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DeusExMatteo
02-10-2009, 04:09 PM
Yo, I'm from Sweden and I've been doing things in Maya for about a year. Curently attending The Game Academy in Malmö where I spend my time studying Modeling and texturing.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/scetchbook01001.jpg

This is from the DoodleBook - pretty happy with the houses on the right, but the dudes on the left are pretty wack! Dont like em. Trying to get better at anatomy, but then again, arent all artists?

http://i646.photobucket.com/albums/uu183/DeusExMatteo/weirdDude01.jpg
http://i646.photobucket.com/albums/uu183/DeusExMatteo/weirdDude02.jpg
Well, the anatomy I was speaking about in the first post, here it is again. Not my strongest side but I guess it will come along if I just keep looking at references and drawing.

Well, those are my first doodels :)

DeusExMatteo
02-12-2009, 07:07 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/HouseMesh01_120209.jpg
So this is what I'm doing right now. It's an asignment for school and we're going to present it tomorow. The final result is to be presented next week, with normalmaps and stuff. So I think it's gonna be pretty easy to make the deadline even if I take som time to work on our gameproject as well. Going to see Dead Prez in Lund tonight together with teanker here at polycount- gonna be awesome. :thumbup:

DeusExMatteo
02-13-2009, 08:24 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/oclusionRender02_130209.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/oclusionRender01.jpg

We just had a realy great lecture in school about how to make houses and other structures in a simpler way. It was inspiering and I have decided to start over with the house project, considering the new teqnicues I have learned. they mostly have to do with UV-Mapping and how to save time doing that. The trick to it is to make the structure as a simple form at first, a polycube with a couple of divisions deviding it's surface into squares. Then you make your Texture map and make parts of it into square pieces of texture. then you use Unitize under the Polygon menu in the UV-Texture editor. This will give you the ability to just drag the UVs of the squares in your cube to fit the square pices of texture in your map. I will try to illustrate this when I begin work on my next house. Next friday is the deadline for that so I'll have it up here by then.

See ya!

DeusExMatteo
02-14-2009, 07:44 PM
I have been trying out the new, simple and quick way that we were taught this Friday by Rico Holmes from Costume Red i Karlshamn, Sweden. See my previous entry to read about that.
http://i646.photobucket.com/albums/uu183/DeusExMatteo/swampHouse2_040209.jpg
It worked as it was suposed to and didn't take alot of time. I think it took about five hours of work all in all, and I'm new to this aproach.

Did a 2D doodle when I was watching Mallrats with taencer and Eddie here at school. It's suposed to be three heroes from a RPG. Warrior, Elf, weird Mage and a sneaky gun character.http://i646.photobucket.com/albums/uu183/DeusExMatteo/heroes_ny001.jpg
Matteo Out

DeusExMatteo
02-14-2009, 08:17 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/swampHouse7_040209.jpg

DeusExMatteo
02-15-2009, 04:17 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/summonerofthebeastsgateisopencopy.jpg
Speedpainting in 25 mins.

DeusExMatteo
02-16-2009, 05:09 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/husWIP160209_9.jpg
Started working on another house today. Finished the modeling and began working on the maps for it. Supeosed to have Normal, Specular and Occlusion. http://i646.photobucket.com/albums/uu183/DeusExMatteo/husWIP160209_6.jpg

DeusExMatteo
02-17-2009, 12:45 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/eggsackCropped.jpg

Did this when I was drinking tea in the school cafeteria. Been reading some Lovecraft and was thinking about some kind of grotesque creature, feeding on and nourishing somekind of humanoid creatures. I'm pretty tired after trodays work, creating content for the game. Did some buildings for one of the towns on the island where the story is set.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/Hundhus-45_170209.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/Hundhus2-0_170209.jpg

DeusExMatteo
02-18-2009, 04:01 PM
The House is completed!
http://i646.photobucket.com/albums/uu183/DeusExMatteo/husComplete180209_1.jpg

Scetch!
http://i646.photobucket.com/albums/uu183/DeusExMatteo/skiss001.jpg

DeusExMatteo
02-19-2009, 10:39 AM
Yeah, have been making sprite sheets for the game today. This one I have modelled to. It's the fish vendor in the cat village. http://i646.photobucket.com/albums/uu183/DeusExMatteo/KattRender.jpg

