View Full Version : Bombay
Mistry10
09-20-2009, 06:17 AM
Hi guys i'm in the middle of my newest project which is based on Bombay,India. So here are my renders so far. I'll be posting a paint over of my lighting and colour schemes soon.
http://www.hitenmistry.com/S/Bombay_1.jpg
http://www.hitenmistry.com/S/Bombay_2.jpg
http://www.hitenmistry.com/S/Bombay_3.jpg
http://www.hitenmistry.com/S/Bombay_12.jpg
http://www.hitenmistry.com/S/Bombay_13.jpg
http://www.hitenmistry.com/S/Bombay_14.jpg
http://www.hitenmistry.com/S/Bombay_15.jpg
http://www.hitenmistry.com/S/Bombay_16.jpg
http://www.hitenmistry.com/S/Bombay_4.jpg
conte
09-20-2009, 07:42 AM
that's just delicious, awesome shapes in each piece, real pleasure to watch.
thanks for sharing!
Mark Dygert
09-20-2009, 07:47 AM
I love what you have going so far.
JasonLavoie
09-20-2009, 07:50 AM
Yup... I second conte and vig, nice clean textures, fantastic shapes in your buildings, and just a really fun style overall, I can tell this is going to be a good scene, and fun to watch :)
this is gonna be awesome :)
Famouz
09-20-2009, 10:05 AM
everything fits together. awesome.
keep working!
butt_sahib
09-20-2009, 11:09 AM
Hehe yeah it does seem original to people who dont see these everyday ;)
Great job :D
edit:
just checked your portfolio, great work. (^_^)
mikezoo
09-20-2009, 11:38 AM
Killer work. Whats this going to be in? In maya/max or some game editor?
whats_true
09-20-2009, 12:43 PM
Nice stuff man.
c0ldhands
09-20-2009, 03:06 PM
this can turn out interesting, cant wait to see more stuff from you, the 2nd WW scene was killer!
Stertman
09-20-2009, 03:19 PM
really great so far.. love the buss=)..
3dskillet
09-20-2009, 03:23 PM
these look fantastic
I'm sure you'll address this later , but everything seems a bit too perfect and liner right now
anyhow, I'm sure your aware
keep up the steller work
Joshua Stubbles
09-20-2009, 03:55 PM
Love the style, setup and progress on the texturing. Great work so far, no crits.
Looking great man:thumbup: Nice conversion from the small high poly vehicle to the low and some nice high poly models building up too. Are you going to zbrush/mudbox any of these?
Mistry10
09-20-2009, 05:27 PM
conte: thanks bud :)
Vig: i love it too :)
JasonLavoie: thanks man :thumbup:
Ged: thanks bro
Famouz: thanks, i'll be working very hard.
butt_sahib: thanks, i'll glad you checked out my portfolio
mikezoo: thanks, i was originally planning to have in game, but then decided to render it out of max.
whats_true: thanks man :thumbup:
c0ldhands: thanks i'm glad you like my ww2 set :)
Stertman: thanks, i like the bus too.
3dskillet: thanks, i'm planning to break this up later on. Right now i;m just blocking everything out.
Vassago: thanks man :)
GCMP: thanks, i'm planning to take a few buildings into zbrush to rough it up.
Here is an update on the cab. And the low poly bus, i still need to fix it up. Still a lot of work to do :poly127::poly142:
http://www.hitenmistry.com/S/Bombay_17.jpg
http://www.hitenmistry.com/S/Bombay_18.jpg
http://www.hitenmistry.com/S/Bombay_19.jpg
Ben Apuna
09-21-2009, 01:45 AM
I'm glad I caught this thread before it slipped to page 2. I love the buildings, very nice layout and shapes. You've definitely got a good exotic urban vibe going on. That tuk tuk (3 wheeled car thingy) is great. I look forward to seeing more of this scene, keep it up :)
Mistry10
09-22-2009, 06:09 AM
I'm glad I caught this thread before it slipped to page 2. I love the buildings, very nice layout and shapes. You've definitely got a good exotic urban vibe going on. That tuk tuk (3 wheeled car thingy) is great. I look forward to seeing more of this scene, keep it up :)
Thanks man, i'm glad you liking what you see :)
So guys here is a paint over and an update on the entire scene. I've replaced one of the street lights with a lamp post, fixed the last store (3rd from the right). So this paint over is just more stuff i need to add or replace, like wires,clothes lines, lights. I'll post my lighting scheme soon.
http://www.hitenmistry.com/S/Bombay_20.jpg
shape
09-22-2009, 06:35 AM
Looking forward to this one, we just got back from backpacking in India - sensory overload! The scene feels good already. Panel beating on the auto rickshaw would add some flavor later. Are you going to work with one main composition or detail out the whole scene (interior spaces etc?)
