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Taylor Hood
08-29-2009, 11:55 AM
Hey guys. I'm working for a MOD team and they need Maya for Xmodel and all that stuff.

I gave a guy a rar folder with an obj, spec map, diffuse and normal map.
We're wondering how to get these on my model.

Very basic, I know. But I'm using Max and we're lucky to have somone who even has Maya.

Ark
08-29-2009, 12:39 PM
Open hypershade, create a blinn or some other standard shading model.
Select your object, then right click on the material in the work area and 'Assign material to selection'.

Now double click on the material it it should open up the materials properties.
You can now click little checkerboard buttons at the side of each property to assign your texture maps. Make sure it's already selected as '2D' textures, then select the 'file' and then your textures.

You can also just drag your texture files into the work area of the hypershade, then middle click and hold on each texture, move over the material an release and you can then select what to assign the texture too.

Taylor Hood
08-29-2009, 12:43 PM
Somone in the team is trying that now.

Taylor Hood
08-29-2009, 12:57 PM
"Where do you apply the 3 texture files (exactly) as the only thing i can do is apply the blinn and it changes the texture to a blinn and doesnt show up the diffuse or specular, How do you get them to work.. And where do you place the normal map."

Ark
08-29-2009, 01:07 PM
http://img197.imageshack.us/img197/2194/24582675.jpg

Click the icons then click file, then browse to your textures.


Normal maps get assigned to the bump channel, just change the 'use as' to use 'tangent space' instead of bump. This can be found under the 2dbump node in the hypershade.

Taylor Hood
08-29-2009, 01:28 PM
How do you apply the texture?

glib
08-29-2009, 01:41 PM
Maybe you're looking at shaded (default hotkey '5') instead of textured mode in the viewport (hotkey '6')?

verybad
08-29-2009, 02:15 PM
F1

Help file for basic stuff like this (as well as much more advanced stuff). The help file is very good, and goes over this information extensively. I think it's the best Help file of any 3d program out there (I'm biased however)

Taylor Hood
08-29-2009, 02:48 PM
Okay.... after a long time we got it working. Just not in good qaulity. We can't get it to work with TGA but Jpeg. Any help?? :P

Taylor Hood
08-29-2009, 03:26 PM
We're reaching a deadline :O Any help?

Ark
08-29-2009, 03:51 PM
.tga work fine here. What exactly is now working?

Taylor Hood
08-29-2009, 04:21 PM
"with the same picture in jpg the texture applys perfectly, but with the TGA it just applys in some sort of wierd way as if its like a wirefram sort of look."

we really need this because the qaulity diffrence varies greatly from jpeg to tga.

Edit - These guys, bare in mind, aren't 3D techies.

CheeseOnToast
08-29-2009, 05:10 PM
Sounds like your tga file has an alpha channel in it...probably the UV map. Either break the link to "transparency" in hypershade, or simply remove the alpha channel from the texture in photoshop (in the layers palette, click the "channels" tab).

Taylor Hood
08-29-2009, 05:21 PM
Yay, it works. Thanks.

Taylor Hood
08-29-2009, 05:23 PM
Uhm, my mate says the textures dont look higher res in TGA :S

pyromania
08-29-2009, 06:39 PM
In the viewport, try turning on High Quality Rendering.

Renderer>>High Quality Rendering

The default viewport filters textures down to a lower resolution.

glib
08-29-2009, 08:29 PM
Also, they won't really look 'higher res', simply free of compression.