View Full Version : LPC vol2 #2 - action film - heros & baddies
SomberResplendence
09-10-2009, 08:15 PM
http://img15.imageshack.us/img15/2498/torsowip.jpg
Torso very WIP. I'll try to start texturing next week. 342 Tris so far.
Azimn
09-11-2009, 02:57 PM
Is it too late to enter?
JohnnySix
09-11-2009, 04:20 PM
As long as you can be done before the month is out - can't see why not! The competition is getting seriously hot though. :D
butt_sahib
09-12-2009, 12:44 AM
Man loving you guys,
demonprincess, poop and zweebie...my FAV
casey might come in hard with that sexy sillu of pliskin though
It takes a week-tops to get a low model model done imo. So yes, Azim :)
mrmmaclean
09-12-2009, 11:42 AM
Another WIP from me. I'm getting there! This is seriously one of the first low poly people I have ever modeled and the only I've ever gotten this far to being done. SLOW GOING.
I am also new to digital painting (let alone using colors at all really, since I actually only do line art with pencils and inks generally), so any and all criticisms, comments, and nuggets of advice are more than welcome!
http://i737.photobucket.com/albums/xx11/mrmmaclean/random/chow2gettingThere2.png
Azimn
09-12-2009, 06:53 PM
Ok guys here is my WIP I bet you can guess who is, oh and please critique!http://i47.photobucket.com/albums/f161/st4rscream/myshaun.jpg
TripleAs
09-12-2009, 07:17 PM
Uhm... well, this may be kinda akward, it's my first post and I think I'm a bit late, but I'd like to enter the challenge (even though my modelling/texturing skills are really crappy compared to most of the people in this thread :poly102:)
I don't know if I have to sign in somewhere... can somebody please point me in the right direction on that? Or should I just post a WIP in here?...
Either way, here's my really crappy "work in progress"
http://img182.imageshack.us/img182/1259/korbendallas.jpg
http://img25.imageshack.us/img25/1259/korbendallas.jpg
About 6 hours of work, standing at 654 tris and 3x128x128.
The weird pose is because I did some fast rigging to see if it could be animated, and... well, apart from some holes in the feet it... "can" be rigged.
I may do Leloo, some weapons and a quick scene if I have the time.
Red Handed Gamer
09-12-2009, 11:30 PM
WIP Jack Sparrow
http://img.photobucket.com/albums/v63/necrorion/wip_1_silhouette.jpg
Thoughts? Concerns? Praise? Crits?
Zwebbie
09-13-2009, 08:43 AM
Not terribly happy with the likeness on this one, so I'll see if I can fix it with fresh eyes at some point.
http://www.joeyspijkers.com/misc_img/LPC2OzymandiasRender.jpg
Only one Watchman left!
melkior
09-13-2009, 09:28 AM
love the work your doing on these quick ones zwebbie, definitely could make a small platform game with those chars!
Rorkimaru
09-13-2009, 03:22 PM
Havent checkd or posted here in ages because of my exams. Just finished them the other day. God the quality went into overdrive. Seriously, looking at these makes me want to take my modeling skills and go hide in a cupboard until the first of oct!
Anyway, Havn't got any new work because I've been so busy but I'm getting back to it asap. All models look great but The watchmen and that Inglorious Bastard are amazing. Really top notch work from all involved
Azimn
09-13-2009, 03:48 PM
I love pirates I cant wait to see Jack done..
isilme
09-13-2009, 03:56 PM
Starting out pretty late, and I've never really... textured before... We'll see how this goes
http://i28.tinypic.com/30bff2v.jpg
Any guesses yet?
duncan
09-14-2009, 01:03 AM
Hay guys.
Wow things are starting to look ace.
Zwebbie: Your characters are looking sweet as. :)
cycloverid: wow your texture work is amazing, My only crit would be that there is a bit of weird stretching on the back pack but other than that I dig it.
poopinmymouth: My fav so far. awesome texture work and the pose is solid.
DemonPrincess: Such nice clean texture work, If the rest of you character comes out as nice the head you might just steel poop's position :)
Rhinokey: HAHAHA I dig a good stylised character and I have to say that you entry always brings a smile to my face. I hope we get to see some more soon.
Everyone else sorry I missed you but I have a heap of work to do :( I will try to get to you all at some stage.
Well little update The helmet has a placeholder texture on it at the moment. I have been working mainly on the jacket and base colours.
If you have any comments or crits just give me a yell. I am always happy to get some advice ;)
Keep the coolness coming boys and girls I am keen to see where a lot of these characters go.
D.
http://img268.imageshack.us/img268/450/48394859.jpg
mrmmaclean
09-14-2009, 03:42 AM
Holy crap, duncan!!!!
butt_sahib
09-14-2009, 04:59 AM
yeah looking sweet. Though i think the helmet has some unnecessary polies. Did you just do that to fill upto the polycount? :P
Jasonin3d
09-14-2009, 06:41 AM
quick update, I drew in the face but I'm wondering if I should go for more of a cartoon look? WHAT SHOULD I DO?!?!?
http://i305.photobucket.com/albums/nn203/jasonin3d/face.jpg
duncan
09-14-2009, 02:50 PM
hahaha thanks mrmmaclean :)
butt_sahib: yeah the helmet is a bit expensive but I like the roundness of it. Plus I might just dig into them and pull a few out for some smoke particles.
Jasonin3d: I love cartoony / stylised characters, so for me there is no other option ;) keep it up man, I am keen to see which side of the fence you land on :)
HandSandwich
09-14-2009, 05:21 PM
That rocketeer is looking balls awesome, Duncan. Good work. Looking forward to seeing the finished product.
isilme
09-14-2009, 05:35 PM
The rocketman is looking awesome, wow. Love the proportions
Update on der Juden Bär
[img]http://i32.tinypic.com/234s5f.jpg[img]
hawken
09-14-2009, 07:17 PM
that rocketeer would make a great brawl-em-up game. goons and background ftw!
hawken
09-14-2009, 07:28 PM
Only one Watchman left!
comment from my esteemed colleague on your models:
"his penis is too small, and her tits should be bigger. like melons."
gegrazion
09-14-2009, 09:18 PM
well ive jst registered to this site since i realy liked the comp. i am doing kung fu panda and ill put up my orthos tommorow :)
D4V1DC
09-14-2009, 11:51 PM
Love that rocketeer! very nice work, I agree with hawken would be a nice game indeed.
So I edited my S.Connor model (by the way thanks for those critics)so fixed the boobs issue, shoulder issue, small head issue and added some hips. Hope it looks better in wireframe at least. I also redid the hands and face and added two weapons, one will be attatched to her side which is the blade she's holding, or I can attatch the assault rifle seeing as it's 127 tris and I only found out today that we can only have 100 for the weapon :(. So my 27 tris blade might have to be the one she uses :(.
http://img9.imageshack.us/img9/7870/sconnorfixed.gif
Question about that if I included the weapon counts to the model (which I did) could I still have a weapon? or could she use the gun since I am spot on with the allowed tri count?
Nice work everyone loving the texture work going on in here!
3am sleep time :\
BradMyers82
09-15-2009, 09:00 AM
$!nz: I think the weapon is an additional element, there for it does not have to be part of the Characters tri count. "100 tri's Per weapon"
The rules:
character: 700 tris
texture space: 4 x 128px by 128px /or/ 1 x 256px by 256px (diffuse / alpha / specular)
(additional elements)
weapons: max 100 tris per weapon
weapons tex: 64px by 64px per weapon
destructible: max 200 tris per item
destructible tex: 128px by 128px per item
environment: max 500 tris
environment tex: 4 x 128px by 128px /or/ 1 x 256px by 256px
npc: max 500 tris
npc tex: 2 x 128px by 128px
[Edit] Oh, I get what your saying now, your question is, if you can use extra unused tri's from the character on the weapons. Dunno the answer, sounds like a judgment call only Hawken can answer.
Soooo.... A friend of mine asked if I could make a base mesh, that fit this competitions budget. I was wondering if I could get crits on it before I call it done. I modeled it real quick last night, I used Ancient Pigs basic deformation setups, and the proportions are highly influenced from Andrew Loomis. Also, I'm gonna give this mesh away when its done.
BTW, I plan on modifying this mesh, to make Bruce Willis from Die Hard 4.0 (since no one is doing the most obvious choice, lol). I have an art test coming up, Unearthly Challenge, and some personal stuff to finish, but I think I can squeeze this character in. :)
http://www.bradm3d.com/images/Paintovers/BaseMesh_700Tri's.jpg
BradMyers82
09-15-2009, 09:11 AM
Duncan: That diffuse is excellent!
gegrazion
09-15-2009, 09:42 AM
i no i sound stupid but ive never posted on here before and have no idea to attach an image, help :)
Ravenslayer
09-15-2009, 10:01 AM
just noticed this compo a couple of hours ago (shame on me)
anyway started working on an entry as well :)
http://i28.tinypic.com/29zseuv.jpg
Ravenslayer
09-15-2009, 02:42 PM
http://i28.tinypic.com/vreq04.jpg
another update ^^
Rorkimaru
09-15-2009, 03:59 PM
http://i28.tinypic.com/vreq04.jpg
another update ^^
Fast work! Jacket needs a few bright white hilights though. It looks like a matte finish not shiny red leather
duncan
09-15-2009, 08:37 PM
Sweet thanks for the big up guys :)
AHotHandSandwich: wow thanks. I am a huge fan of you Dom War character.
hawken: haha thanks man I am prob going to go for background but I don't know if I am going have time to add goons:( fingers crossed.