DeusExMatteo
02-20-2009, 01:17 PM
This is suposed to be a building for a RTS game. It's pretty low poly, 588 tris and 512x512 diffuse- and ambient occlusion maps.
http://i646.photobucket.com/albums/uu183/DeusExMatteo/RTShuset2210209.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/RTShusetTextur210209.jpg

DeusExMatteo
02-24-2009, 09:53 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/vehicle02_240209.jpg
This weeks and next weeks asignement is to model a vehicle from a concept made by one of the artists at Massive Entertainment here in Malmö. So this monday we received a couple of very nice drawings made by Pär Green (probably made for the game Ground Controll 2) and now we are going to model and texture the one we like best in Maya.

I started modeling this car yesterday. I'm using the tecnique that Rico Holmes from Costume Red in Karlshamn taught us last week. The trick is to start with the UV-mapping early on so that you don't have to worry about doing it on the high-poly model. It saves time and I like it.
Usualy I try to start UV-mapping just after I have roughed in the main shapes. If you try to change the vertexes around after you have mapped the UVs (with projections or otherwise) there is going to be warping becaus you are changing the geometry but not the coresponding UVs, so I try to delet and make new edges/verticies instead of moving them around.

Well, anyway - it's a pretty nice tecnique.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/vehicle03_240209.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/vehicle240209.jpg

DeusExMatteo
02-25-2009, 12:06 PM
Weel, this is the progress on the vehicle so far. I colored the different parts so that they would be easier to select from Mayas hypershade. The polycount is now up to about 2000 tris and I have tried to bake normal maps for the wheels and it worked out fine. Other then that I have been doing UV mapping for the better part of the day.
http://i646.photobucket.com/albums/uu183/DeusExMatteo/Truck04_250209.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/Truck01_250209.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/Truck03_250209.jpg

I tried to render the pictures to BMP beacus I saw some compression flaws on the JPGs, but this is even worse. No more BMP!

DeusExMatteo
03-03-2009, 04:52 PM
Time for another upload, been working on the truck some more and it's beginning to shape up.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/030309_1copy.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/030309_2copy.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/030309_3copy.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/030309_5copy.jpg

DeusExMatteo
03-04-2009, 04:32 PM
Yes, Finaly done with the assigment for tomorrow. Just going to post my presentation pictures here and then call it a night. Just slept 4 hrs last night. Damn you interesting-book-about-samurais and early bird electrician with keys to my apartment.

Pleas give me feedback if you feel like it. Credds to Per Green at Massive Entertainment who made the original concept scetch for the model.

Peace Out.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/Wireframemedtextremsorcopy.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/olikavinklarcopy.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/Mapsmedtextremsorcopy.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/Inklipptmodellrendermed43962sombakg.jpg

DeusExMatteo
03-11-2009, 02:16 PM
Explosions! Did this after seeing a Gnomon tutorial about ground explosions, awesome stuff!

http://i646.photobucket.com/albums/uu183/DeusExMatteo/explosion04110309.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/explosion05110309.jpg

kodde
03-11-2009, 03:10 PM
The explosion looks pretty sweet.
Add to YouTube? Video clip of particle effects = 3x the awesomeness compared to a render imo.

DeusExMatteo
03-11-2009, 03:32 PM
Quickie matte-painting before I call it a night


http://i646.photobucket.com/albums/uu183/DeusExMatteo/mattepaintinggoldengatebronwarpedco.jpg

DeusExMatteo
03-11-2009, 03:49 PM
Sure thing sensei, batch rendering over night - even threw in a bonus surprise

coldkodiak
03-11-2009, 04:04 PM
Quickie matte-painting before I call it a night





lol, never heard of a 'quick' matte painting.

You show a wide array of skills, and that's good. But you might want to a focus a bit, and get really good at a couple things, instead of everything.
Then go back and focus on other things when you feel you've wrangled a skill set.

DeusExMatteo
03-14-2009, 04:24 PM
lol, never heard of a 'quick' matte painting.