Mistry10
09-22-2009, 07:21 AM
Looking forward to this one, we just got back from backpacking in India - sensory overload! The scene feels good already. Panel beating on the auto rickshaw would add some flavor later. Are you going to work with one main composition or detail out the whole scene (interior spaces etc?)
thanks man, i;ll be sure to add some indents in the rickshaw. I;ll be sticking with one composition right now. But i'll will be detailing the interiors that are visible to the camera. I plan to have have two different renders, one a night time shot, and a hot daytime scene.
Mistry10
11-26-2009, 01:03 PM
now back to business.Next project is to finish my Bombay environment. Here are a few new renders.
http://www.hitenmistry.com/Bombay/B_1.jpg
http://www.hitenmistry.com/Bombay/B_2.jpg
sneakymcfox
11-26-2009, 01:21 PM
looks real nice, road could do with a little roughing up though :)
SHEPEIRO
11-26-2009, 05:28 PM
awsome, love the place, would be cool to get one of the suspended highways above the scene in the foreground, and maybe a posh skyscraper in the BG, such a city of contrast between old and modern
Mistry10
11-26-2009, 07:37 PM
sneakymcfox: Thanks man, i'll be sure to beat up a the road a bit :)
SHEPEIRO: Thanks, i like your idea a lot. So i gonna be using it for sure ! :)
vcool
11-26-2009, 07:53 PM
Do want new and refreshing environment! :D
Looking great again man, wish i had your motivation!
Mistry10
11-27-2009, 01:40 PM
vcool: Thanks for the comment !
Ark: Thanks ! motivation is key !
Mistry10
12-02-2009, 12:09 PM
got some new renders !
http://www.hitenmistry.com/Bombay/B_5.png
http://www.hitenmistry.com/Bombay/B_6.jpg
verybad
12-02-2009, 02:07 PM
Great stuff, I absolutely LOVE that bus!
dinfet
12-02-2009, 07:17 PM
Man this is looking good, can't wait to se this more finished.
bgoodsell
12-02-2009, 07:37 PM
I'm very impressed with how this entire scene is shaping up. Question: How are you building your hi-res versions? Do you start by building high and then breaking them down into simpler lowres versions?
Mistry10
12-03-2009, 12:43 PM
verybad: thanks dude ! the bus is my favorite.
dinfet: thanks dude !
bgoodsell: thanks, yeah i do the high poly first then do the lowpoly as simple as that.
Mistry10
12-05-2009, 06:29 AM
update:
got some textures blocked in.
http://www.hitenmistry.com/Bombay/B_8.jpg
Mistry10
12-10-2009, 12:45 PM
more updates. blocked in almost everything, and i;ll. be fixing the lighting soon.
http://www.hitenmistry.com/Bombay/B_12.jpg
shinobix
12-10-2009, 02:55 PM
This is really looking stellar!! I really like the way you've layed everything out. Very clean and well thought out!!
Mistry10
12-11-2009, 11:59 AM
This is really looking stellar!! I really like the way you've layed everything out. Very clean and well thought out!!
Thanks bud !
Mr_Drayton
12-11-2009, 12:06 PM
Wow, it does look so real, but not "real" in the simple sense of the term... It's like you can feel how the life is in that place. Really, really good work, congratulations!
PS: the untextured version seems made of paper, it's a nice effect! :D
Mistry10
12-14-2009, 08:05 PM
Wow, it does look so real, but not "real" in the simple sense of the term... It's like you can feel how the life is in that place. Really, really good work, congratulations!
PS: the untextured version seems made of paper, it's a nice effect! :D
Thanks bud !
back with more textures. done blocking mostly everything. i'm gonna go back and fix most of the textures and and some minor small details here and there. Should be done by this weekend.
http://www.hitenmistry.com/Bombay/B_13.jpg
renderhjs
12-14-2009, 08:26 PM
how about some dirt and stain on the corners of those concrete elements?
Mistry10
12-14-2009, 08:31 PM
how about some dirt and stain on the corners of those concrete elements?
i'll be sure to add that.