$!nz: :) thanks. I am keen to Sarah with some textures. Keep up the ace work.
BradMyers82: thanks a lot :) Your base mesh is looking solid to me but I am keen to where you go with him.
Ravenslayer: I agree with, Rorkimaru very fast work and yes I think the jacket could do with a few hilights too. I might suggest taking another look at the proportions, the thighs look a bit too wide for me and the head might be a squash too small. Other than that Solid work so far keep it up :)
gegrazion: I don't know if there is an upload image option on Polycount but I always attach a link from an external site like Image shack.
.................eg...Imageaddress.jpg
here is where I am at just a little update. I need to get a move on if I am going to get this one finished.
Thanks again for the kind words everyone :)
D.
http://img43.imageshack.us/img43/1740/57670731.jpg
Devin Busha
09-15-2009, 10:08 PM
Superb texturing Duncan! :thumbup:
gegrazion
09-15-2009, 10:43 PM
duncan: thanks alot hope this works, heres my orthos.
http://img7.imageshack.us/img7/3002/kungfupandaorthos.jpg
gegrazion
09-15-2009, 10:53 PM
wooot haha it worked. now this is the low poly model it stands in at 698, started texturing, very basic but only just started it and trying to get the likeness right.
http://img19.imageshack.us/img19/5900/pandawire.jpg
duncan
09-16-2009, 02:09 AM
gegrazion: wow great start. Awesome choice of character too. I am looking forward to your next update :)
Dev0205: Thanks :)
P.S I think I need some more smilieZ
Ravenslayer
09-16-2009, 06:06 AM
tnx for the comments guys gonna do some changes on him today ^^
gegrazion: looking good so far, very smooth topology for such a lowpoly char
duncan : great job, i love the backlighting from the flames
gegrazion
09-16-2009, 01:51 PM
duncan: thanks alot man and i love the update, i agree with raven totaly dig the backlighting from the flames realy adds character.
Ravenslayer: cheers mate i realy tried yesterday to make it deform and look as smooth as pos, never made something so low before if i have time might make a few more before the times up :)
well no update yet ive ben out all day but going to get cracking and finish the diffuse tonite, im not sure what direction im gonig in, realistic/stylised or just stylised. thanks again guys for your kind words keep up the awsome work
120Degree_Flip
09-16-2009, 07:13 PM
ravenslayer: your concept is so f.ing cool.....
gegrazion
09-17-2009, 05:53 AM
well i had an early night so didnt finsh the textures, tbh didnt start them i redid his uv space becos he didnt have enuf res on his pants and feet. im jw wen we set up our scene can we have real time shadows? and what materails are we limited to?
BradMyers82
09-17-2009, 08:09 AM
gegrazion: These are the textures you can use: Diffuse, Alpha, and Specular
texture space: 4 x 128px by 128px /or/ 1 x 256px by 256px (diffuse / alpha / specular)
I'm guessing the shadows won't be an issue, since it doesn't really effect the look of the character. You should probably be sure though before your make you final presentation sheets.
BradMyers82
09-17-2009, 11:08 AM
Here is the Bruce Willis Low Poly I made from the base mesh I posted earlier. Again, I'm doing Bruce Willis from Die Hard 4.0.
-The character is exactly 700 tri's
-The gun is exactly 100 tri's
I will probably make the mesh less symmetrical once I get the uv's sorted. Textures will be coming soon!
http://www.bradm3d.com/images/Paintovers/BruceWilliis_UltraLP_Wires.jpg
BradMyers82
09-17-2009, 11:36 AM
Here is the Generic Low Poly Male as promised: http://www.bradm3d.com/images/Paintovers/GenericLowPolyMaleFinal.zip
Since I didn't get any crits, I guess it's ok as is. Hope some of you find it useful, it worked quite nicely for me with the Bruce Willis character at least.
http://www.bradm3d.com/images/Paintovers/GenericLowPolyMaleFinal.jpg
poopinmymouth
09-17-2009, 12:47 PM
Here is the Generic Low Poly Male as promised: http://www.bradm3d.com/images/Paintovers/GenericLowPolyMaleFinal.zip
Since I didn't get any crits, I guess it's ok as is. Hope some of you find it useful, it worked quite nicely for me with the Bruce Willis character at least.
http://www.bradm3d.com/images/Paintovers/GenericLowPolyMaleFinal.jpg
I think you used cylinders with too many sides, and then you ran into the poly limit when making cross sections. 4 and 5 sided cylinders is tops on characters this low. Remember adding cross sections really jacks the triangle count, so keeping the cylinder sides low is pivotal to being able to have enough cross sections to make proper joints and get the silhouette you want.
Progg
09-17-2009, 03:46 PM
wooot haha it worked. now this is the low poly model it stands in at 698, started texturing, very basic but only just started it and trying to get the likeness right.
http://img19.imageshack.us/img19/5900/pandawire.jpg
Awesome Panda :-D
isilme
09-17-2009, 04:27 PM
http://i29.tinypic.com/33w6vzt.jpg
Crits, especially on texture, would be great
gegrazion
09-17-2009, 04:34 PM
isilme: im not liking the shirt tbh, who are you ment to be doing? sumthing i seem to do when i texture a model is do it in passes, i dont just focus on 1 area till i no most of the main detail is there, otherewise it can look like youve made seperate peices and just tried to make it work by sticking it all together
isilme
09-17-2009, 04:57 PM
If you're talking about the untextured segments, that's where his suspenders come over the shirt (separate mesh). Otherwise I'm not quite sure what you mean. I did it in passes: first the basic texture (lines), then basic shading, then shadows for the folds, then some highlights. The shirts supposed to be a plain white wife beater
ETA: Bear Jew from Inglorious Basterds, btw
http://13.media.tumblr.com/tumblr_kp60u7eFMH1qa0z8lo1_400.jpg
gegrazion
09-17-2009, 05:47 PM
isilme: lol what i mean is texture the whole model at once, so give it a base colour, cream shirt, brown shoes etc, then and variation to the colour, then details, then light and shadow, for me it usualy works much better and faster. white, it looks cream and brown, think u need to be more subtle. really like ur base mesh just think his biceps need to be longer, good luck :)
isilme
09-17-2009, 06:08 PM
Ahh, I see what you mean. Thanks for the tips, I'll make some adjustments :)
Ravenslayer, looks good but maybe needs more work on the face for better likeness. I'd make the jaw wider, nose longer, eyebrows less tilted and bring the mouth area forwards a bit.
Duncan, that is really good! Nice lighting from the rockets.
BradMyers82, looks good so far.
I've just started roughing in the environment. textures are just higher res place-holders again, until I put in all the geometry/uvs and don't have to worry about re baking the tex.
http://i77.photobucket.com/albums/j62/drain-body-confirmed/lpc2_7.png
BradMyers82
09-17-2009, 08:19 PM
Poop: I totally agree with you.
I made the legs and arms 5 sided, which I planned, but now that you mention it, the torso area does indeed have too many sides, and that meant giving up cross sections like the forearms.
I'm gonna have to re-work this later.
But, I did re-work the Bruce Willis character, and his uv's are done also.
So, I'm going to get to the texturing now. Thanks for the crit man!
isilme: gegrazion is right on the money with what he said.
Did you bake a simple AO for this character? That can work wonders alone.
okno: Thanks, your scene is looking really cool man! Can't wait to see more!
Here is a little update on Bruce Willis model.
I traded out some polys in the torso (vertically), so that I can make the silhouette more interesting.
The Uv's are now done, and he has some slight A symmetry going now.
http://www.bradm3d.com/images/Paintovers/BruceWillis_UltraLP02.jpg
[Edit] Oh, and he is still 700 Tri's exactly.
gegrazion
09-18-2009, 07:03 AM
bit confused, it says enviroment is only 500tris, but i want all my objects destructable, does this mean so long as it breaks it wont be included within my 500 poly limit? cos then ill make prety much everything destructable :) ( if i have time )
gegrazion
09-18-2009, 10:28 AM
does any1 use bodypaint 3d? i just got it and there is nooooo tutorials to show how to use it, seriously this is silly i cnt find any that are useful, help please.
BradMyers82
09-18-2009, 02:52 PM
I use bodypaint, and I must say I couldn't imagine not using it for low poly characters like this. Bodypaint is ideal for this type of work IMO.
Here are the tutorial you are after:
http://www.vfxcast.com/search/
Search bodypaint, and you'll get like 5 pages of stuff.
