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View Full Version : Object space normals question - Max


PolyHertz
02-11-2009, 03:42 AM
I'm trying to bake out some object space normals in max9 atm, and am getting odd artifacts at random places. Ex:

http://i216.photobucket.com/albums/cc244/PolyHertz/osn1.jpghttp://i216.photobucket.com/albums/cc244/PolyHertz/osn2.jpg

This is the first time I've tried baking these sort of maps (always use tangent), so am not really up on all the problems/solutions involved when working with them. Any ideas?

kodde
02-11-2009, 03:45 AM
Not familiar with Max, but just to be sure. There are no overlapping UV shells?

PolyHertz
02-11-2009, 03:51 AM
Oops, guess I should have thought of that. :p

Thanks