View Full Version : Ghostbusters: shipped!
skankerzero
06-15-2009, 03:31 PM
http://www.skankerzero.com/post/gb_signed.jpg
FINALLY DONE!
There are several Polycounters that worked on this.
It's finally in our hands and finished.
After 3 1/2 years, it feels so good to have this lifted from my shoulders. I'm sure the other guys feel the same way.
Bryan Cavett
06-15-2009, 03:32 PM
Congrats guys!
Grats dudes! I'm looking forward to playing it.
moose
06-15-2009, 03:36 PM
congrats dudes!!! cant wait to play it :)
Emil Mujanovic
06-15-2009, 03:39 PM
Nice one, congrats to all the PC crew that worked on this. I'll be picking up a copy, I'm a Ghostbusters whore!
Zack Fowler
06-15-2009, 03:43 PM
Congrats! It seems to be getting a good amount of buzz from places like Kotaku.
Cojax
06-15-2009, 03:45 PM
Grats guys!
BOOYA!!!!
To date its been my favourite project to work on. Infernal is an artists dream and the guys at TRI certainly know their shit!
Be sure to check out the multiplayer! Basement Stacks, Rooftop, Twisted Stacks, Mayan Museum, and I think one other are maps arted by myself and another artist (we generally worked in 2's) + a lighter. (That's not to say though that in the end the entire Threewave art team had their hands on all the maps, those are just the ones I'd consider 'my babies'.)
Great work all around!
Grats all! Everyone in my gaming clan has been excited about it for a long time.
odium
06-15-2009, 03:51 PM
Been playing the 360 version and its damn, damn good. Realy one for old fans and new.
TheMadArtist
06-15-2009, 03:55 PM
Preordered mine awhile back and can't wait to pick it up tomorrow! This has been the game I've been looking forward to the most almost since I first heard about it. Congratulations to everyone that was involved
oobersli
06-15-2009, 03:55 PM
bout time we finished this game. I can finally get the damn theme song out of my head.
Marcus Dublin
06-15-2009, 04:03 PM
Congrats Guys! The game has also been getting some really good reviews as well, which is always a plus for the team that worked hard on it.
00Zero
06-15-2009, 04:09 PM
the game looks fkin gorgeous. i was watching someone play during E3. it looked so good. congrats
Mark Dygert
06-15-2009, 04:10 PM
Congrats! Cant wait to play it!
JasonLavoie
06-15-2009, 04:17 PM
Biiiggg congrats to you and the team, reviews are reading very well :)
Rory_M
06-15-2009, 04:18 PM
gratz guys! Yea it has been getting good reviews all around. The game looks great.
Kevin Albers
06-15-2009, 04:21 PM
Woot! Two more shipped games on my resume ( I had the pleasure of working on the totally seperate 360 and Wii versions). I'm now slightly burned out on the Ghostbuster franchise, but I'm super happy for the countless fans of Ghostbusters out there. I think this is TRI's highest rated game so far (unless I'm missing some old ones), so a big congrats to them!
Spark
06-15-2009, 04:22 PM
Congrats to you all! Sure the game is going to live up to the hype, and look forward to checking it out.
Spark
notman
06-15-2009, 04:23 PM
Congrats and thanks to all involved in making this game a reality. It's one of few games I'm eager to experience this year. I hope it's as fun to play as it is to look at :D
bounchfx
06-15-2009, 04:29 PM
Wow, 3.5 years? damn man. I gotta pick this up, it looks awesome!
Sandbag
06-15-2009, 05:02 PM
Woot indeed, nice to hear good things about it
Mongrelman
06-15-2009, 05:09 PM
Grats guys, was watching someone play this during lunch break at work today (err, yesterday now), was looking good indeed.
