View Full Version : Crysis Sandbox Editor - MASTER THREAD
I think we need one of these. I'm having a hell of a time finding good tutorials, so I'm hoping people have some good ones I can add to this first post. And since Sandbox is coming to consoles, I'm sure it will start getting popular around here. Also, who is excited for CryEngine3?
Editor
Crysis Wars Mod SDK [ Sandbox Editor] - http://www.gamershell.com/download_42098.shtml
Supports up to 3ds Max 2009 [32bit]
CryEngine Installation Instructions (http://boards.polycount.net/showpost.php?p=938236&postcount=28)
Video Tutorials
Interface Introduction Video - http://www.veoh.com/collection/officialSB2Tuts#watch%3Dv6582876D8xwYmKp
Short One on Starting your new map - http://www.veoh.com/collection/officialSB2Tuts#watch%3Dv6576568ReByyHfw
Written Tutorials
Getting your meshes from Max to Sandbox - http://wiki.crymod.com/index.php/Sandbox_ExportMax
Official Tutorials- Cryengine Manual and Asset Creation Guide - [/URL]http://doc.crymod.com/ (http://doc.crymod.com/)
Community tuts - http://crymod.com/board.php?boardid=88 (http://crymod.com/board.php?boardid=88)
Tricks and How-To's - [URL]http://www.crymod.com/thread.php?threadid=10151
CryWIKI - http://wiki.crymod.com/index.php/Main_Page
Lee3dee
04-26-2009, 08:38 PM
They weren't the only ones who used Crysis :D.
http://i40.tinypic.com/2wec4mq.jpg
HP sent me this official site to learn the editor, http://doc.crymod.com/
shadows
04-26-2009, 09:19 PM
That's quite an old screenshot you are using there ;P
Lee3dee beats me to it, we mainly used the official site for learning and random google searches.
One thing I haven't seen mentioned anywhere, is to disable the source control under preferences otherwise it might not save changes that you do to materials...etc. Took me some time to find that out . :S
OBlastradiusO
04-26-2009, 09:21 PM
Is it possible to use the crysis demo's sandbox 2 for 3d max 2009? If anyone can answer I would appreciate it.
max 2009 does not work with sandbox at all. which sucks, i have to downgrade
OBlastradiusO
04-26-2009, 10:57 PM
max 2009 does not work with sandbox at all. which sucks, i have to downgrade
Damn. Thanks anyways.
|Buddy|
04-26-2009, 11:46 PM
You guys can grab Crysis Wars trial and use Crysis Wars SDK which is somehow improved version over the original Sandbox2. So you can pretty much get CE2 for your personal shit for free :)
Community tuts:
http://crymod.com/board.php?boardid=88
Tricks and How-To's:
http://www.crymod.com/thread.php?threadid=10151
Basic Tuts:
http://konakona.nbtxathcx.net/sb2/
Fan made tuts:
http://www.maxedgaming.com/
Video Tuts ( Crysis Sandbox2 Tutorials by intrepidbiped )
http://www.veoh.com/collection/Crysis-Sandbox2-Tutorials
Video Tuts ( CRYMOD Tutorial Channel )
http://www.veoh.com/collection/TutorialChannel
Video Tuts ( Official Crytek Sandbox 2 Tutorials )
http://www.veoh.com/collection/officialSB2Tuts
And the most important of them all, the official tutorials:
http://doc.crymod.com/
Asset Creation Guide for CryENGINE® 2
http://doc.crymod.com/
CryWiki:
http://wiki.crymod.com/index.php/Main_Page
No problem man, I have a lot more on my bookmarks, but most of them are down now, the links I posted should be more than enough for starters tho! :)
I'll keep an eye on this thread if anyone needs any help with anything!
I agree on sticking this, we have one for UE3, so why don't we have one for CE2?! ;)
Cheers
PS, updated my previous post with crywiki URL.
SnowGhost
04-27-2009, 06:04 AM
That's quite an old screenshot you are using there ;P
Lee3dee beats me to it, we mainly used the official site for learning and random google searches.
One thing I haven't seen mentioned anywhere, is to disable the source control under preferences otherwise it might not save changes that you do to materials...etc. Took me some time to find that out . :S
Really? OMG thats been driving me insane! I work in sandbox 2 daily and often times modifying/creating materials multiple times per day so this is actualy great to know.
