View Full Version : Squaresoft Town
cycloverid
12-10-2009, 10:35 AM
Okay, it's been a while. Here's a new project of mine.
I'm using a Squaresoft concept painting as a springboard to experiment with simple, clean textures and parallax mapping! (but not overboard :poly142:).
http://www.justinkenneallyart.com/chocobos-dungeon-toki-wasure-no-meikyuu-20070920031057404_640w.jpg
Pretty cool. Now, I just started learning Sandbox 2 this last weekend, since UT3 just wasn't cutting it. So, here's a couple test props in Sandbox:
http://www.justinkenneallyart.com/SquareComp.jpg
Lamp ~ 1600 tri -- 256X512
Barrel ~ 320 tri -- 256X256
Statue ~ 1600 tri -- 256X512
Sign ~ 900 tri -- 256X256
Enviro Sheets -- 512X512
Tell me what you think needs improving. Otherwise I'm just going to use this as a WIP thread as things come along. Also, I have two monitors now, and for the first time color/contrast accuracy is hazy. Anyone use a colorimeter ? (the difference between my two monitors is pretty crazy)
Mazvix
12-10-2009, 10:46 AM
Are you handpainting it all of it or you are mixing photo source? I recommend having diff variations on the lamp post- one bent and other straight, just like the concept. This indeed is an awesome concept. I might do it in the future :P hoping to see more!
cycloverid
12-10-2009, 11:02 AM
Are you handpainting it all of it or you are mixing photo source? I recommend having diff variations on the lamp post- one bent and other straight, just like the concept. This indeed is an awesome concept. I might do it in the future :P hoping to see more!
Thanks for the advice, the multiple lamp instances is a great idea.
I'm using a mix between high poly modeling and sculpting on top of some hand-painting. It'll be tricky to get clean. There are still some crisp seams I wish I could remove, but such is the state of current normal mapping technology.
Shogun3d
12-10-2009, 11:06 AM
I'd try and stick with a basic color palette for your assets as a lot of the colors can be unified with the lighting. Colors/Brightness/Contrast look fine on my screen right now.
This piece should be awesome, given you pull it off :)
shinobix
12-10-2009, 03:03 PM
Wow good start cycloverid! I really like the cobble stone texture you made, and the wood sign is starting to look pretty pimp!
MattW
12-10-2009, 04:31 PM
Lookin really nice, the pavers could use a bit more color variation like you have in the walls. Out of curiosity, do you know what the concept was for?
Edit: Looks like from the name of the file it was a chocobo's dungeon game.
SHEPEIRO
12-11-2009, 01:52 AM
sweet
i would keep the diffuse clean and as simple as poss for now, get the environment worked up with shaders then see how much you need to add
Thanks for the advice, the multiple lamp instances is a great idea.
I'm using a mix between high poly modeling and sculpting on top of some hand-painting. It'll be tricky to get clean. There are still some crisp seams I wish I could remove, but such is the state of current normal mapping technology.
Why exactly do you habe those seams, got any closeups for us? maybe it can be solved :3
FlyByKnight
12-11-2009, 03:21 AM
Looking good so far, cant wait to see more! :)
mheyman
12-16-2009, 11:39 AM
I'm loving this stuff, can't wait to see some progress!
cycloverid
12-16-2009, 10:12 PM
I'm just going to post up a in-editor paintover. As I'm fleshing out details, it'd be nice to get a little feedback.
http://www.justinkenneallyart.com/LevelPaintOver.jpg
The terrain editor in Crysis is giving me problems, so that isn't showing up for now. The final cropping will be different, as I haven't figured out how to adjust a camera while looking through it. The red lines indicate some composition changes.
This is a big ass scene, so I've got my work cut out for me! I'll probably post up some props, as soon as I get a few more done.