Thegodzero
06-15-2009, 05:13 PM
Congrats! Kinda sad that 3.5 years now days doesn't sound as long as it used to...
killingpeople
06-15-2009, 07:27 PM
grats, the game looks great :)
mLichy
06-15-2009, 07:30 PM
Awesome, great job guys. Definitely have to check this one out.
thatnumpty
06-15-2009, 08:41 PM
is this real or did they mess with ps3 shots?
http://www.lensoftruth.com/?p=10974
checkout the set of "mouse-over-switcharoo" shots at the bottom of the article
Joshua Stubbles
06-15-2009, 09:23 PM
Awesome job man! Congrats :)
I'll have to pick this up...when I get a job. :D
konstruct
06-15-2009, 09:28 PM
que-ed up on gamefly-
Tumerboy
06-15-2009, 09:48 PM
WOO HOO! Skanker, how much to get a signed copy? :P
Quokimbo
06-15-2009, 10:29 PM
Congrats!
TheWinterLord
06-16-2009, 01:45 AM
Congrats all looks great!
who ya gonna call!?
Renaud Galand
06-16-2009, 05:52 AM
this is definitly my next buy ! congratz to the whole team !!
ImSlightlyBored
06-16-2009, 05:55 AM
gonna pick this up one weekend when I get chance, looks like it'll be mad fun
monkeyboy_garth
06-16-2009, 06:24 AM
Nice! Gonna have to import it though...I'm in Australia (360)!
oobersli
06-16-2009, 07:01 AM
BOOYA!!!!
To date its been my favourite project to work on. Infernal is an artists dream and the guys at TRI certainly know their shit!
Be sure to check out the multiplayer! Basement Stacks, Rooftop, Twisted Stacks, Mayan Museum, and I think one other are maps arted by myself and another artist (we generally worked in 2's) + a lighter. (That's not to say though that in the end the entire Threewave art team had their hands on all the maps, those are just the ones I'd consider 'my babies'.)
Great work all around!
anyone that gets a copy really should checkout multiplayer too. Threewave guys did a great job. I plan on playing the hell outta it. Twisted stacks and rooftop are my favs.
notman
06-16-2009, 07:22 AM
Just to give a heads up, I think Toys R Us has the best deal on this right now. They are offering their $20 gift card with purchase. Anyone see anything better yet? Other places only seem to be offering codes to unlock stuff in game.
dehebo
06-16-2009, 07:25 AM
will defo check this out when the 360 version ships over here in like october or something.
got fond memorys of ghostbusters on I think it was c64(maybe amiga?) with ya stick men ghostbuster versus mr stay puff.
Jeremy Lindstrom
06-16-2009, 09:02 AM
congrats!
Wahlgren
06-16-2009, 09:17 AM
Im going to import the game as it apparently isn´t region locked. Woo! :)
Lee3dee
06-16-2009, 09:40 AM
congrats guys! Looking forward to playing it this weekend. Debating on which version, 360 or Wii.
I_luv_Pixels
06-16-2009, 09:52 AM
yeah lotz of man hours in this one :)
HellMark
06-16-2009, 09:56 AM
Of all the days for Xbox Live to be down. :P I want some co-op Ghostbuster action! :)
peppi
06-16-2009, 10:15 AM
Congrats guys! Looks like a fun game, I'm definitely going to pick it up.
Target_Renegade
06-16-2009, 10:27 AM
well done! Gonna buy it when it comes out in the UK.
Lee3dee
06-16-2009, 12:10 PM
watched someone playing the game in the lunchroom fighting the mash mellow man, looked awesome! Can't wait to get mine.
Dusty
06-16-2009, 12:26 PM
FINISHED. First game I will actually play after workin on it.
Quaggs
06-16-2009, 02:41 PM
Can't wait to play this one, gonna pick it up when i get some money on Friday.
swampbug
06-16-2009, 02:46 PM
I'm only writing this because my mom is forcing me to.
Great JOB guys! Congrats on the new game. May all your dreams come true.
xoxo
Sincerely
-Swampbug
jouste
06-16-2009, 02:51 PM
looking back it sure was a sweet ride working on that bad boy. big thanks to you crazy texans for cranking it out and letting some of us canucks have a slice of the fun pizza!
awesome teams and good times.
EarthQuake
06-16-2009, 07:26 PM
I've heard rumors that this game doesn't support *true* widescreen.