I'm currently working on a concept for a multiplayer space sim in the engine so I'll post some screenshots later when I'm on break.
Its great to see others take to the engine.
fast1
04-27-2009, 06:45 AM
thanks for the useful links guys.http://photosnag.com/img/3322/n09x0302vnsn/clear.gif
max 2009 does not work with sandbox at all. which sucks, i have to downgrade
Actually MAX 2009 plugins were released a couple of weeks ago. Crysis Warhead I think?
|Buddy|
04-27-2009, 01:33 PM
Crysis Wars SDK which i mentioned in my previous post.
Actually MAX 2009 plugins were released a couple of weeks ago. Crysis Warhead I think?
sweet! I was not aware thanks man
renderhjs
04-27-2009, 03:39 PM
to bad max2009 is not the current release of max ;)
Found a good link to the Crysis wars trial Buddy was talking about.
http://www.bigdownload.com/games/crysis/pc/crysis-wars-trial-single-file/
Popeye9
04-27-2009, 03:53 PM
I have had no probs using the max 2009 plugin from the wars sdk in the crysis editor. I havent tried any animated models yet but for all statics its great.
Sweet! I'm still downloading, but glad to know that 5 gigs and a few hours aren't going to waste. It sucks I have to download this huge thing though.
Well the 5 gig download was a bust. But finally found the right thing. This is all you need -
Crysis Wars Mod SDK [ Sandbox Editor] - http://www.gamershell.com/download_42098.shtml
Supports up to 3ds Max 2009 [32bit]
morte
04-28-2009, 05:18 AM
yay thank you!
blah for some reason i cant get this working
morte
04-28-2009, 06:46 AM
well i dont know- i mean am i getting the whole thing wrong? I thought i could download this 50 mb SDK and start to import stuff in. Or i should download the 5 gig trial?
When you installed it did you install the SDK AND the source code, I came with two installers.
whats_true
04-28-2009, 04:27 PM
This thread could not have come at a better time. Been wanting to get into this engine for sooo long!
Okay now I can't get the cryTiff format working in photoshop. It is installed but in photoshop when I want to save the crytiff, it wants the root path to something. Help?
Also max plugin is intalled i can see it in the plugin folder, yet it to is not working and it is asking me for a root path, which i am giving them. Still deson't work..... ARGGGG!!!!
Is there someone in Phoenix or close to it that knows how to get this working, and come over? :) The engine used to start up, but now it is giving me an error report.
Ben Apuna
04-29-2009, 03:45 PM
EDIT:
So I guess the patch and SDK aren't available anymore from the links I posted below.
Here are some new links if anyone still needs those files.
Crysis Wars 1.5 patch (http://www.fileplanet.com/195593/190000/fileinfo/Crysis-Wars-Patch-1.5)
Crysis Wars Mod SDK Package (http://www.mediafire.com/download.php?qekcmz6ii33n36a)
-----------------------------------------------------------------------------------------------------
Ok, first off thanks for starting up this thread Cody, and thanks to both you and HP for gathering all those links. Now here's the steps I've taken to get the editor working for me. I'm using XP32 bit if that matters...
1. Get the big Crysis Wars trial installer from here:
http://www.bigdownload.com/games/crysis/pc/crysis-wars-trial-single-file/
I originally tried to get the multipart install files at that site but the second one kept failing on me, oh well...
2. Install Crysis Wars
3. Run Crysis Wars once to authenticate it.
4. Run Crysis Wars again to make sure it works on your PC.
5. Update Crysis Wars to the 1.5 patch
Start -> All Programs -> Electronic Arts -> Crysis Wars -> Check for game updates
or get the patch manually from one of the links here:
http://www.mycrysis.com/newsdetails.php?news=41381
6. Uninstall old mod SDK Tools and Source Code. There's no need to do this step if you did not install the SDK Tools or Source Code that was posted earlier in this thread.
