of 2.2 (with an inverse of .454). If you don't, Vray will try to sample from the gamma 1.0 output, and won't catch the noise in darker areas, even with a really low noise threshold setting. I originally thought my sample settings were too low, so I increased them, at a huge cost to render time with minimal benefit in quality. Once I sorted out the color mapping settings, I was able to use a lot cheaper sample rate while still achieving a nice clean result. Send me a PM if you need more info.

Drew++
05-30-2010, 07:42 PM
Here's a Magpul UBR stock that I rushed. :P

http://i46.tinypic.com/261ivc1.png

Marshal Banana
05-30-2010, 08:24 PM
How's this one?
http://i93.photobucket.com/albums/l43/Marshal_banana/Key%20of%20Ethios/KoE_hero_group2.jpg

JacqueChoi
05-30-2010, 10:22 PM
WOW Notorious PIG, that's just AWESOME!

MOP THAT is ALSO Amazingly Awesome. Looks a lot like an old Ibanez Music Man I had with a Floyd Rose Tremello Bridge. Amazing render! Think you could write us a tutorial on how you rendered that?

Neox - GL With Airborn. HUGE fan of your work, and GL with E3.


Well, here's a new addition to the portfolio:

Started out as some kind of Kit-bashing test thing for a generic character over a year ago.

Just posting it anyways:

http://www.jacquechoi.com/images/Malika_1.jpg

http://www.jacquechoi.com/images/Malika_2.jpg

http://www.jacquechoi.com/images/Malika_3.jpg

kite
05-31-2010, 12:20 AM
really nice work guys, some great hard surface stuff
adamlewis - that looks awesome adam, very nice pore detail
jacquechoi - cool character jacque
notorious p.i.g - great train!
Vitor - very nice character, render looks great, just like a toy
marshallbanana - i like the designs, i would paint some more shadow in there and maybe add a little more volume to the face, perhaps subtle gradients down the flat cloth elements?

here is a Tf2 Vip doodle from this weekend

ideas -
Sort of like a turtle, player controlled, map contextual class that can take lots of damage. A super buff class that offers bonuses to all other classes from his transparent case when you get him on your side. How do you get him on your side? bribe with monies or blackmail with pics of him in red sequinned dress. can use Glowing red telephones on the map to negate barriers hindering teams progress/ call in airstrikes.


Once VIP takes a certain amount of damage he can invoke diplomatic immunity. Pull cord to inflate jacket which uberises him and critifys him.
pyro blast VIP ball of death into enemies for much hilarity!
bottle of neuf de pap as melee weapon?
camera in case can be used to take photos of enemy classes, that class takes krit damage.
Atomic bomb case can be detonated by demomen when VIP places it. umbrella deflects bullets?
Spare umbrellas can be gathered from elephants feet.

not really got the hang of the tf2 facial style yet and his silhouette looks kind of bulbous right now but fun so far, sort of based on mr bridger from the italian job and george smiley from the le carre books. Figure he would speak like the duke of edinburgh crossed with matt berry.

http://www.adventuresincommuting.com/vipballofdoom.jpg

Bal
05-31-2010, 12:32 AM
Kite you rock. Love the tie coming out over the neck rim. He kind of feels too detailed compared to the TF2 characters though.

bbob
05-31-2010, 01:00 AM
duuude, kite!

Thats waay awesome..

Spacey
05-31-2010, 02:06 AM
Seriously kite, what the fuck, man? That's beautiful <3

Also Marshal, it's really cool to see how you've progressed as an artist. Getting better with every post!

rollin
05-31-2010, 02:07 AM
hehe.. dis is cool kite!

catstyle
05-31-2010, 02:15 AM
lmao that's amazing kite

Niwon
05-31-2010, 02:26 AM
I'm not sure about other apps, but if you're using Max and have it configured for a linear workflow, you need to setup the color mapping settings in Vray so it correctly samples the image at a gamma of 2.2 (with an inverse of .454). If you don't, Vray will try to sample from the gamma 1.0 output, and won't catch the noise in darker areas, even with a really low noise threshold setting. I originally thought my sample settings were too low, so I increased them, at a huge cost to render time with minimal benefit in quality. Once I sorted out the color mapping settings, I was able to use a lot cheaper sample rate while still achieving a nice clean result. Send me a PM if you need more info.

