Zwebbie
02-18-2009, 02:14 PM
I've been a Blender user for years now, and it's pretty much my only experience with 3D packages. Now, I've got a real Maya 8.5 license, so I'd like to learn the software, which should make finding a job way easier. I do hope to be proficient enough with it soon enough for DomWar IV.
It is, however, a piece of junk, and I'm completely baffled with it sometimes. That's why I'm starting this thread - for all those moments when I wonder "how do I do this?" or "is there no better way?". It's a bit odd to have a Blender user complaining about Maya's UI, but I guess my workflow, over the years, has become very Blender-dependent, which is why I'm having trouble adapting. Enlighten me, Polycounters!
(A)1). What's the easiest way to make this object from a cube:
http://img172.imageshack.us/img172/9237/mayacubeki6.jpg
In Blender, I would select the vertical edges and subdivide them. I made this in Maya by using Split Polygon, then scaling the vertices to have the same height, and then triangulating the ngons on the side. Surely there's an easier way?
(A)2). Switching between Perspective and Orthographic display; is there an easier way than going to the Camera Attribute Editor and changing the Angle of View?
(A)3). Whenever I press bevel, the edges are beveled by a set amount, defined in the bevel options... shouldn't I be sliding in the 3D view to determine the amount, like with 3dsMax' Chamfer Edge?
(A)4). Mirroring. Is Duplicate Special with a -1 scale really the best option?
5). When I zoom out in an orthogonal view, the camera 'jumps' back, , quite a bigger step than when zooming in... what's up with that?
I'll be adding to this as I run into things - which is bound to happen, considering these bother me in the first five minutes of starting Maya. Thanks in advance :) .
Edit: updated
It is, however, a piece of junk, and I'm completely baffled with it sometimes. That's why I'm starting this thread - for all those moments when I wonder "how do I do this?" or "is there no better way?". It's a bit odd to have a Blender user complaining about Maya's UI, but I guess my workflow, over the years, has become very Blender-dependent, which is why I'm having trouble adapting. Enlighten me, Polycounters!
(A)1). What's the easiest way to make this object from a cube:
http://img172.imageshack.us/img172/9237/mayacubeki6.jpg
In Blender, I would select the vertical edges and subdivide them. I made this in Maya by using Split Polygon, then scaling the vertices to have the same height, and then triangulating the ngons on the side. Surely there's an easier way?
(A)2). Switching between Perspective and Orthographic display; is there an easier way than going to the Camera Attribute Editor and changing the Angle of View?
(A)3). Whenever I press bevel, the edges are beveled by a set amount, defined in the bevel options... shouldn't I be sliding in the 3D view to determine the amount, like with 3dsMax' Chamfer Edge?
(A)4). Mirroring. Is Duplicate Special with a -1 scale really the best option?
5). When I zoom out in an orthogonal view, the camera 'jumps' back, , quite a bigger step than when zooming in... what's up with that?
I'll be adding to this as I run into things - which is bound to happen, considering these bother me in the first five minutes of starting Maya. Thanks in advance :) .
Edit: updated