View Full Version : tribal hunter
10-31-2009, 08:17 PM
hey all. just posting up my piece that im workin on for the evolvecg hunter challenge.
here was my initial base sculpt.
and after a couple days of reworking anatomy.. here is what i have as of thursday (i have more done with the head but i just havent taken the screengrabs yet).
10-31-2009, 08:22 PM
eh.. i felt bad, so i grabbed screens of my latest.
11-06-2009, 07:37 AM
alright. its been some time since ive posted an update. did not get a chance to work on it too much this weekend, but i found some time today. after a gigantic reference hunt yesterday, ive started the apparel for my character. ive only taken two pieces into zbrush though. here's what we've got so far.
11-06-2009, 07:54 AM
I would advise designing the character as a whole first, you're taking a very generic base and adding very generic additions to it. Plan out clothing and accessories with distinctive features, because at the moment he doesnt really have any character. :)
The hands seem a bit small, and the shoulders too broad, keep it up though, im glad you havent gone over the top with muscles as most people do when sculpting. :)
11-06-2009, 10:24 AM
haha. its funny to hear the contradictory crits. ive heard people tell me the shoulders are not broad enough. lol. but i do have an overall design for the character, i am just bringing the pieces into zbrush 1 by 1 so i dont get distracted (or so my computer doesnt take a dump on me)
12-02-2009, 09:26 AM
updates on this guy. its been a while but im workin on it progressively. added accessories and whatnot. very little change to the anatomy but i am getting to that eventually. i will be adding some asymmetry just to shake things up a bit. '
12-02-2009, 10:29 AM
Looks like a generic background character for a film about tribes. I think he needs to be more toned, since tribesmen tend to be very trained.
12-02-2009, 10:35 AM
hey dude, nice work. The sculpt on the individual limbs are really nice. The problem areas IMO are the shoulders and upper arms - there's no sense of musculature. No deltoid connecting into the bicep, no tricep head. You have that going on where the pectoral meets the deltoid, which is nice. Just need it for the arms as well. Wrists are looking a little thin and the hands maybe too small.
The head - face is nice, definitely nailed something about that particular ethnic group. I'm guessing he's Native South American? Please say yes or I'm gonna look like the idiot :-\ But I think you could push the silhouette more. Pop those cheekbones, shape that chin (bring those ears forward, I think they're a bit too far back, proportionately).
Overall, if he's a tribal hunter, this guy is gonna be lean but the way his silhouette is right now, he's a bit to bulky to be sneaking up on an unsuspecting animal. Ideally he should be slightly thinner and definitely more cut.
12-02-2009, 05:59 PM
yes you are correct pangarang. (or close enough anyway) he is of Mayan origin. thanks for the crit.. ill definitely take that into account when i rework the final anatomy before retopologizing.
@ iWeReZ: well i didnt want him to be too defined. to be quite honest im tired of seeing these superdefined characters nowadays. i would like to focus on a body type that has some body fat count to it, not like these Schwarzenegger-like characters. my original idea for this guy was that he was going to be from an african tribe, but during concept stage i decided against it. if i had gone with that then i definitely would have gone for an extremely toned look (as seen in movies such as 10,000 BC).
personally i think that the anatomy fits for a mayan. i labeled the title tribal hunter before i had decided on the mayan, but if you guys say he needs a bit more definition, ill do what i can.. thanks :D
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