die_Kröte
11-09-2009, 03:53 PM
Hey polycounters! Thanks for the warm reception thus far... it's great to have joined a board that actually sees some real activity for a change.
http://maximus-dev.com/images/mech_5.png
So here's that model that I first posted about. It's very low poly (at least I think so) and has gotten progressively lower over the last week or so. Let me say... that it's not really what I envisioned when I first got started... but I learned very quickly that with the limitations I'm dealing with, I'm having to make some sacrifices. I could do much better, believe me... but I've reminded myself that I grew up playing amazing games on my Commadore and it wasn't the graphics of a game that hooked me... it was the fact that it was actually fun to play.
With back culling turned on it's only taking up about 75 polys on the DS... exactly what I need to stay under the 2048/1536 tri/quad limit and still have enemies, projectiles and some terrain. I keep changing the feet, but have a hope that texturing might be able to work some magic there. I'll probably change them again in the next few minutes...
http://maximus-dev.com/images/mech_5.png
So here's that model that I first posted about. It's very low poly (at least I think so) and has gotten progressively lower over the last week or so. Let me say... that it's not really what I envisioned when I first got started... but I learned very quickly that with the limitations I'm dealing with, I'm having to make some sacrifices. I could do much better, believe me... but I've reminded myself that I grew up playing amazing games on my Commadore and it wasn't the graphics of a game that hooked me... it was the fact that it was actually fun to play.
With back culling turned on it's only taking up about 75 polys on the DS... exactly what I need to stay under the 2048/1536 tri/quad limit and still have enemies, projectiles and some terrain. I keep changing the feet, but have a hope that texturing might be able to work some magic there. I'll probably change them again in the next few minutes...