Thanks a lot for sharing the info adamlewis. I will give the 2.2 gamma a go. I have had the exact same issue, not getting why the increase of material samples did not get rid of noise. I had a feeling that why the vray sss fast skin material was looking so over-saturated and dark, had to do something with gamma settings that needed to be adjusted. Now I have it confirmed.

achmedthesnake
05-31-2010, 02:32 AM
jesus kite!, i'd thought you'd evolved into a higher plane of being with your work by now...

now...must..finish...

Fuse
05-31-2010, 02:44 AM
kite, your every piece oozes with style and attention to minor detail that give your characters a lot of .... well.. character :)

I'd love to see more ! It's heartwarming how much personality your designs carry :)

moof
05-31-2010, 03:36 AM
Damn a lot of good stuff on here...

Vitor/adamlewis> > damn. Nice renders.


Pig/Kite> Sheeeit. Actually kite, I think that balloon ripped his feet off... :/

Still very wip. Been learning a lot of new tools.
my head hurts. crits appreciated though

http://www.coldconcept.net/liono02.jpg

SpeCter
05-31-2010, 04:30 AM
@moof: Looks good so far, but who is this? I sure that i know this figure somehow, but i can´t remember from where.

moof
05-31-2010, 05:09 AM
specter> thundercats... which curiously I just read the guy who wrote that show was murdered, his arm taken off? (http://blogs.laweekly.com/ladaily/hollywood/thundercats-cartoon-murder/)

weird friggan world.

DKK
05-31-2010, 05:22 AM
Kite, you are officially my new hero.

conte
05-31-2010, 05:33 AM
you rock, Andy Nisbet.

mat
05-31-2010, 05:49 AM
andy, seriously fantastic character once again

morte
05-31-2010, 05:58 AM
kite, you are seriously just too awesome... I was looking through your stuff recently and i wanted to ask what kind of matcap/settings you use that your every piece, no matter if it is cartoonish or realistic looks so smooth and yet details are clearly visible?

A wip of a guy form me:
http://img684.imageshack.us/img684/1917/panx.jpg

SpeCter
05-31-2010, 06:22 AM
specter> thundercats... which curiously I just read the guy who wrote that show was murdered, his arm taken off? (http://blogs.laweekly.com/ladaily/hollywood/thundercats-cartoon-murder/)

weird friggan world.

Ah, good old times, i grew up with this kind of shows.But wasn´t the Sword smaller? Like a dagger? Or was it growing bigger, can´t remember correctly...

Medestruit
05-31-2010, 06:55 AM
Meh, some painting I've been messing with. Still heavy WIP.

http://img.photobucket.com/albums/v155/Impetual/design%20stuff/straightjacket.jpg

Snader
05-31-2010, 08:11 AM
A fan of Lady GaGa, I see.

Davision3D
05-31-2010, 08:23 AM
steampunkish gnomeish scientist
http://www.vitamin3d.com/bilder/steamscientist.jpg

dang87
05-31-2010, 08:33 AM
Here's what I'm currently working on for class.

http://i4.photobucket.com/albums/y134/DG_87/tub_HI-POLY-SHEET.jpg

PolyHertz
05-31-2010, 10:17 AM
Mop, just make a thread for it already so we can have all the rendered goodness in one spot :)

Adamlewis, caught the vray bug did ya? Good luck on the eyes, window to soul and all that.

MoP
05-31-2010, 10:21 AM
PolyHertz: Heh, I thought I moved it before anyone saw that. Damn :)
It's in its own thread now! (http://www.polycount.com/forum/showthread.php?t=73633)

Medestruit
05-31-2010, 11:31 AM
A fan of Lady GaGa, I see.

Actually, no. I was searching for a straight jacket stock and came across a pose I liked with it(it's not Lady Gaga, it's an alt model from DeviantArt). I originally was going to do a unique character/pose with it, and still plan to where 1 arm is unlatched, but getting back into the swing of painting needs lots of practice, so voila :p

brandoom
05-31-2010, 12:15 PM
Here is an M4 I've been making over the past couple weeks.. It was being made as part of some contract work, but the contractor has decided they don't want it... cool.