7. Get the new mod SDK at the bottom of this page, it seems as though we were missing the CryXML.dll file:
http://www.mycrysis.com/filebase.php?fileid=9441
8. I installed the 3 files in this order, not sure if it matters though.
a. CrysisWars_ModSDK_Tools_v1.1.exe
b. CrysisWars_ModSDK_SPMod_v1.0.exe
c. CrysisWars_ModSDK_SourceCode_v1.0.exe
9. Setting up the Photoshop CryTIF export plugin:
a. Run Photoshop
b. make a test image
c. File -> Save as -> choose CryTIFPlugin format
d. Click "OK" to the two error dialogs that popup
e. Depending on what version of windows you are on put the following as the path:
WinXP 32bit
C:\Program Files\Electronic Arts\Crytek\Crysis Wars
Vista 64bit
C:\Program Files (x86)\Electronic Arts\Crytek\Crysis Wars
- I also checked "show window" here, not sure if you need to do this...
- Then click "Ok".
f. File -> Save as -> choose CryTIFPlugin format again - now you should get the plugin save window to come up properly.
I'm hoping the other export plugins will work just fine now, I'll edit this post if there needs to be more instructions added. I think the main point was just getting the new Mod SDK files which included the missing CryXML.dll file.
Good Luck! I hope this helps :)
morte
04-29-2009, 03:53 PM
huh i am also using XP32... so maybe that is why it didnt work- i will try that method later, but thanks in advance!
Popeye9
04-29-2009, 04:53 PM
I had the problem of the editor crashing on start up and found this on the crymod forums. I have a wacom and Vista on my computer.
"Start>Control Panel>Programs and Features>Turn Windows Features on or off
Once you get in there uncheck the 'tablet pc optional components' thing, this may take windows awhile to do so be patient.
After that you will need to restart and then when you get back into windows that tab on the side of the screen for the tablet pc control panel thing shouldn't be there anymore."
Once I did this all my editor problems went away. The other thing to be aware of is if you are running vista and have UAC on then you will need to set the security on your crysis folder to be able to write to. If it is locked then you will not be able to write your assets to the object folder.
Hope that helps:)
Very useful post Ben Apuna! it will sure help me, as I didn't installed the latest editor yet, still using the original crysis editor! :)
cheers man!
Must try this, thanks, ben.
|Buddy|
04-30-2009, 01:32 AM
I haven't really encountered any problems when installing Crysis Wars SDK tbh, not sure where are the issues coming from.
@Cody, if it asks for root then give it the root, pretty obvious ey? :) If you did and it still don't work, open regedit and look for the sdk entries, the root path will be there as well as in the 3dsmax cryexport plugin settings.
Some people might encounter problems with Sandbox2 and Wacom (most notably when using 2 displays with wacom only on 1), the problem might be somewhat related to the windows vista tablet pc thingy.
Yeah, wacom really need to redo their drivers for Windows Vista! Especially for the intuous tablets, I can't even play UE3 games on vista, without disabling my wacom drivers services.
|Buddy|
04-30-2009, 09:07 AM
;938477']Yeah, wacom really need to redo their drivers for Windows Vista! Especially for the intuous tablets, I can't even play UE3 games on vista, without disabling my wacom drivers services.
Like i said, its more of a VISTA side issue than wacom's. I keep vista tablet services off.
EDIT: You can also use SettingsMgr.exe app located in tools\ folder in crysiswars sdk to set things like root up. :)
urgaffel
05-02-2009, 08:37 AM
Popeye9, thanks for that, I will give it a go on tuesday. For me the Sandbox 2 editor is THE most crashprone program I've ever had the misfortune to use so hopefully that will help... Just clicking in the left most menu will crash it, opening the ToD view will crash it etc etc. Hell, even having the editor in focus when it's loading will cause it to crash, I have to start the editor and quickly tab to another window for it to even load. It's almost impressive...
|Buddy|
05-02-2009, 10:31 AM
Popeye9, thanks for that, I will give it a go on tuesday. For me the Sandbox 2 editor is THE most crashprone program I've ever had the misfortune to use so hopefully that will help... Just clicking in the left most menu will crash it, opening the ToD view will crash it etc etc. Hell, even having the editor in focus when it's loading will cause it to crash, I have to start the editor and quickly tab to another window for it to even load. It's almost impressive...
If you're on vista turn off all tablet pc related services, even without wacom plugged in they would crash my sandbox.
