PDA

View Full Version : CG Society ZBrush Class


Jackablade
06-28-2009, 02:56 AM
I've been doing Cesar Dacol Jr's online ZBrush masterclass for the past few weeks. It's got a ways to go before I decide whether the whole thing was worth my money or not, but I've learnt plenty and Cesar is quite a good tutor.

I can give you a run down on the structure of the class if you're interested.

Anyway, here's what I'm working on:
http://img208.imageshack.us/img208/2196/tiddilikortho.th.jpg (http://img208.imageshack.us/i/tiddilikortho.jpg/)
http://img196.imageshack.us/img196/2319/tiddilickwip3.th.jpg (http://img196.imageshack.us/i/tiddilickwip3.jpg/)
I'm using the Oddworld Inhabitants games, particularly the Grubb characters from Stranger as a stepping off point for the background story (something Cesar requested) - a tribal amphibious fellow living by a river that has been damned and become polluted. From there he developed towards the archetypal African person afflicted with acute malnutrition appearance.
The model is currently at the stage where it's ready for retopo so I can get some nicer geometry to work with when I get to detailing.

Crit if you'd like and give me a yell if you want to know more about the class.

Luke_Starkie
06-28-2009, 03:58 AM
Looking sick man :)!

Snowfly
06-28-2009, 04:23 AM
Nice sculpt so far, you're really nailing the African person look you were going for. Technique wise, the surface has a very scratchy look to it. It works on some level, making his flesh seem more withered and dried out, but it suffers from the same issues with the concept, which is the larger underlying not being defined clearly enough.

I'm really curious about this zb workshop, keep posting, wanna ses how it works out for you.

Here's a p.o. I did before you posted the sculpt, I could kind of see a Daffy Duck in there, couldn't resist. ;)
http://img.photobucket.com/albums/v353/chrisdejoya/Jackablade-ZB-PO.jpg

crazyfingers
06-28-2009, 04:33 AM
Oddworld Inhabitants cum acute malnutrition African person?

Chaosv49
06-28-2009, 10:28 AM
Oddworld Inhabitants cum acute malnutrition African person?

Cum. Teehe.

natetheartist
06-28-2009, 01:05 PM
I'll comment on the model ....rather than the underlying racism.....:p

Looks good so far. It would be nice to have some closer shots to see highres details, especially in the face.

Are you going to be doing a low poly bake of this; rigging; ect?

Ancient-Pig
06-28-2009, 05:52 PM
Looking good!

As far as instructors go, you'd be hard pressed to find a better one for teaching ZBrush than Cesar. Definitely a good move getting into his course

Jackablade
06-28-2009, 07:13 PM
I would like to think that was an extremely awkward turn of phrase rather than underlying racism. Maybe a little ignorance on my part. I do apologise if it offends anyone. I'll find a better term.

EDIT: There. I hope that's an improvement.

I'll get some more images up shortly.

As for where the model goes from here, the class is set up to follow the typical development of a character for film (hence the T-Pose rather than the relaxed pose popular in games). I believe we're working up to a complete posed, high poly character. That said, I'm planning to save out my retopo'd mesh and should be able to make a game-ready character without too many problems.

natetheartist
06-29-2009, 11:17 AM
I would like to think that was an extremely awkward turn of phrase rather than underlying racism. Maybe a little ignorance on my part. I do apologise if it offends anyone. I'll find a better term.

EDIT: There. I hope that's an improvement.


That was said half-jokingly, don't sweat it :poly124:

Jackablade
07-05-2009, 08:51 AM
Time for some kind of update, I expect.

It's fine detailing time.
http://img194.imageshack.us/img194/9875/tiddilikdetailingwip.jpg
Not really happy with the nose. Not sure exactly what I want to do about it though.

bounchfx
07-05-2009, 12:50 PM
maybe it shouldn't be on his forehead? :)

Jackablade
07-26-2009, 09:09 AM
Been quite a while since I've updated.
http://img141.imageshack.us/img141/1198/posedhigh1.jpg
http://img266.imageshack.us/img266/2724/posedhigh2.jpg
He's just posed using transpose master. Oh, and I've already gone back and fixed that odd bulge on the right side of his belly.

Pretty happy with how he's turned out so far. The class comes highly recommended for anyone who's sitting at an intermediate level of Zbrush skill and wants to get better skills and a better understanding of how the whole thing works quickly.

Jackablade
07-29-2009, 12:11 PM
Texturing WIP. Diffuse only at this point.
http://img339.imageshack.us/img339/2742/texturingwip1.jpg

MoP
07-29-2009, 01:30 PM
coming along well, i like the colours you've got down so far!

Jackablade
07-30-2009, 09:51 AM
Inching closer to the finished piece.
http://img194.imageshack.us/img194/514/wiprender.jpg
That's still just a diffuse. I added a pearl matcap for extra sexy.

Jackablade
08-02-2009, 08:01 AM
And we're done.
http://img25.imageshack.us/img25/4705/tiddilickbackrender.th.jpg (http://img25.imageshack.us/i/tiddilickbackrender.jpg/)
http://img33.imageshack.us/img33/893/highrestiddilikrender.th.jpg (http://img33.imageshack.us/i/highrestiddilikrender.jpg/)
http://img195.imageshack.us/img195/433/tiddilickfrontrender.th.jpg (http://img195.imageshack.us/i/tiddilickfrontrender.jpg/)
I'll reiterate my recommendation of the course. It's worth every penny.

n88tr
08-02-2009, 10:00 AM
Why is it people put their models on little pedestals like that?

NiGHTS2o06
08-02-2009, 10:32 AM
I suppose its to imply that the actual model has weight, showcasing how the character works when interacting with a grounded area. That and presentational reasons.