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Hanjin
05-07-2009, 07:48 PM
I was inspired to do a Sci-Fi environment after playinf Dead Space, so I thought I'd build some modular hallway chunks that could be cloned around to create a hallway. I created a high poly mesh first, and then used that to generate a normal and AO map for my low poly version. I'll be using the AO map as a basis for my diffuse texture. Here are some screens of this first section:

The high and the low side by side and the completed shader (no spec map yet):

http://img.photobucket.com/albums/v463/Woodrodius/Comparisons.jpg

Some detail shots of the low:

http://img.photobucket.com/albums/v463/Woodrodius/Detail_1.jpg

http://img.photobucket.com/albums/v463/Woodrodius/Detail_2.jpg

The maps are quite high now and will probably be shrunk by half after I finish painting, since it's easier to paint on a larger image. I'll be posting more updates as I work on the diffuse and specular map. Crits and comments welcome of course, thanks for looking!

-Woodrow

Hanjin
05-23-2009, 05:03 PM
Some updates:

http://img.photobucket.com/albums/v463/Woodrodius/RenderA.jpg

http://img.photobucket.com/albums/v463/Woodrodius/mostrecentender.jpg

Wire:

http://img.photobucket.com/albums/v463/Woodrodius/Wire.jpg