Popeye9
05-02-2009, 11:13 AM
Popeye9, thanks for that, I will give it a go on tuesday. For me the Sandbox 2 editor is THE most crashprone program I've ever had the misfortune to use so hopefully that will help... Just clicking in the left most menu will crash it, opening the ToD view will crash it etc etc. Hell, even having the editor in focus when it's loading will cause it to crash, I have to start the editor and quickly tab to another window for it to even load. It's almost impressive...
Yeah I had all those same probs with the editor. When I turned off the tablet PC preference in Vista it all works no crashes:) I was also having some problems loading other games in DX10, now with this setup no problems at all.
Ben Apuna
05-02-2009, 09:44 PM
@Popeye9 and |Buddy|
Thanks for the info on the Vista side of things, it should be helpful as I'll be switching over to Vista for 64bit sooner or later.
Ben Apuna,
Thanks man, got it working great now!!!
Ben Apuna
05-03-2009, 08:04 AM
Cool! I'm glad that post helped :) Now we can all get back to making awesome levels/mods/etc...
perna
06-22-2009, 10:10 AM
Does that toolpack run with the original crysis? It says it doesn't, in the readme, however I believe I've seen people say otherwise.
oh, and.. MASTER THREAD!!! YEAH!!
alexk
09-07-2009, 07:05 PM
got the editor recently, 2 noob questions:
1) how do I replace my material when I export from max to crysis? I want it to overwrite the old one, but it says it already exists and doesn't let me replace it
2) how do I toggle the statistics on the upper right hand corner of my editor screen?
1) just erase the old one, and save again.
2) r_displayinfo 0/1
Don't forget to go to preferences, and turn off Source Control, if this is ON, it fucks up with loads of stuff.
alexk
09-09-2009, 11:04 PM
thanks HP.. another noob question. How do I reduce the bloom in the lighting? Especially when inside an enclosed environment and looking out a window. The bloom is so overpowering, here's an example
http://img196.imageshack.us/img196/6536/bloom1.jpg
Justin Meisse
09-10-2009, 07:51 PM
CryExport8 is causing Max 8 to freeze on loading, wonderful!
mikezoo
09-19-2009, 03:06 PM
arrgg! stoopid normals and sandbox!
Anybody understand why I get these strange shadeing issues when I my props in the Sandbox Editor? The textures are dds format. The normal map is saved as a DXT5_NM, and the Diffuse AO is a DXT1.
Any help would be madly appreciated. Thanks everyone.:)
http://i48.photobucket.com/albums/f242/berskyz0r/Crysis_NormalsProblem.jpg
Martin Henriksson
09-20-2009, 04:41 AM
This probably wont help you with your shading issues but you should save your textures in the CryTiff format that you get from the SDK. There you can choose if its a normal map or a diffuse/whatever.
teaandcigarettes
09-20-2009, 07:06 AM
arrgg! stoopid normals and sandbox!
Anybody understand why I get these strange shadeing issues when I my props in the Sandbox Editor? The textures are dds format. The normal map is saved as a DXT5_NM, and the Diffuse AO is a DXT1.
Any help would be madly appreciated. Thanks everyone.:)
Looks like a typical smooth-groups error to me.
Assuming you work in the 3dsmax, you should select all the faces and use the auto setting to get rid of that. I have noticed that setting all the faces to one smooth group can give you this kind of errors.
I hope that helps :)
mikezoo
09-20-2009, 11:05 AM
Hey thanks for the heads up, guys.
I dont think this smoothing group issue because I have set the proper smoothing groups in max and then exported out. Looks good in max.
As far as a cryTiff goes, I'll think I will check that out. It seems like my best bet from here.:) I'll let'cha all know what happens.
Taylor Hood
09-20-2009, 11:06 AM
Very helpful and awesome
danshewan
09-20-2009, 12:10 PM
Good Luck! I hope this helps :)
Thanks Ben - very helpful indeed. Just finished installing everything as per the instructions, and everything works perfectly. Cheers, buddy. :)
Martin Henriksson
09-22-2009, 01:05 PM
cant we have a sticky for this like the unreal thread?
alexk
10-07-2009, 09:49 PM
Is there a way to get Crysis to show triangle count of what I have selected?
frubes
10-18-2009, 06:45 AM
ok so i brought crysis on steam and have tried to install the editor. It creates the bin64 folder with the editor.exe in but when i run the editor i get the following error:
"could not access SHAllocator.dll (check working dir, currently: C:\Program Files(x86\steam\steamapps\common\crysis\Bin64)"
Looking at the folder the .dll is missing. I can run the editor from the 32bit folder just fine but it means i dont get any of the 64bit goodness.