Also, your very own Poop (Ben Mathis) here has some great tutorials that cover Bodypaint a bit. Check it out here: http://www.poopinmymouth.com/tutorial/tutorial.htm
D4V1DC
09-18-2009, 03:08 PM
Body Paint 3D Quick Start Guide.
Start up bodypaint,
1. Go directly to window [tab]
2. Go to layout, choose BP 3D Paint, then choose in the same tab save as startup layout,
3. Go into file open,locate your model, alt+LMB controls the zoom, alt right click controls rotations,
4. Go into materials tab (bottom right), file new material, double click the mat icon that pops up, color+spec should be automatically checked ( I turn spec off) in the material editor, locate your texture file,
5. Close the material editor,
6. Click on the RED X in (materials tab) to enable 3d painting, drag the mat icon
under materials to your 3d model in the viewport,
7. Click on the texture tab near view to see your texture uv's.
8. (Tips) You can move the windows anyway you like after your done save the layout, and it should always appear in that layout everytime you start up BD3D.
Click on the layers tab to add new layers colors ect...
The Attributes tab allows you to change your brush settings.
Enjoy!
achmedthesnake
09-18-2009, 04:15 PM
Or.... if you didn't want to learn a new app in the remaining time - utilise (the latest) mudbox's paint layers ability to atleast get the basic design down without seams....
gegrazion
09-18-2009, 06:31 PM
bradmyers: wow thanks alot mate ur a legend, these will help so much, and bodypaint will defo speed texturing up.
sinz: hey cheers for the quickstart im going to use bodypaint for my next character (if i have time)
ive done most of the texturing for this guy now, there are seams but ill sort um owt at the end with the rest of the little probs, im just looking for broad ideas that might need changing not realy the fine tuning. also on the body there isnt alot of texture space since his pants and face were the most important thing. i cba changing the uvs again since ive done so much so what can i do to make the upper half fit the lower half more? thnaks alot hope to here ur comments :)
http://img132.imageshack.us/img132/9830/pandafullbodycopy.jpg
BradMyers82
09-18-2009, 07:17 PM
gegrazion: Wow man, that is looking really nice!
There is only one thing that bothers me and that's the reflection in the eye.
I'm assuming it's because you have the uv's of the face mirrored, but as a result you have the reflection mirrored, which looks slightly off (the eye reflection should be going to the right on both sides or the left on both sides). But, it's probably to late to change, so you might just want to make note of this for next time.
The other thing you might want to play around with is some very subtle dark grey values to make the forms of the black areas stand out more.
Anyways, these are very small crits so great job! :)
Oh, and if you haven't already, don't forget to run an unsharp mask filter. A couple areas are looking a tad blurry.
gegrazion
09-18-2009, 08:01 PM
unsharp mask filter? what areas seem blurry? yh and ur rite about the eyes lol but it is ment to be a fighting game so no1 will realy notice it tbh. thanks alot :)
D4V1DC
09-18-2009, 10:06 PM
Please see the various threads in this forum for posting images in the right format (no anti-aliasing, gray background, mobile device screen size) ?we have to post the finals in actual device screen size???
Ok assuming this is the size we should be using:
- 320 x 480
- 480 x 272
- 256 × 192 (x2)
I'll render out my images using that format.
achillesian
09-18-2009, 10:13 PM
http://img242.imageshack.us/img242/9986/lopanwip.png
D4V1DC
09-19-2009, 12:06 AM
Entry
Sarah Connor: Terminator 2: Judgement Day!
Ingame:
http://img16.imageshack.us/img16/4934/ingamescene.jpg
Wireframe / Triangle counts:
http://img196.imageshack.us/img196/6791/wireframesandtriangleco.jpg
Character Maps:
Diffuse:
http://img4.imageshack.us/img4/8544/sconnordiffuse.jpg
Spec:
http://img197.imageshack.us/img197/9305/sconnorspec.jpg
Alpha:
http://img32.imageshack.us/img32/6110/sconnoralpha.jpg
UV Layout:
http://img197.imageshack.us/img197/5051/sconnoruvlayout.jpg
Scene/Environment Maps:
Diffuse:
http://img4.imageshack.us/img4/765/environmentdiffuse.jpg
Alpha:
http://img209.imageshack.us/img209/5623/environmentalpha.jpg
UV Layout:
http://img24.imageshack.us/img24/4440/environmentuvlayout.jpg
Weapon Maps:
Diffuse:
http://img196.imageshack.us/img196/770/sweapont.jpg
Spec:
http://img4.imageshack.us/img4/9871/sweaponspec.jpg
UV Layout:
http://img508.imageshack.us/img508/1295/sweaponuvlayout.jpg
Notes:
The in game scene is from the actual movie when arnorld first appears between the two trucks, you can see the burn marker under Sarah.
Extra:
Larger Renders (http://fourthewin.files.wordpress.com/2009/09/sarah_connor_psp_specs1.jpg)
Could we have spec map for the weapons & environments???
---------
If you guys see anything that needs fixing up or touching up I will get right on it but seeing as I am trying to participate in more than just this comp I had to finish this one first ;).
Awesome stuff guys I can't wait to see your scene's and finals :) great comp idea I hope to participate in many more.
achillesian
09-19-2009, 12:17 AM
super sweet
butt_sahib
09-19-2009, 12:30 AM
A shit load of people use BP :)
sinz that is awesome. Love it
GugloPWN
09-19-2009, 07:26 AM
Looking good $!nz. One thing is the spec on the M16 is way too strong. M16's have a matte finish for the most part. I'd also double check to see if you are even allowed spec maps for this compo
Ravenslayer
09-19-2009, 07:49 AM
i'm trying bodypaint for my model and i can't seem to get a showless model and my alphas only show when i move my camera :s can anyone help me ?
Red Handed Gamer
09-19-2009, 02:09 PM
Just posting progress. Taking longer than I had hoped.
Getting Jack's likeness is my little hurdle, but again, it's a WIP. I'm thinking of giving him a smirk instead of being Mr. boring neutral face.
Any suggestions are welcome though. :)
http://img.photobucket.com/albums/v63/necrorion/Untitled-1-1.jpg
gegrazion
09-19-2009, 02:36 PM
ravenslayer, where are u getin ur tutorials from for bodypaint, im trying to get as much as pos and watch them all in the next 2 days just so i can jump rite in. i watched all ben mathis tuts on body paint but there not showin how to use it more bout his workflow so didnt realy help me much.
Zwebbie
09-19-2009, 03:21 PM
$!nz: Looks great! The only thing that's a bit of a shame is the difference in texel density between the floor and everything else. Maybe it's better to just lose the burn mark and tile the texture a couple of times?
Here's an update from me. Not happy with this one at all, but he is rather boring.
http://www.joeyspijkers.com/misc_img/LPC2ComedianRender.jpg
And playing around with the presentation a bit. DS screen size is probably too low res.
http://www.joeyspijkers.com/misc_img/LPCTestFinalManhattan.jpg
gegrazion
09-19-2009, 05:51 PM
zwebbie: im really liking the texture work only crit is his forearms look weird, the giant vien needs to go.
ive been playing with bodypaint for like 20mins and i can use it but few thigns not sure how to do, i want to change my layout around and i no how to undock the interface just not dock it bk? wen i load my texture in bodypaint and i create a new layer to draw on it wont let me, i select the layer but it wont work, i select the original layer and it lets me draw just on it. also i want to be able to change my materail to a flat shader so i can see the bare texture. does any1 no how to change the way the smudge tool works, so instead of it smearing my texture it softens it, works more like a blur tool?
essay i no but if sum1 can help me it will be greatly apreciated :)
Jasonin3d
09-19-2009, 06:24 PM
Damn guy's some crazy stuff here!
$!nz - I like the scene, nice work!
gegrazion - HAha!! Cool Idea! and looking nice too!
So I finnaly got some time to work on him, it's still a wip, but with more style!
http://i305.photobucket.com/albums/nn203/jasonin3d/BlackDynamitewip2.jpg
gegrazion
09-19-2009, 07:07 PM
jasonin3d: thanks man. only crit his shoulder region looks bit funny, kinda like a uv seam or sumat. great work cant wait to see every1 finished peices
JohnnySix
09-19-2009, 09:22 PM
Damn, is harder than it looks trying to get a decent outline of a skinny gun-slinging guitar player (http://images.allmoviephoto.com/2003_Once_Upon_A_Time_In_Mexico/2003_once_upon_a_time_in_mexico_001.jpg). :poly127:
http://fc07.deviantart.com/fs50/f/2009/262/9/0/Mariachi_WIP_01_by_JohnnySix.jpg
Head is kinda placeholder, and not to scale. :poly141:
gegrazion
09-20-2009, 06:36 AM
JOhnnysix: well some of your loops could be optomised so heres a few tuts to show how to model joints so they deform better.
http://www.pig-brain.com/tut02/tut02_01.htm
http://www.poopinmymouth.com/process/tips/limb_deformations.gif
http://www.poopinmymouth.com/process/tips/shoulder_deform.jpg
gegrazion
09-20-2009, 07:37 AM
wt date does all this need to be handed in at?
conte
09-20-2009, 07:48 AM
Here is a little update on Bruce Willis model.
