View Full Version : enviroment: incubation unit
iflingpoo
02-11-2009, 04:07 AM
http://members.shaw.ca/vickam/showcase/Incubator-Shot01-COMPsmall.jpg
http://members.shaw.ca/vickam/showcase/Incubator-Shot02-COMPsmall.jpg
hey just finished this thing for my portfolio
its pretty old scool no normal maps or anything, this is a screen grab from max viewport with slight AO composited in PS and some slight color balancing
hope u guys like it!
EarthQuake
02-11-2009, 08:57 AM
Here we go, sorry deleted the wrong post(there was two of them).
Travis_hill
02-11-2009, 09:16 AM
Good work! I really like the colors, and the rust.
GODofbiscuits
02-11-2009, 09:24 AM
The sun rays from above and the steam from below is a nice touch. Especially since the high amount of rust makes sense with the constant heat and water flowing over it. good work
bounchfx
02-11-2009, 10:23 AM
wow, looks great.
I'd love to see it with normal maps now :) get on it!
Pope Adam
02-11-2009, 10:24 AM
excellent texture painting. renders look really kickass for viewport grabs.
The lighting is believable and well executed, but kindof uninteresting. Have you considered a darker, more dramatically lit setup?
I can imagine some really cool sci-fi backlighting to really pop the incubation unit out more, would make it a lot moodier.
The modeling and texturing is really good man, composition is quite nice too, especially in the 2nd shot.
Good work :P
misterboogie
02-11-2009, 11:38 AM
Sweet! I like the color palette in your scene alot.
The only thing that bugs me is the open ceiling. If it's a glass skylight, dirty it up and break some of them up.
psychoticprankster
02-11-2009, 12:39 PM
Thats really cool. I love it
mikezoo
02-11-2009, 04:22 PM
I agree about that open ceiling.
Is it a glass window that the sun is coming through? If so, then perhaps so it, by adding a sort of reflective surface on it and dirty it (as this is a grungy piece)
Or, perhaps, it's a broken window and that's why this incubation unit is so dirty and weathered? Because the outside elements go to it? Rain, snow, dust, ect, ect.
whatever it is, make it match the rest of the scene. Otherwise, i really like this environment. :thumbup:
All those metal bits are in dire need of some specular action.
Shuggie
02-11-2009, 05:55 PM
I really love the colour selection and the sense of atmosphere, I think I agree with the earlier comment on the lighting, but overall its very good.
rooster
02-11-2009, 05:57 PM
sweet, would be cool if there was a bigger hole in the glass tank, like something had smashed out of it
michi.be
02-12-2009, 04:27 AM
I really like your color palette and the rusty feeling.
Maybe some cracks in the ceiling windows or broken windows would add to the overall athmosphere.
nice work. :)
iflingpoo
02-14-2009, 05:12 PM
hey thanks for all the comments and crits!
good point about the ceiling, it was supposed to be covered in glass at first but it just didnt look right so i opened it up, but i know what u guys mean it looks like it could use some damage or something so i'll definately add some broken glass and maybe chips in the metal also
killingpeople
02-14-2009, 06:29 PM
I would suggest playing with the light beams. I felt their color is too desaturated and white, maybe try a subtle gradient of color, warm to cool. I think they were too soft and didn't match the sky. The paint chips on the large pipes around the room bother me, they make the scene very busy and if there was more rhyme and reason to the chips it would help describe the materials and form and form relationships much better. the sunlight could be causing the chipping, or heat from cracks. The paint seems to be removed in scraped patches, as if someone vandalized them or lazily attempted removing the paint.
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