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TychoVII
02-11-2009, 08:57 PM
My first real attempt at a sub-d modeled prop.

Textures: Diffuse 2048, Normal 2048, Spec 2048, Opacity 2048.

Critiques are highly appreciated!

http://ripethings.com/~robert/Polycount/Catwalk_Render.jpg

wizo
02-12-2009, 05:53 AM
nice work tycho VII! I think you did a great job with this prop. Heres a few pointers..

I like the design and texture work a lot, but some scratch details seem to be placed too evenly across the surface. Make the damage less random by leaving areas like flat surfaces a bit cleaner and areas like edge, around nails more damaged.

Try playing with the colors a bit, everything seem evenly saturated.

I hope it helps!

TychoVII
02-12-2009, 10:15 AM
Ah that's a good idea. I just kind of went crazy with the scratches because they're fun to make. I'll definitely keep that in mind for the next piece. Thanks for the help :)

Belltann
02-13-2009, 10:33 AM
cool first props. I agree about the dirt and scratches, plus have you tought of maybe putting some tubing/cables "underneath" the floor(in the black holes)? Think that would be cool.

psychoticprankster
02-13-2009, 12:13 PM
nice work tycho VII! I think you did a great job with this prop. Heres a few pointers..

I like the design and texture work a lot, but some scratch details seem to be placed too evenly across the surface. Make the damage less random by leaving areas like flat surfaces a bit cleaner and areas like edge, around nails more damaged.

Try playing with the colors a bit, everything seem evenly saturated.

I hope it helps!
I thought it was good to be randam ?

TychoVII
02-14-2009, 03:08 AM
Thanks Belltann. I was considering putting a single fat pipe underneath it. Unfortunately school has me busy up the wazoo and I ran out of time. I'll be adding to it when I can though.

Ryan Smith
02-15-2009, 02:01 AM
Nice one rob, here let me show you a tutorial that is really good for hard surface textures.

http://www.3dtotal.com/team/Tutorials/stefan_morrell/stefan_01.asp

Belltann
02-15-2009, 03:36 AM
Oh ok, no stress mate. Where do you go to school?

TychoVII
02-15-2009, 05:41 PM
Art Institute of Pittsburgh. So does Virtuosic for that matter. We high-five each other regularly.

I'll probably be saving that tutorial for next quarter when I actually have time to make the good stuff look better than good I hope. :/

TychoVII
02-17-2009, 01:29 AM
A character I recently "Finished". I only say he's finished because I don't have time to make any changes to him. I know there's plenty wrong with him. Critiques are still appreciated though!

Live and learn I say!

http://ripethings.com/~robert/Polycount/Zei_Model_Sheet.jpg