I traded out some polys in the torso (vertically), so that I can make the silhouette more interesting.
The Uv's are now done, and he has some slight A symmetry going now.
http://www.bradm3d.com/images/Paintovers/BruceWillis_UltraLP02.jpg
[Edit] Oh, and he is still 700 Tri's exactly.
cool, i recognized him, before i saw your text.
great job.
gegrazion
09-20-2009, 01:38 PM
ok so heres another ortho ive done for my next character. thai lung the main bad guyhttp://img6.imageshack.us/img6/2379/thailung.jpg
melkior
09-21-2009, 11:11 AM
well I think this is all the work I'll have time to do on this guy, I've been working on 2 other projects that need a lot of attention . I'm fairly happy with how he turned out. I darkened him up and tweaked his hair and some other little tweaks. He's 661 polys, and the weapon is separate.
great work everyone I'm very impressed at the progress many of you have shown very inspiring!
http://studio-erebus.com/misc/rambo/rambo-final.jpg
gegrazion
09-21-2009, 11:31 AM
melkior: looking realy nice, u done this much just spend a few more hours puting it all together and getting it finished, be a shame not to mate. really nice silouete only real crit is i think his face looks a little long, great job mate :)
BradMyers82
09-21-2009, 05:14 PM
conte: Thank you!
melkior: The image you posted is broken for me. Wish I could see it :( ...
Well, I baked/painted the basic AO last night, and today I did a little face painting.
I'm painting the standard quake style lighting so no eyeballs will be painted.
It's still very WIP, but I'm going to move onto the body now and work on the face some more later, when I have fresh eyes.
Yeah, and I'll be sure to bloody him up later too. Hope he is recognizable still! :)
http://www.bradm3d.com/images/Paintovers/BruceWillisTexturesWIP01SheetFix.jpg
Christian Hjerpe
09-21-2009, 05:22 PM
Brad that Bruce Willis is kickass!! Love the face!
achmedthesnake
09-21-2009, 06:30 PM
hey, thought i'd might give this a go, 6 days left :D
http://www.achmedthesnake.com/images/wikus01.jpg
duncan
09-21-2009, 08:21 PM
AARRRGGGGG!!!! 6 days to go? I need to get a move on.
Just a quick update from me I have gotten the texture to a stage I am happy enough with and I am now about to start the helmet ( about time:) ) If I have more time later on I would like to go back through and touch up the texture a little bit more but once I have done the helmet I need to start on a background. I am so behind! :(
Anyway here it is, comments and crits always welcome.
I need to get to work now so I will have to spread some love a little later. sorry :(
D.
http://img3.imageshack.us/img3/5235/66064519.jpg
Harry
09-21-2009, 09:29 PM
This was my original entry,
http://img190.imageshack.us/img190/4179/14241119.jpg
But then I read no sci fi and raged for like 3 weeks, then i started this.
http://img84.imageshack.us/img84/271/whoopsdidntseeyouthere.gif
Someone with a very good eye might be able to pick who it is, Not to blow my own trumpet but I think I more or less nailed the likeness.
Maybe I'll go back to Christopher later.
D4V1DC
09-21-2009, 09:53 PM
Nice alien harry I hope you finish that!
I'm thinking blade for some reason.
Looking good duncan get a damn scene out I want to see what you come up with!
achmedthesnake nice goes with Harry's alien, odd that you two were thinking along the same lines. go go go !
melkior
09-21-2009, 09:58 PM
conte: Thank you!
melkior: The image you posted is broken for me. Wish I could see it :( ...
my web host has been freaking out off and on today hopefully itll calm down soon or ill have to complain to the host.
love the bruce willis your working on!
Harry
09-21-2009, 10:00 PM
I'm thinking blade for some reason.
Jesus fucking christ I did get the likeness right
Not Blade though :D
achmedthesnake
09-21-2009, 10:47 PM
This was my original entry,
http://img190.imageshack.us/img190/4179/14241119.jpg
But then I read no sci fi and raged for like 3 weeks, then i started this.
http://img84.imageshack.us/img84/271/whoopsdidntseeyouthere.gif
Someone with a very good eye might be able to pick who it is, Not to blow my own trumpet but I think I more or less nailed the likeness.
Maybe I'll go back to Christopher later.
harry - awww ffn awesome work - i was sooo gonna do wikus chris, and the mecha as well as a generic MNU solder but meh.. i''l still do it but not enter it... good practice and portfolio spam.
Harry
09-21-2009, 10:48 PM
oh shit I only just realised you were AUS. bros 4 lyf mang
edit: to remedy "pointless-post"
http://img27.imageshack.us/img27/4707/blackass.jpg
EDIT2: don't wanna doublepost
http://img196.imageshack.us/img196/8386/blackassn.jpg
BTW the filenames are a reference to a Bernie Mac quote and thus NOT RACIST
yh and ur rite about the eyes lol but it is ment to be a fighting game so no1 will realy notice it tbh. thanks alot :)
why not just put it in the upper middle so it looks like the light is coming from straight above - no problems with mirroring.
great work btw, lovely panda!
Zwebbie
09-22-2009, 07:11 AM
Great work, everyone!
http://www.joeyspijkers.com/misc_img/LPC2Groupshot.jpg
gegrazion
09-22-2009, 07:30 AM
divi: why didnt i just think of that. what date and time does it have to be finished by? im just updating the textures on me panda been busy latley, sorting out things cos im moving away to teeside university cant wait :)
Harry: looking awsome mate cant wait for the updates
gegrazion
09-22-2009, 07:31 AM
zwebbie: that is aaaaawwwwwsssssooooommmme totaly love it, man ur defo a contender for 1st place :)
BradMyers82
09-22-2009, 10:38 AM
Zwebbie: That's awesome man, great job pulling this all together, your a machine!
Harry: Looking great so far!
achmedthesnake: The silhouette looks solid, although the crotch area looks a little high/square.
Thanks for the kind words guys!
TBH, I looked at what I posted this morning and I was pretty shocked at how off it seemed to me (looking at the model with fresh eyes this time).
So, I moved some stuff around on the model, and uv's, and fixed some of the texture up (eyes and chin area).
He has a very subtle A symmetry to his face now, and I'm going to move onto the body now (for real, lol).
Oh and I turned off texture filtering in the viewport for good measure.
http://www.bradm3d.com/images/Paintovers/BruceWillisTexturesWIP02.jpg
gegrazion
09-22-2009, 11:22 AM
bradmyers: that is looking shit hot man, really got the likness spot on.
gegrazion
09-22-2009, 03:42 PM
well heree an update on my textures on po the panda, ive just played with his face to see what sort of movment the face has, heres how far i am with thai lung. ive also modeled the level going to start texturing it tomorrow, need to get ready now going clubbing :)http://img85.imageshack.us/img85/2379/thailung.jpg
http://img3.imageshack.us/img3/7481/69669013.jpg
GugloPWN
09-22-2009, 04:42 PM
That panda face looks badass.
mrmmaclean
09-22-2009, 06:42 PM
These are looking effing AWESOME! I will have another WIP soon as well (I got busy with a whole bunch of other stuff and, coming back to it, didn't like how mine was going so I reworked most of it).
My work is shameful compared to Watchmen and Bruce!!!! Well done!
Jasonin3d
09-22-2009, 08:21 PM
I don't think I should be participating you guys are goooood!!! well here it is anyways! all done, let me know what ya'll think! Give me some crit if you want more of a challenge next month! hehe
edit : removed the pic to save space on the forum, see the later post for the updated image.
gegrazion
09-22-2009, 10:07 PM
only crit is his weapon looks weird becos its solid black and it seems like u through in a qiuck weapon apart from that looking really nice mate, can u post your textures?
achillesian
09-22-2009, 11:21 PM
silk spectre 2 and comedian look out of proportion some how, head to body, also the comedians face is kinda weird
Harry
09-23-2009, 01:01 AM
http://img44.imageshack.us/img44/9979/scenez.jpg
genericnamedave
09-23-2009, 01:49 AM
Jasonin3D...looks like you have exceeded the 700tris limit by your own admission of 564 polys-- which is 1128 tris. He looks good-- probably due to the additional geometry! :)
I have to agree with achillesian-- Silk Spectre does look a little squat. But overall the Watchmen ensemble is quite impressive.
achmedthesnake
09-23-2009, 04:44 AM
harry - nice work!
JohnnySix
09-23-2009, 04:54 AM
silk spectre 2 and comedian look out of proportion some how, head to body, also the comedians face is kinda weird
Agree with Achillesian - If you scaled down their heads 80% they'd look more in proportion. Also Dr M's dong needs a bigger schlong - at least from how I remember him in the film - and the audience reaction every time they did a wide shot of him.
Jasonin3d
09-23-2009, 05:56 AM
:poly122:made a mistake it's not polys it's tris!! my bad! it's my first time doing this, noob mistake! as soon as I get back home I'll fix that up! and I'll post my textures too.... Thanks!
genericnamedave ... I'll take it as a compliment, since it's tris not polys!
