PDA

View Full Version : UT3 wireframe shaded rendering ?


Ro-Sham-Bo
05-06-2009, 08:12 PM
Im trying to figure out if there is away to either make a material for ut3 that displays shaded wireframe mode on my levels and models (like in MAX) or a rendering method inside the engine to get this effect. If anyone knows how to do this or a tutorial somewhere i would be very grateful. Thanks

Snight
05-06-2009, 09:00 PM
while in PIE open the command console and type 'show levelcoloration' and then type 'show meshedges'. About the only thing I can think of, unless you wanted to import latticed versions of your objects from max and put a black mat on them.

gamedev
05-07-2009, 05:04 PM
Yea, 'mesh edges' is also a show flag so you can view this in the viewport.

Other than that, nothing easy.

ImSlightlyBored
05-08-2009, 01:58 AM
Theres an option to have your material render as a wireframe material. In extreme cases you could apply this mat to every static mesh in your scene when you need it then remove it when you don't


But I think it looks nasty iirc