Edit: I need to figure out something in terms of getting a higher res shot. Perhaps adjusting my monitor to portrait instead of landscape for the screen-cap. The perspective in the concept art is crazy, and I'm going to try to get some of that nice curvature in the models.
buddikaman
12-16-2009, 10:17 PM
Looking good.
-Buddikaman
Marcan
12-16-2009, 10:28 PM
Great work, keep it up.
I love the sort of pastel colour palette going on in the concept art. If you can manage to get this vibe going in your editor it'd be nice!
Can't wait to see some more textures.
ikken
12-16-2009, 11:52 PM
Looking cool
I'm feeling nostalgic, lol :)
JasonLavoie
12-17-2009, 12:41 AM
woooowww.... this is awesome, keeping an eye on this one for sure!
PhattyEwok
12-17-2009, 01:28 AM
Here's a question for you. On the face of the buildings are those floaters? (the windows doors molding etc)
And 2nd.....
not to thread jack, but what are the pros and cons of having floaters in the game engine vs a continuous mesh?
cycloverid
12-17-2009, 01:35 AM
Here's a question for you. On the face of the buildings are those floaters? (the windows doors molding etc)
And 2nd.....
not to thread jack, but what are the pros and cons of having floaters in the game engine vs a continuous mesh?
Quite a bit of the geo is floating atm. Some of the struts running up the buildings aren't. There aren't many downsides to using floating geo, it just saves time modeling. Your UV's will be cleaner if you keep it manifold, but for tileable stuff like this it isn't a problem.
Funny that you should ask this though. These particular props, if given a deformer to get some of that nice curvature going, might not deform correctly with the floating geo I have. It will have to be done carefully.
killingpeople
12-17-2009, 01:51 AM
You are owning this dude!
cycloverid
12-23-2009, 10:00 AM
Well this is a pretty pathetic update, but I'm thinking about opening up the scene a bit horizontally, so it isn't so vertical. I spent a good number of days figuring out the terrain editor (which I probably won't need) and playing with the clouds (can only edit by hand with xml?). There is so little documentation on sandbox2!
http://www.justinkenneallyart.com/LevelPaintOver5.jpg
Too much empty space? It'll be a good day when I can stop blobbing paint on my update images!
Things are going to be a lot smoother now though.
Edit: Oh, and have a good laugh at the tri-count. Incidentally, my scene is only about 60k right now. That's sandbox for you.
mheyman
12-23-2009, 10:19 AM
Really great stuff. Super inspiring and I can't wait to see the end result.
Tactical Bagpipe
12-23-2009, 10:43 AM
Very nice! Inspiring.
griffinax
12-23-2009, 11:07 AM
This looks something out of Flyff, sweet work. Keep it up!
Shots for review are useless without seeing some wires. Let's see how you're making these assets as well as the scene itself.
I would try and nail your composition early before you dress the scene. Right now you're running with a pretty standard (read: safe) composition. This scene could get a lot of attitude from something a bit more dynamic (tilted camera, higher FOV, closer to the ground, etc. etc. All things you could try.) I wouldn't mimic the concepts view of this town, but instead use it as a basis for your building designs (which you have) then give us a whole new perspective on this area of town.
As for multiple streetlamps/variance in props: You could easily make 1 lamp that has a bend in it, and rotate it with each new instance that is placed. This way you'll end up with some straight, some bent, and all looking different - all while using one asset.
Are you going to fill out the left side (our left) of the building farthest to the left or keep it opened like that? If you rotate the camera to our right a bit, you could skip making new art for that and have that building (or tree) be what blocks the view past the little town here.
looks great.
really interested in individual asset shots
Razorb
12-23-2009, 03:05 PM
yea this is lookin lovely : )
cycloverid
02-12-2010, 01:12 AM
Hey guys,
I randomly got a job 1 month ago (shortly after my last post), so I've just been picking away at it.
Adam: Thank you so much for your input on this... I have tried to take everything you said into consideration. The shot could still be more extreme, but I do want it to be somewhat of an 'establishing' shot.