Gegrazion.. Yeah, the sceond weapon is black, thought I'd get away with it too!! lol ..Ok, I'll texture the nunchucks!
Harry... I love your scene made me laugh cause I forgot that, looks awesome!
arrangemonk
09-23-2009, 10:43 AM
harry, thats obiously scifi, it plays 50 or so years in the future (hahahaha)
Zwebbie
09-23-2009, 12:10 PM
gegrazion: Thanks, but there's no way I'm a contender. Have you seen some of the others? They're waaaaaay better. Your characters are great, by the way, very refreshing in this competition.
BradMyers: Thank you too. As for yours, I'll have to agree with the others, it's spot on. I'd just make the wrinkles on the forehead less obvious, they're a bit distracting as it is now.
Jasonin3D: I don't know how you made that final render, but it's not doing your model any good. It looks like it's scaled up or something? The model is too good to end up with such jagged edges ;) .
achillesian: Thanks, I played with the proportions a bit and they do look better now. Anything in particular that I should change on the Comedian's face? He's very difficult to get right.
genericnamedave: Another thanks. Proportions are now changed, Spectre's a bit taller. I didn't realise she'd stand that much taller than Ror, but I looked at some images and apparently she does (it's probably the high heels).
JohnnySix: 80% is ridiculously much (it's about half the volume of the original), but they are scaled down now. Don't know about Dr. Manhattan, though, I think people overreacted to his nudity... and I'd rather have his nether polygons catch too little attention than too much :p !
Harry: Very nice. Works amazingly well at that resolution too.
No visual update from me today.
gegrazion
09-23-2009, 06:13 PM
im feeling so angry right now, ive never rigged something b4 and i never want to do it lol ive tried for hours to get it right but for some reason wen i start changing the topology around a little all the concetinos get fuked up, so i try retype them in but it doesnt work arghghghghg
gegrazion
09-23-2009, 06:17 PM
swi bout my rant lol for some reason i restarted maya and it works now, wtf, my crack must be little mess up :) bk to rigging
Jasonin3d
09-23-2009, 07:11 PM
Allright thanks guys for the crits, I made a texture for the nunchuck ( I likey!) and I fixed his face up cause at 11pm sometimes you miss stuff. and posted the textures, I hope you like! thanks again!
http://i305.photobucket.com/albums/nn203/jasonin3d/blackDynamiteFini.jpg
gegrazion
09-23-2009, 07:23 PM
massive improvement, love the new face. btw how do u make an alpha map and aply it to ur model? im a bit of a noob lol swi
Red Handed Gamer
09-23-2009, 09:51 PM
Hey everyone! I know I'm working a little slow on this guy, but all my other classes are getting in the way! >_<
Anyway, here's Jack's texture in progress. If anyone wouldn't mind giving me some feedback for the painting style/direction I'm going with so far, I would greatly appreciate it.
My professor, isn't too crazy for low poly stuff, and he doesn't seem to like the idea of me doing this as a project (which he waited two weeks into the semester to tell me), but that doesn't matter. Tell me what you think, and be honest, I can take it.
http://img.photobucket.com/albums/v63/necrorion/Untitled-1-3.jpg
gegrazion
09-23-2009, 09:54 PM
can someone tell me how long we have til the comp ends? like date and time please
gegrazion
09-23-2009, 09:57 PM
its too early to say much apart from ur wrinkles look a little noisey, if ur going for a painter look it would be nice flowing strokes. the most important part of a character is the face so once u do that then the rest always falls into place
Taizy79
09-23-2009, 10:38 PM
Dwayne "The Rock" Johnson in all his glory. Straight from the Rundown.
Character: tris 694
Shotgun: tris 96
http://i249.photobucket.com/albums/gg218/taizy7909/dj_22.jpg
hawken
09-23-2009, 11:08 PM
can someone tell me how long we have til the comp ends? like date and time please
midnight Sept 30th
I'll add the final submissions thread today
Jasonin3d
09-24-2009, 04:55 AM
massive improvement, love the new face. btw how do u make an alpha map and aply it to ur model? im a bit of a noob lol swi
Well I'm guessing the step-by-step are gonna be a little different depending wich program you use but basically, you create a black and white image (assigning black or white for transparancy) and you link it in the transparency attribute of your texture just like you would attach an image to the color attribute. Hope this helps
JonConley
09-24-2009, 05:49 AM
I went ahead and (hopefully) fixed the proportion problems, did an unwrap and am now texturing (my big weak point normally).
http://img27.imageshack.us/img27/9508/foura.png
and the texture so far:
http://img242.imageshack.us/img242/741/diffuse.png
gegrazion
09-24-2009, 09:33 AM
jasonin3d: thanks alot man ill try it owt :)
gegrazion
09-24-2009, 10:08 AM
since theres 6 days left im gonig to do another character, im not goin to finish the lion tho i just never fell in love wit doing him, wasnt interested enough i guess :)
TipsyMonk
09-24-2009, 12:47 PM
A friend showed me this website and I really want to participate in this contest. I'm going to do Mad Max. WIP's to come.
TipsyMonk
09-24-2009, 03:43 PM
Whoops! I didn't see that someone else was doing Mad Max. I went ahead and decided to do JCVD from Universal Soldier. Almost finished modeling it now.
gegrazion
09-24-2009, 07:34 PM
need more help guys, im rigging my character very basicaly, ive weighted him and ive made some controls but havent made any conections yet, im only using fk and this is in maya 2008. now the local rotation is perfect, ive freezed transformations, given the controls all names, got the pivot points perfect so im ready to constain the controls to the bones. i tried parenting the bones to the controls and it donest work, it cuts the bones of each other so it isnt a joint chain anymore rather just a joint. instead i went to display - transform display - selection handles and ive now got some controls, but some of them dont have forzen transformations simply becos i roated the bones to fit them in place in the rigging process. so i try parent the selcection handles to the controls and the local rotation on the fingers has moved, i try go to the bones and everything is fine.im so close to finishing the panda if i can solve this issue i can move on to the environment. thanks alot
edit post- i figured it out, i need to change the rotation of the pivot from the controls but i dont no how to do that?
genericnamedave
09-24-2009, 08:42 PM
need more help guys, im rigging my character very basicaly, ive weighted him and ive made some controls but havent made any conections yet, im only using fk and this is in maya 2008. now the local rotation is perfect, ive freezed transformations, given the controls all names, got the pivot points perfect so im ready to constain the controls to the bones. i tried parenting the bones to the controls and it donest work, it cuts the bones of each other so it isnt a joint chain anymore rather just a joint. instead i went to display - transform display - selection handles and ive now got some controls, but some of them dont have forzen transformations simply becos i roated the bones to fit them in place in the rigging process. so i try parent the selcection handles to the controls and the local rotation on the fingers has moved, i try go to the bones and everything is fine.im so close to finishing the panda if i can solve this issue i can move on to the environment. thanks alot
edit post- i figured it out, i need to change the rotation of the pivot from the controls but i dont no how to do that?
In your animation menu, there is a 'Constraints' drop down menu, use the 'Parent' constraint to have the control handle control the joint (select the handle, then the joint, then select 'Parent' constraint). You'll see your joint(s) turn purple when properly constrained...move your handle and the joint will move too. You would then use normal Parents for control handles in relation to each other, such as the torso control parenting the head control-- your FK controls aren't parented to the body, but they are parented to the global control (all controls and FK handles are parented by the global control, a large controler that sits at the feet).
Maybe orient yor joints when you first laid them out. Make sure your controls are snapped to the joint points properly, then Freeze Transforms on the control, you want it zeroed out.
gegrazion
09-24-2009, 09:27 PM
genericnamedave: ive tried alll that, i have relaised the problem tho, i ned to parent contrain the ctrls to the bones but when i do it the bones rotation changes and follows the ctrls rotation axis. i dont no how to change the rotation of the ctrl whilst keeping the transformation zeroed owt. ive spent like hours trying to do it and i just cant, ive never rigged owt b4 its jsut a pain in the arse. is there a function where u can change it like u would the bones rotation axis? thanks alot and hope to hear your reply
heres a diagram of what i mean
http://img10.imageshack.us/img10/1466/jointproblem.jpg
genericnamedave
09-24-2009, 10:43 PM
I would suggest laying out your joints again-- you can lay the knew ones to the existing ones using the 'snap-to-point' method, then orient your joints then.
I'm not sure why you are trying to control a joint 'tip'....
Red Handed Gamer
09-24-2009, 11:04 PM
Another update. Almost done >_<
http://img.photobucket.com/albums/v63/necrorion/Untitled-1-4.jpg
and for teh lulz...
http://img.photobucket.com/albums/v63/necrorion/lol_face.jpg
genericnamedave
09-25-2009, 03:40 AM
This is what I meant by trying to rig a joint tip. Joint tips are usually just anchors in a way. If you see this animation, there are 'joint tips' at the ends of the fingers and on the crown of the head. They have zero weight painted to them, and when I did lay them out, they do tend to have their orientation move about. My controls are placed minimally, one for the head, one for hand (with lots of set-driven keys to move the fingers).
http://i152.photobucket.com/albums/s184/originaldave77/Rigging.gif
gegrazion
09-25-2009, 07:08 AM
red handed gamer hahaha i love it man, realy refreshing to see someone do something funny, seriously love the character mate :)
Xaltar
09-25-2009, 08:44 AM
Fuck, why didn't I see this before... I love this stuff, I guess I'll give it a try in the time left.
