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View Full Version : Unwrap Tools 1.6 and UV Toolbox 1.7


SmartDevil
07-14-2009, 06:35 AM
Hi all,

Here are some quick Updates for these 2 cool tools....

Unwrap Tools 1.6

This is the updated version of UnwrapTools 1.5 which was originally developed by Steve Johnson (www.chuggnut.com (http://www.chuggnut.com)) and Tweaked by Diego Garcia Huerta (www.sloft.net (http://www.sloft.net))

What have i done with this new version. Simple....

Max 2010 has some cool new features for align and spacing in bitween edges in single click. That’s why i tweaked a code little to get back bottom unwrap holder back to life in Max 2010.

DOWNLOAD (http://fearthedevil.com/words/wp-content/files/2009/07/UnwrapTool_1.6.zip)

Here is the ScreenShot
http://fearthedevil.com/words/wp-content/files/2009/07/UVW.jpg (http://fearthedevil.com/words/wp-content/files/2009/07/UVW.jpg)




UV ToolBox 1.7

This is just a quick tweaked update from my side and it was originally develpled by RenderHJS (http://www.renderhjs.net)

DOWNLOAD (http://fearthedevil.com/words/wp-content/files/2009/07/uv_toolbox_1.70.zip)

Here are some detail about the Update.

Firts, UV ToolBox 1.7 comes with 3 default checker settings with 2 default checker maps. One of them looks too much in contrast and second one seems to be very dull so i just removed second one and reduced contrast of first one to make it more eye loving.

Original Checker 1
http://fearthedevil.com/words/wp-content/files/2009/07/checkermap_a.png (http://fearthedevil.com/words/wp-content/files/2009/07/checkermap_a.png)
Original Checker 2
http://fearthedevil.com/words/wp-content/files/2009/07/checkermap_b.png (http://fearthedevil.com/words/wp-content/files/2009/07/checkermap_b.png)
Original Checker 2 Tweaked
http://fearthedevil.com/words/wp-content/files/2009/07/checkermap_a_new.png (http://fearthedevil.com/words/wp-content/files/2009/07/checkermap_a_new.png)

http://fearthedevil.com/words/wp-content/uploads/2009/07/checkermap_a_new.png

Second, I love default colors and default selection method of max. So i just revert back all settings to default and make out selection method to vertex in UV Unwrap modifier.

Third, I made out a toolbar icon and script for UV ToolBox 1.7 to access it form a click insted of runscript.

Icon
http://fearthedevil.com/words/wp-content/files/2009/07/TexToolsIcon.jpg (http://fearthedevil.com/words/wp-content/files/2009/07/TexToolsIcon.jpg)
CUI
http://fearthedevil.com/words/wp-content/files/2009/07/CUI.jpg (http://fearthedevil.com/words/wp-content/files/2009/07/CUI.jpg)
Max 2010 Screen


http://fearthedevil.com/words/wp-content/files/2009/07/MAX2010.jpg (http://fearthedevil.com/words/wp-content/files/2009/07/MAX2010.jpg)

http://fearthedevil.com/words/wp-content/uploads/2009/07/MAX2010.jpg

Installation Notes : Unzip all the Content to 3dsmax root folder and overwrite all the files. Done.

Happy Texturing..... :)

Minos
07-14-2009, 08:13 AM
Cool shit, Unwrap tools finally works on newer max versions =)

Mark Dygert
07-14-2009, 08:20 AM
Q: Why hasn't unwrap tools been updated already?
A: It was already pillaged for ideas (http://www.vigville.com/forum_images/UnCrapTools.jpg)There is so much redundancy between standard max unwrap and Unwrap Tools it's almost funny. About the only thing that hasn't been rolled in are the nudge tools. They're there, just not as friendly. But its cool that its been updated.

TexTools Button, cool! Oh crap its not the rucksack version... oh well I can change that out.

