okkun
06-12-2009, 10:09 AM
This has been shown before but I thought I'd chime in since some people seem to be making it much harder than in needs to be by working on a solid Sub-D model.
The benefit of using a reference with a stack means you can work on a really simple model and get instant feedback. Don't worry about quads or tris, in fact, adding verts without edges is usually better. Even though the high-res is pretty sloppy all you really need to worry about is how it looks shaded.
Another added benefit to this is that you can go in at any time using the spline and fatten up your edges if they're not turning out the way you want in a render or bake. And you have a low res without a bunch of extra edges that will be easy to optimize for a normal map render.
http://www.valent.us/joakim/HoloShellModeling.jpghttp://www.valent.us/joakim/HolosightModel.max
http://www.valent.us/joakim/HolosightModel.obj
The benefit of using a reference with a stack means you can work on a really simple model and get instant feedback. Don't worry about quads or tris, in fact, adding verts without edges is usually better. Even though the high-res is pretty sloppy all you really need to worry about is how it looks shaded.
Another added benefit to this is that you can go in at any time using the spline and fatten up your edges if they're not turning out the way you want in a render or bake. And you have a low res without a bunch of extra edges that will be easy to optimize for a normal map render.
http://www.valent.us/joakim/HoloShellModeling.jpghttp://www.valent.us/joakim/HolosightModel.max
http://www.valent.us/joakim/HolosightModel.obj