It seems to be a common problem but i cant find a solution anywhere. Any help would be appreciated!
Hey frubes, you could try this.
Crysis Wars Editor Installation intructions (http://boards.polycount.net/showpost.php?p=938236&postcount=28)
Alexk- I dont know, still trying to find this out myself.
frubes
10-19-2009, 03:18 AM
thanks for the response cody, i have been reading about the crysis wars sdk but i was wondering if you loose functionality over the standard crysis toolbox as it seams to be geared towards multiplayer mods? If not then it may well be a good solution.
teaandcigarettes
10-19-2009, 09:19 AM
Hey Furbes
I am working both with vanilla and wars editor at the moment. I have yet to see any differences, other than in the terrain layers editor. As far as I know the changes are rather minor and almost purely cosmetic.
However, I'm not sure whether mods made in Wars editor are compatible with vanilla Crysis. Certain things (such as physics) were vastly improved in the Warhead/Wars. It probably depends on the scope of your mod.
If you aren't gearing to specifically mod one or the other, I say go with the Crysis Wars editor it is vastly easier to get rolling with. If you are trying to get your mod on, then stick with Regular ole Crysis for single player mods. <-This opinion is just that and not based on facts of any sort. Please take this into consideration. :)
MonkeyMHz
10-21-2009, 11:21 AM
Is there anyway in Sandbox2 to see how many triangles you have total in the map (without the culling)?
Or will I manually have to track my assets?.
I have yet to find a way to get the total triangles. Also, trying to find out how to make a level with no terrain and water seems impossible, haha. I will continue searching. If anyone knows the answers please help.
MonkeyMHz
10-22-2009, 08:16 AM
I have yet to find a way to get the total triangles. Also, trying to find out how to make a level with no terrain and water seems impossible, haha. I will continue searching. If anyone knows the answers please help.
When you make a map un-check terrain when you create it, and then when its created go to edit its terrain, erase/clear the heightmap, set the water level to 0. And click remove water, then you should see a pretty much empty map with water at the lowest level and terrain at the lowest level. Then you can go into the toolbar at the side and under one of the things there, i think its layers or something, just uncheck terrain and water. And it wont show them nor render them in the scene and your left with just a empty map with the sky only taking up 1-3k triangles, and if you don't want that you can also remove the sky.
Ill get screens or record a video if you can't find it.
teaandcigarettes
10-22-2009, 08:26 AM
To disable the terrain you have to go into the Environment tab, click on the Environment button and untick the ShowTerrainSurface option.
If you want to disable to ocean simply remove the material from the Ocean/material field.
If you want to get better effects simply follow the things outlined in this tutorial http://wiki.crymod.com/index.php/Creating_a_Level_in_Space
I am afraid I don't know if there is a way to see the whole tri count of your map. However, the information displayed in the editor doesn't appear to reflect the correct tricount. Disabling the shadows and detail textures can significantly reduce your tricount, so I don't think that you should trust what you see the statistics you see in the editor.
If you want to measure the performance in the level, the best way to do that is to check the DP instead. Which you should try to keep around 2000-3000 per scene, although vanilla levels often go up to 5000-6000. CE2 seems to be able to render 3 000 000 tris per scene without any problems as long as you keep your DP quite low. Play it safe with the amount of lights and vegetation options (shadows, alpha blending, etc) and you can use a massive amount of tris without any performance issues.
If you want to check your tricount for the purposes of a competition, I am afraid it would be best to manually track your assets.
I will try to check Crymod forums to see if this question has been answered before, but as I said I wouldn't trust Sandbox statistics.
Your best shot would be to check the list of cvars, as I know that I used a couple of debug commands which gave me a bunch of different statistics. Unfortunately it's been a long time ago so I don't remember them anymore.