I've started the mesh but I want to tweak some things better before I post it so I don't get crits on an early wip.
Some sexy work in here :)
[edit] Decided to go for Wolverine from Origins. Still a lot to tweak but the model weighs in at 672 tris and I'll be using a single 256x256. Still some tris to play with and add alpha planes and such. It has sci-fi in the description on IMDB but it also has action and I noticed there are a fair few entries from the Watchmen which also has Sci-fi in its info. Hope its ok.
http://vampiresgaze.igniseus.com/DWIV/model.jpg
Azimn
09-25-2009, 01:00 PM
http://i34.tinypic.com/b8mu80.jpg
Here is a WIP Update I think i am almost done but I need to lower res the texture and fix the hair...
For the in-game shot, can we draw in a basic HUD/menu to make it look more like a mockup?
Azimn
09-25-2009, 02:22 PM
I was curous about the textures I saw it is 4 128s or 1 256.. Can that be 1 256 TGA with an Alpha channel?
Azimn
09-25-2009, 03:49 PM
Here I posed him Please tell me what you guys think.http://i33.tinypic.com/11jnryh.jpg
genericnamedave
09-25-2009, 04:02 PM
Here I posed him Please tell me what you guys think.
He looks very good overall. Good proportions, textures, I can tell who it is (nice choice!). Very well done.
The only advice I would offer is to compress the collar a bit, have the tie knot rest a bit lower, give him a more visible neck line/jaw line...he almost looks neckless. Don't be afraid to have his lower jaw overlap the collar a touch. Overall he looks really good, just a bit unnatural from the neck up.
Just some food for thought: he almost looks like he is standing with his back to us, but got all exorcist on this mofo and turned his head 180 degrees. Make sense? Hard for me to describe!
Still struggling for accuracy, would love some advice
http://i77.photobucket.com/albums/j62/drain-body-confirmed/lpc2_8.jpg
gegrazion
09-25-2009, 06:04 PM
okno: i do like what youve done but heres some things that might help. his eyes look too small, his hair colour looks too light, kinda ginger, he has more prominant bags. big forehead wrinkle, try dirty up the face texture a bit, looks way too shiney. sounds like alot i no but u do have a very good likness hope to see an update shortly :)
genericnamedave
09-25-2009, 06:06 PM
http://i152.photobucket.com/albums/s184/originaldave77/Oldman2.jpg
TipsyMonk
09-25-2009, 07:13 PM
http://i580.photobucket.com/albums/ss248/TipsyMonk/JCVDWIP.jpg
Xaltar
09-25-2009, 10:17 PM
A start on the face texture.
http://vampiresgaze.igniseus.com/DWIV/texstart.jpg
Hope I can finish on time for once.
Jakten_hizeme
09-25-2009, 10:53 PM
Well I'm damn slow coming into this challenge, as I just started today haha. I just also found out about it though. Anyways, I'm going to do the movie The Good, The Bad, The Weird a korean western style action movie. Here is the reference of the 3 characters:
http://img.photobucket.com/albums/v206/MANDRAGGANON/thegoodthebadtheweird.jpg
And here is my current model of "The Weird":
http://img.photobucket.com/albums/v206/MANDRAGGANON/weird01rot.gif
He is currently 690 tris
Xaltar
09-26-2009, 08:13 AM
Bit more.
http://vampiresgaze.igniseus.com/DWIV/tex2.jpg
gegrazion
09-27-2009, 05:43 AM
xaltar: the texturing is good but few things bugging me. i love the face but the wrinkles on the top look mirrored and not subtle enuf, the belt looks fuzzy and the wrinkles on the knees look to slack. light is coming from above so the shading on the forearms near the joint are too dark, i understand your trying to make it show contours but be more subtle. now regards to your model you need to distribute your polys more wisely. you dont have enuf loops in your model to make it animate properly. his knees have too many polys ( belive it or not, after u watch this tut ull understand what i mean ) what you need to do is add a loop above the knee and below it so when the knee bends it will retain the main bulk. remove some poly from his fingers cos theres way too many, remove the half loop from the neck, the loop on the pit will just concave when u close the arm giving realy bad shading also. when u make a low poly model you need to think whats most important, the fact his hand has a nice silouete or the fact he moves really smoothly? i hope this helps :)
http://www.pig-brain.com/tut02/tut02_02.htm
http://img43.imageshack.us/img43/6320/modelk.jpg
http://img17.imageshack.us/img17/1981/presentationshot.jpg
JohnnySix
09-27-2009, 07:49 AM
JOhnnysix: well some of your loops could be optomised so heres a few tuts to show how to model joints so they deform better.
http://www.pig-brain.com/tut02/tut02_01.htm
http://www.poopinmymouth.com/process/tips/limb_deformations.gif
http://www.poopinmymouth.com/process/tips/shoulder_deform.jpg
Thanks for the links dude - really wish I'd have had more free time to work on this one. Times I do I've just managed to break it more lol. :poly117:
http://fc03.deviantart.com/fs50/f/2009/270/9/6/Mariachi_WIP_02_by_JohnnySix.jpg
Xaltar
09-27-2009, 09:04 AM
gegrazion, thanks dude, I have added a few loops here and there and optimized a bit more since my first post. I'm doing a basic rig to pose him tonight so I'll take a look at how he deforms. The 2 loop joint I have found works best for this low poly stuff but thats just preference, there are loads of different views on this topic. Basicly, so long as I don't get any outright squashing of the limb I'm happy. A bit of overlapping/ collapsing can be forgiven at this polycount and at the res these will be displayed.
I'll look at the forehead again and see if I can correct the wrinkles.
I have just started the jeans, still very early wip there ;)
I'll give the forearms another pass to fix up the lighting info, thanks, I didn't spot that.
DemonPrincess
09-27-2009, 11:37 AM
I'm calling this texture done now. I still have to rig and come up with some poses. :)
I have a question for Hawken: is it an absolute requirement to render the final images without texture filtering? The PSP does actually support texture filtering.
Anyway, without much further ado, here's what I have:
http://www.wayuki.nl/images/forums/Cherry_Darling_wip03.jpg
genericnamedave
09-27-2009, 01:23 PM
ooooo nice work Demon Princess! Flawless as you can get for such a low poly character. I like how you managed to squeeze the gun into the texture...I would've followed the rules to the letter and modeled and textured it separately instead of treating it as a limb-- you managed to pull it off! Nice.
I like the junk in the trunk. Her upper abdomen/rib cage seems a touch too pointed outward, almost as much as the boobs.
DemonPrincess
09-27-2009, 01:56 PM
I would've followed the rules to the letter and modeled and textured it separately instead of treating it as a limb-- you managed to pull it off! Nice.
I considered doing that actually... But the gun ended up well over a 100 tris and at 64x64 pixels I would not have been able to give it enough texture space compared to the body. So then I decided to just make it as part of the body. :)
Zwebbie
09-27-2009, 02:01 PM
DemonPrincess: RMB -> Save image as...
Hawken: are we limited to just one ingame and one beauty image? And do we have to provide the wires and textures for everything, even boring backgrounds and such?
JonConley
09-27-2009, 09:12 PM
I realize I probably won't finish the church before the end of the competition but I'll try to finish it on my own time because of school.
Church from movie at resolution: 500 tris in total.
http://img101.imageshack.us/img101/3025/church1.png
Ref:
http://img39.imageshack.us/img39/3025/church1.png
duncan
09-27-2009, 09:43 PM
Just a bit of progress for me.
I was about to call this done but just saw that we had to have an
in game shot, Bugger! I did not count on that, now I need to re-think my layout oh well :) . I
need to spread some love a little later (no lunch time left:( )but all the entries are starting to look
really awesome. DemonPrincess I am looking in your direction ;). Ace work guys I am keen to see some
finished stuff.
D.
http://img8.imageshack.us/img8/7507/84197882.jpg
hawken
09-27-2009, 09:56 PM
Final submissions here please:
http://boards.polycount.net/showthread.php?t=66059
AVBN5000
09-28-2009, 10:56 AM
Didn't get much done on this today except a few tweaks, proportion fixes etc.
http://i77.photobucket.com/albums/j62/drain-body-confirmed/lpc2_2.gif
anim for better sense of shape
When I saw this I thought to myself...its Edward Carnby with a texture! If your not familiar with the character it is from the Alone in the Dark Series. (The original trilogy). Very cool though!
genericnamedave
09-28-2009, 08:13 PM
So many people fell by the wayside! I blame Demon Princess and Duncan! Where is Beatrix Kiddo? Indiana Jones? Leon? Etc etc. You know who you are!!
duncan
09-28-2009, 08:39 PM
Hay boys and girls :)
Harry: Ace job man! Good likeness too, I would only like to see him with a bit more of an expression on his face though. Looking forward to the finished piece :) I really like the glass in your env shot.
