View Full Version : maya: select edges in crevices?
Sa74n
03-22-2009, 09:37 AM
hey everyone.
i'm looking for a way to quickly select edges in crevices, like in the image posted below. i'm tired of selecting them manually :poly121:
any ideas, scripts, plugins that will help me out?
http://www.envart.com/temp/edges.jpg
whipSwitch
03-23-2009, 08:09 AM
not sure exactly what your asking, but I use the ctrl-rmb marking menu religiously, it has all the ring,loop, convert slections tools in it and makes selecting all the hard to get components much much easier, and it support multiple sets of selctions.(i.e. select random edges on different part of the model and ctrl-rmb>edge loop>select edge loop and SHAZAM! it selects all the loops associated with the each of the selected edges.)
hope that helps
claydough
03-23-2009, 08:30 AM
autodesk's modeling with math video had something that should werka similar script would do what u want. ( get the edge's face wing angles dependent on nomals towards or away )
sorry don't have the time to write or test as much
claydough
03-23-2009, 04:22 PM
wasted a dominance war day coding like a big dummy:poly127:
done...
seems to werk fine
select objects and run dis here script:
use me (http://rogerklado.web.officelive.com/Documents/cly_hillOrValley.zip)
claydough
03-23-2009, 05:00 PM
kinda nice..
depending on yer model complexity crevice selection can be used fer quickie AO fake
run script to select crevices:
http://farm4.static.flickr.com/3547/3380869214_cbb0cfe664.jpg
convert dem to vrts and apply a dark vertex color to fake AO:
http://farm4.static.flickr.com/3555/3380869250_5560f0cd28_o.jpg
.
about 10 seconds on this 4500 tri model ( selection of crevices )...
However very slow to run with hi poly counts! ( 7 minutes on 20,000 tris )
Sa74n
03-23-2009, 05:49 PM
awesome. i'll try it out first thing tomorrow. cheers, man
claydough
03-28-2009, 04:08 PM
Now a bit faster and with a progress bar to assure end user that Maya hasn't crashed ( on hi tri counts )
download (http://rogerklado.web.officelive.com/Documents/cly_hillOrValley.zip)
Another kinda nice:
overclock muscalature:
http://farm4.static.flickr.com/3573/3392880965_e2820ca609_o.jpg
shift select crevice vrts to get the inverse ( the hills ):
then editMesh> transform component or jes normal tool ( pump up the hills )
claydough
03-28-2009, 04:17 PM
again exagerated overclock
http://farm4.static.flickr.com/3597/3392906083_44a651b698_o.jpg
Froyok
11-03-2012, 02:41 AM
Bump from the ashes, anyone have still the script ? The link is dead... :(
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