This is using 3Point Studios awesome new shader too, which I really like. Great work on that guys!

http://img10.imageshack.us/img10/7067/wip29b.jpg

http://img267.imageshack.us/img267/9526/wip28.jpg
http://img31.imageshack.us/img31/6356/wip30.jpg

odium
05-31-2010, 12:21 PM
Brandoom, its nice but it doesn't look like theres any normal map at all on it, or even a decent spec map? Its like its just using one texture...?

brandoom
05-31-2010, 12:27 PM
Brandoom, its nice but it doesn't look like theres any normal map at all on it, or even a decent spec map? Its like its just using one texture...?

Thanks,

Yea there is both a spec and normal. I added another picture. It was a little hard to capture the normal map detail while trying to show the whole model.. I need monitors that support a higher resolution.. lol

mrjimmy
05-31-2010, 12:52 PM
Oh my days, crikey you guys are good :o And hello, this is my first post here :D


Here's just some furniture I've been working on, it's actually the first proper game stuff I've been making, I've not been into game creation related stuff for very long so I'm a newbie to it (been learning loads of technical stuff though). Also the textures are like twice what they will be in game...

http://i3.photobucket.com/albums/y58/round3/My%203d%20stuff/Bed.png
http://i3.photobucket.com/albums/y58/round3/My%203d%20stuff/Couch2.png
http://i3.photobucket.com/albums/y58/round3/My%203d%20stuff/Kitchencabinet1.png
http://i3.photobucket.com/albums/y58/round3/My%203d%20stuff/Kitchencabinet_overhead.png
http://i3.photobucket.com/albums/y58/round3/My%203d%20stuff/woodenchair.png

felipefrango
05-31-2010, 12:54 PM
Hmm, try posting the model with just the normal map applied so we can see how well the high poly translated to the bake. Also maybe texture flats.

WOLFREIM
05-31-2010, 12:54 PM
http://uppix.net/f/1/6/906d141a839dfa3545355b6b55c06.jpg
http://uppix.net/b/c/b/ebbe74afbc50393f14937ab7ad192.jpg

Cap Hotkill
05-31-2010, 01:57 PM
Awesome Wolfreim!

mrjimmy
05-31-2010, 04:41 PM
Awesome Wolfreim!

I second that :D

Purplepaint
05-31-2010, 07:40 PM
Awesome work Wolfreim!!!

I have been working on this for a little bit, getting close to finish, thought i'd share it with you all, for now all u get is screenies, i'll post the finished render etc when its done :). Then i'm off to make a new character model for my next year at college(animating) and hopefully i can squeeze my site and some assets in there too :poly142:

http://i46.tinypic.com/14ms5uc.jpg

http://i48.tinypic.com/mrs9oy.jpg

felipefrango
05-31-2010, 08:08 PM
Cool, I followed the same Digital Tutors DVD a while ago, looking good.

Purplepaint
05-31-2010, 08:53 PM
Cool, I followed the same Digital Tutors DVD a while ago, looking good.

Haha yeah i've been working on it off and on, I've actually learned a great deal from it alone, i catch myself doing what he's about to before he actually does now haha.

RedRogueXIII
05-31-2010, 08:53 PM
Seburo C-X
http://i442.photobucket.com/albums/qq148/redroguexiii/Renders/c-fast-2.jpg

Moosey_G
05-31-2010, 09:08 PM
http://img130.imageshack.us/img130/3312/sstillcrap.png

My first ever model from low to high to low with normals, then textured. So many smoothing errors. I guess it could have been worse.

Marshal Banana
05-31-2010, 09:24 PM
Looks pretty good, Wolfreim. The only problem I can see is that his fingers are a bit spindly.

ae.
05-31-2010, 11:56 PM
Working on grass for sports game, still trying to figure out a good way about getting it very nice looking without being a strain on the engine:

http://aelevel.net/grasstest.jpg

Snader
06-01-2010, 03:05 AM
Oh my days, crikey you guys are good :o And hello, this is my first post here :D


Here's just some furniture I've been working on, it's actually the first proper game stuff I've been making, I've not been into game creation related stuff for very long so I'm a newbie to it (been learning loads of technical stuff though). Also the textures are like twice what they will be in game...


Your textures need a lot of work. I'm not seeing wood end at the ends of planks etc, and you've got a veins running in the wrong direction. For instance, on the chair legs you've got = horizontal veins while they should be || vertical. Carpenters make furniture so the veins run along the longest side, because that's the sturdiest.

It's also very obvious that you haven't done much with the textures. The one on the cupboard is straight off of CGtextures, and the one you choose looks more like a PS filter then actual wood. To get a good look, you'll need to paint in some (subtle) dirt in crevices, have some details like hinges, screws perhaps, and painting in the grooves between planks.

