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drunkill
08-20-2009, 07:48 AM
I’ve decided to post the progress of my class project, re-creating a section of Elizabeth Street, Melbourne for a game engine.
We're building roughly 100 meters of the street from the Flinders Street intersection upto Flinders Lane.

Google maps link: http://maps.google.com.au/maps?f=q&source=s_q&hl=en&geocode=&q=32+elizabeth+street+melbourne&sll=-37.817022,144.965179&sspn=0.009984,0.026157&ie=UTF8&ll=-37.816175,144.967668&spn=0.009984,0.026157&t=h&z=16&iwloc=A (You can go into streetview to see the area)

My portion of the project is to model a standard Melbourne Fire Hydrant (with cover) and the Australian Natives Association building (KFC) located at 32-30 Elizabeth street.

Here's the building:
http://img.photobucket.com/albums/v102/drunkill/IMG_9834.jpg


So far I've created most of the facade plus the bluebox model with my guesstimate dimensions.
http://img.photobucket.com/albums/v102/drunkill/ANA4.jpg

I've been working in symmetry mode to cut down time and keep proportions the same on both sides.
http://img.photobucket.com/albums/v102/drunkill/ANA3.jpg

Currently the facade is at 954 Tries (326 polys)
http://img.photobucket.com/albums/v102/drunkill/ANA01.jpg
http://img.photobucket.com/albums/v102/drunkill/ana02.jpg

Once finishing up the main portion of the facade I'll be modeling the storefront facing the street. In real life it's a KFC on the left and a Bar/hospitality training place. I don't want to make a KFC so I may replace that with a fake store, or extend the same storefront of the bar place to cover the entire storefront. I'll decide what to do after taking some more reference photos next week.

clayton_barton
08-20-2009, 03:47 PM
It's a good start man, really like the sky box render.

Keep up the good work!

drunkill
08-31-2009, 07:23 AM
Slight update:

99% finished the fire hydrant cover model. I don't need to do the actual hydrant underneath but may do it another time. Still needs smoothing groups and such.
Model:
http://img6.imageshack.us/img6/25/hydrant2.jpg
Reference:
http://img18.imageshack.us/img18/10/may2009016grr.jpg

While the building is almost complete model wise, just need to work on the ground level entrance a bit more.
http://img4.imageshack.us/img4/9571/anaprog2.jpg

The left side is blank because another building adjoins that wall and the right wall is concrete with a few old advertisements painted up on it.

drunkill
09-18-2009, 11:22 PM
Bit of a bump. While deciding what to do for the storefront of my building (don't want to model a KFC, I'll have to invent a design) I tmoved onto creating another model.

I'm making an A Class tram.
http://en.wikipedia.org/wiki/A_class_Melbourne_tram

I decided to model this type of tram instead of the newer trams melbourne has because the B Class trams are just two A classes stuck together with a slight change in the middle. That way (time depending) we can have two different types of tram for our city scene without too much extra work.
B class Tram: http://en.wikipedia.org/wiki/B_class_Melbourne_tram (The university I attend is the brown building on the left in that top picture, funnily enough)


I started two days ago where I created the doors and side panels with the window, yesterday I worked on the indicator lights and the ends of the tram as seen below:
http://img32.imageshack.us/img32/9649/wip03.jpg

I redid the ends today and mirrored the tram to see how it'll look when it's final. Just need to work on some more detailling and poly optimisation.
http://img186.imageshack.us/img186/9786/wip04.jpg

The current model as it stands (without being mirrored, like in the above pic) is 3218 tries (1571 polys) although that can be cut down a bit.

In the next few days I'll go take a few pictures of the inside of a tram so I can start creating the interior.

Scyfon
10-03-2009, 03:38 AM
I see the tram model is going great!
Keep up the good work, Andrew.

drunkill
10-12-2009, 11:00 PM
Worked a little bit on the fire hydrant cover today, just a basic base texture made from some photo references. Just a 20 or so minute job done in class.

Render on left, wire frame and poly count(er) on right:
http://img230.imageshack.us/img230/9624/hydrant4.jpg

As for the tram, I've done a bit more since those last screens but I'm not working on it as much. May finish it off during the holidays and concerntrate on proper coursework.

drunkill
10-26-2009, 09:07 PM
Texture is at around 80% done (diffuse anyway) I'll start working on the normals and spec maps during the week.

http://img88.imageshack.us/img88/8515/andrewmcleananarender02.jpg
http://img198.imageshack.us/img198/3589/andrewmcleananarender03.jpg
http://img88.imageshack.us/img88/5906/andrewmcleananarender01.jpg
http://img269.imageshack.us/img269/2968/andrewmcleanhydrantrend.jpg