If you really nitpick, there are some lighting problems, but mostly because Sandbox2 has no light baking. I learned at work about the value of AO vertex bakes, and have included it here (perhaps it's too strong? - but looks pretty good IMO).
http://www.justinkenneallyart.com/SquareBeauty.jpg
Can't figure out how to get rid of the Info (top right)!
http://www.justinkenneallyart.com/WireframeSquare.jpg
http://www.justinkenneallyart.com/StatueProp.jpg
Sorry about not posting more wires/props, but I'm tired :(
I've learned a lot from this project, and will next time refrain from doing fan art. It's so fun though!
A.Kincade
02-12-2010, 02:21 AM
Wow!!! This turned out awesome. Very well done. Congrats on the job as well.
ikken
02-12-2010, 03:01 AM
Amazing work!
nice scene dude!
if i recall, "cl_displayinfo 0" should get rid of that garble in the top right for ya
throttlekitty
02-12-2010, 03:24 AM
Nice work, it's got lots of character to it!
And how do you just 'randomly' get a job?
looks awesome, Id really like to see how you laid out uvs for those buildings? are they made up of modular parts?
Hazardous
02-12-2010, 05:22 AM
Dude, simply awesome i think your nailing the style and getting closer with the colours! I think if you can really isolate the lighting so that it looks more like the ground and street is being lit up by the lamposts that will really give some more depth to the scene!
Ben Apuna
02-12-2010, 06:07 AM
Lovely scene :)
I also second what Hazardous is saying about the lighting on the ground. Maybe just lower the radius of the lights a bit to better define some pools of light and darkness.
Really nice work, I like what I see. I agree with the others, the lighting could be tweaked pretty well by adjusting it to the lanterns.
(something else. (might also be way to late as you might found this already) anyway. you mentioned that there is little documentation about ce2. Might check this out. Nearly covers every aspect of the engine, asset creation and the editor)
http://doc.crymod.com/
Shogun3d
02-12-2010, 07:56 AM
Outstanding work. I love the shapes, colors and organization of your layout. The composition shot is fantastic.
Could you show a breakdown of your tree? you've managed some nice deep shadows in there.
bounchfx
02-12-2010, 09:29 AM
I really like this
teaandcigarettes
02-12-2010, 09:43 AM
and here I was convinced you could only make photorealistic stuff in CE2 :) Great stuff!
Just in case you didn't know; try out those commands when you take your final beauty-shot.
e_screenshot_width = (put whatever you want)
e_screenshot_height =
e_screenshot_quality = 100
e_screenshot = 1
They produce the same results as tiledshot in UDK.
Yes! Yes! Yes! It's looking fantastic, and spot on with 'Squaresoft Town' :D
EDIT: Let me know when you're finished with this piece and we'll get it up in the banner rotation. (I'll need something 1024px or wider.)
dippingsauce
02-12-2010, 11:32 AM
This looks great! I like the trees especially :) The colours remind me of Kingdom Hearts and Disney a little more than Final Fantasy, but that's not a bad thing at all :thumbup:
Famouz
02-12-2010, 02:31 PM
The colours remind me of Kingdom Hearts and Disney a little more than Final Fantasy
YES YES YES me too.
It's so beautiful I'll save that Pictures.
Awesome work.
You want to make a Mod of it?
mheyman
02-12-2010, 03:32 PM
wow so inspirational :D
cycloverid
02-13-2010, 05:32 PM
Thanks for all the great replies!
A.Kincade, ikken, bounchfx, skayne: Thanks for the praise guys.
tda: displayinfo is exactly what I wanted!
throttlekitty: the 'random' job I guess is a little exaggerated. It had just been a couple months since I had applied anywhere and had somewhat given up hope... it SEEMED random.
Ged: here's just a breakdown of the building pieces:
http://www.justinkenneallyart.com/UvBreakDown.jpg
next time I'd probably go with less floaters, as my overdraw goes a little crazy on that house in particular.