Zwebbie: That is totally wicked man. I can't believe you managed to get them all done. What a pro :). Awesome job.
BradMyers82: I like what I see... but I would like to see some more......Please:)
gegrazion: WOW Po is looking awesome Ace job I would love to see some more.
Jasonin3d: Good work on those nun chucks, they pop alot more now.
Taizy79: Cool stylization. I was not sure who it was to begin with but I see it now ;) good job:)
JonConley: the texture is looking good and you know what they say. Practice makes perfect. :) keep going.
Red Handed Gamer: hahahaha looks fun :) If I had any crits for you it would be that the wrinkles in the groin are really draw a lot attention. I would suggest softening them out a bit. Other than that looks nice.
Azimn: Looks good I would consider turning off the lights and just having 100% illumination. As far as the model goes I would say scale down the cricket bat, it looks a little too heavy. Other than that looking good :)
okno: I would only echo genericnamedave's advise. But I love the painted feel to him. good job:)
DemonPrincess: hahahaha, WOW, ace, I love your entry. really nice and clean texture work. Still one of my favs ;)
JonConley: ACE ref I love old school large empty echoie spaces (make it happen) :)
As for me I have made a few small changes and I think I am about ready to call it finished unless anyone can see some problems I have missed :(
Anyway have to go now. I need to do some work :( let me know what you guys think.
D.
http://img8.imageshack.us/img8/2954/finalyu.jpg
genericnamedave
09-28-2009, 09:14 PM
Duncan, it is perfection! Nice texture, with the lighting built-in, convincing fabric wrinkles and strains. Excellent mesh work. I can't see a thing wrong. The only thing i could hope for is to see a rigged character flying through the sky. Excellent work!!
Thanks for the tips on the head gegrazion and genericnamedave.
Here's what the scene will look like just got to clean some things up
http://i77.photobucket.com/albums/j62/drain-body-confirmed/lpc2_9.png
genericnamedave
09-28-2009, 09:33 PM
Excellent environment work okno. Smacks of the movie. The Hexagon shadow is a bit out of place. If you break your light links effectively...you could give him a shadow without overriding the baked-in light texture you gave him.
hawken
09-28-2009, 09:44 PM
thats a really good ingame shot okno!
my advice would be to layer a health meter or something on there for authenticity.
2 days left folks! (I changed the rules slightly to allow you to post whatever you have by this time, don't worry about the submission check list too much. Obviously adhering to it may give you a better chance of winning though)
Xaltar
09-28-2009, 11:25 PM
Love the environment okno. Like Hawken said, maybe add a health bar and some other game related icons to give it that extra pop.
duncan
09-29-2009, 12:04 AM
hay okno That is looking really nice. Yeah a softer shadow and some health bars and that will be looking totally wicked :). ace job.
Xaltar
09-29-2009, 03:03 AM
Trying to pin down a pose, I kinda like this one but my rigging and posing = microwaved shit
http://vampiresgaze.igniseus.com/DWIV/render.jpg
Gotta try and get an enviro done as well as finish up the texturing, it will be close...
hawken
09-29-2009, 03:08 AM
OK I extended the deadline to the first weekend in October, seemed a bit mean to finish this midweek.
BradMyers82
09-29-2009, 11:28 AM
Thanks to everyone for the kind words.
Duncan: Great finish! Congrats Man!
DemonPrincess: I was hoping you would finish. Great job as always, and btw thanks for helping me so much in the past.
Here is where I am at now. I still have quite a few tweaks to make, and add the blood, and texture the gun, but I figured this is a good point to get some crits at.
I was planning on having this done by tomorrow, but with the extension maybe I can create a nice scene also. We'll see I guess.
http://www.bradm3d.com/images/Paintovers/WillisTextures03.jpg
Jasonin3d
09-29-2009, 11:57 AM
Looking good!
bradmyers82: looking good, only crits are the wrinkles seems pretty sporatic they should be used to suggest form (see exemple) and he seems a little skinny
http://www.spawn.com/toys/movies/lost2/sawyer/images/lost2_sawyer_photo_01_dp.jpg
Duncan ; Great execution! Great style and great texture! I was wondering if you could tell me what you used to uv unwrap and texture Thanks!
mrmmaclean
09-29-2009, 12:02 PM
THANK YOU, HAWKEN!!! I was up all night trying to get the tea house scene done but I would like to do some tweaking. I also want to add breakable birdcages (with guns inside, obviously) and now I have time!
Making an environment with 500 tris and a 265px texture is so freaking hard...
WIPs:
Detective Tequila (680 tris, also rigged but I'm too lazy to pose right now...)
http://i737.photobucket.com/albums/xx11/mrmmaclean/random/chowNew01.png?t=1254250435
Tea house (500 tris, 256px texture)
http://i737.photobucket.com/albums/xx11/mrmmaclean/random/teahouse01.png?t=1254250435
His handgun there is exactly 100 tris as well. More to come on that!
mrmmaclean
09-29-2009, 02:19 PM
Man, that's really great, BradMyers82!
It blows my mind how well some folks use their 256 texture space. I have a lot to learn! Though reading and watching the tutorials on poop's site taught me the valuable lesson of working in the native resolution and not in 2x!
genericnamedave
09-29-2009, 05:53 PM
Man, that's really great, BradMyers82!
It blows my mind how well some folks use their 256 texture space. I have a lot to learn! Though reading and watching the tutorials on poop's site taught me the valuable lesson of working in the native resolution and not in 2x!
Um, where is this uh, 'Poop's site'? :icon_question:
BradMyers82
09-29-2009, 07:01 PM
Um, where is this uh, 'Poop's site'?
http://www.poopinmymouth.com/
mrmmaclean
09-29-2009, 07:41 PM
Haha! Yeah, I probably should have posted the link but it was already up earlier in the thread so I didn't think about how weird I probably sounded...
BradMyers82
09-29-2009, 08:17 PM
Jasonin3d: Thanks man. Not sure I agree with you about the wrinkles, cause I sort of just followed the reference. So it should look just like the reference except I adjusted wrinkles with my slightly different painted lighting setup, however; I totally agree about him being too skinny.
So I re-worked the proportions some, thanks for the great crits!
mrmmaclean: I'm really liking the environment you made. It looks really good!
Looks like you still working on the textures for Tequila, but at first glance his mouth looks really small.
Here is a small update, I re-worked the proportions, and changed some other stuff.
Mainly, I kicked the crap out of Willis! :)
http://www.bradm3d.com/images/Paintovers/WillisTextures04.jpg
The Gun and final posed Bruce Willis is on the way!
duncan
09-29-2009, 08:24 PM
Hay, woohoo time extension. Thanks hawken :) I hope the extension will bring a few more wicked entries out of the wood work.
I have made my peace with the Rocketeer so the final has been submitted. I have never made a character to these specs before and I have to say I had a really fun time. I will be doing a lot more of these comps in the future:):) thanks hawken
genericnamedave: Thanks for the big up:) I would like to pose him as well but that is not my strongest area:( besides I feel as though I have already spent too much time looking at him. Maybe in the future.
Xaltar: I think that pose looks good man! I can't wait to see where you go with the environment. Keep up the good work:)
BradMyers82: Thanks man:) Bruce is looking super sweet, the only let down would be not having an environment for him. Great job.
Jasonin3d: Thanks very much:) I use RoadKill to unwrap, Maya to layout, and photoshop to texture. But I am about to start playing with BodyPaint. I have heard a lot of good things.
mrmmaclean: That is looking really nice, I am keen to see how they will work together. Nice job so far:)
hawken
09-29-2009, 09:50 PM
your background is looking great mr mmaclean
there's some real professional portfolio packers in this thread, hope the extension works out for you guys.
Still waiting for Zardoz...
LoTekK
09-29-2009, 11:30 PM
duncan: just wanted to say, that is pure sex. :D
Jasonin3d
09-30-2009, 10:33 AM
Here I am doing all my unwrapping manually like a caveman! I've been so busy just modeling and painting never really tried anything else for unwrapping! Thanks Duncan! Roadkill seems real easy I also downloaded budypaint but never opened it. I’ll have to check that out for the next model I’m working on!
BradMyers82: looking good, I like the added gore, I still find him a little skinny but that could just be my screen here at work Keep up the good work! Also your light setup painting adjustment helps portraying his chest protrusion as in the ref pic
Taizy79
09-30-2009, 06:55 PM
Changed up the model a great deal from where it was.
http://i249.photobucket.com/albums/gg218/taizy7909/dj_pro1.jpg
Destructible props
http://i249.photobucket.com/albums/gg218/taizy7909/destory_props.jpg
Brazilian Town [Tris 481]
http://i249.photobucket.com/albums/gg218/taizy7909/DJ_envir_001.jpg
BradMyers82
09-30-2009, 09:19 PM
Jasonin3d: Thanks again man!
I figured I would share my workflow for unwrapping since you asked someone earlier...
