View Full Version : Thumb War
07-08-2009, 03:22 PM
I just got done reading Paul Richard's write up on "Thumb War." I would recommend reading it if you have spare time over lunch or any free time during the day. It is a pretty in-depth overview of the whole concept process. Guaranteed valuable insight from a seasoned vet that will be well worth your time.
Thanks to Paul for putting this together...very generous of him indeed.
07-08-2009, 03:38 PM
good find <3 p.richards
07-08-2009, 04:01 PM
Wow epic find. This will def help a lot
07-08-2009, 04:47 PM
Yeah he did this at the Diverge Workshop that i threw a few months ago and it was freaking sweet !!
07-08-2009, 07:49 PM
thats pretty awesome. :thumbup:
07-09-2009, 02:55 AM
Pretty nice stuff, but quite a long read.
Heh, he probably doesn't have a clue, but his angel design gave me quite a headache when we did the intro for Darksiders ;) The change from organic and fantasy themes to a full mecha design was quite a shock to me, didn't really turn out as good as I would've liked it, too... Gotta have some more practice with hard surface modeling!
07-09-2009, 07:36 PM
paul richards is great, its rare i find an artist's site so packed with legitimate advice and pointers presented with such flare.
and the necronomicook? now thats class! :D
07-09-2009, 09:31 PM
I like this one which points out what's really bothered me about certain games that have come out in the last couple years!
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