I hope that helps you guys.
edit:
Monkey got here 10 minutes before me :P
It's just as he says, except you don't erase the terrain. Just untick the ShowTerrainSurface and you are done :)
fearian
10-27-2009, 09:05 PM
Is there a simple way to randomize the starting location on a singleplayer map? Or a workaround like teleporting the player to one of two locations at random?
Also, could anyone tell me why a whole bunch of buttons have bunched up on the left of the screen?
http://ultraxs.com/image-7E96_4AE87F06.jpg
Its the row with the movement/flyby speed on, which is annoying. :shifty:
teaandcigarettes
10-28-2009, 09:37 AM
Randomizing the starting location should be easy to do with a flowgraph. I am not entirely sure how to do that, but you should probably check one of the multiplayer maps (they have different starting locations) and open the flowgraph editor to figure out how it was done by Crytek.
It's probably something relatively easy, but I can't really help as I don't have much experience in this department.
I have never seen the second problem before, so I don't know how to fix it.
If you have any modifications to the system.cfg file, you might want to delete it just to check if it helps. It's a pure guess though.
Try to check Crymod forums. Somebody there must have experienced it before.
[iWi]
11-15-2009, 02:23 PM
Hello,
not realy about the subject of this thread , but now when "UDK" gives the chanceto start developping before You buy the engine,
I'd like to know the price of "CRYENGINE 3" . Anybody knows ?
http://www.crytek.com/
http://mycryengine.com/
didn't find the price.
thanks
Only developers can get CryEngine3 as far as I know. But we should get it once Crysis2 comes out.
gaganjain
11-19-2009, 12:50 AM
http://wiki.crymod.com/index.php/AssetCreation_WrinkleMapCreation
nice tutorial on How to create Wrinkle maps
cycloverid
12-16-2009, 04:27 AM
1.) Has anyone played with additional cameras at all? I still haven't figured out how to adjust where it faces while looking through it. Please help!
EDIT: I'm just going to add on to this post, since no one has responded yet.
2.) Adding terrain materials has been giving me some frustration. When painting layers on the terrain, my custom built layers (including the material) aren't showing up properly. If I use the terrain.layer shader on my material file, the layer shows up BLACK on the terrain! If I don't use the terrain.layer, the material simply doesn't show up.
Why do all terrain editors have to be so tricky?!
EDIT: I have resolved all these issues on my own!
For anyone who may have the same problem as in cycloverid's 1st problem:
You can change the layout from display>configure layout so you can adjust the camera from a default camera viewport while looking through it in another viewport.
hauptman
04-19-2010, 06:20 PM
i need some help here, this just happened recently. IDK why. when i create a new game and i make textures....ECT i cant get more then like 70 feet off the ground and then EVERY THING DISSAPEARS!! WTF? i have tryed changing textures, making a diff reselution, pretty much evrything i can think off and it still does not work. plz help!
thanks!
Rock Bottom
06-28-2010, 05:44 AM
Hey guys 1 noob question is it possible to run the crysis editor without having the 5 gig game?? (running on 512kb internet speed so will take ages to download) thanks
teaandcigarettes
06-28-2010, 02:19 PM
Why not simply buy Crysis or Crysis Wars on a DVD? You can get Crysis Maximum Edition for as much as £10 http://www.google.co.uk/products?hl=en&client=firefox-a&q=crysis+wars&scoring=p
If that's not possible; you can download Crysis demo which weights a little bit less than 2GB. Keep in mind that it doesn't come with the same conent that full game does; reverse engineering Crytek's stuff helped me a lot when I was learning it.
XRevan23
03-04-2011, 03:30 AM
anyone know of any tutorials for exporting from maya to crysis? if possible?
NAIMA
03-04-2011, 08:08 AM
I have read around , can't findnow the link , that Crytek will be releasing a free version of the SDK just like UDK , so there will not be the need of the game is this right?
metalliandy
03-04-2011, 08:34 AM
http://www.gametrailers.com/video/gdc-11-cryengine-3/711318
Confirmed at the end of the video :)
NAIMA
04-17-2011, 02:53 AM
Well seems that they didn't release an editor for the Crysis 2 game and lot of features promised in the videos are not present in the final game like procedural destructions that are just prescritped events in the game sequences.....
what we are aboput to expect next? will they release a fully functional editor and sdk or not?
claydough
08-18-2011, 07:39 AM
Seems as much will be added with updates like UDK...