You show a wide array of skills, and that's good. But you might want to a focus a bit, and get really good at a couple things, instead of everything.
Then go back and focus on other things when you feel you've wrangled a skill set.

Thank you. That is actually a realy great piece of advice. I will definitely try to keep it in mind. :)

DeusExMatteo
03-14-2009, 04:28 PM
Here is the rendered video of the explosion.

http://www.youtube.com/watch?v=9kE9Cm_CNGg

It contains some glitches, like the small jump between two frames in the beginning of the clip. It's becaus I batch rendered the animation in two different parts at two different times. Probaby this didn't work well with the particles and field becaus they have some quite random parameters that changed between the two renders.

Well, aside from that I'm quite pleased with the result myself.:)

coldkodiak
03-15-2009, 03:28 AM
penguin didn't even care... :|

DeusExMatteo
03-15-2009, 03:23 PM
Nah, I know. I had it all ready from a previous project - so I dind't realy do anything with it, just threw it into the scen to give the smoke something to obscure. But I know, he's a little to unconcerne when his chest gets pierced by a rock :)

DeusExMatteo
03-20-2009, 10:10 AM
I have been doing this character as an assignment for school. We were given two weeks to finish it, but the first week was the last one that we had to finish our game project. So a lot of time whent into that.

I'm quite pleased with the end result.
http://i646.photobucket.com/albums/uu183/DeusExMatteo/LHD_Mappsworkinprogress.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/Beautyrender.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/WF01-1.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/WF03-1.jpg

Critique is, as always, more then welcome!

DeusExMatteo
03-24-2009, 04:43 PM
By the way, "mars" is March in swedish - just so that no-one thinks I don't know how to spell in English :)

Allso, I've entered the "Scene from a movie" competition over at gameartist.com - here is a link to my progress thread

http://www.game-artist.net/forums/scene-movie-competition/9206-sfam-great-machine.html

Critique is of course very welcome :)

DeusExMatteo
04-02-2009, 03:57 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/enviro020409copy.jpg
Sitting at home sketching.

DeusExMatteo
04-03-2009, 04:36 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/speedEnviro030409.png

http://i646.photobucket.com/albums/uu183/DeusExMatteo/speedEnviro01030409.png
Speed modelled this during my lunch break in school. The weather here in Malmö is getting nice and spring-ish, so I can feel my inspiration returning. Nice nice :)

Have been checking out some of my books from the PnP-RPG "Mutant", one of the classics in the Swedish roll playing hobby. So thats kind of what inspired me to do this. It's suposed to be an abandoned car factory somewhere in Sweden. Talking about RPGs, next week it's time to go for the anual trip to Gothenborg (Götteborg in swedish ^^). Awesome!

Allso I was thinking about this thread http://boards.polycount.net/showthread.php?t=61622. Seems appealing to me :)

DeusExMatteo
04-09-2009, 02:51 AM
Well, we have mostly been practicing rigging these last two weeks together with Stefan Ek from SOFE in Karlshamn. But I have also had some time for the game project, so here is a picture from the city where the protagonist vigilante of our bleak story lives.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/090409_1copy.png

DeusExMatteo
04-20-2009, 12:48 AM
Last week me and three of my class mates went up to SOFE (School of Future Entertainment) in Karlshamn, the occasion being that they where hosting the anual "24 h game concept challenge". Also, the students of SOFE where showing of their entries in GCC, The Game Concept Challenge, and many of them where quite impressive.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/160409_24h_warworm_.jpg

Well, this is my entry to the concept art challenge. The theme for the drawings where "Warrior God". I tried to work away from the typical picture of a big muscular guy with a sword and instead focus on a broader defenition of what war is. Usualy people talk about how war doesn't have a winner, so I thought I would try and make something out of that.

My idea was that the warriors of the world I was making this concpet for are worshiping a giant snake creature that eats the fallen soldiers from the battlefields. The act of killing ones opponent in combat is a sacrefice to the god of war that dwells beneath the ground.

vofff
04-20-2009, 07:48 AM
u should add a lightsource next time u paint. It gives more life in them.

DeusExMatteo
04-20-2009, 01:56 PM
Yes, thats true - good feedback :) Simon tried to tell me about that and I realy think it helps. So yes, next time there will be a lightsource!