Hazardous, Ben Apuna, HAL: Thanks for the lighting advice, this has helped a TON. I'm not sure what I was thinking before!
kaburan: to get the tree to shade well at night, I had to model the leaves almost as if they were manifold. There are probably other ways to approach this, and I'd love to hear them!http://www.justinkenneallyart.com/treeBreakdown.jpg
teaandcigarettes: I really wish I had known these commands earlier, but it will help a ton for future projects!
adam: would be so awesome to have a spot on the banners.
dippingsauce: Squaresoft definitely has gone a little more Disney-esque since they worked on the Kingdom Hearts games. It's a cool mix if you ask me.
Famouz: Really appreciate your praise, but I'm afraid my mod days are over. Sorry! :(
NEW UPDATE with AA:
http://www.justinkenneallyart.com/SquareBeauty3.jpg
I could keep fiddling with this, but I think it's better to call it done (changes certainly aren't out of the question if suggested). I was going for very simple and clean with this (as my past work has been too noisy overall).
I'll definitely return to these techniques at some point for something of my own design!
Needles
02-13-2010, 05:38 PM
Very inspiring work thanks for posting :)
this looks great man, nice execution
audi100
02-13-2010, 06:10 PM
Great outcome! this would perfectly fit to an adventure style game.
Ben Apuna
02-13-2010, 06:35 PM
The ground looks much better.
Neat breakdown of the building and tree. Your tree looks great, the construction method seems to work well for this visual style.
Congrats on the getting hired, and the banner spot :)
undoz
02-13-2010, 06:46 PM
That looks great! Maybe some anti-aliasing would help ?
jmiles
02-13-2010, 09:15 PM
Lovely piece :) grats on the job.. well deserved
Harry
02-14-2010, 12:25 AM
i'd suggest adding a bit more murkiness/mist, it looks really clear but in that sense its lacking the atmosphere of the concept
PixelGoat
02-14-2010, 03:22 AM
frikkin awesome. I'm in love :)
Hazardous
02-14-2010, 03:27 AM
Sensational man, if there were front pages on polycount I'd nominate this piece for sure. SOOOOO refreshing to see a non photo real, light hearted environment.
Anuxinamoon
02-14-2010, 03:32 AM
I agree with hazard. This has got to be one of my favourite environment pieces I have seen in a while :D
Great job!
very nice I like the update and thanks alot for the breakdown of the pieces.
sorry to ask but are those pieces all on seperate textures?
I just wonder what best practice is when doing enviro works.
Famouz
02-14-2010, 07:02 AM
Famouz: Really appreciate your praise, but I'm afraid my mod days are over. Sorry! :(
Oh, well thats sad.
But maybe you can give some advice, what you did to get this mood?
I'll try to copy this style.
Please give some advice.
Frump
02-14-2010, 03:02 PM
A shot of this at 1080p with AA would make my wallpaper, and my day! This turned out awesome. I also get a very Disney feeling from it, and that's a good thing!:)
SaferDan
02-14-2010, 07:01 PM
yeah this is def going as my wallpaper!
it is beautiful!
marq4porsche
02-14-2010, 07:03 PM
This scene is looking beautiful, nice work!!
Orgoth02
02-14-2010, 07:57 PM
This looks great man!!!
cycloverid
02-15-2010, 02:48 AM
I'm very happy that this project has received a good deal of praise. I really want to take this look further now with another project.
EDIT:
Ged: I used a LOT of strip textures for this project (sheets with thin strips that can tile). Only a few props use unique texture sheets.
Famouz: I have always been inspired by Squaresoft's work. My advice to you is to eventually find your own style. This just takes a lot of practice and working with various styles you like (like Square or Blizzard, etc). Find the techniques that work for achieving what you want.
I have listened to your suggestions about the AA, my eyes had just gotten used to the grain! I will post here and update the page before with the new image:
http://www.justinkenneallyart.com/SquareBeauty3.jpg
Maybe you're getting tired of this image here, but the difference is enough to warrant another update.