=D
Congrats on getting this released guys.
gavku
06-16-2009, 07:48 PM
well done boys!!!
TelekineticFrog
06-16-2009, 10:39 PM
Congrats to all who were involved! I've been playing the 360 version this evening and it is great. I've definitely been smiling while playing. The voice work is such a great thing...so glad those guys participated.
Adam is that the same firehouse model you did way back when or was a new one made for the title screen?
Looks awesome, plays awesome, congrats again to all involved.
Holy fuck, you remember the firehouse I made? Crazy...
The firehouse was made by the boys & girls @ TRI, not Threewave.
TheMadArtist
06-17-2009, 05:42 AM
Was only able to play for a couple of hours last night, but it's fantastic so far. Everyone involved was really able to make it feel like the movies, everything from the art and music to the writing. Awesome stuff.
MRico
06-17-2009, 08:55 AM
Whats up with these 1 post noobs? I always hated these "gamers" who read a couple of "behind the scenes" articles and think that makes them pros at how games are created....fucking losers, anyways...
Game looks sick!...I had to sell my PS3 to make a car payment, LOL...so I think I might end up picking it up for PC. Anyways, congrats guys!
Paul Pepera
06-17-2009, 08:56 AM
Congrats to all who worked on this; going to pick up my copy tonight, can't wait to play it. :D
Justin Meisse
06-17-2009, 09:01 AM
adamBrome knocked the bottle of amber glows over before they got to pour it into the PS3 version... that's how game developement works, right?
EbolaV
06-17-2009, 09:03 AM
congrats guys :D nice work
Mangled Poly
06-17-2009, 09:03 AM
adamBrome knocked the bottle of amber glows over before they got to pour it into the PS3 version... that's how game developement works right?
I guess we should all go magical differed shading and only develop our games for one console to rectify this trolls problem right? Forget about all the cool materials being rendered in the game I WANT DIFFERED!
Any way you cant beat the complaints..... If we simplified all our materials to play with the ps3 better. Then the complaint would have been the game looks LIKE total ass compared to the x360...
Each console has its advantages and disadvantages.
Sandbag
06-17-2009, 09:42 AM
I was under the belief that the reviewers had their ps3 setup wrong and were displaying it at a lower resolution by using their in house component cables...
If you look at the shots from the lens of truth you'll see that the entire screen has a very even blur over everything, not just on textures, but between objects as well...lower texture resolution doesn't blur otherwise aliased lines/separations between different objects...
I'm no lead technical artist or anything, and I cant say for sure if anything changed before shipping, but I do know that I looked at the game on a 360 test kit on a daily basis, and when I saw it on a 52" bravia playing from a ps3 at work it looked 100% the same as the 360 version I was so used to.
Off topic-ish, I would love to see a really thorough explanation of how differed lighting works and the advantages and disadvantages of it since I've seen some really kick ass stuff from it in those Natural Selection 2 videos...so lay off all the hatin' Ryan! haha
notman
06-17-2009, 09:56 AM
Besides, why would anyone here defend once console over the other? The studio wants the game to sell, no matter what system. Skankerzero was just pointing out that the info on that site may not be correct. Does Skankerzero really care if you get it for the 360 or the PS3? Why would he? He not defrauding anyone
Anyway, I picked up the game yesterday... unfortunately my TV won't be available until the weekend (wife has 'her shows'). Can't wait to play it.
I don't know if any of you are fans of The Totally Rad Show (http://www.totallyradshow.com/), but they reviewed the game and gave it some pretty favorable comments. Mainly, "It felt like it was Ghostbusters 3"(in a good way), and "It felt like you were playing a coop game with the actual ghostbusters". They really loved the experience. The only negative was that it started of slow.
Jesus, way to shit on someone's parade :)
Game looks great guys, good job !
John Warner
06-17-2009, 11:01 AM
Congrats guys! I'm probably gonna pick this one up just to check out the art for it.
and common, adam, you can model an environment for xbox, but you can't model one for ps3?
don't polygons act the same in both codes?
I think the game looks great.
TWilson
06-17-2009, 11:10 AM
Congrats!