If the docs I have read are correct
DirectX 11 is not supported in the current sdk and will be added in a later update! :(
IxenonI
08-22-2011, 02:41 PM
Seems as much will be added with updates like UDK...
If the docs I have read are correct
DirectX 11 is not supported in the current sdk and will be added in a later update! :(
You could get the C2 editor which has DX11 included
haiddasalami
02-21-2012, 09:53 AM
Just started using cryengine for a portfolio project (mainly to experiment with the landscape and foliage) though is there any way for it to remember my terrain brush settings? As soon as I go to play it reverts to the default and also kicks me out of the modify tab. Just a minor issue but maybe you guys know a setting I am missing.
AlexCatMasterSupreme
06-05-2012, 02:58 PM
Just started using cryengine for a portfolio project (mainly to experiment with the landscape and foliage) though is there any way for it to remember my terrain brush settings? As soon as I go to play it reverts to the default and also kicks me out of the modify tab. Just a minor issue but maybe you guys know a setting I am missing.
You need to click Generate Terrain after you paint it, I had that same issue.
sltrOlsson
06-19-2012, 06:20 AM
I'm doing a tutorial on creating broken concrete in CE3. Somthing that I thought was missing on the internetz! I'll be updating this thread until all the parts are done.. http://www.polycount.com/forum/showthread.php?t=100867
This is the version i did before the tutorial, so something like this.
https://dl.dropbox.com/u/1415501/PolycountPictures/ConcreteDecalTest_2.jpg
Torch
09-30-2012, 09:14 AM
sltrOlsson - looks awesome man!
Is there a way to turn off terrain/make the background a different color like dark grey for presentation shots, view wise similar to that of Marmoset?
sltrOlsson
10-01-2012, 02:04 AM
If nothing else you could set up a material with a completly plain gray color, apply it to a box. Just use a material that can display color without reacting to light. Or turn of all lights and make it self illuminate..
ParoXum
10-01-2012, 04:33 PM
You can also hide them temporarilly in the right panel. Or create a visarea volume and change its bg color. The later can also get rid of sun lighting and athmospherics.
Torch
10-03-2012, 09:39 AM
Thanks guys, will try those out :)
TruPeLo
10-05-2012, 07:41 PM
Hey guys 1 noob question is it possible to run the crysis editor without having the 5 gig game?? (running on 512kb internet speed so will take ages to download) thanks
Hey man, I downloaded this. It's a 1 GB setup. It has everything, including objects and texture packs. You just have to extract them to the game folder.
http://mycryengine.com/
bac9-flcl
10-20-2012, 01:25 AM
Sorry, posted in a wrong thread. This is about Crysis Sandbox, not standalone Editor, it seems. New post is situated there: http://www.polycount.com/forum/showpost.php?p=1689957&postcount=43
Please delete this. :)
Visceral
01-28-2013, 04:25 AM
I thought i would finally get my thumb out of my ass and start learning the Cryengine SDK, but after many attempts i fail miserably.
Im at the stage where i install all the plugins, I got the Crytiff working no problem but the CryExporter for Max 2012 X64 is giving me a issue that impare me from continuing.
TLDR;
I have dropped the plugin file CryExport14_64.dlu in my Plugins folder but when i try to change the shader from Blinn to CryShader Max crashes, every time. When i open max i get the box that said that it found the Cryengine root folder and that rc something is found.
Any help here?
chrisradsby
03-06-2013, 01:16 AM
I thought i would finally get my thumb out of my ass and start learning the Cryengine SDK, but after many attempts i fail miserably.
Im at the stage where i install all the plugins, I got the Crytiff working no problem but the CryExporter for Max 2012 X64 is giving me a issue that impare me from continuing.
TLDR;
I have dropped the plugin file CryExport14_64.dlu in my Plugins folder but when i try to change the shader from Blinn to CryShader Max crashes, every time. When i open max i get the box that said that it found the Cryengine root folder and that rc something is found.
Any help here?
Sorry dude, I had the same problem. So I switched over to a Maya workflow =P Which is a little bit more tedious but at least it works.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.