PDA

View Full Version : Workshop #3 - danshewan


danshewan
10-10-2009, 09:48 AM
A late start, but since I'm determined to improve, better late than never.

Even though I'm not a TF2 player, I'm going for the Axtinguisher from Team Fortress 2. I've decided to base my model around this concept art, as I don't really like the rear of the axe-head of the in-game model:

http://farm4.static.flickr.com/3013/2561101158_0bc0e348ec.jpg?v=0


About an hour into the project:

http://img230.imageshack.us/img230/4121/axtinguisher01.jpg


Obviously it's early days, but I'm not too happy with the topology of the front part of the axe head - I'll have to work on how the blade gradually slims down from the main body towards the defined blade area.

http://img260.imageshack.us/img260/3517/bladethin01.jpg

Also not sure about the base of the handle - all I did was inset the polygon at the base of the cylinder, and began pulling verts down to give me those sharp, jagged edges, but that's left me with an ngon I'll have to tidy up.


http://img70.imageshack.us/img70/9154/handledamage.jpg

Crits welcome - I seriously need to improve, so be brutal.

SyncViewS
10-10-2009, 03:05 PM
Hi, I'd go for something like this topology-wise. The most important thing in my opinion is to preserve clean edge loops where the surface makes sudden (hard) changes. Keeping it quads isn't a must, but won't hurt. This is the starting point to add more edges to define surface where needed.

http://dl.getdropbox.com/u/1397854/polycount/stash/Axtinguisher_01.jpg

danshewan
10-10-2009, 03:17 PM
Yeah, I wasn't happy with the old axe head, so I remodeled it. So far, much cleaner and easier to manage the gradual change in the thickness of the blade:

http://img196.imageshack.us/img196/271/newheadg.jpg

Working on adjusting the thickness now - thanks very much for the feedback.

Nistrum
10-17-2009, 04:02 AM
if you look at what sync has done he manages to get the edges flowing much better by joiining that bottom face to the edge of the axe.. and if you look at the concept it actually has a "hard" (ish) edge there too.. it would probably make life a little easyer to do the same... small comment though ill grant you :) onwards i say!! :P

shevegen
10-18-2009, 06:28 AM
hehe brutal and bloody
wondering if the edge could appear sharper though

danshewan
10-20-2009, 06:11 AM
Been busy with other stuff. Preliminary ZBrush sculpt:


http://img39.imageshack.us/img39/8753/axesculpt.jpg


Not too happy with the surface texture of the head right now - if anyone has any suggestions for alphas or techniques for detailing metal surfaces, bring 'em on. Slightly happier with the wooden texture of the handle and the canvas straps of the grip, but still working on most surfaces.

Thanks for any suggestions / C&C.

danshewan
10-20-2009, 03:58 PM
More detail on the wood and blade:


http://img202.imageshack.us/img202/8941/sculptcu.jpg

Ged
10-22-2009, 09:21 AM
I think you need to refine the edge where the plade starts/ the planes of the axe head, know what I mean?

danshewan
10-22-2009, 01:42 PM
I think you need to refine the edge where the plade starts/ the planes of the axe head, know what I mean?

The edge where the head meets the handle, and the two broadest sides of the head, right?

Jaco
11-04-2009, 03:02 AM
Here's a quick paintover, define these planes first and then worry about the little surface details.

http://img.photobucket.com/albums/v332/Jacoh/AxePo.jpg