The cupboards are really simple planar maps and it shows. You need to texture in all the different planks (http://www.ljoak.co.uk/range/full/sideboard-1.jpg). You can get a long way with just mixing up a single texture, but better is to have multiple texture sources combined (several samples of similar wood, instead of just a 1024 like I used). Here's a really quick mockup with just one grain texture, one end texture, and a simple colour adjustment to make them match:
http://dl.dropbox.com/u/448525/keep/Polycount/planks.jpg
Left is like your, right is what you should do instead. Notice how you can see that there's a top plank, sideplanks, and a bottom, and notice that the planks look like planks because of the end grain. As I said though, this is a very simple example, because it's only 8 planks, whereas a real cupboard usually has 25+ (look at the borders on the doors on the reference photo).

Hatred
06-01-2010, 03:49 AM
Working on grass for sports game, still trying to figure out a good way about getting it very nice looking without being a strain on the engine:

http://aelevel.net/grasstest.jpg

ae what engine is it? it looks VERY nice!

Lonewolf
06-01-2010, 04:35 AM
http://img291.imageshack.us/img291/9898/67319370.jpg



:o

odium
06-01-2010, 04:46 AM
ae, what engine? Alpha blending is very expensive to draw in the correct order so I'll be interested to see what engine it is and how it looks when its all clumped together :)

Millenia
06-01-2010, 04:48 AM
That is super clean lonewolf.

http://aftermath.millenia3d.net/renders/MAC11.jpg

Lonewolf
06-01-2010, 05:07 AM
Thanx, u have good work on the mac but I would use half of the wear u have

mrjimmy
06-01-2010, 05:10 AM
Your textures need a lot of work. I'm not seeing wood end at the ends of planks etc, and you've got a veins running in the wrong direction. For instance, on the chair legs you've got = horizontal veins while they should be || vertical. Carpenters make furniture so the veins run along the longest side, because that's the sturdiest.

It's also very obvious that you haven't done much with the textures. The one on the cupboard is straight off of CGtextures, and the one you choose looks more like a PS filter then actual wood. To get a good look, you'll need to paint in some (subtle) dirt in crevices, have some details like hinges, screws perhaps, and painting in the grooves between planks.

The cupboards are really simple planar maps and it shows. You need to texture in all the different planks (http://www.ljoak.co.uk/range/full/sideboard-1.jpg). You can get a long way with just mixing up a single texture, but better is to have multiple texture sources combined (several samples of similar wood, instead of just a 1024 like I used). Here's a really quick mockup with just one grain texture, one end texture, and a simple colour adjustment to make them match:
http://dl.dropbox.com/u/448525/keep/Polycount/planks.jpg
Left is like your, right is what you should do instead. Notice how you can see that there's a top plank, sideplanks, and a bottom, and notice that the planks look like planks because of the end grain. As I said though, this is a very simple example, because it's only 8 planks, whereas a real cupboard usually has 25+ (look at the borders on the doors on the reference photo).

Damn, I've really been rushing the texturing stage, thanks for the advice! I'll have to redo the textures and post here again :D I did notice the grain on the chair running vertically but I completely forgot about it haha

felipefrango
06-01-2010, 05:46 AM
I don't know if I've said this but I'm your biggest fan Snader. :P

premium
06-01-2010, 06:21 AM
http://img291.imageshack.us/img291/9898/67319370.jpg



:o

You are a maniac. :shifty:

Purplepaint
06-01-2010, 06:23 AM
http://img291.imageshack.us/img291/9898/67319370.jpg

Holy crap nice work

crazyfool
06-01-2010, 06:31 AM
amazing work Kite :D

early wip of my demon that will eventually be covered in crazy armour :)

http://i48.tinypic.com/2h3s8xl.jpg

OzMa
06-01-2010, 06:37 AM
amazing work Kite :D

early wip of my demon that will eventually be covered in crazy armour :)

http://i48.tinypic.com/2h3s8xl.jpg

Looking good. Moar updates plz :)

ae.
06-01-2010, 08:27 AM
ae, what engine? Alpha blending is very expensive to draw in the correct order so I'll be interested to see what engine it is and how it looks when its all clumped together :)

@hatred&odium: Currently this is running in UDK, I am looking into ways of bringing down how many grass textures/planes I am using without destroying the overall quality of the grass itself. Hope to have updates soon :)

Nick Carver
06-01-2010, 09:28 AM
Kite, that guy looks great! It's a great design and I love the little touches like the tie hanging over the collar of the bomb disposal suit. Also, more bowler hats in videogames please!

