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LightningShard5
03-18-2009, 10:14 AM
My teacher asked me to post my new character as I work on it in hopes of receiving good feedback. Good critique is requested. Thanks.

http://i330.photobucket.com/albums/l412/lightningshard/Character3TestRender1.jpg

http://i330.photobucket.com/albums/l412/lightningshard/Character3TestRender2.jpg

http://i330.photobucket.com/albums/l412/lightningshard/Character3TestRender3.jpg

http://i330.photobucket.com/albums/l412/lightningshard/Character3TestRender4.jpg

http://boards.polycount.net/%3Ca%20href=%22http://s330.photobucket.com/albums/l412/lightningshard/?action=view&current=Character3TestRender1.jpg%22%20target=%22_ blank%22%3E%3Cimg%20src=%22http://i330.photobucket.com/albums/l412/lightningshard/Character3TestRender1.jpg%22%20border=%220%22%20al t=%22Character3FrontTest%22%3E%3C/a%3E

A.Kincade
03-19-2009, 05:03 PM
For future reference, the window that you post threads in has an icon for adding images. You just put these addresses you have here into the pop up window when you press the button. Took me awhile to figure it out but it's easier for us to view the images if they are up showing on the thread.

As for the images themselves.

http://i715.photobucket.com/albums/ww153/toneloq/test.jpg

Hope this helps. Good work so far though.

VikingJim
03-22-2009, 05:34 PM
AK is right on the money. Anywhere that will bend, such as a knee, or elbow should have at least 3 edge loops. One to start the bend, one to do the bending, and one to end the bend. (hope that makes sense).

Also, it may be easier for you to start with the head and work down. Generally the head and face will have more geometry, that way when you start moving down the neck to the chest, you will have the same number of edge loops so you can avoid the pinched tris. This is happening in your neck as well as wrists.

Anyway, do you have reference or a sample sheet for this character? Is there a story behind it, or it it just practice on the human form?