I made this after wathching a DVD with feng zhu today. Not there yet, but it felt like I learned a lot from it and I'm looking forward to doing more of these:)

http://i646.photobucket.com/albums/uu183/DeusExMatteo/fengzhuEx01copy.jpg

DeusExMatteo
04-21-2009, 12:37 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/210409boss1_01PRESS.jpg

Have been doing the animation assignment we have for this friday this morning, and spent some time in the middle of the day with the feng zhu video. It's great and I want to stay focused, so I want to try and only wathc it when I feel like it and when I'm not stressed. Well, today has been a pretty nice day actualy. It feels like I have gotten a lot of things done, and thats allways nice.

Anyway, here is the first boss for the Shot em' Up we're doing for school.

DeusExMatteo
04-23-2009, 06:56 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/220409-first-animated-gif03.gif
Lol lol lol, I just learned how to make animated GIFs. If I had only known this before flash and youtube took over the makret for online animations I would have been soo king :)

Well, anyway - if you ignore the weird alfa in this one it's a pretty accurate depiction of the animation for the 1st bos in our game project.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/pistol001copy.png
I allso drew a couple of concepts for hand guns during my lunch break.

DeusExMatteo
04-26-2009, 01:38 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/260409borgmur.png

http://i646.photobucket.com/albums/uu183/DeusExMatteo/260409borgmur01.png

Tried a couple of new enviornment-texturing techniques I picked up from a tutorial at game-artists.net earlier today, it's not perfect in any way - but I feel I learned at least a couple of things by doing it. :poly121:

DeusExMatteo
04-27-2009, 04:19 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/270409castlewall02copy.png

http://i646.photobucket.com/albums/uu183/DeusExMatteo/270409castlewall01copy.png

I continued working on the castle wall from yesterday and made an attempt at improving the structure by sculpting and exporting a new normal map from z-brush. I think it turned out quite well, but I would sure like some feedback on it, if anyone would care to :)
Note that only the middle part (in the vertical direction) of the wall is normal mapped so far.

Just noticed a huge miss in the texture work on the wall - the diffuse and normal maps doesn't match up very well. It's pretty obvious because of the cracks in the texture for the brick wall doesn't match the cracks in the normal map, you can see right away that something is wrong. Well, anyway - I'll have to work more on that tomorrow.

DeusExMatteo
05-02-2009, 02:21 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/djungelfromWoW020509.png
WoW concept study

http://i646.photobucket.com/albums/uu183/DeusExMatteo/bluemountain010509.png


http://i646.photobucket.com/albums/uu183/DeusExMatteo/jacko010409.png
Photo studys

DeusExMatteo
05-27-2009, 12:08 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/stevensbild270509copy2-1.png

http://i646.photobucket.com/albums/uu183/DeusExMatteo/helikopterrobotAO2270509.png

Stuff from school

DeusExMatteo
05-28-2009, 10:16 AM
texture added
http://i646.photobucket.com/albums/uu183/DeusExMatteo/helikopterrobot280509texture.jpg

DeusExMatteo
06-03-2009, 07:34 AM
still life study
http://i646.photobucket.com/albums/uu183/DeusExMatteo/renderingassignment01copy.jpg

DeusExMatteo
06-12-2009, 08:19 AM
Metal rendering
http://i646.photobucket.com/albums/uu183/DeusExMatteo/matteonobissandn.jpg

DeusExMatteo
06-26-2009, 07:50 AM
skin
http://i646.photobucket.com/albums/uu183/DeusExMatteo/matteocopy.jpg

DeusExMatteo
08-19-2009, 08:13 AM
Enviornemnt stuff

http://i646.photobucket.com/albums/uu183/DeusExMatteo/plugg.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/070809copy.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/070809wfcopy.jpg

ZacD
08-19-2009, 10:41 PM
Your latest painting are a big improvement, very nice work.

Ged
08-20-2009, 04:22 AM
wow yeah lots of improvement all round, now we just need to see some really finished game art using these skills hehe :D

DeusExMatteo
08-21-2009, 03:13 PM
Hey, thanks a lot :) That really made my day.

Ged (http://boards.polycount.net/member.php?u=18383): word!

