View Full Version : 1/4 sphere out of corner
12-17-2009, 10:57 AM
I'm a bit stuck with this modeling prob. Trying to remove a 1/4 sphere out of the corner of a block then sub d'ing. Before doing anything there's a 10 edged pole at the base. Removing every second edge still leaves me with a 6 edged pole. Capping it like I would a cylinder doesn't seem to work well. How should I tackle this one?
ps don't pay attention to the black spline, it's a guide spline.
What does it look like smoothed? What visual issue are you trying to fix?
12-17-2009, 11:23 AM
Try a Geosphere, set to Octo.
12-17-2009, 11:27 AM
It's not keeping cleanly spherical in the area I've been changing.
12-17-2009, 11:37 AM
Seems like it would make more sense to have the sphere rotated 90 degrees so the poles end up in the two corners. Not sure if it is clear what I mean.
It just seems like it would flow more naturally starting out that way and then trying to solve the pole problem instead of getting a pole at the bottom. At least that way even if you don't manage to get it perfectly spherical the problem will be at the corners instead and it would still be symmetrical.
Edit: Also do you get any artefacts if you smooth it without changing anything? If so just leave the pole there.
12-17-2009, 12:04 PM
I'll give them all a go and report back to base. Parker: yeah the pole at the base causes a star-like pattern when smoothed.
12-17-2009, 12:06 PM
man if only we had a sticky thread for these sort of things, but ya i agree, put the poles at the corner
12-17-2009, 12:13 PM
Playing around with some of the suggestions.
Standard sphere with poles on the edges:
Highpoly geo results:
Edge of a comfy chair:
Both give pretty smooth results in the end, but the corner poles is much cleaner and you can get away with fewer polys in the low model.
12-17-2009, 02:21 PM
Yep, both methods work well. Thanks for the help.
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