Andrew_Morris
07-14-2009, 08:30 AM
Edited: seems it was just something happening to my computer /shrugs

kio
07-14-2009, 08:50 AM
thats a funny picture vig :D

BradMyers82
07-14-2009, 08:56 AM
Cool, I snatched up both of these. Thanks!

renderhjs
07-14-2009, 07:38 PM
cooool just what I wanted,- people improve and build on top of what I shared. I will have a look at the improvements,
thanks for your share :)

CompanionCube
07-15-2009, 01:40 AM
thanks man, really nice!

mLichy
08-21-2009, 08:41 PM
For some reason it doesn't allow for saving your settings :(

michi.be
08-22-2009, 07:19 AM
Thanks. I'm using this unwraptool often. :)

malcolm
08-22-2009, 09:16 AM
That is a funny picture vig.

renderhjs
09-02-2009, 04:30 AM
incorporated the icon and macroscript technique into my TexTools release (your code was a nice help to figure stuff out with the icons):
http://renderhjs.net/bbs/polycount/texture_maxscript_tools/texTools_2.23_macro_icon.gif
http://boards.polycount.net/showpost.php?p=991290&postcount=472
I changed the icon though and added a command to refresh the icon cache in 3dsmax (on the installation), otherwise you don't see the icon the first time you customize the GUI and you would have to restart max in order to see the icon- but like I said I found a workaround.

The macroscript closes or re-opens the Floater

Haider of Sweden
09-05-2009, 07:13 PM
Renderhjs: Is your tool based on "UV ToolBox 1.7" or a developing of it? I am asking to know if I get any benefit from installing both kits or just the most recent one, ver2.2.
Edit: Sorry, I was too fast and realized I had not read through the thread which would have informed me that you were the original developer who just made a new release :)


Smartdevil: It seems like when you switch selection modes either though hotkeys or through max's original panel, the selection mode buttons in the new panel don't get updated. Its a tiny little thing but it would be nice to have that solved.
Also, is it possible to hide the original panel?

And then I wonder, how is that tool supposed to be installed anyway? Should I drag-drop the MCR onto max or is there any other way? Since the filename is Macro_UnwrapUI.mcr which is identical with an original MCR file that comes with max, I assume that there should be a way to override the max-file with the custom one.

Haider of Sweden
09-05-2009, 07:26 PM
Renderhjs: Just encountered a tiny bug in TexTools. When cycling through the checker materials, I get an error. It seems like it was looking for the textures in side \scripts and not scripts\textools where they are actually located.

renderhjs
09-06-2009, 02:04 AM
you need the latest version: 2.24 that bug was fixed there:
http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/TexTools_2.24.mzp
just drag it again into your viewport- it should replace the older version

and the official thread for texTools is:
http://boards.polycount.net/showthread.php?t=60553&page=20

SmartDevil
09-09-2009, 11:13 PM
Haider of Sweden (http://boards.polycount.net/member.php?u=29473) please rename your original "Macro_UnwrapUI.mcr" to "Macro_UnwrapUI.mcr.bak" and then paste this one "Macro_UnwrapUI.mcr" (the modified one..)

I modified the script to use Max 2010 new UV features that's why bottom panel is there.

Also i am still working on selection bug which will be resolved very soon.. i am slightly busy in office so keep waiting..

One more thing... I have to modify RenderHJS's textools 2.24 once again to give relax to my eyes..via replacing the checker pattern and color theme...

Thanks RenderHJS to incorporate my Icon idea into your beautiful script. It rocks.

roganjosh
09-23-2009, 12:37 AM
Hi Smartdevil.

The link to Unwrap Tools 1.6 no longer seems to be working, is it available elsewhere?

Many thanks for keeping this script going, I use v1.5 every day on Max 2008 and I won't know what to do with myself if I can't use it when the company upgrades to 2010 soon!

jmiles
02-20-2010, 10:36 PM
I know this is old, but is anybody having issues w/ installing the unwrap tools in max 10 64-bit?.. or are there any updates?.. pasted the macro and the icons in the respective folders, and there's no change to the unwrap UI..

BradMyers82
03-03-2010, 01:34 PM
Hey guys, I found this thread again, and realized that I have Unwrap tools version 1.6 SmartDevil made and the link from him is broken.
Sooo.....
Here it is: http://www.bradm3d.com/UnwrapTool_1.6.zip

For some reason this plug-in always disappears over time. I'm going to keep it up FOREVER! :)

gateian
01-26-2011, 04:52 AM
Thanks for posting this tool. However I am having trouble getting the UV Toolbox to work. I've extracted the zip into the 3ds max 2009 root folder, so everything is in the right place.

I have also found the macroscript entries in my 'customise user interface > toolbar' area and created an 'OpenUnwrapUI' button. But clicking it brings up nothing. boo.

What am I doing wrong?