In terms of the facial stylisation, if you want to match the TF2 style more closely I think you could afford to simplify things a bit more and also go for a more angular/planar approach to the sculpting. It's a face that's choc-full of personality though so I wouldn't stress too much about matching the style 1 for 1.

Can't wait to see it finished!

Hatred
06-01-2010, 09:46 AM
ae. any chance you could show wires + how you made the opacity mask? it looks very coool.

Valandar
06-01-2010, 10:40 AM
http://img291.imageshack.us/img291/9898/67319370.jpg



:o

One of Shah Aznable's mobile suits?

Heck, is it even a robot or a Transformer at all?

Lonewolf
06-01-2010, 11:46 AM
hehe, yea its a transformer =D

Cap Hotkill
06-01-2010, 11:47 AM
Its a transformer, the question is Which one ^^

You can clearly see that this model belongs to the Transformer World

http://img198.imageshack.us/img198/7103/46786787.jpg

The Red Shader is just making everyone think is Optimus Prime.

woogity
06-01-2010, 11:50 AM
cool stuff crazyfool, love the asymmetry in the mouth area. lonewolf that is seriously impressive, is this going to be baked down at some point?

Cap Hotkill
06-01-2010, 11:52 AM
LoneWolf, is Ironhide?

Kaskad
06-01-2010, 12:18 PM
http://img697.imageshack.us/img697/9541/render1n.jpg

http://img541.imageshack.us/img541/9729/render2k.jpg

http://img268.imageshack.us/img268/6326/render3f.jpg

Lonewolf
06-01-2010, 12:22 PM
LoneWolf, is Ironhide?


nope... :O

the red shader have nothing to do with this transformer, i just like to work with it

can something to red stuff latly lol

Lonewolf
06-01-2010, 12:27 PM
Kaskad, nice work, and pretty good stuff in your folio

:thumbup:

Andreas
06-01-2010, 12:42 PM
Detailed much Kaskad? :P Awesome piece.

Cap Hotkill
06-01-2010, 01:06 PM
Very good work Kaskad, Im Impressed by the attention to every Detail.

Swizzle
06-01-2010, 01:10 PM
I'm sorry, Kaskad, but that level of awesome is simply not allowed around here. I'm afraid we'll have to kill you.

HonkyPunch
06-01-2010, 01:18 PM
YOU DEVIL YOU
YOU KNEW THE BROOMHANDLE WAS MY FAVORITE GUN
OH YOU
(That is sexy. Serious.)

FreshDumbledore
06-01-2010, 03:15 PM
This is my first post here, so hey hi everyone!

working on an iphonegame right now:
http://img31.imageshack.us/img31/6610/sheepdog.jpg

premium
06-01-2010, 04:34 PM
I'm sorry, Kaskad, but that level of awesome is simply not allowed around here. I'm afraid we'll have to kill you.

So indeed..

moof
06-01-2010, 06:07 PM
This is my first post here, so hey hi everyone!

working on an iphonegame right now:
http://img31.imageshack.us/img31/6610/sheepdog.jpg

haha. cute. I think the dog could use at least a couple more polygons to define the snout a bit. It's a little too amorphous as it is.

aniceto
06-01-2010, 06:15 PM
haha, i thought that was some kind of cool weird cat thing

sneakymcfox
06-01-2010, 06:54 PM
This is my first post here, so hey hi everyone!

working on an iphonegame right now:
http://img31.imageshack.us/img31/6610/sheepdog.jpg

For some reason I find that sheep dog terrifying, you should probably define the snout more, maybe post some wires?

bludragon
06-01-2010, 08:19 PM
Hey guys! long time viewer, first time poster, here's a bust I did for a contest over at CGchannel:

http://i221.photobucket.com/albums/dd210/blu_dragon85/Downey02.jpg
http://i221.photobucket.com/albums/dd210/blu_dragon85/Downey01.jpg

Can anyone guess who it is? :D

Man thats a sweet gun Kaskad!

gauss
06-01-2010, 09:24 PM
Good stuff Kaskad, it's one of the classiest gun profiles ever (with yet another revival due to RDR :) )

I assume the current Mauser emblem is a placeholder? The only part that really sticks out as being a little off to me (not having studied the weapon) is the Mauser logo and the chamfering on the concentric squares around them looks a little off. Not by much, but a little. Shame not to go all the way when the weapon is already so well detailed.