DeusExMatteo
08-21-2009, 03:14 PM
Dylan study

http://i646.photobucket.com/albums/uu183/DeusExMatteo/bobban190809small.jpg

DeusExMatteo
08-25-2009, 11:59 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/texturing_gun02.jpg
WIP gun

DeusExMatteo
09-09-2009, 02:46 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/pistol_lit_090909.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/pistol_unlit_090909.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/skull_quarter_090909.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/skull_side_090909.jpg

DeusExMatteo
09-15-2009, 08:25 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/larvTransport150909.jpg
concept art, larva transporter.

ZacD
09-15-2009, 08:28 AM
Nice skull.

DeusExMatteo
09-17-2009, 06:28 AM
thanks Zac :)

vofff
09-17-2009, 08:38 AM
Paint of the face is cool.

DeusExMatteo
09-28-2009, 08:46 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/bunnyPresscopy.jpg

Thanks David :)

DeusExMatteo
09-29-2009, 10:44 AM
a chair for the enviro. Not really satisfied with this, feedback and crits wellcome

http://i646.photobucket.com/albums/uu183/DeusExMatteo/chair280909.jpg

DeusExMatteo
10-02-2009, 08:14 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/021009GUI.jpg

WIP GUI For the 3d game I have to work on for school. Tired to spice it up with a fancy scanned postit and some buttons. Yeah. Buttons.

Ged
10-02-2009, 08:41 AM
freaky chair looks like its made of saggy elephant skin, lookin forward to seeing more of the school work.

DeusExMatteo
10-04-2009, 09:28 AM
thanks for your support Ged :) Tried out the gravity feature in zbrush but maybe I went overboard with it. My desk neighbor said it looked like it had melted

danpV
10-04-2009, 02:31 PM
Your neighbor's opinion is accurate, I think!

Specifically on the chair, and especially if it's leather, you would see the leather smooth out and wear down first before any of it would sag. Sagging would only occur if the structure supporting the fabric were to be incredibly damaged, but even then it would hold its shape fairly well if it weren't directly damaged.

I must admit though, I'm having a difficult time finding a reference for you via google images. I tried "old leather chair", "old damaged leather chair", "shitty leather chair", and a bunch more. Just keep in mind that once leather is made, it generally holds its shape pretty well. Keep it up!

DeusExMatteo
10-09-2009, 07:41 AM
danpV - (http://boards.polycount.net/member.php?u=29831)
Very good feedback! Thanks a lot :) I will keep it in mind. Read "Texturing and Painting" by Owen Dermers and he talk a lot about analysing the material you are trying to emulate. I think could have given some more thought to that before starting out with this one... Well you learn from your mistakes I guess :P

http://i646.photobucket.com/albums/uu183/DeusExMatteo/spcShipWIP081009.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/spcShipWIP2_081009.jpg

WIP h-poly for spaceship in current game project

DeusExMatteo
10-13-2009, 11:21 AM
Did a concept for a assignment tomorrow.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/blockout02copy.jpg
Blockout in Maya with day light rig and rendered with mental ray

http://i646.photobucket.com/albums/uu183/DeusExMatteo/Concept03copy.jpg

Finished piece

DeusExMatteo
10-15-2009, 01:33 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/pressawesomecopy.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/turnAroundAction.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/gloomyRoomy.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/rummedenutsiktEN.jpg

This is the finished presentation I showed in class for my character and environment assignment during the Z brush class. Comments and crits very welcome :)

vofff
10-15-2009, 03:34 AM
try texture when u have time;)

DeusExMatteo
10-16-2009, 01:52 AM
do you mean on the painting or on the zbrush thingy?

vofff
10-16-2009, 09:22 AM
da last pic. Do whatever u want it is the result I wanna see:)

DeusExMatteo
10-22-2009, 03:05 AM
I might try that out, kinda busy right now :P

Here are some of the pics from the project I'm working on in school. It's supposed to be a cut-off statue head. Made it in Zbrush from a sphere, which took me about two hours.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/headIsland151009copy.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/headIslandwireframe151009copy.jpg

Did this for the project as well. It's kinda the standard enemy. Made a normal map for it and used a Maya wiveport shader to get the glow and rim light.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/normal_ship01.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/normal_ship02.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/normal_ship03.jpg

