View Full Version : bodypaint R3 normal map problem
07-18-2009, 08:12 AM
i just started using bodypaint release 3 and i couldnt display the normal map in realtime viewport. does anyone no?
07-18-2009, 08:47 AM
Do you mean for projection painting? If so, I don't think you can, unfortunately (I wanted my normal map shown as a painting guide once). If you need for for this, I think I applied my normal map on a different layer in the colour channel, and used that as a rough guide. I don't believe it shows alpha maps either.
Otherwise, just turn on Enhanced OpenGL.
07-18-2009, 01:21 PM
I have always been under the impression that you Can't see your normals real time in bodypaint. You have to render to see them.
So when I'm working on my normals, I just basically have it in the diffuse slot and edit the normals that way. It can help a lot seeing the normal in 3d when you can't pick out a specific error in 2d.
If you could see the normals real time and edit them though, that would be really cool. As far as I know, the only program capable of this is Mudbox2009.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.