Dippndots
12-15-2009, 01:28 AM
this is such a great scene its been awesome watching this
Mistry10
12-15-2009, 07:19 AM
this is such a great scene its been awesome watching this
Thanks man !
Hi, I really like your scene, great work.
My comments :
it's maybe still too hard to read, there's a lot of details everywhere... But it's may be due to thef lightning, and I guess it will be fixed.
As said before, some dirt would be a great add, as the corner are really sharp.
Do you plan to add more color? It seems a bit too desaturate.
But one more time, great job, I like the subject and the amount of little details here and here...
Mistry10
12-16-2009, 11:11 AM
Thanks, the lighting will be changed back to the previous post / the string blue amb light. I'll be adding more saturation in the forward :)
Mistry10
01-02-2010, 08:18 AM
so here is an update on the composition, i think it looks a lot better now. I hope to have this all textured and done by the 20th :)
http://www.hitenmistry.com/Bombay/B_14.jpg
Jackablade
01-02-2010, 08:34 AM
Good to see the tuk-tuk getting a slightly more prominent position.
Nizza_waaarg
01-02-2010, 09:02 AM
heaps cooler composition man.
Was gonna say it was looking really noisy with details everywhere, no real focal point to let the eye rest.
That said, it still looks really cool. Fun going over all the little details and getting into it :)
Mistry10
01-02-2010, 07:54 PM
Jackablade: :)
Nizza_waaarg: thanks bud
Nitewalkr
01-03-2010, 02:21 AM
nice! I liked what you have done so far.
Wasnt the taxi suppose to be yellow from the top and black from the bottom?
http://www.idallas.com/photos/d/1185-2/IMG_2188.JPG
make few cracks on the road, some rust stains on the tin roofs, paint chipped off from the walls and scrapped posters. A bit foggy environment and you got yourself an India :)
Mistry10
01-03-2010, 08:47 AM
The taxi will have a yellow top, i just haven't textured it yet.
rahul_shrimali
01-08-2010, 06:06 AM
nice work looks good......
Looking great!
one remark tho: it's all a bit to clean for indian standards. India is in general very dirty. There's heaps of rubbish in almost every corner, especially in cities. Only places that are very clean are temples.
Mistry10
01-08-2010, 10:38 AM
Arac: Thanks, i'll be sure to add all the little details soon
rahul_shrimali: Thanks for the comment bud !
Mistry10
01-13-2010, 09:22 PM
small update guys. This is the final composition with all the props in place. i just have to fix up a lot up stuff.
http://www.hitenmistry.com/Bombay/B_15.jpg
vj_box
01-13-2010, 11:23 PM
Nice comp Mistry,i feel that the dirt on all the textures are a bit too even.Not sure whether they are the final ones but. The dirt settlements could get more realistic,as usually these are very busy roads with constant vehicle traffic,creating a lot of pollution and dirt.
A few pics from my side :)
http://beyondthecitylights.files.wordpress.com/2009/03/landscaping-kherwadi-road2.jpg
http://u1.ipernity.com/9/95/03/3999503.52355ddb.jpg
http://farm2.static.flickr.com/1244/681474226_d7c63356c2.jpg
Good job so far!
konstruct
01-14-2010, 12:25 AM
^nice assist-
I love how everything is so layered.
only crit on the overall look, is it needs more inaccuracy when it comes to the abundance of perfectly rectangular forms. This is especially evident in the signage. It`d be cool to toss some extra tris in there to push some wonky angles.
some 3d signage text would be a nice angle, and if you can make it broken and falling appart, even better.
Also if you haven't started the lighting yet- disregard this, but the saturation might be a tad high for a fill light.
really awesome scene. I`ve been a fan of your scenes for a while now,
Mistry10
01-14-2010, 12:37 PM
vj_box: Thanks for the links man ! i'll be sure to fix that up asap !
konstruct: Thanks for the great advice man. I'll try to break up some of the closer buildings. And i'm glad you like my work !
JasonLavoie
01-14-2010, 01:14 PM
Hey mistry, great work as always man... but I do have one thing that is bugging me a bit.
Most of your pieces so far have been shot at ground level... and it usually works nicely (get a sense of scale)... but one thing that you hadn't played with before (from what I've seen from your work) is foreground elements, such as the car in this piece.
Now for the most part... Usually this could create some nice depth, and I think thats what you're trying to do here, the issue however is... the objects seem to becoming flattened, and in my opinion... losing all that depth that you have so painstakingly created.