For the couple that might want higher res (1900X1100~1080p):
http://www.justinkenneallyart.com/SquareBeauty4.jpg
Thanks again and I hate to bump with all this other great work going up.
that, right there, is lovely
the distribution of detail is perfect
Hazardous
02-15-2010, 04:37 AM
Duuuuuuuuuuuuuuuuuuude You made my new desktop this piece ROCKSSSSS!!! Looking forward to your next piece!
This is looking real good..
Only one thing that is missing in my point of view, is a bit of gloss on the cobbles, so they catch some highlights, defining them more.
rasmus
02-15-2010, 05:35 AM
Beautiful and clean! The few things that keeps it from being 'done' though: A darker colour inbetween both cobbles and sidewalk stones - that texture is just too simple. The same can be said for the grey wall to the right - it is bland and keeps puling at my attention in a bad way :) After that, you can call it a night ;)
EricV
02-15-2010, 10:54 AM
very nice. I agree that the wall on the right and the ground could use a little more texture tho. good stuff still
JasonLavoie
02-15-2010, 11:41 AM
This is just fantastic, sooooo inspirational. I put this up as my desktop wallpaper... so each morning I wake up I get a kick of inspiration :)
Great work!
CowmasterStudios
02-15-2010, 11:48 AM
Love the style! Seriously great job with this one.
teaandcigarettes
02-15-2010, 11:57 AM
Ah, looks even better with AA!
I second the notion of turning this into a banner; it's a really impressive piece.
Heck, you managed to surprise me even more with that brakedown; without it, I would have never guessed you made those pieces modular to this extent.
crazyfool
02-15-2010, 12:22 PM
this is fantastic, great work :D
fearian
02-15-2010, 03:30 PM
Imma gonna leak this to kotaku as 'new kingdom hearts screens!' and see if they run it as news :D
actually if you sent that to some games blog (truthfully) they'd post the hell out of it.
ah cool texture strips thanks for the info, I havent tried some of these techniques in engine before but I want to now :)
ballooncity247
03-10-2010, 03:41 AM
oooooo .... ssoooo pretty ^_^
but seriously, I love it. Gonna try and do some stylised handpainted stuff myself ... once I've got some realistic stuff in my portfolio that is =P
Pavel Petrenko
03-10-2010, 05:30 AM
Great environment! Looks very atmospheric!
chrisradsby
03-10-2010, 11:46 AM
That is some awesome work man, love it. Greatest environment shot I've seen in a while.
AnimeAngel
03-10-2010, 11:55 AM
Ya looks great! you really nailed the styled, looks like a piece right out a new Kingdom Hearts or something.
sama.van
03-10-2010, 12:28 PM
I personally really like it, the theme first and very rare these last month to find something interesting like your background on internet.
I just would like to give my little stone and maybe help to give better SquareEnix "feel"?
First of all is about the light. I simply take your 3D level and the illustration and explode the Level parameters.
Loot at the top of your building on the left, and the other buildings.
Color too. more blue// green on the illustration and more yellow\green on your level?
http://a.samavan.com/ssss.jpg
About the second picture. There are critics about proportion and shape of the objects and as Artist I like to respect the same style with same proportion etc...
Not often respected on simple objects from your 3D.
About the texture of the bricks, it's very flat. On the illustration we can see dark line as connection between some bricks. But on your texture.. I do not know. I do not see lot of thing on this surface?
Windows are more large and space between windows and left and right side more small.
etc...
And little note about the color, you can follow the green arrows!
http://a.samavan.com/tttt.jpg
But my critics is only my own critics, etc...
I really like your level and I maybe an otaku SE products, etc... :D:D
Good one!
alexl
03-10-2010, 12:28 PM
Awesome, looks great.
