View Full Version : endor blaster
09-03-2009, 01:51 PM
avast there polycounters, so for you Ive modeled a gun, a gun from starwars actually. the blaster used during the battle of endor. right now it uses 2048x2048 texture space and is sitting at 3,855 tris. so it doesn't really feel polished as much as it could be so any crits from you guys would be awesome.
http://i924.photobucket.com/albums/ad81/red_algol/endorrifle4.jpghttp://i924.photobucket.com/albums/ad81/red_algol/wires_textures.jpgi think i might be going way over board with the scratches in the spec but im not sure, ive been staring at this for way too long to really tell anymore, also any tips at all on my spec would be great you see i still feel very noobish at doing them. thanks guyes!
09-03-2009, 01:59 PM
Pretty cool, but missing some important detailings on the sight and stock.
IMO- I'd darken the diffuse on this one.
09-03-2009, 02:03 PM
Whats with the resolution? Thats a 2k map? It looks like its 512x512 or something. The amount of scratches looks fine, and the whole thing looks really worn and nice. I think it could use some more contrast though. Overall it looks good, I'm just confused as to why it looks so low resolution when its 2k.
09-03-2009, 02:08 PM
The textures look very blurry and definately need some sharpening.
09-03-2009, 02:22 PM
hmm ok yea i see what you guyes mean about the blurryness of it, ill see about using a sharper base texture for it and ill throw in some of that detail that i left out
09-03-2009, 02:38 PM
for a quick cheat, run and unsharp mask on it and see what you get :)
09-03-2009, 04:19 PM
ok i changed the base texture so something sharper, added some more detail to the scope and boosted the contrast of the texture, it might have a little too much dirt now though :/ not surehttp://i924.photobucket.com/albums/ad81/red_algol/endorrifle5.jpg
09-03-2009, 04:29 PM
Aside from the blurriness, and the fact that it's on a 2k map. I would suggest identifying the different materials and breaking up that overall same diffuse color you have going. IE, the pistol grip, magazine, sight assembly, etc. Your spec map is also not doing much other than giving off a slight greenish blueish specular color. I feel that highlighting those edges among major forms of the rifle as well as strength of the spec map will do you some good. The model is looking good, just need to tighten up the textures.
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