Why not try messing around more with your composition, maybe move the camera angle up a bit, or maybe move the car behind the building (just behind the car) and add a bike or something there to help break it up some.
I feel as though right now, the current shot is not doing this piece justice.
Either way, can't wait to see more updates man, you're a huge inspiration.
Mistry10
01-31-2010, 07:33 PM
Thanks for the advice Jason. I keep that in mind.
update on my bombay set. this is basically what i'm going for. I still need to work on the taxi and i'll be done !!!
http://www.hitenmistry.com/Bombay/B_18.jpg
MLinderholm
02-01-2010, 07:12 AM
Really sweet scene! Have you tried changing the fog color? If you want a dirtier, smoggier feel you could try something more brown/yellow-ish..
like it but it looks a bit cold/stark try warmer colours in the lights and atmosphere maybe?
Rick_D
02-01-2010, 08:23 AM
so.. purple..
SHEPEIRO
02-01-2010, 08:38 AM
agree that the lighting/atmosphere isnt quite working i would go for a greener ambient/fog colour some yellow/brown uplights and blue down
Mistry10
02-01-2010, 08:41 AM
MLinderholm & SHEPEIRO & Ged: agreed. I'll be sure to introduce some brown/yellow ones and a more warmer direct light.
Shogun3d
02-01-2010, 08:58 AM
The cool bounce light you have coming from your shadows in the foreground are nice, its the contrast and transition into your atmospheric perspective and fog that is quite harsh. I'm with the suggestions above and introduce a stronger light source that can really pop out your textures.
renderhjs
02-01-2010, 03:47 PM
I think you need to start over with the lights as it looks like you blocked yourself by playing to much and only with the lights and colors.
Save a copy of the scene, remove all the lights and start over, if not just to see how a fresh start can improve the lightning.
I really like the scene itself but the lights and colors are no where on the same levels. I don't like the pink tinting I think that should be rather something like post effect or later as variation. For the rendering itself I would stick to what you are used to see in real life, so perhaps a blue sky bouncing light rays on the top of the roofs, and perhaps some warm and bright light / shadow play with slight variations of orange on bleeding spots.
Just some piv I google image searched:
http://www.maps2anywhere.com/Graphics/India_-_Bombay-street-scene.jpg
it also has that vintage look you are probably after but the colors do not shift so crazy in one direction. It is still quite well balanced with the browns, yellows, greens and many other colors.
Mistry10
02-01-2010, 07:40 PM
kaburan & renderhjs: thanks for the great advice guys ! i'll be sure to re-render and post an new update soon !
Mistry10
02-03-2010, 07:29 PM
Tweaking the lighting. I'll be sure to add more contrast in the foreground.
http://www.hitenmistry.com/Bombay/B_19.jpg
cycloverid
02-03-2010, 07:51 PM
It's looking better, some deep blacks under the car would look great. Maybe that could visually blend a little bit with the wall behind it.
As for the overall scene, I feel like there is too much blockiness throughout. Even just a few curved storefront canopies might make a difference there. Ideally there'd be a few more curved structural elements as well. I'm not sure how much you still want to do here.
You have some great assets in here though. I've enjoyed watching this come together.
Sorry, I haven't time to read through the thread to get my answer so I hope you don't mind me asking: What engine? It looks like 3D app render but I wanted to ask.
Whatever you're doing, can you figure out a way to bake lighting? Specifically some AO. The geometry intersections look so rough that its ruining the night atmosphere you've got going on.
renderhjs
02-03-2010, 11:53 PM
I recognize some of the things I did some time ago
http://renderhjs.net/pages/double_page_05.jpg
I also used blends and tints but always as a gradient never on a full shot and just as a little touch.
There is a great interview and video from a guy that works with max and does a very good job regarding color toning and all those small effects you seem to be after.
http://area.autodesk.com/inhouse/bts/publications_by_alex_roman
http://vimeo.com/8217700
Mistry10
02-04-2010, 04:35 AM
cycloverid: i agree, i'll be sure to adjust that. I wont be adding in anymore geo, hats all for now.
adam: It's rendered out of Max.
renderhjs: Thanks for the links man ! the image you posted is exactly what i what in my set (lighting wise)
Mistry10
02-14-2010, 01:56 PM
So i'm going back and fixing up my old rickshaw, i should be done touching up the textures by this tuesday.
http://www.hitenmistry.com/Emb/Emb_26.jpg
You should also fix that black seam on the back of the rickshaw :)
Looking good!