Eclipse
06-17-2009, 11:12 AM
Pre-Ordered it over Amazon and The Conduit at the same time so I sadly have to wait for The Conduit to release before I get my copy of GB, but it will be worth it as long as people don't post any spoilers and stuff. Great work guys, it must feel pretty awesome working on a piece of history like that.
Cojax
06-17-2009, 11:53 AM
Dang where getting popular now. Some people just come here to bad mouth us Dev's now :(
At any rate. Ignore that shit guys. Awesome job on the game, hope it does really well guys!
oobersli
06-17-2009, 12:22 PM
dont forget mustard and swiss cheese.
Cheez
06-17-2009, 12:27 PM
Grats guys, game looks boss !
I so want this game...congrats to all the TRI guys and the boys and girls at 3w :) was awesome meeting some of you last year btw :)
Here's some great information on differed lighting:
http://www.gamedev.net/community/forums/topic.asp?topic_id=424979
Zack Fowler
06-17-2009, 12:41 PM
Adam, it pains me to say this but I will no longer be able to trust your advice on cel proceling and the blurays. I used to consider you to be such a respectable core engine programmer but this is too much, clearly you are not smart enough to make a major multiplatform game completely by yourself.
:poly122:
Should be getting my copy from Amazon today or tomorrow...
Rudesole
06-17-2009, 12:42 PM
The reason there have been so many new users, including myself was because of this news story that was published yesterday http://www.n4g.com/News-347268.aspx
The Lens of Truth was only telling the truth, and because of your previous comment that site is being discredited. You must understand when you stated “they were playing a pre-release version that had lowered textures.
That and the mip mapping doesn't turn off at the same distance as the 360."people are going to come asking questions. I’m sure you guys don’t want to hear anymore about this and I accept that, but some type of honest explanation of what happened to the PS3 version would greatly be appreciated. Also now multiple creditable websites have been confirmed the same type of visual differences the Lens of Truth found, so what gives?
http://forum.beyond3d.com/showpost.php?p=1304863&postcount=621
http://www.gamezine.co.uk/news/ghostbusters-ps3-960-by-540-360-720p-$1304198.htm
http://arstechnica.com/gaming/news/2009/06/ghostbusters-graphically-youll-want-to-stick-with-the-360.ars
BTW Great job with the game I bought it on the Xbox360 and the game looks and play amazing. :thumbup:
Murdoc
06-17-2009, 12:42 PM
Here's some great information on differed lighting, in regards to the quality differences between 360 & PS3.
Oh so you guys used forward lighting for one sku and defered lighting for another? Man that sounds like that would have been complicated for everyone involved; did you guys just find that one platform handled both methods better then the other with your engine? Or another choice?
Sorry if this gets too techy, I was sifting through pages of this stuff earlier this year, so I'm interested in the choices other devs have made.
oobersli
06-17-2009, 12:51 PM
i have no idea. I was just trained to push the "make art button" and turn my computer off before I leave.
Damin
06-17-2009, 01:44 PM
I am not trying to ruin anyone's parade but people are paying good money for a game and it's not right to have developers lie to the customers. I own all the consoles but live in Europe where Ghostbusters is PS3 exclusive. If i want the 360 version i would have to wait longer to import it. I know the PS3 is hard to develop for but this is the worst port that the PS3 has had.
Not only is resolution low but the textures are absolutely laughable. I kind of think it's offensive that you guys can charge people full price for something like this. The graphics are not the best on the market and i don't why you have done what you did to the PS3 version. It just seems like a rush job to me. Enjoy your party though guys, while people who have waited a long time for the game get a shoddy port. :thumbdown:
You've made your point Damin and Rudesole, thanks for posting and welcome to the Black & Green. I suggest you read this (http://boards.polycount.net/showthread.php?t=63361) since you guys are both new here. ;)
Congrat's again everyone on shipping the game. Now shoo! XBL is open, go play multiplayer! I reckon we'll hear from TRI, officially, about any differences between the 2 SKU's so in the mean time lets quit the speculation and blow off a little steam online!
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