DeusExMatteo
11-02-2009, 07:12 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/machine1021109.jpg

First draft for personal project cc welcome :)

DeusExMatteo
11-02-2009, 07:26 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/muzzleflashrbt280609copy.jpg
This is a previous robot that I made for a TBS for school. It was pre-rendered to sprite sheets and seen from an orthographic camera. Animated it and stuff to, you can see some game play from the finished piece here (I also made the computer you see in the beginning and most of the walls and some of the props in the level)

The concepts were made by Felix Waubert, one of my classmates

DeusExMatteo
11-04-2009, 02:04 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/ship_normal01.jpg
Did the diffuse and specular texture for my ship for the game today. Went pretty well I think, but if you disagree I appreciate feedback.

vofff
11-05-2009, 02:01 PM
How does it look like in model viewer????

TheWinterLord
11-05-2009, 03:05 PM
cool stuff u guys are doing at school, keep it up! :)
How big is the game academy as in nr of students and teachers?

vofff
11-06-2009, 06:42 AM
We got 4 teachers and we are 84 including second and first years students.

Dr Stench
11-06-2009, 07:32 AM
The progression that I see you make in not even a year is off the hook. This motivates me to pick up the pace. Thank you.

Willburforce
11-07-2009, 08:28 AM
Dude!

That game looks sweet! Will it be playable to the public?

Nice work. I dig the styles... and quirkiness you inject at times is fun!

Indeed... i was gonna say finish the space bug... and you did! Like it.

edit... Maybe you can get a bit darker in the folds e.g. under edges round the metal plates, make the spec pop more on some edges maybe with some scratches? And add some detail to the head bit! Maybe self illumination texture or mini cockpit or something? Just thoughts.... I like it looks original!

DeusExMatteo
11-09-2009, 02:27 AM
cool stuff u guys are doing at school, keep it up! :)
How big is the game academy as in nr of students and teachers?

Thanks a lot, we are a couple of students here at polycount - I didn't even know this forum existed before I started here, but our teacher (kodde) talked about it all the time in class.

I might add to voffs info about our school that half of the students, and 2 of the teachers, are programmers. It's a crafts education (don't know if that is the correct English word) that was started last year because of that the game industry in Sweden needed more people to work for them. We work together with Massive entertainment here in malmö and have had quite a lot of lectures from employees there, but also from other Swedish studios.

Sorry if my spelling is bad, I think spellcheck gave out on me in the middle of this post (or maybe I'm getting better?) it stopped correcting me anyways. :P

Thanks for the input, allways cool to get comments and questions :)

DeusExMatteo
11-09-2009, 02:34 AM
Dude!

That game looks sweet! Will it be playable to the public?

Nice work. I dig the styles... and quirkiness you inject at times is fun!

Indeed... i was gonna say finish the space bug... and you did! Like it.

edit... Maybe you can get a bit darker in the folds e.g. under edges round the metal plates, make the spec pop more on some edges maybe with some scratches? And add some detail to the head bit! Maybe self illumination texture or mini cockpit or something? Just thoughts.... I like it looks original!

Thanks a lot! I don't know if that game is going to be on the schools homepage, some earlier games have been - so maybe. I'll check:)

I like to not be over-serious with my stuff at times. I really got into a period where I was taking it all to serious and am happy to have gotten out of that habit :P

Good input on the space bug, going to tweak everything for the game this week - and especially the maps. We have our last checkup at Thursday and it's due next week. I will post screens as soon as it's in-game. The programmers have done one hell of a job putting the engine together.

Thanks a lot for your comments, it really motivates me to keep on going

DeusExMatteo
11-09-2009, 02:36 AM
The progression that I see you make in not even a year is off the hook. This motivates me to pick up the pace. Thank you.

Thanks you doc :)

DeusExMatteo
11-09-2009, 07:23 AM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/ingame_skepp091109.jpg

This is the ship in game. Notice that there are going to be emissive-maps and stuff that the engine doesn't support yet. Looking forward to seeing the game completed next week, although there is going to be some heavy crunching between there and now :P

woo, spline!

vofff
11-09-2009, 08:44 AM
Is this the final art?