SHEPEIRO
03-13-2010, 07:40 PM
pure awsome
Nitewalkr
03-13-2010, 08:37 PM
Awsome work!! Thanks for sharing :D
doeseph
03-13-2010, 09:56 PM
God I love this style of texture work. It's so crisp and fun. Great job man, really.
SimonT
03-15-2010, 02:41 AM
soooooooooooooooooo nice! *amazing*
cycloverid
03-15-2010, 03:29 AM
Thank you all for your interest in this thread! It... just... won't... die. It almost makes me want to make more changes, but I have to move on (or do I?). I must!
Tadao215
03-15-2010, 06:24 AM
It's beautiful :')
hobodactyl
03-15-2010, 07:06 AM
Congrats on such a beautiful piece :) Top notch work!
gsokol
03-15-2010, 07:10 AM
This is fantastic! Regardless of the boy and his chocobo, this really has a Kingdom Hearts kinda feel to it.
You are doing a good job of following the concept image, and I really like seeing something stylized. Makes me really want to do something like this.
I think it would be really cool if you would do more to exaggerate the buildings. Maybe you could try having them bend and kind of lean towards the street?
Also, I think you could have more saturated/colored light to really make it pop. The concept has very interesting lighting that really make your scene stand out more than it already does.
Great job!
Snowman
03-15-2010, 08:36 AM
Awesome great work on this definitely captured the feel
A R K A I K O
05-24-2010, 11:07 AM
Outstanding work,keep posting!
Purplepaint
05-25-2010, 06:31 PM
aweeeeeeeeeeeeeeeeeeeeeeeeeeeesome :)
Silver
05-26-2010, 06:49 AM
It's very powerfull work!
oxygencube
05-26-2010, 02:33 PM
cycloverid,
I am a lighting / textureing artist who has been focused on the feature animation industry but seeing this has really shown me that games have def. progressed into the cinematic realm. This piece has inspired me to looking to being an Env. Artist for games.
Thanks for creating.
..oxy..
Purplepaint
05-26-2010, 03:36 PM
aweeeeeeeeeeeeeeeeeeeeeeeeeeeesome :)
meant to say awesome :shifty:
hadidjah
06-08-2010, 01:24 PM
This is really a stellar piece, you color work and stylization are fantastic.
And thank you so much for posting up your wireframes, I have such a hard time finding wireframes for awesome pieces like this!:D
kris4an4o
06-23-2010, 02:44 PM
A fairy tale city , thumbs up !
Alberto Rdrgz
06-28-2010, 02:35 PM
looks so gooood!
natetheartist
07-11-2010, 04:05 AM
now using this as a wallpaper :)
Isaiah Sherman
07-27-2010, 10:35 PM
The project over all is really great. The fact it's in banner rotation is evidence enough, I suppose.
Regardless, I still can't help the fact I feel the sidewalks are just too plain.
Andrew Mackie
07-30-2010, 11:11 AM
The texture work is so well done.
I am in awe of your work.
:D
Darkmaster
08-15-2010, 03:12 PM
This is amazing! You have really captured this style!
Covin
08-16-2010, 05:55 AM
Really outstanding work!
This can be a screenshot of Kingdom Hearts 3.
soulstice
08-27-2010, 01:11 PM
Just wanted to say keep up the good work, really inspiring ish. :)
Nikko
08-29-2010, 06:53 AM
mind share on how you work on the UV & texture process?
thanks
dineshsawant
09-25-2010, 08:25 AM
A Good Work, Marvelous effort and hard work, you inspired me.