Mistry10
02-14-2010, 02:04 PM
You should also fix that black seam on the back of the rickshaw :)
Looking good!
It's now on my To-Do list :)
doeseph
02-14-2010, 04:59 PM
So are your renders AO + a spot light or something? And are the more recent ones using atmospheric fog? Looks really good.
Mistry10
02-14-2010, 07:48 PM
So are your renders AO + a spot light or something? And are the more recent ones using atmospheric fog? Looks really good.
umm, the atmospheric fog is caused by the z depth pass.
ajr2764
02-15-2010, 01:52 AM
You know something I realized now that Ive been on polycount real heavy in the last weeks or so Mistry your work is pretty sick. A good potion of the interesting environment projects Ive seen have been from you, where do you get the time to crank this stuff out. Just wanted to point that out since Ive been thinking it.
Mistry10
02-15-2010, 05:25 AM
You know something I realized now that Ive been on polycount real heavy in the last weeks or so Mistry your work is pretty sick. A good potion of the interesting environment projects Ive seen have been from you, where do you get the time to crank this stuff out. Just wanted to point that out since Ive been thinking it.
Thank you ajr2764.
Well i'm a full time student in my final year of college and i dont think this is work, but as a passion. I love to build and design environments for video games and film. And since its a passion i dont think i'll ever stop making art work like this. So i spend all of my time trying to build the best environment artist portfolio and i hope to be done by the end of April with 8 environments and 6 vehicles ,that should get a sweet job.
doeseph
02-15-2010, 07:53 AM
umm, the atmospheric fog is caused by the z depth pass.
I see, I've never used it before so thank you. Very nice work Mistry.
Mistry10
02-15-2010, 07:55 AM
I see, I've never used it before so thank you. Very nice work Mistry.
I'm glad that i could help :)
Mistry10
03-04-2010, 09:27 PM
here is an update on the bombay set. i'm now just refining a few more things and then calling it done.
EDIT: need to fix that yellow :/
http://www.hitenmistry.com/Arc/B_23.jpg
Good stuff man, my only crit is that some of the textures look a wee bit noisy :(
renderhjs
03-04-2010, 10:37 PM
To much contrast and to much yellow, not really changed in that way ever since :(
I made a PS suggestion
http://img27.imageshack.us/img27/7031/hiltenmistysuggestion.jpg
it has less the strong contrast, some added blue colors in order to let the yellow and warm tones be alife (because of the color contrast, not the level contrast)
I added some depth blur
little chromatic aboration
and a lens distortion
a blue sky to work against the yellow colors
indian_boy
03-05-2010, 01:21 AM
this whole project has just been amazing to watch.
is this a direct replica of a street you have a photograph of? [sorry, i merely scanned through the pages, so i might've missed it].
and though i feel that using less yellow makes the composition lose a lot of the "heat", i think it might be necessary.
renderhjs did a good job there certainly looks more believeable but a bit too little colour perhaps
Mistry10
03-05-2010, 04:38 AM
ae: thanks, i thinks thats due to the over sharpening .
indian_boy: all the buildings are from bombay,india (city). but i made my own composition.
renderhj: thanks for you help ! i'll be sure to colour correct the yellow.
Ged: yeah, i do want a bit more colour in my scene..
AlecMoody
03-05-2010, 12:36 PM
It looks good but the image has an intense large scale noise. Are you doing some sort of post effect? If not your textures have the appearance of having used photoshop clouds or something similar.
I also agree on the color correction, heavy color casts look amature.
Mistry10
03-15-2010, 07:01 AM
so i'm calling it done. I'll post clay renders and my high poly models and uvs' by the end of this week.
http://hitenmistry.com/Hiten_Mistry/Bombay_files/MistryHiten_Bombay_1200_1.jpg
Nitewalkr
03-15-2010, 07:02 AM
Nice!!, I must say removing that cab was a nice idea.. :p
But seriously though, this update looks awsome!!
Thanks
Mistry10
03-15-2010, 08:16 AM
Thanks man ! good thing i removed that taxi, i'll be re-rendering it on its own.
vofff
05-25-2010, 10:58 AM
my env hero!
Purplepaint
05-25-2010, 11:12 AM
All your renders look great, keep up the awesome work man.
