View Full Version : Workshop # 3 - XenoKratios
11-04-2009, 03:32 AM
You will not know when, you will not know how, but when it hits you. You will be pwned.
Taking a break from noobin about and thought I would do my deed on this side of the forums.
11-04-2009, 11:35 PM
I'm done the high poly. No love from polycount?
11-05-2009, 03:11 AM
nah its for noodles, you dont mess with noodle tools, and improve it, the handle should not be seperate and it overall needs more round
11-05-2009, 06:11 AM
LOL Awesome. Reminds me of that 3D0 game PO'ed.
11-05-2009, 11:55 PM
I'm done low poly but when I tried to bake the normal map, it didnt turn out right... It was only right on one side and the bowl or scooping part was invisible... any suggestions? Or any tutorials for complex shapes for normal mapping?
11-06-2009, 01:34 AM
I made the object even more simpler and deleted the bowl, here's the problem im having! Any help?
11-11-2009, 07:50 AM
this is looking alright, but i think you should just completely restart, you've distanced yourself too much from the concept.
Everything should be one piece, the handle should be rounder on the top, the individual prongs should be much rounder on the tops and they should also flair out from the center.
Its a good attempt, but the point of these workshops are to try new techniques and put yourself out of your comfort zone for small pieces like this. Keep at it
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