Behema
09-25-2010, 10:10 AM
Totally sweet!!! total Eye candy.
feels a little bit empty on the left side. There's a tree there but it just kinda pulls you out of the city street feel.
but overall Super sweet! You should put together a reel :]
Trevion3D
09-28-2010, 01:33 AM
I love it Truly amazing and inspiring
http://i236.photobucket.com/albums/ff278/Garbonzo42/bravo.gif
ThePowerPlumber
11-16-2010, 01:25 AM
this would make a wonderful map for Ultimate Chimaera Hunt
xXm0RpH3usXx
11-16-2010, 03:32 AM
kaburan: to get the tree to shade well at night, I had to model the leaves almost as if they were manifold. There are probably other ways to approach this, and I'd love to hear them!http://www.justinkenneallyart.com/treeBreakdown.jpg
i'd recommend you to look at this thread:
http://www.polycount.com/forum/showthread.php?t=72325
its got something to do with the vert normals, but i only skimmed the thread!
keep it up, looks nice!
telmac
11-24-2010, 12:13 AM
It looks very disney, both sad and very real feeling, while objectively very cartoony. Feels like you could have so much fun just being a fly in the place.
Fo062
11-24-2010, 04:07 AM
this is awe inspiring.. one man and his tools..nice keep it up
Jessica Dinh
11-26-2010, 11:57 PM
Whoa. This is so so so amazing. Thank you for sharing! *_*
Hot stuff man! I so LOVE this world we live in. It is great to be an Artist and look at all the inspiration out there. Keep it up man!
gateian
02-06-2011, 08:00 AM
This is really beautiful stuff. I'm really inspired by this. So much so i'm printing it off and sticking it on my wall. Well done mate! :)
DrFlail
02-28-2011, 12:39 PM
Very good interpretation of the concept. Now go get a job at square!
Not a big fan of the style myself...but amazing work. Fairytalish on the side gotta love it.
fanner
06-11-2011, 01:05 AM
Wow good start cycloverid!:thumbup:
Buzzbrad
06-18-2011, 10:44 AM
Wow this is just amazing. Keep up the good work.
ixnay
06-25-2011, 07:48 PM
wowww great piece. good lighting everything modeling
ESeay
07-02-2011, 01:28 PM
I saved a copy of this to my wallpapers folder a while back, but I never took the time to compliment you on what an incredible piece this is. I love the look and feel of it and the colors are just a pleasure to look at. Nice work!
xSmashx
07-19-2011, 09:44 AM
This is really starting to come together nicely!
Can't wait too see the end result.
cdavidson
07-20-2011, 04:21 PM
i like this. good work :)
ryanjohnsond
07-29-2011, 11:34 PM
How did you do the glows on the windows?
MrLeo
08-04-2011, 05:02 PM
Indeed an inspiring work.
robin_64_bit
09-28-2011, 01:12 PM
where did the images go?:(
cycloverid
09-30-2011, 05:54 PM
Thanks for all the replies everyone. The images went down because my domain went down! I'll work something out with this.
But really, there is so much more amazing work on here now - who cares, right?
Now to get motivated for another project like this...
Jessica Dinh
10-04-2011, 05:09 PM
Yes yes, make another !! :D :D
YoutLeaderVal
10-14-2011, 12:38 AM
I don't want to impose on your idea, but I think you should adopt the cyan glow from the concept art in your piece. That unnatural color brings out the storybook mood a little more.
MakaoCloud
07-05-2012, 08:19 PM
Strangely enough, the pictures on the first page aren't loading :(
I really want to see all the work you did.
shotgun
08-07-2012, 02:02 AM
No pictures r loading. Back them up MODS, showcase should be local
littleclaude
09-27-2012, 03:34 PM
I had a copy in my inspiration folder :)
I hope you don't mind, I have PMed you so tell me or PM me if you want me to delete it.
http://s11.postimage.org/az9y50a43/Square_Beauty3.jpg
mr. monkey
11-16-2012, 02:11 AM
Brilliant, absolutely brilliant! :D
frontop
12-13-2012, 02:37 AM
Hey man, the images cannot be seen, uh.
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kaushalsingh
12-14-2012, 12:52 PM
These are looking nice but looking forward what you will do with these clean textures and parallax mapping,moreover how will you execute the whole thing!!
Hoping to see some good progress and impressive final work!
nufftalon
12-24-2012, 11:27 AM
wow excellent work
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