DeusExMatteo
11-10-2009, 09:30 AM
no, we're going to add emissive maps and some post processing - motion blur and so on. But other than that it's pretty final

DeusExMatteo
11-15-2009, 05:09 PM
here is an update from the cola-machine robot I'm doing for school
The render is from maya's view port and the polycount is about 4330 tris:)
CC welcome as always.

Thinking about blurring the details in the NRM map.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/skpet01copy.jpg

fiveways
11-15-2009, 05:33 PM
Meant to comment sooner, but looking at your thread from start to finish its good to see the progress that you've made. Congrats dude.

The robot looks like its coming along nice. I agree, the details in the normal map do look a little strong, I'd say maybe tone them down a bit but they might look fine after you texture it so I'm not sure

DeusExMatteo
11-18-2009, 02:18 AM
Thx alot :) I was going with a lot less strength in the nrm-map until I saw this one (http://images.google.se/imgres?imgurl=http://www.jsalvador.net/portfolio_content/ticket_machine_textures_full.jpg&imgrefurl=http://www.jsalvador.net/portfolio_ticket_machine.html&usg=__CM_roEvjq1y3TWcAACxDD325dRs=&h=2048&w=2048&sz=745&hl=en&start=5&um=1&tbnid=Fww4m1-b3HytcM:&tbnh=150&tbnw=150&prev=/images%3Fq%3Dmachine%2Btexture%26hl%3Den%26client% 3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26sa%3DX%26um%3D1), and because it looks so good it seemed the way to go. I'll have to finish the robot during the weekend but I mostly have dif-texturing and tweaking left, so we'll see how it turns out and if the nrm-map is to strong.

Thanks again for the kind words, really helps to keep me going :)

vofff
11-21-2009, 02:34 AM
LOL his geo tris is only 22.

DeusExMatteo
11-21-2009, 10:22 AM
voff: I know, awesome texture work! :)
here is some progress on the cola killa -
http://i646.photobucket.com/albums/uu183/DeusExMatteo/rbt21.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/rbt211109.jpg

input welcome :) don't feel the fingers that much, but I have to go now and will finish it tomorrow afternoon / night

DeusExMatteo
11-22-2009, 07:06 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/front_back_S.jpg
rendered the robot in ut3

butt_sahib
11-22-2009, 11:12 PM
You should put up so animations for this thing heh

DeusExMatteo
11-23-2009, 02:35 AM
that would actually be fun. Don't like rigging and animating organic stuff, but robots are ok :)

duck
11-29-2009, 07:24 AM
http://www.thegameassembly.com/games_08/TGA08TurnBasedStrategy
here's a link to the game Force X that Matteo posted screens from.

DeusExMatteo
12-08-2009, 10:32 AM
a base building for the RTS we're working on in school
started building it today so I hope it will look cooler with textures and stuff.

http://i646.photobucket.com/albums/uu183/DeusExMatteo/techbase_top_view_close_to_finish_H.jpg

DeusExMatteo
12-17-2009, 01:10 PM
http://i646.photobucket.com/albums/uu183/DeusExMatteo/bda.jpg

http://i646.photobucket.com/albums/uu183/DeusExMatteo/wipmodelcopy.jpg

thrillkill
12-17-2009, 04:03 PM
is this something for your new game Matteo? Is it some kind of powersource? Looks cool. Are you gonna do a highpoly for it as well?

DeusExMatteo
01-27-2010, 09:41 AM
Thrillkill - Yes! It's a control point for our RTS. Did some normal maps for it, the skull in zbrush and some details for the fountain in the Nvidia filter.

Here is another piece from from the RTS game, the hero of on of the factions

http://i646.photobucket.com/albums/uu183/DeusExMatteo/techheroglamourcopy.jpg

Going to be seen from a distance most of the time, so I didn't go into too much detail on this one. Snowstorm is coming, better get going if I'm gonna get home today

vofff
01-28-2010, 05:12 AM
what is the green lighting coming under the skulls cheak? Is it the yellow light?

DeusExMatteo
01-29-2010, 01:41 AM
no, it's a fancy ass cube map! We're gonna work on it some more though :)