For comparison, some time back I know Johny did this model--worth a look-over (Johny's work usually is) http://www.3pointstudios.com/img/3ps_xxx_red9_realtime.jpg

D R E A M N T
06-01-2010, 11:44 PM
Quick bust.

http://img130.imageshack.us/img130/6443/85071314.png (http://img130.imageshack.us/i/85071314.png/)

hoggboy
06-01-2010, 11:55 PM
This is a four hour figure study that I did in Zbrush after exporting a base mesh from Maya




http://img696.imageshack.us/img696/2060/guyqx.jpg

Cap Hotkill
06-02-2010, 12:37 AM
Hey guys! long time viewer, first time poster, here's a bust I did for a contest over at CGchannel:

*IMG*

*IMG*

Can anyone guess who it is? :D

Man thats a sweet gun Kaskad!

Robert Downey Jr.? Looks great and welcome to Polycount.
If you are making the renders in Zbrush 3.5 R3, double the canvas size and then hit Ctrl+0 or click on AAHalf, it will give you AA effect on your models so they will not have those ugly dents ^^

PS: your Image files also said it was Downey :P

paulsvoboda
06-02-2010, 01:08 AM
Beautiful work there Kaskad - Really good looking render too. Any plans for a low poly?

gauss
06-02-2010, 03:53 AM
somehow I never seem to catch the post just before mine when I use the quick reply

bludragon: immediate likeness, I had no doubt who it was intended to be, so nice work. Captured a lot of the flare he has now that makes him so enjoyable to watch work (still hoping for a non-Iron Man Tony Stark movie, I'd RDJ file taxes and do laundry quite frankly)

this one is for Harry by request :) almost done, just a little more detailing around the mag, need some screws, etc.

http://dl.dropbox.com/u/4726438/AM/welrodwip1.jpg

(also thanks for Artsy Fartsy for his how-to on diamond grip surfaces in max in the shapes thread in technical talk)

He suggested the Welrod and so I looked into it, and it's a super bad-ass super secret British spy gun from WWII. Most suppressed weapons still make a certain amount of noise because of the action cycling, so they developed the Welrod so you could manually cycle the bolt. See that recess around the muzzle? that was intended for pressing the it against a target point blank. As you can see, I've modeled the Mk. I version, with the trigger guard and the detachable suppressor.

Anyways seriously it's a really interesting gun, cheers Harry http://www.timelapse.dk/welrod.php

rollin
06-02-2010, 04:10 AM
gauss you're so cool.. you dig up one freaky gun after the other!! I'm so tired of all the m4 aks (sorry ;) ) and whatnot

LoTekK
06-02-2010, 04:17 AM
Oh god yes, Welrod ftw. Almost never makes any appearances in popular media (though it was in at least one of the Silent Storm games, which was a pleasant surprise).

You're making me want to do up a lowpoly De Lisle.

gauss
06-02-2010, 04:28 AM
rolin: thanks man I try. There are a lot of really interesting weapon designs out there--more people on polycount generally need to do research. It seems like such a waste to see really talented guys spend time on aping an existing in-game art asset from a popular title? what's that all about

LoTekk: Hahah shhhh, a De Lisle is definitely on my list, though I think I'll just go ahead and build a proper SMLE Mk III model first and use that as a base. Didn't know the Welrod was in Silent Storm, very cool.

Purplepaint
06-02-2010, 04:44 AM
Hey guys! long time viewer, first time poster, here's a bust I did for a contest over at CGchannel:

Can anyone guess who it is? :D

Gotta be Robert Downey Jr.

Asteric
06-02-2010, 04:51 AM
Yeah, just watched a movie with him in last night. Easily recognisable.

Harry
06-02-2010, 05:31 AM
Gauss you did it What a damn boy! Gun nerd solidarity ++

more people on polycount generally need to do research. It seems like such a waste to see really talented guys spend time on aping an existing in-game art asset from a popular title? what's that all about

I couldn't have said this better myself. And it applies to more than just guns

*cough* space marine *cough* fantasy knight *cough* damaged pillar