Mistry10
05-27-2010, 07:20 PM
thanks guys, here are some better renders of those vehicles/
http://hitenmistry.com/Hiten_Mistry_Environment_Artist/Portfolio_files/MistryHiten_Taxi_1.jpg
http://hitenmistry.com/Hiten_Mistry_Environment_Artist/Portfolio_files/MistryHiten_Ricki_1_1.jpg
http://hitenmistry.com/Hiten_Mistry_Environment_Artist/Portfolio_files/MistryHiten_Ricki_2_1.jpg
Loakers
05-28-2010, 02:11 AM
Excellent work, the renders look very professional and full of character. Keep up the good work.
-Ryan
yiannisk
05-31-2010, 11:45 AM
I can't really commend enough for someone's effort to capture the chaotic nature of bombay (mumbai or you 'll get your ass kicked :D) and especially the slums.
your rickshaw and fiat taxi's are not very faithful to the real thing.
the taxis are a bit more "fatty" and curvy
http://graphics8.nytimes.com/images/2009/03/03/automobiles/480-cab.jpg
http://farm3.static.flickr.com/2629/4156040151_c9f365e0ba.jpg
http://www.india-briefing.com/news/last-farewell-to-mumbai%E2%80%99s-premier-padmini-316.html/
and the rickshaws rounder and not flat on top.
I can tell you that because i live in this city for 3 years now.. and i have not seen any ricksaw in this shape, (yours looks more of the Thailand variety i think) and i use and see them every day!
http://www.khivrajmotors.co.in/khivraj/images/rickshaw2s.gif
that's the genuine Bombay rickshaw, or "auto" for the locals.
Bajaj "autos" are the most common in Mumbai by far!
another thing is the colours of the environment.
that image i see up there as reference are from colonial and 20s, 50s style buildings while yours is a poor or even slum neighbourhood and there is a great difference.
http://www.dharavi.org/@api/deki/files/494/=DharaviShimokita-MatiasEchanove.jpg
http://www.worldchanging.com/bldgs.jpg
http://www.mumbai77.com/Pictures/Gallery/albums/userpics/10001/normal_Andheri_East_Location.jpg
http://www.kinkaa.com/imgd/Pune--9576.jpg
http://www.qbtpl.net/images/pune%20road.jpg
http://picasaweb.google.com/lh/photo/LTytF9f3VAivH3TUdVucdw
you can also look for Pune photos for something closer to that image you have there.
yiannisk
05-31-2010, 11:50 AM
To much contrast and to much yellow, not really changed in that way ever since :(
I made a PS suggestion
http://img27.imageshack.us/img27/7031/hiltenmistysuggestion.jpg
that is more like it actually.
Tallooriravi
06-09-2010, 02:35 AM
Superb concept man keep it up.
Lanzerela
06-30-2010, 10:33 AM
This is really inspirational work. A good amount of detail without having anything overdone. You obviously thought of the main structure before sweating any small stuff. Good job!
Warren
07-05-2010, 09:04 PM
Very amazing work here and highly detailed very amazed at the final outcome!
Crab Of Chaos
01-11-2011, 11:14 AM
funny. i like it just because it funny.
GusandoX
03-26-2011, 01:54 AM
try smaller profile tires for the car because the larger tires make it look a bit on the exaggerated side imo. other than that so far it looks wonderful and I am very excited to see more. great stuff mate
Flamedrix
04-08-2011, 11:16 AM
haha, i enjoy these. lol. nicely done.
death-coder
04-12-2011, 08:44 AM
hey man nice job ^^
mosena
06-05-2011, 11:03 PM
looking Good!
johnbriner
06-08-2011, 04:37 PM
They all look great! I like the structures, and the trucks, Were those for games? I like, They are real nice! Thanks for sharing!
Ravid
09-30-2011, 11:29 AM
Could not wipe the smile off my face. I could really see character in all your pieces, great work!
Hydro
11-15-2011, 02:38 AM
http://www.hitenmistry.com/S/Bombay_20.jpg
That's some high quality 3D right there! I love it :D
hardyk
02-15-2012, 11:40 AM
I really like your work. What is the poly count of the whole seen?
vjchougule
05-12-2012, 04:41 AM
This is awesome...
Really good motivational results...
I wonder about the clay render... it looks cool...
mtmaker
06-05-2012, 12:10 AM
its great very well man
kinetic
06-10-2012, 05:20 PM
great work flow. :)
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