Personally I use unfold 3d magic to do my base unwrap. If I need to flatten out a tricky area, like a face where the nose usually has stretching, I use Headus for that (the gui is ideal for flattening stuff by hand IMO).
Then I bring it all into 3ds max, make my final adjustments, straighten stuff out, and pack stuff in by hand.
Using all these programs might be a little much for some, and too expensive license wise, but honestly I can't imagine a easier way to do it all.
Oh and I made a few more minor adjustments and tweaks to the Willis model, but I'll show them with my final submission coming soon.
For now, here is the final Gun for the Bruce Willis Model.
http://www.bradm3d.com/images/Paintovers/SIGP220FinalTextures.jpg
Azimn
09-30-2009, 09:47 PM
A WIP... I need to complete a few things but I wanted to post at least something by the deadline.. LOL
http://i35.tinypic.com/2r6pi0k.jpg
BradMyers82
09-30-2009, 09:58 PM
Azimn: You know, the deadline was extended to this weekend right?
[Edit] Also, be sure to check the scale on your scene. The character is either a giant, or the shed and tree are tiny.
Xaltar
09-30-2009, 11:24 PM
Thanks Duncan, I suck at rigging and posing so I'm pretty pleased with it :)
Here is a fairly early wip of the environment, still needs lights and gutters etc. If I can find the time before the deadline I will try and do Gambit and have him on the ladder with a card at the ready.
http://vampiresgaze.igniseus.com/DWIV/Render1.jpg
BradMyers82
10-01-2009, 05:30 PM
Xaltar: I like the environment, although the area inside the window below the dark part isn't reading well atm. It's hard to tell what it's supposed to be which is a bad sign. Other than that, it looks great!
Also, Wolverine is in serious need of some more defined shadows, highlights, and color variation on his skin. I know your still texturing, but I thought I would mention just in case.
Here is my Bruce Willis rigged and in his final pose. I'm calling the textures done now also. I still have to make him an environment now, but I'm almost done! :)
http://www.bradm3d.com/images/Paintovers/WillisPose04.jpg
Xaltar
10-02-2009, 01:42 AM
Thanks Brad, your entry is looking hot, The detail work is awesome. My only crit is that he looks a little elongated maybe widen him a bit overall, it should improve the likeness a bit too (its great even now btw).
Cheers for the comments :) I am pretty bad at texturing I'm afraid, he's all hand painted but my grasp of shadows and highlights is really weak, I'll need to work on that... I did give him more depth and tried to do what you suggested though. Here is the completed scene without Gambit (I still have to model him..). All procedural lighting removed and everything at 100% self illum as per rules :)
http://vampiresgaze.igniseus.com/DWIV/Render2.jpg
Jasonin3d
10-02-2009, 04:35 AM
Bradmyers82: Damn Brad!! Nice final execution! (Let me know when Die hard The game, comes out, I'm buying!)
Xaltar: Very nice job, I've never had the chance to model a lowpoly scene but after seeing this I wanna start one!
Axios
10-02-2009, 08:57 AM
Bradmyers82: This looks really great, but does he get eyes?
mrmmaclean
10-02-2009, 09:30 AM
Bradmyers82, that is f**king sick, man!!! My mind is officially blown...
Xaltar, it's looking awesome. I really love your environment!
BradMyers82
10-02-2009, 09:34 AM
Thanks again for the kind words guys!
Xaltar: Looking a lot better man!
But yeah, I think I'm sticking with the proportions I have, part of what you're saying I think has to do with the camera angle, and also the low poly nature of the character, like he looks almost too thick from other angles.
Axios: Well I wasn't planning on giving him eyes, as I was going to simply use the same lighting setup used in the amazing Quake 3 (which btw uses almost the exact same resolution I have here for the face).
However, I can see that they did hint at eyes a bit, so I decided to give it a try, and I think I like it more now with the changes I just made. So thanks for the crit man!
here is what I am talking about with the lighting setup:
http://www.bradm3d.com/images/Paintovers/LightingSetup08.jpg
And here he is posed again:
http://www.bradm3d.com/images/Paintovers/WillisPose06.jpg
mrmmaclean
10-02-2009, 01:10 PM
A 124 triangle destructible bird cage. Guns, money and power-ups are often found inside so smash 'em all!
http://i737.photobucket.com/albums/xx11/mrmmaclean/random/birdCage.png?t=1254513903
mrmmaclean
10-02-2009, 11:49 PM
Good luck everyone!!!!
And okno, that animation is absolutely cool as hell!
Xaltar
10-03-2009, 03:56 AM
And my final scene.
http://vampiresgaze.igniseus.com/DWIV/final.jpg
Now to do the construction and beauty shots and submit. I'll leave it here for crits for a while before I submit.
Good luck everyone and great work!
Zwebbie
10-03-2009, 01:27 PM
okno: I love that selection screen. I actually clicked the arrows the first time I saw it, not realising that it was just a mockup :D .
mrmmaclean: Awesome final result! I'm still a bit blown away by how well it came together.
Xaltar: Two characters, nice! I think you could really make it a ton more game-y if you'd pick (or make) a better font for the ingame text and numbers.
Here's what I've been working on:
http://www.joeyspijkers.com/misc_img/LPC2RorInPrisonMockup.jpg
Xaltar
10-03-2009, 10:12 PM
Thanks Zwebbie, updated the image above.
Love your scene, for some reason it reminds me of the indoor missions in red alert 1 :)
[edit]
All submitted. Good luck all.
Convoy_Avenger
10-04-2009, 11:29 AM
Your guys' work is awesome. I have no idea how some people manage to make textures like they have... Guess I still have a lot to learn. I'm not very used to the character modeling/texturing scene, but damn. Gonna submit what I have.
BradMyers82
10-04-2009, 09:55 PM
Just submitted mine as well, I was making a scene, but ran out of time...
Oh well.
Good luck everyone, so many awesome entries!
duncan
10-04-2009, 11:08 PM
hahahahaha ACE. There are so many awesome entries. Good work everyone:).
poopinmymouth
10-04-2009, 11:16 PM
Posting my finals here in the discussion thread.
http://www.poopinmymouth.com/3d/ga_pitt_beauty.jpg
http://www.poopinmymouth.com/3d/ga_pitt_ingame.jpg
http://www.poopinmymouth.com/3d/ga_pitt_wireframe.jpg
http://www.poopinmymouth.com/3d/ga_pitt_texture.jpg
And the whole thing as an SDK http://www.poopinmymouth.com/3d/sdk/pitt_basterd.zip
BradMyers82
10-05-2009, 12:46 PM
Great finish Ben! I love how you did the lighting for the beauty shot, it's really well presented.
You definitely gave me a lot of inspiration for my own presentation shots.
Awesome job.
duncan
10-05-2009, 02:09 PM
Hay poopinmymouth. Awesome entry man. Still my favorite, and thanks for the Body Paint tutorials as well I am about to step foot in that program for the first time and your tut's are are going to be invaluable. Good luck for comp, but just between you and me I don't think you will need it ;)
cheers
D.
BradMyers82
10-05-2009, 02:18 PM
but just between you and me I don't think you will need it ;)
Duncan: I read every word you said! [Shakes Fist]
duncan
10-05-2009, 04:13 PM
HAHAHAHAHA Brad. Yours is ace too :) I def think you are in with a shot for a top 3
Xaltar
10-05-2009, 09:36 PM
Congrats to everyone who finished.
Poop, that looks great, I love the presentation and the classic Mathis style.
Hey, I might not come last this time :P Seriously though, I'm glad I managed to see this through from start to finish, its been a while since I completed a project :)
cycloverid
10-05-2009, 10:12 PM
So cool how Zwebbie's actually looks in-game. Yours too Xaltar!
A surprising amount of entries. If I hadn't gotten an art test during the final stretch, I would have been able to elaborate on the strange humor I had intended with Alan Grant. Now, you guys might never know! A great learning experience regardless.
Congrats all.
poopinmymouth
10-06-2009, 12:24 AM
Great finish Ben! I love how you did the lighting for the beauty shot, it's really well presented.
You definitely gave me a lot of inspiration for my own presentation shots.
Awesome job.
Thanks guys, but there actually isn't any lighting. It's a full bright screen grab, and then an "inner shadow" layer effect, set to bright blue, screen mode, and then set to disappear based on the lower layers darkness (so as not to light the shadows). Then I collapsed it with an empty layer and masked it away from the bottom and anywhere it destroyed the texture. This is the only way I could get smooth "lighting" that respected the texture.
Good finish for everyone, Love yours Duncan and Zwebbie.
Brad, I think you made the face too narrow for a proper likeness, and you left out the volume of the cheekbones and tissue around the mouth. Also from this angle his back sleeve looks like a poochy tummy. You also went to black too quickly on a lot of the details. Just because something is a groove doesn't mean it will go to 0,0,0 black. Vary your shadow darkness. I like the level of detail you managed to work into the texture res.
hawken
10-06-2009, 02:59 AM
well done to everyone who made it. I've locked up the thread now and vote will be up shortly
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