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Ninjas
03-04-2009, 01:46 PM
Not sure if this should be here or in P&P, but our first iPhone game has just been released! It is a port of an earlier freeware open source game that Wolfire (www.wolfire.com) made for a Mac game competition in 2002. Since then it has gained a lot of fans and has also been ported to Linux and Windows. Here you can check out the free versions (http://www.wolfire.com/black-shades) (Note: These versions have no tutorial, but 'e' puts you into bullet time-- check the readme for other non-standard controls)

This image links to the app store:
http://www.wolfire.com/bsi.jpg (http://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/browserRedirect?url=itms%253A%252F%252Fax.itunes.a pple.com%252FWebObjects%252FMZStore.woa%252Fwa%252 FviewSoftware%253Fid%253D305490922%2526mt%253D8)

http://www.youtube.com/watch?v=bUyrqtCCwS8

It is not the best game in the world, but I think it has more depth than a lot of iPhone games and is worth the 99 cents :)
I worked on the level icons and button icons for this new version.

dolemite
03-05-2009, 10:14 AM
SWEET! At 99 cents its a steal!


There's a learning curve but once you get the hang of it, it's a cool game. 3D shooter on iphone FTW!!!

one crit tho:
the tag line should be "More responsive controls than KillZone 2. Better story than the Bible."

wailingmonkey
03-05-2009, 11:34 AM
congrats, Ninjas. Hope it does well. :)

Curious...seems like the original intentionally had no textures, so I assume
they were absent for this version to keep consistency...would they have killed
performance much if you'd added them? (at what resolution would they be 'reasonable'?)

Just wondering how limiting dev is for iPhone 'full-blown-FPS-ish' games.

CrazyButcher
03-05-2009, 11:49 AM
iphone can do more fancy stuff if needed
e.g brothers in arms
http://www.youtube.com/watch?v=eAYfieW9liU
very good site about iphone gaming
http://toucharcade.com/

but I like the simple style you guys have

Ninjas
03-05-2009, 11:59 AM
Texture memory is great for the iPhone

aesir
03-05-2009, 12:00 PM
i love black shades. Put a few solid hours into it.

wailingmonkey
03-05-2009, 12:47 PM
thanks for the links and example, CrazyButcher. :)

another question for ya, Ninjas...did u guys use Unity for the dev, or
program it with your own tools?

Ninjas
03-05-2009, 01:31 PM
Not much in the way of tools were used for Black Shades. We have our own multi-platform engine though for our bigger game project, Overgrowth (http://www.wolfire.com/overgrowth)